Npc apcdriver: Difference between revisions
		
		
		
		
		
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Note:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.
		
	
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{{  | {{LanguageBar}}  | ||
{{CD|CNPC_APCDriver|base=CNPC_VehicleDriver|file1=npc_apcdriver.cpp}}  | |||
{{this is a|model entity|game=Half-Life 2 series|name=npc_apcdriver|sprite=npc_vehicledriver.png}}  | |||
[[File:Roller.jpg|thumb|right|300px|link=|While not rendered in-game, the FGD specifies <code>roller.mdl</code> to visualize this entity in-editor.]]  | |||
The NPC used to drive an APC vehicle ({{ent|prop_vehicle_apc}}). {{immobile npc}}  | |||
The NPC used to drive an APC vehicle (  | |||
This entity has no physical representation in-game, and as such does not require specific placement in relation to its APC model.  | This entity has no physical representation in-game, and as such does not require specific placement in relation to its APC model.  | ||
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== Keyvalues ==  | == Keyvalues ==  | ||
{{KV|Maxspeed (percentage of vehicle's maxspeed)|intn=drivermaxspeed|float|}}  | |||
{{KV|MinSpeed (percentage of vehicle's maxspeed)|intn=driverminspeed|float|}}  | |||
{{KV VehicleDriverNPC}}  | |||
{{KV BaseNPC}}  | |||
== Flags ==  | == Flags ==  | ||
{{fl|65536|No Rocket Attacks|Overrides standard flag for this number{{confirm}}.}}{{bug|Does nothing in {{Src13|4}}.}}  | |||
{{fl|131072|No Gun Attacks}}  | |||
{{Fl VehicleDriverNPC}}  | |||
{{Fl BaseNPC}}  | |||
== Inputs ==  | == Inputs ==  | ||
{{I|SetDriversMaxSpeed|Set the drivermaxspeed.|param=float}}  | |||
{{I|SetDriversMinSpeed|Set the driverminspeed.|param=float}}  | |||
{{I|StartForward|Tell the driver to start driving.}}  | |||
{{I|Stop|Tell the driver to stop driving.}}  | |||
{{I VehicleDriverNPC}}  | |||
{{I BaseNPC}}  | |||
== Outputs ==  | == Outputs ==  | ||
{{O|DisableFiring|Disables firing from happening.|param=float}}  | |||
{{O|EnableFiring|Enables firing to start. Firing is enabled by default.|param=float}}  | |||
{{O BaseNPC}}  | |||
[[Category:Vehicle Entities]]  | [[Category:Vehicle Entities]]  | ||
[[Category:NPCs]]  | [[Category:Half-Life 2 NPCs|A]]  | ||
Latest revision as of 16:31, 1 June 2025
| CNPC_APCDriver | 

npc_apcdriver  is a   model entity  available in 
 Half-Life 2 series.
The NPC used to drive an APC vehicle (prop_vehicle_apc).
This entity has no physical representation in-game, and as such does not require specific placement in relation to its APC model.
Keyvalues
- Maxspeed (percentage of vehicle's maxspeed) (drivermaxspeed) <float>
 
- MinSpeed (percentage of vehicle's maxspeed) (driverminspeed) <float>
 
- Vehicle (vehicle) <targetname>
 - Vehicle to drive.
 
| 
 CBaseCombatCharacter: 
 
 CAI_BaseNPC: 
 
 
 
 
 
 
 
 
 DamageFilter: 
  | 
Flags
- No Rocket Attacks : [65536]
 - Overrides standard flag for this number[confirm].
Bug:Does nothing in 
 Source 2013.  [todo tested in ?] 
- No Gun Attacks : [131072]
 
- Start Inactive : [65536]
 
BaseNPC flags 
- Wait Till Seen : [1]
 - Prevents this NPC from seeing (or being seen) until it enters a player's viewcone.
 
- Gag : [2]
 - Won't make IDLE sounds until it's angry.
 
- Fall to ground (unchecked means teleport to ground) : [4]
 
- Drop Healthkit : [8]
 - Causes this NPC to drop an item_healthvial upon dying.
 
- Efficient : [16]
 - Don't acquire enemies or avoid obstacles
 
- Wait For Script : [128]
 - Forces this NPC to "wait" in an idle state until it finishes playing a scripted_sequence.
 
