Building Respawn Rooms
Let's learn how to view works created by other users on hammer.
Using BSPSource
BSPSource is a BSP decompiler, it allows to edit maps in  Hammer whitout having the original VMF.
 Hammer whitout having the original VMF.
 Note:Some maps may have decompiling protection, which makes the file not editable in Hammer whitout acquiring the original VMF.
Note:Some maps may have decompiling protection, which makes the file not editable in Hammer whitout acquiring the original VMF.Download the file here. Make sure it matches your operating system, unzip it, then run 
bspsrc.bat.
Before decompiling, set the BSP format to " Team Fortress 2". This will make opening VMF files with
 Team Fortress 2". This will make opening VMF files with  Hammer less error prone. Then You can input a BSP file via the 'add' button and convert it to a VMF file via the 'decompile' button.
 Hammer less error prone. Then You can input a BSP file via the 'add' button and convert it to a VMF file via the 'decompile' button.
 Confirm:Setting the BSP Format to "Automatic" might work just as fine as setting it to BSP.
 Confirm:Setting the BSP Format to "Automatic" might work just as fine as setting it to BSP. Important:Decompiled maps may not run properly in
Important:Decompiled maps may not run properly in  Hammer++. In simple terms, the standard
 Hammer++. In simple terms, the standard  Hammer is more forgiving, while
 Hammer is more forgiving, while  Hammer++ is stricter and more precise. Hammer tends to ignore certain data losses that occur during the BSP-to-VMF conversion process, but Hammer++ does not. files that open just fine in Hammer might produce errors or fail to open in Hammer++. If Hammer++ refuses to open a file, try using a different converter instead of BSPSource, or open the file in Hammer first, save it, and then try opening it in Hammer++.
 Hammer++ is stricter and more precise. Hammer tends to ignore certain data losses that occur during the BSP-to-VMF conversion process, but Hammer++ does not. files that open just fine in Hammer might produce errors or fail to open in Hammer++. If Hammer++ refuses to open a file, try using a different converter instead of BSPSource, or open the file in Hammer first, save it, and then try opening it in Hammer++.Open In Hammer editor
 Warning:If there are non-
Warning:If there are non- ASCII characters (e.g. Korean, Japanese, Chinese) in the map file path,
 ASCII characters (e.g. Korean, Japanese, Chinese) in the map file path,  Hammer++ will crash. If you have already opened a file in a path that contains non-ASCII characters, you can check the broken font by checking
 Hammer++ will crash. If you have already opened a file in a path that contains non-ASCII characters, you can check the broken font by checking recentfile in 
bin/x64/hammerplusplus/hammerplusplus_settings.ini. Delete those elements and run Hammer++ again.In this article, we’re going to get some idea the spawn room and regenerating supply.
Let's start by opening the VMF file in  Hammer.
 Hammer.
Visgroups
The Visgroup feature allows mappers to inspect and edit maps more easily by hiding unnecessary elements. 
It lets you group objects together and toggle their visibility in the viewport for better control and organization.
 For analyzing a map, it’s recommended to enable only Point Entities, Brush Entities, and Game Logic in the VisGroup panel.
  
For analyzing a map, it’s recommended to enable only Point Entities, Brush Entities, and Game Logic in the VisGroup panel.  
'show' button in visgroup panel toggles the effect of temporarily checking all elements. Pressing 'show' again will cause only the originally checked elements to appear in the viewport.
Use Visgroups to help identify and isolate objects in a complex map.  
 Note:To learn how to use Visgroups in detail, refer to Grouping and VisGrouping.
Note:To learn how to use Visgroups in detail, refer to Grouping and VisGrouping.Find Entities
Respawn Room
Regenerate Supply
 Note:There are many interesting topics to explore — like the doors that separate each round, Control Points, and materials with func properties — but for now, we’ll focus on the essential knowledge needed for general-purpose mapping.
Note:There are many interesting topics to explore — like the doors that separate each round, Control Points, and materials with func properties — but for now, we’ll focus on the essential knowledge needed for general-purpose mapping.































