Ah right, I forgot: I get the impression that this wiki si mainly here for Source, but surely Half-Life 1 related tutorials and whatnot are also welcome? -- SEThorian 13:57, 4 Jul 2005 (GMT +1)
I was wondering: Some people might post copyrighted material (such as pictures, or republished articles) and will need to show the copyrights. Could somebody, preferrably somebody from Valve, write an official tutorial on how to properly display copyrights? Just an idea. -- SEThorian 13:51, 4 Jul 2005 (GMT +1)
I suppose we should use this section to showcase mod releases and other HL2 news unrelated to the wiki? --Sgtsanity 12:37, 29 Jun 2005 (PDT)
Another possible use for this area could be current events that are pertinant to the Wiki itself (getting groups together to crosslink areas, major article projects, etc.). --Erik Johnson
Please list new topics ABOVE older topics. Thanks. --Mooga 06:18, 1 Jul 2005 (PDT)
I am trying to get some interaptive programers to look at the complie tools, and help edit the data base at Compile Errors - excuse typos - i use would use word if i had to type more - fat digits, and small keys make it hard to type some times --amckern
What constitues a Current Event? --wisemx 06:50, 4 Jul 2005 (PDT)
Er, news? ;-)
Who else is excited about SiN? --TomEdwards 11:47, 4 Jul 2005 (PDT)
About the news: Steam scolded me for having a 2.4ghz processor when I downloaded LC. The requirement apparently is for a 2.9ghz CPU, but the news says the requirement is for a 2.2ghz. I'm tempted to say Steam is right, but it has betrayed me before... --Demented 18:54, 27 Oct 2005 (PDT)
New facial system
Congrats on the neat Heavy Weapons Guy video, Valve! I just hope the animating for that scene wasn't wasted solely on that video. I was almost starting to wonder if you all were underestimating just what the capabilities of your own facial system were. Maybe it's gonna fall on deaf ears, but I'm gonna suggest another thing: machinima mod!!!--Katana314 16:42, 15 May 2007 (PDT)
Valve ModConf 2
Even though its not a valve mod conf, Australia has a big indy conf on once a year called IGDC - www.free-play.org (down for some reason)
I'm sure a lot of people are wondering this (mainly due to the resounding success of the first one)... but when should we expect the next Mod Conference by Valve to be hosted?
New Valve website
Props to whoever does Valve's web design. (And Steam's, for that matter.) They really do great work! I'm only good in code, not design. --AndrewNeo 11:26, 8 Jul 2005 (PDT)
Please vale if your reading this develop an "Expasion HL2" you can buy off Steam for future releases and current the in development. Anything that donesnt involve the core game, cause I had to buy jsut HL2 cause of a lack of DVD drive and I've been kicking myself in the teeth ever since about not getting DOD Source The book or even the damn T-Shirt, Yes I knwo i can get thosoe form the steam store and seperatley, but for that much I can buy the HL2 gold pack thats has them all anyway plus completley wasting the $60 i sepnt on the original as i can't exactly sell the account. I want some way to upgrade my account, plz valve if your keeping up the content do this for your rather screwed but still loyal fans.
- If you are talking about upgrading packages, we're informed that it will eventually happen. --TomEdwards 00:36, 30 Aug 2005 (PDT)
Not sure I should post about the beta SDK yet. We're still trying to ascertain whether it was supposed to be known yet or not. --Spektre1 22:09, 21 Nov 2005 (PST)
Well it's go no new code in it yet, but at last we can make some HDR test maps in dod --Teddy 22:59, 21 Nov 2005 (PST)
- I'm liking the textured shaded 3D view in Hammer! --TomEdwards 02:10, 22 Nov 2005 (PST)
- Texture shaded view is...alright, I suppose. Best thing is visible meshes and displacements in 2d views. Hallelujah! In fact, I'm also loving the new model browser and the sound browser, too. <3 Valve! --PiMuRho 13:30, 22 Nov 2005 (PST)
This new hammer is FINEEEEE! ^Ben 03:04, 22 Nov 2005 (PST)
Textured shaded view doesn't work for me :(
XBox Specific Data: lightmap pages [variable] 0/0 ( 0.0%) lightmap infos [variable] 0/0 ( 0.0%) ==== Total XBox BSP file data space used: 230546 bytes ====
Interesting, if not too useful! --TomEdwards 09:30, 22 Nov 2005 (PST)
I've just managed to compile an HDR test map - it seems to get it to run properly, it needs to be loaded by a Source game with proper HDR support (Lost Coast in this case). Half-Life 2 itself isn't enough. I'm now going to compile a version with working water. Wish me luck! --Cargo Cult (info, talk) 11:51, 22 Nov 2005 (PST)
There's an SDK update, restart Steam. --TomEdwards 12:50, 22 Nov 2005 (PST)
And a page to discuss the beta so we don't have to clutter to the Talk:Current Events would be nice too. Is there some equivalent to the UIBugs page, or will it have to be made? --Demented 13:35, 22 Nov 2005 (PST)
That presentation makes it sound easy to produce a mod with 1 person...
- Having issues with The new SDK update. . . Compiled a map with it, works fine on my windows machine but on a linux server it causes it to crash every time. Hopefully they fix this soon. -Xshark
I belive there are special methods of compiling a map under linux tools that allow a map to be ran under linux yet I can't quite remeber this too well although i belive there are seperate tools to do this as well as a different compile process.--Gear 13:18, 8 Jul 2007 (PDT)
Twilight War: After the Fall Cancelled!
- Why do mods need "funding" to be able to happen? What happened to the good old days of amateurs making mods?
- It would be great if mods that quit/cancel were to release everything they did so far under some kind of GNU/OS/Creative Commons license
--Holtt 11:44, 4 Jan 2006 (PST)
- It wasn't a mod. They had an engine license and presumably some sort of publishing deal. I'm with you on releasing their content though! --TomEdwards 12:02, 4 Jan 2006 (PST)
- Ah hah! I didn't realize that. I was drooling over those tree models myself... --Holtt
Can't the TOC be enabled? Saves having to scroll down to get an overview. --Pizzahut 13:58, 17 Jun 2007 (PDT)
When reverting spam (especially on this page) DO NOT manually edit the text!!! Instead:
- Select the last "good" page revision (on the page history).
- Click the edit button.
- Click the Save page button.
At the moment spammer's are getting away with some horrific characters on the page, and users are simply (manually) removing the first line of text (which is indeed spam) but are not correcting those characters that appear when the page is spammed. Please pay attention when reverting spam from pages! --Etset 02:31, 1 Mar 2008 (PST)