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  • == Source SDK 2013 Multiplayer == ...ry]] = [[CSentry]] defined in [https://github.com/ValveSoftware/source-sdk-2013/tree/master/mp/src/game/server/hl2/npc_turret.cpp npc_turret.cpp]
    247 KB (32,816 words) - 20:26, 12 June 2025

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  • {{lang|title=Team Fortress 2 Classic - List of Entities}} == [[Base.fgd/Source 2013 Multiplayer | base.fgd]] ==
    724 bytes (87 words) - 15:17, 18 April 2024
  • ...luding [[internal entities]]), and also lists how large in bytes are those entities. Can be used to keep track if an entity has been changed in a game update. {{/Counter-Strike: Source}}
    2 KB (206 words) - 06:28, 25 May 2025
  • ...entity|name=trigger_teleport_relative|since=Source 2013 Multiplayer|engine=Source}} {{also|{{Black Mesa}}{{Mapbase}}{{Garry's Mod}}{{strata}}}} ...here levels or entities suddenly appear intersecting with them. Teleported entities have their velocity set to zero and their angles untouched.
    2 KB (211 words) - 09:33, 9 May 2025
  • == {{Source|4}} == * [[Base.fgd/Source_2003_(Half_Life_2_Leak)|Source 2003 (Half Life 2 Leak)]]
    2 KB (246 words) - 20:14, 14 June 2025
  • {{subpage|[[Source 2013]]}} {{Important|Some of the community repos are built on older Source SDK 2013 code prior to {{tf2branch|1}}.}}
    5 KB (663 words) - 12:09, 2 September 2025
  • This command is available in the [[Source 2013]] branch and further. {{note|Bone flex drivers will only work in-game on entities that support flex animation. E.g. [[generic_actor]], [[cycler_flex]], [[pla
    2 KB (352 words) - 21:08, 16 July 2025
  • {{this is a|brush entity|name=trigger_apply_impulse|game=Source 2013 Multiplayer|game1=Black Mesa|game2=Mapbase}} This entity will apply velocity to all entities touching it when the input is fired.
    826 bytes (111 words) - 06:57, 27 May 2025
  • ...are mins and maxs defined in [https://github.com/ValveSoftware/source-sdk-2013/blob/0d8dceea4310fde5706b3ce1c70609d72a38efdf/mp/src/game/shared/baseentity ...mp lists all the definitions in network data table. {{Seealso|[[Networking Entities#Network Data Tables]]}}
    3 KB (404 words) - 10:13, 24 September 2024
  • ..."margin:10px 0 10px; font-size:14px">'''{{github|mapbase-source/source-sdk-2013|GitHub}}'''&ensp;·&ensp;'''{{moddb|mods/mapbase|ModDB}}'''</p> ...|font-size=14px|bgcolor=#303030|width=225px| '''[[Mapbase/Entities|Mapbase Entities]]''' }}
    1 KB (178 words) - 04:30, 3 June 2025
  • *[[Moving water (Source)|Moving water]]: tutorial on implementing water that acts like a [[func_mov ==Related entities==
    2 KB (204 words) - 12:35, 27 March 2025
  • ...old;"> {{For|about=起源 2013 引擎分支|Source SDK Base 2013 的信息|[[Source SDK Base 2013]]|}} </span> {{src13|4}}引擎分支(又称 '''SteamPipe''' 分支)是{{orangebox|3.1|nt=0}}分支的最终迭代。Valve 于 2013 年推出该分支,旨在用{{l4dbranch|3.1}}引擎分支中引入的 {{L
    14 KB (757 words) - 09:06, 19 March 2025
  • {{CD|CLogicMirrorMovement|file1=[https://github.com/mapbase-source/source-sdk-2013/blob/471a840ed98c7206237cb579671a6d6fda9fd4f9/mp/src/game/server/logic_mirr ...pbase|game1=Strata Source}} It is also available on the code of the Source 2013 SDK, however it does not function by default. It mirrors an entity's moveme
    2 KB (333 words) - 01:29, 15 December 2024
  • ..., and some third-party Source games, as well as [[Source SDK Base]] 2006 - 2013 (SP only), however all of these games uses the older [[Half-Life 2 (pre-20t ...enable Radial Fog, override HDR fog color and option to use HD Camera (for entities such as [[point_camera]]).
    1 KB (181 words) - 18:44, 20 March 2025
  • {{todo|document the lw entities}} ...arate project, [https://github.com/Sandern/py-source-sdk-2013 PySource SDK 2013].
    2 KB (249 words) - 08:46, 25 June 2025
  • |ownwiki=https://github.com/mapbase-source/source-sdk-2013/wiki |dev={{u|Blixibon}},<br>[[Mapbase#Credits|Assorted open-source contributors]]</span>
    7 KB (398 words) - 08:17, 12 July 2024
  • {{note|This has been tested in Source 2013 Multiplayer and it perfectly works.}} ...intelligent way. For example, it may be tracing rays out to nearby player entities to decide if it can see the other players. It also might have a state machi
    6 KB (1,024 words) - 10:00, 13 February 2025
  • ...t|link=|thumb|Модель, начиная с '''[[Episode One]]''', включая '''[[Source 2013]]'''.]] [[Category:Entities]] {{ACategory|NPCs}} [[Category:Russian]]
    1 KB (83 words) - 03:54, 22 August 2024
  • * Source 2013 (<code>hl2</code>) * {{LCategory|Half-Life 2: Episode Two Entities}}
    1 KB (162 words) - 17:23, 12 July 2024
  • |ownwiki=https://github.com/mapbase-source/source-sdk-2013/wiki |dev={{u|Blixibon}},<br>[[Mapbase#Credits|Assorted open-source contributors]]</span>
    8 KB (1,133 words) - 02:28, 11 September 2025
  • ...performance steady, which is something that Source's regular dynamic light entities would be incapable of (aka projected textures). However, keep in mind that ...lighting to the [https://github.com/Source-SDK-Resources/source-sdk-vs2022 source-sdk-vs2022] repo, as it is an almost unchanged {{Src13|4}} SDK repo with ad
    7 KB (990 words) - 13:38, 27 September 2025
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