Light deferred global: Difference between revisions
		
		
		
		
		
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 Confirm:Does this entity also exists in
 Confirm:Does this entity also exists in  Portal 2: Desolation?
 Portal 2: Desolation?
		
	
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| == Keyvalues == | == Keyvalues == | ||
| {{todo|add images!}} | |||
| {{KV|Color diffuse|intn=diffuse|color255 + int|Sets the light's color and brightness.}} | {{KV|Color diffuse|intn=diffuse|color255 + int|Sets the light's color and brightness.}} | ||
| {{KV|Color ambient high|intn=ambient_high|color255 + int|Sets the light's ambient color and brightness.}} | {{KV|Color ambient high|intn=ambient_high|color255 + int|Sets the light's ambient color and brightness.}} | ||
Revision as of 23:58, 9 February 2024

 
It is also available in other games that use it's source code.
For most optimal light placing use the game's built-in Light editor. It creates real-time shadows and lighting coming from the sun. Similar to env_cascade_light.
 Confirm:Does this entity also exists in
 Confirm:Does this entity also exists in  Portal 2: Desolation?
 Portal 2: Desolation?Keyvalues
Todo: add images!
- Fade interval time (fadetime) <float>
- Todo: What does this do?
Flags
- Enabled : [1]
- Turns the light on.
- Enable shadow : [2]
- Enables dynamic shadows.
- Enable transitions : [4]Todo: what does this do?























