Light deferred global: Difference between revisions
		
		
		
		
		
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 Confirm:Does this entity also exists in
 Confirm:Does this entity also exists in  Portal 2: Desolation?
 Portal 2: Desolation?
		
	
| No edit summary | m (Multipage removal) | ||
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| {{ | {{LanguageBar}} | ||
| [[File:Light_environment.png|left|link=]] | |||
| {{this is a|point entity|name=light_deferred_global|game=Alien Swarm Deferred|game1=Lambda Wars}} | |||
| It creates real-time shadows and lighting coming from the sun. Similar to {{ent|env_cascade_light}}. While this entity can be edited in {{hammer|3.1}}, it's preferable to use the games [[light editor]] as you can see what you are doing. | It creates real-time shadows and lighting coming from the sun. Similar to {{ent|env_cascade_light}}. While this entity can be edited in {{hammer|3.1}}, it's preferable to use the games [[light editor]] as you can see what you are doing. | ||
| {{code class|CDeferredLightGlobal|CDefLightGlobal.cpp}} | {{code class|CDeferredLightGlobal|CDefLightGlobal.cpp}} | ||
| Line 34: | Line 37: | ||
| * [[Adding Light]] | * [[Adding Light]] | ||
| * [[Intermediate Lighting]] | * [[Intermediate Lighting]] | ||
| * [[Advanced Lighting]] | * [[Advanced Lighting]]__NOTOC__ | ||
| [[Category:Alien Swarm]] | |||
| [[Category:Lighting]] | |||
| [[Category:Alien Swarm Deferred]] | |||
Revision as of 07:57, 12 July 2024

 

light_deferred_global  is a   point entity  available in  Alien Swarm Deferred and
 Alien Swarm Deferred and  Lambda Wars.
 Lambda Wars.
It creates real-time shadows and lighting coming from the sun. Similar to env_cascade_light. While this entity can be edited in Hammer, it's preferable to use the games light editor as you can see what you are doing.
 Confirm:Does this entity also exists in
 Confirm:Does this entity also exists in  Portal 2: Desolation?
 Portal 2: Desolation?Keyvalues
Light
- Fade interval time (fadetime) <float>
- Todo: What does this do?
Base
- Name (targetname) <string>
- The name that other entities use to refer to this entity.
- Pitch Yaw Roll (X Y Z) <angle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Flags
- Enabled : [1]
- Turns the light on.
- Enable shadow : [2]
- Enables dynamic shadows.
- Enable transitions : [4]Todo: what does this do?
























