The Orange Box (Console)

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The Orange Box - Background.jpg
Cover art for the Xbox 360 version of The Orange Box.

The Xbox 360 Xbox 360 port of The Orange Box The Orange Box was released at the same time as the PC version, but has not received any of the engine updates from over the years. While the Xbox 360 port was handled in-house by Valve, the PlayStation 3 version was ported by EA UK (prior to their EA Bright Light rename) and released later in December 2007.

The PS3 port of Orange Box usually suffered from occasional frame drops and inconsistent frame pacing due to poor optimization as at the time, developing games for PS3 in general are usually hard due to complex CPU architecture, which Valve CEO, Gabe Newell once criticized the PS3 for being extremely difficult when it comes to development and optimizations until the announcement of Portal 2.[1] The PlayStation 3 port also has audio issues, with 22KHz sounds being played back at 24KHz, causing certain sounds to be high-pitched while other sounds would crackle.[3]

The game can be run on Xbox One hardware, and is rendered at 4K on Xbox One X and Xbox Series X/S.

Like the PC version, all 5 games are included:

Key differences between Console and PC

  • All games on both consoles still run on Source 2007 Source 2007,[2] with various bugs such as the Dropship container gun being unable to turn,[4] alongside the NPCs' inability to blink their eyes[confirm], remains unfixed.
  • Render resolution is locked at 1280x720 (720p) and framerate is locked at 30 FPS on PS3, while the Xbox 360 version can be made to run at 60 FPS if you edit your save file. NTSC 480i/480p or PAL 576i/576p is also available when configured on console settings or via analog video cable (e.g. Composite, S-Video, Component, RGB SCART, etc...), which may slightly improve performance and properly maintaining stable 30 FPS.
    • Icon-Important.pngImportant:60 FPS is only recommended if you play the X360 version of the game on Xbox One/Xbox Series X, or on emulators, as enabling 60 FPS on 360 may cause frame pacing be more inconsistent.
  • You can switch to different game from the menu, without restarting the game. This feature was later added to Half-Life 2 since 20th anniversary, and works similarly to Orange Box on both consoles.
  • PlayStation 3 Anti-aliasing support, possibly Quincunx (instead of MSAA in PC), which, combined with slightly lower game resolution, makes the game noticeably blurry on PlayStation 3.
  • Xbox 360 Software anti-aliasing support (mat_software_aa_*), which noticeably reduces jagged edges on transparent textures (but also geometry). This is also supported on PC but disabled by default (and broken in PC version of Source 2009 & 2013). Software AA is still functional on Source SDK Base 2007.
  • Xbox 360 DirectX level 9.8 (dxlevel 98)
  • Unique menu scheme tailored for controller input, see image below:
    • HL2 360 Menu.png










  • Xbox 360 Xbox Live compatibility
  • Xbox 360 Uses XAudio instead of DirectSound (through Miles Sound System).
  • PlayStation 3 Servers for the PlayStation 3 version of Team Fortress 2 were hosted by EA. The servers were shut down in March 2023.
  • Portal Portal - Transmission Received achievement (including the radios hidden or placed somewhere in the maps), Portal 2 ARG and new ending (which Chell being dragged back inside the facility by a Party Escort Bot) are not present in either console version. Like TF2, it also received minimal or no updates.
  • Team Fortress 2 Team Fortress 2 has received minimal updates compared to PC version, which receives more than 700 updates with new features. The PlayStation 3 versions was last updated on March 19, 2008, while Xbox 360 was last updated on July 21, 2009.
  • Achievements (Trophies in PlayStation), are not available on PlayStation 3 version of The Orange Box as the game predates Trophies, which wasn't introduced until 2008.

Limitations/Bugs

Note.pngNote:As mentioned above, the PS3 version noticeably runs worse than the Xbox 360 counterpart, can be seen during the bridge collapsing at the beginning of Half-Life 2: Episode Two. The Cell Broadband Engine processor used on the PS3, makes the console hard to develop and limiting the game to single PPE, as a result, most games including The Orange Box runs worse on PS3.
Icon-Bug.pngBug:Like the PC counterpart until 2022 Steam Deck update, some bugs, including the Dropship guns are not functional[4] and NPCs eyes not blinking, are present. These bugs are caused by Valve accidentally messed the code while upgrading Half-Life 2 from Old Engine (Source 2006 to New Engine (Source 2007 and later). It is unlikely that these bugs will be fixed on consoles.
Icon-Bug.pngBug:In the PS3 version, G-Man voices, the game's main menu and certain sound effects are incorrectly resampled to 24KHz, causing the sound to be higher pitched with some audio playing at faster speed.[2] The PS3 version also has some audio crackling issues.

See also

External links

Links to buy the console version.

References

References
2. Xbox 360 Xbox 360 - Source engine version:
Protocol version 8 Exe version 1.0.1.0 (valve) Exe build: 20:43:19 Aug 31 2007 (3219)
3. YouTube logo The Orange Box for PS3 is Weird (at 4:54). YouTube.
4. User:leonidakarlach (June 10, 2024). YouTube logo Half-Life 2 - The one Dropship gun bug that ruins the Sandtraps chapter (Now fixed). YouTube.
Note.pngNote:The bugs shown on the video are recorded from Half-Life 2: Update Half-Life 2: Update (both unpatched and unofficially patched), but these also applies to original version of Half-Life 2 Half-Life 2 (since 2007 for consoles, 2010 for PC, was fixed on PC in 2022).
Retrieved June 10, 2024.