Keyvalues and I/O
Can anyone help confirm what keyvalues the tank has? A sourcemod dump showed name, health, model, speed, and start disabled, but I would think that skin should exist as well, since it can be specified in popfiles. I'd also appreciate additional testing on what inputs and outputs work. I've confirmed Skin, EnableShadow and DisableShadow having an effect, but I'm not sure if the other Studiomodel I/O work.Mikroscopic (talk) 19:36, 5 May 2018 (UTC)
I found the following inputs using ent_info but have not been able to find templates or descriptions for them:
As a reply to your question...
- These appear to be regular Source Engine inputs found on literally every entity, excluding KilledNPC (as this is only found on NPCs such as the Combine Soldier (npc_combine_s) or the Aperture Science Personality Constructs (npc_personality_core).