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- {{this is a|model entity|name=prop_vehicle_jeep|game=Half-Life 2}} The '''Jeep''' is a drivab ...gy.jpg|thumbnail|200px|<code>models/buggy.mdl</code>, the Half-Life 2 jeep model]]4 KB (600 words) - 20:54, 23 October 2025
- {{this is a|model entity|name=prop_coreball|game=Half-Life 2: Episode One}} ...|name1=[[prop_scalable]]|misc=Difference is that this entity forces use of model <code>"models/props_combine/coreball.mdl"</code>}}1 KB (230 words) - 11:15, 23 September 2025
- For reasons of memory allocation, there is a limit to the number of [[entity|entities]] {{gldsrc|4}}/{{source|4}}/{{source2|4}} can manage at once. ...s) of a map's entity data should also be considered, even if the number of entities is within safe limits. Large amounts of [[Source BSP File Format#Entity|ent5 KB (841 words) - 02:31, 27 April 2025
- ===[[Physics Tool]] doesn't work properly with new ragdoll entities=== [[prop_ragdoll|prop_ragdoll_original]] and {{ent|misc_dead_hev}} are ragdoll entities, Hammer++ doesn't know about this.7 KB (997 words) - 08:32, 27 June 2025
- ...ies on the server are [[edict]]s, and are networked to clients. Intangible entities can be made clientside-only using {{cmd|MAKE_STATIC}}, but they will be rem * В {{mapbase|4.1}} доступно до 16'384 объектов "отображаемы8 KB (553 words) - 09:52, 12 June 2025
- {{this is a|模型实体|name=prop_dynamic}} 用于放置可播放{{L|Skeletal animation|骨骼动画}}的{{L|model|模型实体}}。 :* {{mapbase|2}}的{{ent|prop_interactable|game=Mapbase}}及{{vtmb|2}}的{{ent|prop_button|game=Vampire The Masquerade - Bloodlines4 KB (316 words) - 07:10, 26 June 2025
- {{this is a|model entity|name=prop_dynamic}} It is used to add a [[model]] to the world that can [[Skeletal animation|animate]] itself. {{tip|If your model is never going to move and/or requires more detailed lighting, consider usi6 KB (955 words) - 16:33, 22 October 2025
- ...and lighting from {{ent|light_deferred}} and {{ent|light_deferred_global}} entities. ; {{wiki|Blinn–Phong reflection model}}3 KB (442 words) - 08:46, 25 June 2025
- {{this is a|model entity|internal=1|name=prop_static}} ...The vast majority of models in a typical map are <code>prop_static</code> entities.15 KB (2,325 words) - 08:23, 3 June 2025
- * Swallow most [[:Category:Internal entities|internal entities]] into [[Worldspawn|the world]] ...sh faces. This is fixed in the {{slamminsrc|2|nt=1}}, {{gmod|2}}'s VBSP, {{mapbase|2}}' VBSP and [[VBSP++]]. The code for this fix can be found in [https://gi13 KB (1,882 words) - 13:54, 5 September 2025
- ...al=1|brush entity|name=func_occluder|sprite=Toolsoccluder.gif}} It hides [[model]]s that are entirely covered by it in the player's view, according to how i ...This warning is obsolete and will not affect functionality. Removed in {{mapbase}} VBSP and [[VBSP++]].}}4 KB (617 words) - 05:47, 17 September 2025
- ...tity|name=prop_physics}} It is used to add rigid, [[VPhysics]]-simulated [[model]]s to the world. ...ue required for prop_physics to work is a path to a model. As long as that model is [[prop_data|physics-enabled]], the correct data will be loaded from it w9 KB (1,394 words) - 00:08, 28 June 2025
- .... env_Projectedtexture does not light the world similarly that other light entities which are ray-traced when you compile the map. This light however is real-t |since={{as}}|also={{Mapbase}}.}}16 KB (2,360 words) - 10:20, 18 August 2025
- ...ntities are displayed accurately in Hammer, with detail objects inside the entities' volume not being drawn *Models no longer share animations with all other model instances present11 KB (1,615 words) - 06:13, 9 October 2025
- ...ote|{{hl2lc|1}} still use older commentary bubble models, instead of newer model introduced in Episode One.}}]] ...commentary.txt}}) for the loaded level. If a commentary file is found, the entities contained within the commentary file are parsed and spawned.11 KB (1,609 words) - 09:07, 17 March 2025
- ...[[lightmapped props|lightmapped]] static props, this will also affect the model's lighting!}} {{KV|Cubemap Bounds|intn=parallaxobb|targetname|only={{strata|4}} and {{mapbase|4}} games|Optionally assigns this cubemap a bounding box for parallax corre9 KB (1,456 words) - 06:37, 26 October 2025
- == Entities == *Shafts of light must be added by hand. There is a model for this (<code>Effects/vol_light.mdl</code>) or you can create a non-solid5 KB (838 words) - 01:29, 20 April 2025
- {{this is a|model entity|name=prop_ragdoll}} It is a [[VPhysics]] [[Wikipedia:Ragdoll physics {{bug|Using this entity with a model that doesn't support the ragdoll system will result in a crash after a save7 KB (1,072 words) - 14:28, 12 October 2025
- {{This is a|模型实体|name=prop_physics}} 用于向世界添加刚性的{{L|VPhysics}}物理模拟{{L|model|模型}}。 {{fl|8388608|{{L|Npc_zombie|Zombies}} can't swat|僵尸在寻找拍打对象时会忽略此道具|only={{Mapbase}}}}8 KB (490 words) - 00:10, 28 June 2025
- * Встраивает большинство {{LCategory|Internal entities|внутренних объектов}} в {{L|Worldspawn|мир}} карт ...нт деталь}}. Это исправлено в {{slamminsrc|2|nt=1}}, {{gmod|2}}'s VBSP и {{mapbase|2}}' VBSP, а код исправления можно найти в [https18 KB (1,290 words) - 13:32, 2 July 2025