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- Portal 2 Lab Rat follows the story of Doug Ratmann. Ratmann is a hard-working scient [http://www.moddb.com/mods/portal-2-lab-rat Portal 2 Lab Rat ModDB page]2 KB (268 words) - 21:51, 21 January 2024
- ''Chell'' is the player character in ''[[Portal]]'' and ''[[Portal 2]]''. [[File:Chell.jpg|frame|right|160px|Promotional screenshots of Chell from {{p2|4}}.]]1 KB (229 words) - 07:03, 26 July 2023
- {{back | Zh/Portal Level Creation|传送门关卡设计}} 本教程介绍如何在[[Portal]]中创建移动平台。5 KB (394 words) - 10:32, 4 October 2025
- {{lang|Portal 2 Puzzle Maker/FAQ}} ...Puzzle Maker be made available on the XBOX 360 and PS3 versions of Portal 2?====3 KB (519 words) - 19:25, 10 October 2021
- {{DISPLAYTITLE: Portal - Tutorial - Scaffolds}} {{back | Portal Level Creation}}5 KB (745 words) - 17:27, 7 January 2024
- {{Todo|Add a seperate section for GoldSrc and Source 2.}} ...inside it; <code>Portal 2</code> contains everything for the game, Portal 2. For Source games, this includes base engine things, such as Hammer and int8 KB (1,267 words) - 21:29, 9 July 2025
- ...me=Portal 2|name=npc_hover_turret}} It is a turret variant cut from Portal 2 which would have hung from the ceiling and fired a laser at the player. It ...tps://i1.theportalwiki.net/img/2/2d/Portal_2_Hover_Turret_action.png early screenshots], it originally used a model based on [[prop_glados_core]] from the first g3 KB (482 words) - 16:20, 16 November 2025
- ==Sample screenshots== ...e default settings (with the exception of [[#Train Station|Train Station]] screenshots with maximum settings and MSAA 8X), with no anti-aliasing and little to no11 KB (1,444 words) - 08:04, 3 December 2025
- |title = Portal 2: Community Edition * 2 GB [[WP:Random-access memory|RAM]]5 KB (757 words) - 14:28, 12 July 2025
- {{lang|Creating a Portal AI Voice}} {{back | Portal Level Creation}}4 KB (660 words) - 15:43, 19 May 2022
- '''{{portalprelude|4}}, the unofficial prequel to the game Portal.''' ...d of September 2008. It offers a bit more gameplay hours than the original Portal, with 8 chapters, 19 test chambers, 48 challenges, 6 advanced maps, a brand5 KB (690 words) - 20:45, 6 June 2025
- |title = '''Portal''' |image = Software Cover - Portal.jpg6 KB (840 words) - 21:01, 28 May 2025
- == Portal 2 Released == ''April 19, 2011:'' [[Portal 2]], the follow-up to [[Portal]] was Released by [[Valve]].7 KB (1,016 words) - 16:28, 30 January 2024
- |- bgcolor="#eeeeee" colspan="2" | v0.1.2 (Public Beta)6 KB (977 words) - 09:49, 8 January 2024
- {{Screenshot|type=screenshots}} ...the file called "_master.cache" from {{Code|Steam/steamapps/common/portal 2/portal2_dlc2/maps/soundcache}} and paste it to {{Code|(your mod)/maps/sound21 KB (2,830 words) - 19:43, 11 June 2025
- ...d主界面的一串[[Wikipedia:Unicode|Unicode]]字符串。你也可以通过添加另一个同名的Title键来换行菜单文本,但要在其上附加2或更高的数字。{{Note|数字越大,文字就越靠后。}}}} {{Note|要记住的一点是,搜索路径的顺序很'''重要''',如果有2个同名的文件位于2个不同的搜索路径中,并且您将它们都写入了,则最顶部�17 KB (1,897 words) - 11:28, 6 April 2025
- ...}}}}, and they follow the same naming convention as {{quake2|2}} and {{src|2}}, as so: ...side-down!{{note|This will affect ports of skyboxes from the 2023 {{quake2|2}} remaster, which almost all would otherwise be compatible.}} }}6 KB (957 words) - 08:29, 19 November 2025
- ...{nvidia|4}}'s {{rr|4}} (also used in {{portalrtx|2}} and upcoming {{hl2rtx|2}}), which currently only support DX9 (D3D9) or earlier (with compatibility ...a very old system, or by launching a game that utilizes {{Nvidia|2}} {{rr|2}}, which was only used in {{Portalrtx|4}} and {{hl2rtx|4}}, used to convert23 KB (1,963 words) - 02:44, 22 August 2024
- ...set=2|GameInfo.gi}} can contain a Source 2 equivalent of an "{{code|preset=2|[[autoexec.cfg]]}}", which is defined in the "[[#convarref|ConVars]]" KeyVa ...ng another key of the same name {{Code|preset=1|Title}}, but append either 2 or a higher number onto it. {{Note|The higher the number, the further down19 KB (2,561 words) - 11:27, 6 April 2025
- DirectX 7.0 or below is not supported since Source 2007 (except Portal RTX which runs on modified Src13 build) DirectX 10 (dxlevel 100) only available on SFM/Dota 2 pre-Reborn, but the renderer is still D3D9.32 KB (4,810 words) - 06:47, 3 December 2025