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env_hudhint

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Revision as of 04:42, 29 August 2025 by MyGamepedia (talk | contribs) (This cvar is also in hl2, but I don't hear any sounds.)
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C++ Class hierarchy
CEnvHudHint
CPointEntity
CBaseEntity
Env hudhint.png

env_hudhint is a logical entity available in all Source Source games. (not in Garry's Mod)


It is used to control the display of HUD hints, which show the player what key is bound to a particular command.

Note.pngNote:In Left 4 Dead Left 4 Dead and later, the message will only show to the !activator unless it's singleplayer.
Hudhint.png

Flags

All Players (removed since Left 4 Dead) : [1]
Show the message to everyone on the server (otherwise show to !activator only)

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Hint Text (localized) (message) <string>
This should be match a HUD hint entry in hl2/resource/valve_english.txt or its localized equivalent. Example: entering "#Valve_Hint_Zoom" (without the quotation marks) will display the following hint text: "%+zoom% ZOOM VIEW", with %+zoom% being the key currently bound to the zoom function.
Warning.pngWarning:Entering raw text will not allow the message to be translated between user languages.
Note.pngNote:In Team Fortress 2 and potentially other games, the % character interacts differently with text. Displaying keybinds found in the resource folder may force any text after the % character to display on a new line.


Inputs

ShowHudHint
Shows the hint message.
HideHudHint
Hides the hint message.

Dedicated Console Variables

Cvar/Command Parameters or default value Descriptor Effect
cl_hudhint_sound 1 Bool Enable\disable the sound when HUD hint is displays.
Confirm:Works only in Black Mesa Black Mesa ?

External links

Map example .VMF, .BSP and with scripts fix

See also