- Long Visibility/Shoot : [256]
 - By default, increases a NPC's sight range to 
6,000units and allows it to attack from anywhere within that distance. 
- Fade Corpse : [512]
 
- Think outside PVS : [1024]
 - Allows this NPC to run its regular AI outside of any player's PVS.
 
- Template NPC : [2048]
 - Marks this NPC as a template for entities like npc_template_maker. The NPC will not spawn on its own. This is not needed for point_template.
 
- Do Alternate collision for this NPC (player avoidance) : [4096]
 
- Don't drop weapons : [8192]
 
- Ignore player push : [16384] (in all games since 
) - Entity won't give way to player.
 
Inputs
- SetDriversMaxSpeed <float>
 - Set the drivermaxspeed.
 
- SetDriversMinSpeed <float>
 - Set the driverminspeed.
 
- StartForward
 - Tell the driver to start driving.
 
- Stop
 - Tell the driver to stop driving.
 
- StartFiring
 - Tell the driver to attack nearby enemies with the vehicle's weaponry (if any).
 
- StopFiring
 - Tell the driver to stop attacking nearby enemies with the vehicle's weaponry.
 
- GotoPathCorner <targetname>
 - Tell the driver to go to a specific path corner and continue from there.
 
BaseNPC inputs 
CAI_BaseNPC:
- ActivateSpeedModifier !FGD
 
- DisableSpeedModifier !FGD
 
- Break
 - Smash into pieces. If this is not possible, disappear.
 
- BecomeRagdoll   (in all games since 
) - Remove itself and instantly become a ragdoll with zero force (just go limp). OnDeath, etc. outputs will NOT be fired.
 
- ForceInteractionWithNPC  <string> <string>   (in all games since 
) - Force the NPC to use a dynamic interaction with another NPC. Syntax is <targetname> <dynamic interaction>.
 
- ForgetEntity <targetname>
 - Clears out the NPC's knowledge of a named entity.
 
- UpdateEnemyMemory   (in all games since 
) - Update (or create) this NPC's memory of of the given entity.
 
- GagEnable
 
- GagDisable
 - Gagged NPCs won't speak (or moan, caw, etc.) unless made to be a choreographed scene.
 
- HolsterWeapon   (in all games since 
) 
- UnholsterWeapon   (in all games since 
) - Force the NPC to holster or unholster their weapon. Ignored if the NPC is scripting or if the NPC doesn't use weapons.
 
- HolsterAndDestroyWeapon   (in all games since 
) - Same as 
HolsterWeapon, except the weapon is destroyed once it has been concealed. 
- IgnoreDangerSounds <float>
 - Ignore danger sounds for the specified number of seconds.
 
- InsideTransition !FGD
 
- OutsideTransition !FGD
 
- SetBodyGroup <integer>
 - HACK: Sets this NPC's body group (from 0–n).
 
- SetEnemyFilter <string>
 
- SetHealth <integer>
 - Set the NPC's health.
 - SetMaxLookDistance  <float> (only in 
) - Sets the maximum look distance for the NPC. Defaults are 2048 and 6000 for long range NPCs.
 
- SetRelationship <string|targetname or classname> <string|disposition> <int|rank>
 - Changes whether this NPC likes or dislikes certain others. Used like the ai_relationship entity, with this NPC as the subject.
 - Values for 
dispositionare:D_HT: HateD_FR: FearD_LI: LikeD_NU: Neutral
 
- SetSquad <string>
 - Change the name of this NPC's squad. Leaving the parameter blank will remove the NPC from any existing squad.
 
- StartScripting
 
- StopScripting
 - Enter/exit scripting state, where NPCs ignore a variety of stimulus that would make them break out of their scripts. They ignore danger sounds, ignore +Use, don't idle speak or respond to other NPCs' idle speech, and so on.
 
- Wake
 - Wakes up the NPC if it is sleeping.
 
CBaseCombatCharacter:
- KilledNPC !FGD
 - Tells the entity it killed something. Despite the name, this can include a player. This input will be automatically sent by the victim when they die.
 
- physdamagescale <float>
 - Scales damage energy when this character is hit by a physics object. With a value of 0 the NPC will take no damage from physics.
 
DamageFilter:
Outputs
- DisableFiring <float>
 - Disables firing from happening.
 
- EnableFiring <float>
 - Enables firing to start. Firing is enabled by default.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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