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- ...[world]] (which defines [[visibility]]) and to create [[brush entity|brush entities]]. ...ithin the BSP file and can be claimed by entities (e.g. the world, or your brush entity). The original brushes are retained in the BSP, though the benefits3 KB (404 words) - 19:23, 29 June 2025
- | [[Brush entity|笔刷实体]] | 将BSP几何{{L|brush|笔刷}}与实体绑定,编译后生成{{L|bmodel|笔刷模型}}。这类3 KB (177 words) - 01:20, 27 June 2025
- {{this is a|brush entity|internal=1|suf=:zh-cn|name=func_detail}}它会创建一个不会影� 创建细节固体实体的目的是避免为仅地图的细节创建不必要的{{L|visleaf|可见性分支区域}}(visleaf)数量,实体的名称因此而来。 VBSP 将允许可见性分支区域覆盖细节,从而最大限度地减少可4 KB (147 words) - 03:15, 22 August 2024
- ...bination of all world brushes, {{ent|func_detail}} and {{ent|prop_static}} entities, is represented by an entity called {{ent|worldspawn}}. == Types of entities ==5 KB (723 words) - 05:35, 25 May 2025
- ...r a [[Trigger]]. Effectively identical to [[%CompileNoLight]], except when VBSP is compiled with {{code|-nodrawtriggers}}. ...igger, one could make multiple tool textures to differentiate the types of entities easier, such as {{ent|trigger_hurt}}, {{ent|trigger_once}}, {{ent|trigger_m1 KB (153 words) - 16:31, 24 March 2025
- {{this is a|brush entity|internal=1|name=comp_propcombine_volume|game=Strata Source|game1=Tea {{KV Targetname null|vbsp only=1}}989 bytes (155 words) - 12:00, 4 September 2024
- {{This is a|brush entity|internal=1|name=func_detail}} It is not an actual brush entity, but rather moves all contained brushes to {{ent|worldspawn}} and fl ...5 brushes in one func_detail will act the same as 5 func_details with one brush each.6 KB (877 words) - 09:53, 2 December 2025
- {{this is a|semi-internal=1|brush entity|name=func_occluder|sprite=Toolsoccluder.gif}} It hides [[model]]s th ...e much less effective when directly compared to areaportals or good [[Hint brush]] placement for optimization, and should be used primarily when the former4 KB (617 words) - 04:47, 17 September 2025
- |align="center"|{{L|Brush entity}} |'''Объёмный объект мира (Brush entity)''' - это объект мира на движках {{gldsrc|4}}5 KB (219 words) - 03:36, 24 May 2025
- '''VBSP''' 是将原始 {{L|VMF}} 文件编译为{{L|Binary Space Partition|BSP}}� VBSP 将:9 KB (472 words) - 06:18, 20 May 2025
- ...ода-вывода. Виртуальный мир игры, является комбинацией всей геометрии {{Lx|Brush|элементов карты}}, объектов {{ent|func_detail}} и {{ | align="center" | [[Brush entity]]8 KB (300 words) - 04:27, 24 May 2025
- | align="center" | {{L|Brush entity|Entidad de Brocha}} ...las brochas vinculadas se convierten en un {{L|bmodel|modelo de brocha}} (brush model) utilizado por esta entidad.6 KB (952 words) - 10:04, 28 May 2025
- | align="center" | {{L|Brush entity|Entitet četke}} |'''Entitet kista''' stvara se ''vezanjem'' entiteta za BSP geometriju {{L|brush}} na mapi, dajući kistu specifičan efekt ili sposobnost definiranu entite5 KB (753 words) - 08:35, 25 May 2025
- |title = {{VBSP++|4}} {{VBSP++|4}} is a community-made modification of {{source|1}}'s {{vbsp|1|nt=1}} developed by ficool2.4 KB (499 words) - 04:16, 20 November 2025
- ...eakable glass, window prop, clip brushes, areaportal_window and its window brush, then using it all over a house. {{warning|[[env_cubemap]] (and possibly more entities (all entities that don't have origin keyvalue specified in FGD {{confirm}}) that are insi6 KB (1,008 words) - 01:50, 15 March 2025
- ==Show Selected Brush Number== ...he brush number of the selected brush. You must select a single non-entity brush for this command.4 KB (594 words) - 06:24, 12 July 2024
- :如果没有要复制的BSP文件,或者目标不存在,则编译结束时的文件复制操作会输出此错误。这通常意味着VBSP在写入BSP文件之前就遇到了错误。检查VBSP输出是否有任何错误。 :编译器找不到地图的BSP文件,或者该文件已损坏。可能是由于错误,{{L|Vbsp}}没有创建BSP。如果没有,请检查路径名。10 KB (413 words) - 04:36, 12 July 2024
- ...Windows command prompt. For a complete list, envoke <code>%sourcesdk%\bin\vbsp.exe</code> at the commmand prompt, with no other parameters. vbsp [options...] mapfile5 KB (725 words) - 02:32, 22 August 2024
- ...'leak''' is generated when the map is compiled by [[QBSP2]]/[[HLBSP]] or [[VBSP]]. When a leak occurs, the BSP compiler cannot tell which part of the level When a map like this is compiled, with a gap to the void, VBSP generates an error similar to this in the compile log:14 KB (2,431 words) - 20:50, 4 July 2025
- ...ech4|4.1}}通用的纯文本格式,用于存储实体与场景几何数据({{idtech4|3.1}}引擎甚至可直接读取)。{{src|4.1}}的{{L|VBSP}}仍保留对MAP文件的编译支持。 该格式核心由多个{{L|entities|实体}}构成,每个实体可包含:3 KB (187 words) - 01:18, 27 June 2025