worldspawn
(Redirected from Worldspawn (GoldSource Engine))
worldspawn
is an entity available in all GoldSrc games.
Key Values
- Map Description / Title
(message)
<string> - Map's description/title. !FGD in .
- Environment map (
cl_skyname
)(skyname)
<string> - The skybox to use. See Sky List.
- CD track to play
(sounds)
<integer> - CD track number to play upon map load. Bug:Only works properly if game is using the
valve
directoryWorkaround:Put a(tested in: Steampipe, HL25)trigger_cdaudio
that encompassesinfo_player_start
. - Default light level
(light)
<integer> - Same as _minlight.
- Default Wave Height
(WaveHeight)
<float> - Sets the water wave height
- Max Viewable Distance
(MaxRange)
<float> - Default is 4096.
- Level Fade In
(startdark)
<boolean> - Fades the map in.
Confirm:does this have the same bug as in Source?[Clarify]
- Display Game Title
(gametitle)
<boolean> - Should the game's title appear on-screen when the map starts?
- Map Team List
(mapteams)
<string> - Default Team
(defaultteam)
<boolean> - !FGD in .
- 0 : Fewest Players
- 1 : First Team
- Default CTF
(defaultctf)
<boolean> (only in ) -
- 0 : "Not CTF map"
- 1 : "CTF map"
Ambience / World Type(only in )(worldtype)
<integer choices>- Deprecated.
Leftover from Quake I, where it was used to determine what sounds doors and keys used, what models keys use, and what the keys are called. Asfunc_door
's sound handling is completely revamped, and the source code foritem_key1
anditem_key2
is commented out with a#if 0
, this KV goes unused by vanilla game code.- 0 : Medieval
- 1 : Runic (metal)
- 2 : Present (base)
- For additional specifics, see QuakeWiki's page on worldspawn.
- Game mode
(no_arena)
<boolean> (only in ) -
- 0 : Arena
- 1 : Deathmatch
Better music selector
Replace the sounds
key in the Half-Life FGD with this entry to more easily know which track belongs to which MP3 file.