logic_collision_pair
		
		
		
		
		
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January 2024
January 2024
| CLogicCollisionPair | 
logic_collision_pair  is a   logical entity  available in all 
 Source games.
It can be used to enable/disable VPhysics collisions between two target entities.
Keyvalues
- Name (targetname) <string>[ Edit ]
 - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. 
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities 
- Attachment 1 (attach1) <targetname>
 - The first entity.
 
- Attachment 2 (attach2) <targetname>
 - The second entity.
 
Note:These targetnames are evaluated at enable time. !activator and !caller are not accepted.
- Start with collisions disabled (StartDisabled) <boolean>
 - If Yes, starts with collisions between the pair disabled. If No, starts with collisions between the pair enabled.
 
Inputs
- EnableCollisions
 - Enable collisions between the first and second entity.
 
- DisableCollisions
 - Disable collisions between the first and second entity.