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  • ...[world]] (which defines [[visibility]]) and to create [[brush entity|brush entities]]. ...ithin the BSP file and can be claimed by entities (e.g. the world, or your brush entity). The original brushes are retained in the BSP, though the benefits
    3 KB (404 words) - 19:23, 29 June 2025
  • | [[Brush entity|笔刷实体]] | 将BSP几何{{L|brush|笔刷}}与实体绑定,编译后生成{{L|bmodel|笔刷模型}}。这类
    3 KB (177 words) - 01:20, 27 June 2025
  • {{this is a|brush entity|internal=1|suf=:zh-cn|name=func_detail}}它会创建一个不会影� 创建细节固体实体的目的是避免为仅地图的细节创建不必要的{{L|visleaf|可见性分支区域}}(visleaf)数量,实体的名称因此而来。 VBSP 将允许可见性分支区域覆盖细节,从而最大限度地减少可
    4 KB (147 words) - 03:15, 22 August 2024
  • ...bination of all world brushes, {{ent|func_detail}} and {{ent|prop_static}} entities, is represented by an entity called {{ent|worldspawn}}. == Types of entities ==
    5 KB (723 words) - 05:35, 25 May 2025
  • ...r a [[Trigger]]. Effectively identical to [[%CompileNoLight]], except when VBSP is compiled with {{code|-nodrawtriggers}}. ...igger, one could make multiple tool textures to differentiate the types of entities easier, such as {{ent|trigger_hurt}}, {{ent|trigger_once}}, {{ent|trigger_m
    1 KB (153 words) - 16:31, 24 March 2025
  • {{this is a|brush entity|internal=1|name=comp_propcombine_volume|game=Strata Source|game1=Tea {{KV Targetname null|vbsp only=1}}
    989 bytes (155 words) - 12:00, 4 September 2024
  • {{This is a|brush entity|internal=1|name=func_detail}} It is not an actual brush entity, but rather moves all contained brushes to {{ent|worldspawn}} and fl ...5 brushes in one func_detail will act the same as 5 func_details with one brush each.
    6 KB (877 words) - 09:53, 2 December 2025
  • {{this is a|semi-internal=1|brush entity|name=func_occluder|sprite=Toolsoccluder.gif}} It hides [[model]]s th ...e much less effective when directly compared to areaportals or good [[Hint brush]] placement for optimization, and should be used primarily when the former
    4 KB (617 words) - 04:47, 17 September 2025
  • |align="center"|{{L|Brush entity}} |'''Объёмный объект мира (Brush entity)''' - это объект мира на движках {{gldsrc|4}}
    5 KB (219 words) - 03:36, 24 May 2025
  • '''VBSP''' 是将原始 {{L|VMF}} 文件编译为{{L|Binary Space Partition|BSP}}� VBSP 将:
    9 KB (472 words) - 06:18, 20 May 2025
  • ...ода-вывода. Виртуальный мир игры, является комбинацией всей геометрии {{Lx|Brush|элементов карты}}, объектов {{ent|func_detail}} и {{ | align="center" | [[Brush entity]]
    8 KB (300 words) - 04:27, 24 May 2025
  • | align="center" | {{L|Brush entity|Entidad de Brocha}} ...las brochas vinculadas se convierten en un {{L|bmodel|modelo de brocha}} (brush model) utilizado por esta entidad.
    6 KB (952 words) - 10:04, 28 May 2025
  • | align="center" | {{L|Brush entity|Entitet četke}} |'''Entitet kista''' stvara se ''vezanjem'' entiteta za BSP geometriju {{L|brush}} na mapi, dajući kistu specifičan efekt ili sposobnost definiranu entite
    5 KB (753 words) - 08:35, 25 May 2025
  • |title = {{VBSP++|4}} {{VBSP++|4}} is a community-made modification of {{source|1}}'s {{vbsp|1|nt=1}} developed by ficool2.
    4 KB (499 words) - 04:16, 20 November 2025
  • ...eakable glass, window prop, clip brushes, areaportal_window and its window brush, then using it all over a house. {{warning|[[env_cubemap]] (and possibly more entities (all entities that don't have origin keyvalue specified in FGD {{confirm}}) that are insi
    6 KB (1,008 words) - 01:50, 15 March 2025
  • ==Show Selected Brush Number== ...he brush number of the selected brush. You must select a single non-entity brush for this command.
    4 KB (594 words) - 06:24, 12 July 2024
  • :如果没有要复制的BSP文件,或者目标不存在,则编译结束时的文件复制操作会输出此错误。这通常意味着VBSP在写入BSP文件之前就遇到了错误。检查VBSP输出是否有任何错误。 :编译器找不到地图的BSP文件,或者该文件已损坏。可能是由于错误,{{L|Vbsp}}没有创建BSP。如果没有,请检查路径名。
    10 KB (413 words) - 04:36, 12 July 2024
  • ...Windows command prompt. For a complete list, envoke <code>%sourcesdk%\bin\vbsp.exe</code> at the commmand prompt, with no other parameters. vbsp [options...] mapfile
    5 KB (725 words) - 02:32, 22 August 2024
  • ...'leak''' is generated when the map is compiled by [[QBSP2]]/[[HLBSP]] or [[VBSP]]. When a leak occurs, the BSP compiler cannot tell which part of the level When a map like this is compiled, with a gap to the void, VBSP generates an error similar to this in the compile log:
    14 KB (2,431 words) - 20:50, 4 July 2025
  • ...ech4|4.1}}通用的纯文本格式,用于存储实体与场景几何数据({{idtech4|3.1}}引擎甚至可直接读取)。{{src|4.1}}的{{L|VBSP}}仍保留对MAP文件的编译支持。 该格式核心由多个{{L|entities|实体}}构成,每个实体可包含:
    3 KB (187 words) - 01:18, 27 June 2025
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