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  • {{tabsBar|main=gs2|base=Lightmap}} A '''lightmap''' is a generated [[texture]] applied to [[mesh]] faces to simulate [[lighting]]. The color values in the surface's [[albed
    934 bytes (131 words) - 04:18, 23 April 2025
  • ...used by bots. In {{source|4}}, navigation meshes are used by the following entities: # [[NextBot]] entities in:
    2 KB (303 words) - 00:14, 8 July 2025
  • {{LanguageBar}} {{Source topicon}} {{TabsBar|main=gs2|base=Entity}}
    4 KB (514 words) - 09:32, 22 April 2025
  • {{this is a|model entity|name=prop_sphere|engine=Source}} ...re efficient to use prop_sphere than try to create a spherical [[collision mesh]]!
    2 KB (222 words) - 02:24, 30 June 2025
  • {{this is a|point entity|name=color_correction|engine=Source}} ...на движке Source, если есть хотя бы один энтити {{L|fog_volume}} или меш (mesh) с текстурой fogvolume. Опция "Master" и "Simulate client-s
    4 KB (180 words) - 10:47, 23 September 2024
  • {{Source topicon}} {{TabsBar|main=gs2|base=Entity}}
    5 KB (219 words) - 04:36, 24 May 2025
  • {{tabs|Func button|goldsrc=1|source=1|source2=1|main=source}} {{this is a|mesh entity|name=func_button|engine=Source 2}}
    4 KB (530 words) - 08:20, 20 May 2025
  • Models in Source games - whether props, characters, viewmodels, etc - need at least 3 basic Unfortunately it's not accurate enough to say the MDL is the "mesh", the VTF is the "skin" and the VMT is the "physics". At each stage, your m
    10 KB (1,548 words) - 01:03, 1 April 2025
  • {{TabsBar|main=gs2|base=Valve Hammer Editor}} ...комплект Source SDK, и это инструмент редактирования карт для платформы {{source|4.1}}. На данной странице задокументирован�
    7 KB (458 words) - 20:44, 7 September 2024
  • ...me engine|the documentation on Source 2 and its SDK|[[Source 2/Docs|Source 2 Documentation]]|}}</span> | title = Source 2
    9 KB (1,305 words) - 04:12, 3 July 2025
  • ...his tool can generate highly customisable overviews for maps using meshes, entities and/or materials, by assigning them to specific Selection Sets. ...able the ability to play online vs the ability to see RadGen materials and entities inside Hammer.
    21 KB (3,155 words) - 10:05, 28 December 2024
  • {{source topicon}}{{l4d topicon}}{{l4d2 topicon}} ...abalhar nesta pagina após polir e finalizar mais algumas partes da wiki do source para pt-br.
    5 KB (812 words) - 14:16, 19 February 2025
  • Rogue Entertainment (Mission Pack 2)<br> |nextgame = {{Quake2|2}}
    10 KB (1,379 words) - 22:13, 11 April 2025
  • In {{l4ds}}, [[Navigation Meshes|Navigation Mesh]] (or '''nav mesh''' / '''nav''' for short) play very important roles for the infected AI, an &nbsp;In {{l4d2}}, the [[VScript]] method [[Left 4 Dead 2/Script Functions#CNavMesh|NavMesh.UnblockRescueVehicleNav()]] can also be u
    19 KB (2,947 words) - 13:51, 4 August 2025
  • {{source topicon}}{{l4d topicon}}{{l4d2 topicon}} | previousengine = {{tobbranch|2}}</br><small>(2007, 2009/MP)</small>
    9 KB (1,268 words) - 23:42, 31 August 2025
  • {{TabsBar|main=s2|base=Prop_static}} {{toc-right}} {{CD|CStaticProp|base=IClientUnknown|file1=staticpropmgr.cpp}}
    15 KB (2,325 words) - 08:23, 3 June 2025
  • ....fgd]]. Requires {{hammer++|2}} for some features; not tested in {{hammer4|2}}. ...nload)]. Extract the VPK from the 7z, and place it in {{path|Day of Defeat Source/dod/custom/}}.
    23 KB (3,106 words) - 09:53, 13 May 2025
  • ...an edited version of [[VBSP]] that outputs a [[model]] instead of a [[BSP (Source)|BSP]] file. ...ps texture mapping intact and can auto-generate a [[Collision mesh|physics mesh]].
    22 KB (3,611 words) - 00:14, 30 November 2024
  • {{LanguageBar|Working Ladders}}{{source topicon}} {{tabsBar|main=gs2|base=Working ladders}}
    14 KB (1,921 words) - 21:22, 7 September 2025
  • ...command-line interface]] for the advanced configuration of {{gldsrc|1}}, {{source|1}} and {{src2|1}} games, aswell as the {{steamicon|1|nt=0}}. Just about an On Source and Source 2 games, console starts disabled by default. To enable it, load the game and
    10 KB (1,500 words) - 07:03, 27 August 2025
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