Template:Water entity notes
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Important:Does not work with the Water shader.
Refract can be used as a workaround for dynamic refraction with cubemapped reflections, although Valve does not provide any materials which do this.
Existing materials which are compatible include:
Confirm:Does the Water shader work if using cubemap reflections and refractions, instead of the real-time versions? This would still be beneficial for the ability to have two normal maps scrolling in different directions.
Bug:Water must be part of the world in 
Left 4 Dead series otherwise it doesn't work properly and acts as non-solid brush.
Water entity notes (edit):
Refract can be used as a workaround for dynamic refraction with cubemapped reflections, although Valve does not provide any materials which do this.
Existing materials which are compatible include:

nature/water_movingplane.vmt(LightmappedGeneric)
nature/water_dx70.vmt(LightmappedGeneric)
nature/hazard_liquid.vmt(LightmappedGeneric) (only in
)
liquids/!greenslime.vmt(UnlitTwoTexture) (only in
)