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  • ...ght|This sign from Half-Life 2 is not a model, it's a texture that uses an alpha channel for transparency.]] :''For the VMT parameter, see {{ent|$alpha}}.
    1 KB (179 words) - 04:30, 12 July 2024
  • {{LanguageBar|title=$alpha}} '''<code style="color:white">$alpha</code>''' is a [[material]] [[shader]] parameter. It scales the [[opacity]]
    1,018 bytes (143 words) - 07:13, 20 May 2025
  • {{DISPLAYTITLE:{{code|postal3.fgd}} (Alpha)}} This is the FGDs from the alpha version of {{p3|4}}.
    14 KB (1,858 words) - 22:37, 10 September 2024
  • {{LanguageBar|title=<code>$alpha</code>}} Wenn ''irgendein'' Material auf einem {{L|Brush|brush}} <code>$alpha</code> hat, wird der Brush {{L|VVIS}} nicht mehr beeinflussen und wird für
    629 bytes (86 words) - 02:22, 12 July 2024
  • 64 bytes (6 words) - 05:54, 1 September 2023
  • {{LanguageBar|title=<code>$alpha</code>}} ...ectera plus {{L|VVIS}}. De plus, les blocs comportant une texture à <code>$alpha</code> deviennent transparent pour les {{L|NPC}}s.
    654 bytes (90 words) - 02:22, 12 July 2024
  • {{LanguageBar|title=<code>$alpha</code>}} {{This is a|shader parameter|name=$alpha}} Масштабирует непрозрачность всего мате
    1 KB (79 words) - 02:22, 12 July 2024
  • {{LanguageBar|title=$alpha}} {{this is a|shader parameter|name=$alpha}} Escala la {{L|Opacity|opacidad}} de todo un material según el valor dado
    1 KB (161 words) - 02:21, 12 July 2024
  • #REDIRECT [[Displacement#Blended displacement materials (vertex alpha painting)]]
    101 bytes (10 words) - 20:26, 26 May 2024
  • [[File:Alpha sign.png|300px|thumb|right|《半衰期2》中的这个标志并非模型,而是使用alpha通道实现透明的纹理]] :''关于VMT参数,请参见{{ent|$alpha}}。
    1 KB (46 words) - 20:37, 27 June 2025
  • #REDIRECT [[Alpha]]
    19 bytes (2 words) - 08:15, 29 August 2018
  • 25 bytes (2 words) - 10:48, 15 February 2010
  • |title = '''Half-Life Alpha<br><sup>a.k.a. Half-Life 0.52'''</sup> '''Half-Life 0.52''', referred in the internal documentation as '''Half-Life Alpha''', is an early build of '''[[Half-Life]]''' dated September 8, 1997; over
    4 KB (552 words) - 12:26, 8 June 2025
  • ...soit 24 bits. Certains formats acceptent une quatrième couche : la couche alpha. Le format TGA accepte une couche alpha.
    701 bytes (113 words) - 16:00, 10 July 2024
  • 24 bytes (2 words) - 07:09, 4 January 2025
  • #REDIRECT [[Zh/Alpha]]
    22 bytes (3 words) - 20:38, 27 June 2025
  • 38 bytes (4 words) - 14:46, 21 January 2024
  • 62 bytes (5 words) - 20:39, 27 June 2025
  • ...>We're seeing the light at the end of the tunnel. We're very very close to alpha right now. Almost all of the final character models are in the game, the le
    14 KB (2,451 words) - 13:48, 8 January 2024
  • 21 bytes (2 words) - 10:40, 15 February 2010

Page text matches

  • [[File:Alpha sign.png|300px|thumb|right|《半衰期2》中的这个标志并非模型,而是使用alpha通道实现透明的纹理]] :''关于VMT参数,请参见{{ent|$alpha}}。
    1 KB (46 words) - 20:37, 27 June 2025
  • From: {{hl|4|addtext=: Alpha In GOLDSrc}} game "Half-Life: Alpha In GOLDSrc"
    708 bytes (98 words) - 10:34, 18 August 2023
  • {{LanguageBar|title=<code>$alpha</code>}} ...ectera plus {{L|VVIS}}. De plus, les blocs comportant une texture à <code>$alpha</code> deviennent transparent pour les {{L|NPC}}s.
