Info player logo: Difference between revisions

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{{wrongtitle|title=info_player_logo}}
{{stub}}
{{Ent not in fgd}}
[[File: info_player_start.png | thumb | right | 300px | info_player_logo in Hammer. The face is a reference to [[Gordon Freeman]].]]
{{this is a|point entity|name=info_player_logo|game=Counter-Strike series|game1=Left 4 Dead series}}


==Entity Description==
This is for logo maps for demos. All players will spawn here, and there will be no class menu, team menu, or HUD.


==Availability==
==Entity description==
{{in game|point}} {{game|CSS}}
This is for [[Creating Menu Background Maps|background maps]] in multiplayer games. All [[player]]s will spawn here, and there will be no class menu, team menu, or HUD. Use [[info_player_start]] in singleplayer games.
This entity is not in the SDK code.
 
{{csgo}} This is for logo maps for demos.{{clarify}} Don't use it if there shall be gameplay on the map, otherwise all human players will be stuck with the orientation of this entity and they cannot move nor shoot. Gameplay is impossible.


==Keyvalues==
==Keyvalues==
*{{kv Angles}}
{{KV Angles}}


[[Category:Entities]]
[[Category:Player spawn entities]]

Latest revision as of 05:59, 26 September 2024

Stub

This article or section is a stub. You can help by expanding it.

Icon-NotInFGD.png
This entity is not in the Left 4 DeadLeft 4 Dead 2 FGD by default.
See below for instructions on making it available.
info_player_logo in Hammer. The face is a reference to Gordon Freeman.

info_player_logo is a point entity available in Counter-Strike seriesCounter-Strike series Counter-Strike series and Left 4 Dead seriesLeft 4 Dead series Left 4 Dead series.


Entity description

This is for background maps in multiplayer games. All players will spawn here, and there will be no class menu, team menu, or HUD. Use info_player_start in singleplayer games.

Counter-Strike: Global Offensive This is for logo maps for demos.[Clarify] Don't use it if there shall be gameplay on the map, otherwise all human players will be stuck with the orientation of this entity and they cannot move nor shoot. Gameplay is impossible.

Keyvalues

Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.