Item suit (GoldSrc): Difference between revisions
		
		
		
		
		
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 Important:This entity should be placed at least one unit above the ground, or it will not be visible in-game.
Important:This entity should be placed at least one unit above the ground, or it will not be visible in-game.
		
	
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| [[File:w_suit_goldsrc.png|thumb|right|200px|Worldmodel.]] | [[File:w_suit_goldsrc.png|thumb|right|200px|Worldmodel.]] | ||
| [[File:w_suit_goldsrc_op4.png|thumb|right|200px|Worldmodel in '''Opposing Force''', where the entity is used for the PCV.]] | [[File:w_suit_goldsrc_op4.png|thumb|right|200px|Worldmodel in '''Opposing Force''', where the entity is used for the PCV.]] | ||
| {{CD|CItemSuit|goldsrc=1}} | |||
| {{this is a|point entity|name=item_suit|game=Half-Life|game1=Half-Life: Opposing Force|game2=Half-Life: Blue Shift}}<br> Similar to its appearance in [[Half-Life 2]], it represents the Mark IV Hazardous Environment suit.   | {{this is a|point entity|name=item_suit|game=Half-Life|game1=Half-Life: Opposing Force|game2=Half-Life: Blue Shift}}<br> Similar to its appearance in [[Half-Life 2]], it represents the Mark IV Hazardous Environment suit.   | ||
Revision as of 01:25, 26 July 2024

 
|  Class hierarchy | 
|---|
| CItemSuit | 
|  items.cpp | 
item_suit  is a   point entity  available in  Half-Life,
 Half-Life,  Half-Life: Opposing Force, and
 Half-Life: Opposing Force, and  Half-Life: Blue Shift.
 Half-Life: Blue Shift.
 Similar to its appearance in Half-Life 2, it represents the Mark IV Hazardous Environment suit. 
Description
Developed by Black Mesa scientists, it is meant to protect employees of the Black Mesa Research Facility from many hazards including Fire, Toxic Waste, Hazardous Chemicals, Biohazards, and other less-severe injuries like lacerations and fractures.
In Half-Life: Opposing Force it represents Adrian Shephard's  PCV.
 PCV.
In Half-Life: Blue Shift it represents Barney Calhoun's armor vest and helmet picked up at the beginning of the game.
 Important:This entity should be placed at least one unit above the ground, or it will not be visible in-game.
Important:This entity should be placed at least one unit above the ground, or it will not be visible in-game.Flags
- 1: Short Logon
- When checked, will not play the HEV logon voice lines past (fvox/hev_logon.wav).
Gallery
- The first HEV, in the Hazard Course. 
- The second, in Sector C. 
External links
 HEV Suit on Combine OverWiki HEV Suit on Combine OverWiki
Categories: 
- Half-Life
- Half-Life: Opposing Force
- Half-Life: Blue Shift
- Point entities
- Non-internal Half-Life entities
- Half-Life entities
- Half-Life point entities
- Non-internal Half-Life: Opposing Force entities
- Half-Life: Opposing Force entities
- Half-Life: Opposing Force point entities
- Non-internal Half-Life: Blue Shift entities
- Half-Life: Blue Shift entities
- Half-Life: Blue Shift point entities
- Items






























