Search results
Jump to navigation
Jump to search
- {{DISPLAYTITLE: Portal - Tutorial - Radio}} {{lang|Creating a Portal Radio}}2 KB (317 words) - 18:25, 7 January 2024
- {{lang|Creating a Portal Radio}} ...которое обычно играет ускоренную инструментальную версию мелодии '''Still Alive'''.2 KB (137 words) - 03:43, 22 August 2024
- ...ealth. If player's or NPC's health is set to 0 or lower they will still be alive but will die in one hit from any damage source.<br> Most NPC and player entities have a <kbd>SetHealth</kbd> input available to change their health properly4 KB (605 words) - 07:29, 22 June 2025
- ...oint entity|name=env_xen_portal_template|game=Black Mesa}} This is [[xen]] portal that teleports xen fauna. Essentially, this is a duplicate of {{ent|npc_tem {{KV|Start Disabled|intn=StartDisabled|choices|If ''No'' - xen portal will automatically spawn NPC on spawn.8 KB (1,222 words) - 01:08, 27 May 2025
- <span style="color:white; font-weight:bold"> {{For|about=the [[Portal 2]] puzzle element|the base VGUI element|[[panel]]|}} </span> ...edges, open like doors, and tend to convey a sense that the room itself is alive.8 KB (1,223 words) - 22:27, 18 July 2025
- [[Category:Portal 2 Level Design]] [[Category:Portal 2 Tutorials]]11 KB (1,757 words) - 10:21, 12 July 2024
- ...unidentified weapon|icon=hide}}, which featured a model later reused in ''Portal 2'' as a cut Paint Gun. ...ommunity analysis of leaked materials, and fan projects have kept interest alive and provided insights into the potential narrative and gameplay concepts th9 KB (1,201 words) - 14:36, 29 July 2025
- ...unidentified weapon|icon=hide}}, which featured a model later reused in ''Portal 2'' as a cut Paint Gun. ...ommunity analysis of leaked materials, and fan projects have kept interest alive and provided insights into the potential narrative and gameplay concepts th9 KB (1,252 words) - 00:02, 1 September 2025
- |<code>Entities</code> This is a script handle class for entities. All entities spawned have a script handle using this or one of its subclasses.44 KB (4,798 words) - 07:17, 20 May 2025
- |<code>Entities</code> |Provides access to spawned entities in the server.49 KB (6,625 words) - 08:30, 27 February 2025
- Alive = 0 A client-side version of <code>Entities</code> now exists, with the following methods: <code>First</code>, <code>Ne23 KB (3,030 words) - 07:41, 12 July 2024
- {{LanguageBar|title=List of ''Portal 2'' Script Functions}} | <kbd>Entities</kbd> || style="min-width: 80px;" | <kbd>{{↓|CEntities}}</kbd>83 KB (11,773 words) - 23:37, 17 September 2025
- // TS entities are at the bottom of the file if you want to read some comments about them. // Entities71 KB (7,609 words) - 21:06, 10 October 2023
- // Entities ...ntClass base(Targetname) size(-16 -16 -16, 16 16 16) = env_funnel : "Large Portal Funnel"49 KB (5,051 words) - 01:34, 11 September 2024
- (Different User to Question)I tried that but it didn't work still, it kept coming up with same error, if you have any more ideas that may wo And everything works! But the vrad.exe is still not responding.109 KB (18,880 words) - 00:14, 7 January 2024
- 42 : "TF_COND_DEFENSEBUFF_NO_CRIT_BLOCK" // 35% defense! Still damaged by crits. 45 : "TF_COND_DEFENSEBUFF_HIGH" // 75% defense! Still damaged by crits.120 KB (16,128 words) - 18:26, 20 March 2025
- | <kbd>Entities</kbd> || <kbd>{{↓|CEntities}}</kbd> | Allows searching of currently-spawned entities.139 KB (19,345 words) - 20:51, 26 July 2025
- 0 : "No, keep current" : "Keeps all globals alive." targetname(target_source) : "Name" : : "Property used to identify entities."72 KB (7,702 words) - 09:30, 13 August 2023
- 0 : "No, keep current" : "Keeps all globals alive." targetname(target_source) : "Name" : : "Property used to identify entities."72 KB (7,718 words) - 10:04, 21 January 2024
- |<code>Entities</code> |Provides access to currently spawned entities.123 KB (16,746 words) - 11:20, 24 August 2025