Lead designer, mapper and modeller on an unannounced project My Development Diary
Making a game as a near-solo effort is a nightmarish amount of work - trust me on this.
Level designer for Zombie Master
I love entity I/O. There's nothing better than successfully pulling off a particularly complex system. Of course, a visual system like UE3's UnrealKismet would help immeasurably
More decompression? Unfeasible! Actually all part of our cunning and wonderful Environmental Control System.