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(cleaned up)
(Add spawnflag 4 and confirm note for entity removal after fire since that doesn't happen in css)
 
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{{wrongtitle|title=gibshooter}}
{{LanguageBar}}
{{Tabs|goldsrc=1|source=1|main=source|gibshooter}}
{{CD|CGibShooter|file1=effects.cpp}}
{{this is a|point entity|name=gibshooter|sprite=1}} It shoots out giblets. Style of body part depends on language type.{{clarify}}<!--Is this referring to HL1's German censorship???-->
{{note|This entity is fairly outdated. New games use [[Env_shooter]] instead.}}
{{note|In {{bms|4}} differs from other games in that this entity shoots out giblets of a [[npc_human_scientist|male scientist]]. The best example is the scene in bm_c1a2b.}}
{{altnames|name1=env_gibshooter|game={{bms|2}}}}


==Entity Description==
An entity that shoots out [[Wikipedia:gibs|gibs]]. Style of body part depends on language type.


==Keyvalues==
{{clr}}
*{{kv targetname}}
*{{kv parentname}}
*'''angles'''
:<[[angles]]> The direction the gibs will fly.
*'''m_iGibs'''
:<integer> Total number of gibs to shoot each time it's activated.
*'''delay'''
:<float> Delay, in seconds, between shooting each gib. If 0, all gibs shoot at once.
*'''gibangles'''
:<[[angles]]> The orientation of the spawned gibs.
*'''m_flVelocity'''
:<integer> Speed of the fired gibs
*'''m_flVariance'''
:<string> How much variance in the direction gibs are fired.
*'''m_flGibLife'''
:<float> Time in seconds for gibs to live, +/- 5%


==Flags==
==Flags==
*1 : Repeatable
{{Fl GibshooterBase}}
{{fl|4|Fade out even when in player's view|nofgd=1}}
 
==Keyvalues==
{{KV Targetname}}
{{KV GibshooterBase}}


==Inputs==
==Inputs==
*{{i targetname}}
{{I GibshooterBase}}
*{{i parentname}}
{{important|This entity will be removed after this input.}}
*'''Shoot'''
{{confirm|To which games does this apply? In {{css}} it is not removed.}}
:Force the gibshooter to create and shoot a gib.
 
==Outputs==
*{{o targetname}}


[[Category:Entities]]
== See Also ==
* {{ent|env_shooter}}
* {{ent|env_rotorshooter}}

Latest revision as of 05:04, 17 November 2024

English (en)Translate (Translate)
C++ Class hierarchy
CGibShooter
CBaseEntity
C++ effects.cpp
Gibshooter.png

gibshooter is a point entity available in all Source Source games. It shoots out giblets. Style of body part depends on language type.[Clarify]

Note.pngNote:This entity is fairly outdated. New games use Env_shooter instead.
Note.pngNote:In Black Mesa Black Mesa differs from other games in that this entity shoots out giblets of a male scientist. The best example is the scene in bm_c1a2b.
AltNames.pngAltNames: In Black Mesa Black Mesa, this entity is also tied to env_gibshooter.


Flags

Repeatable : [1]
Fade out even when in player's view : [4] !FGD

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

GibShooter:

Number of Gibs (m_iGibs) <integer>
Total number of gibs to shoot each time the entity should shoot.
Delay between shots (delay) <float>
Delay (in seconds) between shooting each gib. If 0, all gibs shoot at once.
Gib Angles (Pitch Yaw Roll) (gibangles) <vector3>
The orientation of the spawned gibs.
Max angular velocity (gibanglevelocity) <float>
How fast (degrees/sec) the gibs should spin. They will spin on the x and y axes between 10% and 100% of this speed.
Gib Velocity (m_flVelocity) <float>
Speed of the fired gibs.
Course Variance (m_flVariance) <float>
How much variance in the direction gibs are fired.
Gib Life (m_flGibLife) <float>
Time in seconds for gibs to live +/- 5%.
Lighting Origin (lightingorigin) <targetname>
Select an entity (not info_lighting!) to specify a location to sample lighting from for all gibs spawned by this shooter, instead of their own origins.
Physics (simulation) <choices>
How the gibs will be physically simulated.

Inputs

GibShooter:

Shoot
Force the gibshooter to create and shoot a gib.
Icon-Important.pngImportant:This entity will be removed after this input.
Confirm:To which games does this apply? In Counter-Strike: Source it is not removed.

See Also