Search results

Jump to navigation Jump to search
  • This command is available in the [[Source 2013]] branch and further. {{note|Bone flex drivers will only work in-game on entities that support flex animation. E.g. [[generic_actor]], [[cycler_flex]], [[pla
    2 KB (352 words) - 21:08, 16 July 2025
  • ::* loaded [[model|models]] during map load ::* entities transferred to next map when changing level
    2 KB (333 words) - 09:56, 27 September 2024
  • ...d ''prop'' in the Source is generally synonymous with code-simulated model entities. There are various prop entity categories, each representing models with sp ! Model entity || Properties
    11 KB (1,746 words) - 22:18, 21 March 2025
  • {{Source topicon}} {{LanguageBar|title = Source SDK Documentation}}
    6 KB (858 words) - 03:59, 16 July 2025
  • {{Source topicon}} |source = 1
    7 KB (1,055 words) - 20:24, 9 August 2025
  • ...an edited version of [[VBSP]] that outputs a [[model]] instead of a [[BSP (Source)|BSP]] file. ...lows users to easily create models using {{hammer|4}} instead of a typical model-editing software. It keeps texture mapping intact and can auto-generate a [
    22 KB (3,611 words) - 00:14, 30 November 2024
  • {{source topicon}}{{l4d topicon}}{{l4d2 topicon}} ...abalhar nesta pagina após polir e finalizar mais algumas partes da wiki do source para pt-br.
    5 KB (812 words) - 14:16, 19 February 2025
  • {{this is a|model entity|internal=1|name=prop_static}} ...The vast majority of models in a typical map are <code>prop_static</code> entities.
    15 KB (2,325 words) - 08:23, 3 June 2025
  • It is an invisible light source that changes over time, casting [[dlight]]s on brushes and [[elight]]s on m {{note|This entity actually consists of two lights, a cone [[elight|model light]] and a spot [[dlight|brush/displacement light]]. Some values may af
    6 KB (906 words) - 00:28, 16 May 2025
  • {{Source topicon}} | website = [https://web.archive.org/web/20110724220714/http://source.valvesoftware.com/ 官方网站](存档)
    21 KB (1,194 words) - 11:45, 15 February 2025
  • ...insrc|4.1}} is a updated and more feature-rich mapping/compile tools for {{Source|1.bold}}. Slammin' Source comes with an upgraded {{Hammer|4.1}} editor named '''Slammin' Hammer 5.2''
    11 KB (1,614 words) - 22:30, 11 June 2025
  • ...the smaller scale. 3D skyboxes are non-interactive – the player and other entities cannot move into the 3D skybox space. ...ed in many of the maps for official Source games such as [[Counter-Strike: Source]].
    13 KB (2,221 words) - 00:55, 12 September 2025
  • Source Engine Co-Operative Base Modification (SecobMod) is a modification containi ...ification available, The current one for Source SDK 2013 the older one for Source Engine 2007/2009 which can be found
    25 KB (3,856 words) - 08:50, 21 January 2024
  • ...rce SDK Base 2013, and how to setting up & compiling SDK|[[Source SDK Base 2013]]|}} </span> | title = Source 2013 engine branch
    22 KB (3,208 words) - 20:57, 10 September 2025
  • {{source topicon}}{{l4d topicon}}{{l4d2 topicon}} ...m = {{Win|1}}</br>{{mac|1}} <small>(2010)</small></br>{{linux|1}} <small>(2013)</small></br>{{360|1}}
    9 KB (1,268 words) - 23:42, 31 August 2025
  • ...can be found on the [[Source SDK Base 2013/Scripting/VScript Examples|SDK 2013 page]]. CS:S only lag compensates players. It may be useful to also compensate other entities, and this can be approximated by reading the player's current ping.
    9 KB (1,081 words) - 01:51, 2 March 2025
  • |releasedates = October 17, 2013 ...deo random-access memory|VRAM}} video card with [[DirectX]] 9.0 and Shader Model 2.0b compatibility
    6 KB (838 words) - 17:37, 8 July 2025
  • ...Source SDK. The 2013 Source SDK has simple glow effect [[L4D Glow Effect (2013 SDK)|functionality built-in]].}} *Strong knowledge of the Source SDK
    21 KB (3,046 words) - 08:03, 25 November 2017
  • {{Source topicon}} {{subpage|[[Source SDK Release Notes]]}}
    38 KB (5,822 words) - 21:57, 12 August 2025
  • ...but it does not appear to be used anywhere in the public release of Source 2013. |Engine string that is a model name. {{confirm|Is this precached automatically?}}
    19 KB (2,875 words) - 13:22, 29 September 2024
View (previous 20 | ) (20 | 50 | 100 | 250 | 500)