Porting GoldSrc content (maps, models, etc.) to Source/VMTs

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Tool textures

Clip textures

Note.pngNote:These use %compilenodraw instead of %compileclip to be accurate to original usage; clip brushes allow bullets to pass through!
materials/hlbasics/cr_matbark.vmt
vmt
"UnlitGeneric" { $basetexture "hlbasics/cr_matbark" $alpha 0.5 $surfaceprop wood_solid $nodecal 1 // nodraw draws decals by default %compilenodraw 1 }
materials/hlbasics/cr_matcard.vmt
vmt
"UnlitGeneric" { $basetexture "hlbasics/cr_matcard" $alpha 0.5 $surfaceprop cardboard $nodecal 1 // nodraw draws decals by default %compilenodraw 1 }
materials/hlbasics/cr_mathvymetal.vmt
vmt
"UnlitGeneric" { $basetexture "hlbasics/cr_mathvymetal" $alpha 0.5 $surfaceprop metalvehicle $nodecal 1 // nodraw draws decals by default %compilenodraw 1 }
materials/hlbasics/cr_matleaf.vmt
vmt
"UnlitGeneric" { $basetexture "hlbasics/cr_matleaf" $alpha 0.5 $surfaceprop grass // "foliage" uses dirt sounds; use "foliage_leaf" in L4D2 $nodecal 1 // nodraw draws decals by default %compilenodraw 1 }
materials/hlbasics/cr_matmetal.vmt
vmt
"UnlitGeneric" { $basetexture "hlbasics/cr_matmetal" $alpha 0.5 $surfaceprop metal $nodecal 1 // nodraw draws decals by default %compilenodraw 1 }
materials/hlbasics/cr_matwood.vmt
vmt
"UnlitGeneric" { $basetexture "hlbasics/cr_matwood" $alpha 0.5 $surfaceprop wood_plank // or "wood_dense", if CSGO $nodecal 1 // nodraw draws decals by default %compilenodraw 1 }