    654 bytes (90 words) - 02:22, 12 July 2024
  • ...ght|This sign from Half-Life 2 is not a model, it's a texture that uses an alpha channel for transparency.]] :''For the VMT parameter, see {{ent|$alpha}}.
    1 KB (179 words) - 04:30, 12 July 2024
  • {{LanguageBar|title=$alpha}} '''<code style="color:white">$alpha</code>''' is a [[material]] [[shader]] parameter. It scales the [[opacity]]
    1,018 bytes (143 words) - 07:13, 20 May 2025
  • {{LanguageBar|title=<code>$alpha</code>}} Wenn ''irgendein'' Material auf einem {{L|Brush|brush}} <code>$alpha</code> hat, wird der Brush {{L|VVIS}} nicht mehr beeinflussen und wird für
    629 bytes (86 words) - 02:22, 12 July 2024
  • ...le systems have a number of properties that they can access, such as their alpha, position, color, etc. :Alpha
    707 bytes (106 words) - 10:08, 21 January 2024
  • {{LanguageBar|title=<code>$alpha</code>}} {{This is a|shader parameter|name=$alpha}} Масштабирует непрозрачность всего мате
    1 KB (79 words) - 02:22, 12 July 2024
  • #define ALPHA_FREQUENCY 255 / 1.0f // Alpha should reach 255 in 1 second. int alpha = 0;
    519 bytes (64 words) - 15:04, 7 January 2024
  • {{LanguageBar|title=$alpha}} {{this is a|shader parameter|name=$alpha}} Escala la {{L|Opacity|opacidad}} de todo un material según el valor dado
    1 KB (161 words) - 02:21, 12 July 2024
  • ...his by multiplying [[$basetexture]] with [[$cloudalphatexture]], including Alpha.<br> This works similar to [[$detail]]'s [[$detailblendmode]] 8, except the Alpha is also multiplied.<br>
    2 KB (237 words) - 12:07, 23 August 2025
  • ''' void SetRenderAlpha(int ''alpha'') ''' | alpha
    396 bytes (46 words) - 09:20, 21 January 2024
  • $alpha 0.5 $alpha 0.5
    2 KB (198 words) - 10:34, 19 March 2025
  • #REDIRECT [[Alpha]]
    19 bytes (2 words) - 08:15, 29 August 2018
  • ...e>''' are two [[Material|VMT]] commands that make the surface derive its [[alpha]] and [[RGB|color]] values from per-[[vertex]] data provided by the engine. ...ta, but it should be possible to implement your own scenarios, too. Vertex alpha and color ''cannot'' be compiled into a [[model]], however.
    2 KB (269 words) - 07:15, 20 May 2025
  • #REDIRECT [[Zh/Alpha]]
    22 bytes (3 words) - 20:38, 27 June 2025
  • ;Alpha Fade and Decay :This operator controls alpha fading and decaying (destroying) of particles. It's a two part combo opera
    1,015 bytes (162 words) - 22:49, 21 January 2024
  • ;alpha scale [float] ...tness to go over 255 alpha. Also allows independent control of brightness/alpha from any sprite/model/etc. that might also be rendered for the particle.
    3 KB (508 words) - 22:50, 21 January 2024
  • * 在steam中,前往 '''库''' 菜单并点击 '''工具''' 选项后再安装 '''Dota 2 Workshop Tools Alpha(Dota 2 创意工坊工具集早期测试版)'''。 * 在steam中,前往 '''库''' 菜单并点击 '''工具''' 选项后再安装 '''Dota 2 Workshop Tools Alpha(Dota 2 创意工坊工具集早期测试版)'''。
    1 KB (74 words) - 06:17, 12 July 2024
  • ...soit 24 bits. Certains formats acceptent une quatrième couche : la couche alpha. Le format TGA accepte une couche alpha.
    701 bytes (113 words) - 16:00, 10 July 2024
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