scripted_target
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scripted_target
is a point entity available in all Source games except
Left 4 Dead series.
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CScriptedTarget |
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A point entity that targets an NPC for use in scripted sequences.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Parentname:
- Parent (parentname) <targetname>
- Specifies a movement parent. An entity will maintain its initial offset from its parent. An attachment point can be added to the end of the name, separated by a comma.
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enable
input).
- Target NPC (m_iszEntity) <float>
- Search radius (m_flRadius) <float>
- Radius to search within for an NPC to use. A value of "0" searches everywhere in the map.
- Move Speed (MoveSpeed) <float>
- Pause duration (PauseDuration) <float>
- Effect duration (EffectDuration) <float>
- Next Target (target) <targetname>
Inputs
Parentname:
- SetParent <string >
- Move with this entity. See Entity Hierarchy (parenting).
- SetParentAttachment <string >
- Change this entity to attach to a specific attachment point on its parent. The entity will teleport so that the position of its root bone matches that of the attachment. Entities must be parented before being sent this input.
- SetParentAttachmentMaintainOffset <string >
- As above, but without teleporting. The entity retains its position relative to the attachment at the time of the input being received.
- ClearParent
- Removes this entity from the the movement hierarchy, leaving it free to move independently.
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
Outputs
- AtTarget
- !activator = NPC
!caller = this entity
Fires when NPC reaches this target
- LeaveTarget
- !activator = NPC
!caller = this entity
Fires when NPC leaves this target