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- ...s is a|point entity|internal=1|sprite=1|name=comp_entity_mover|game=Strata Source|game1=TeamSpen's Hammer Addons}} ...ifts entities by a given amount at compile-time. It can be useful to place entities into the void.739 bytes (117 words) - 12:56, 4 September 2024
- {{this is a|brush entity|internal=1|name=comp_propcombine_volume|game=Strata Source|game1=TeamSpen's Hammer Addons}} [[Category:Optimization Brush Entities]]989 bytes (155 words) - 13:00, 4 September 2024
- {{this is a|point entity|internal=1|sprite=1|name=comp_relay|game=Strata Source|game1=TeamSpen's Hammer Addons}} It is an optimized version of [[logic_relay]]. The entities numerous inputs and outputs can be used to bundle inputs/outputs together.1 KB (233 words) - 10:06, 21 April 2025
- {{this is a|point entity|internal=1|sprite=1|name=comp_flicker|game=Strata Source|game1=TeamSpen's Hammer Addons}} {{I|TurnOn|Turn the target entities on.}}2 KB (270 words) - 10:05, 21 April 2025
- ...is a|point entity|internal=1|sprite=1|name=comp_entity_finder|game=Strata Source|game1=TeamSpen's Hammer Addons}} {{KV|Reference Position|target_destination|If set, look for entities close to this entity instead of the comp_entity_finder.}}2 KB (330 words) - 10:05, 21 April 2025
- {{this is a|point entity|internal=1|name=comp_kv_setter|sprite=1|game=Strata Source|game1=TeamSpen's Hammer Addons}} {{KV|intn=target|Target Entity|target_destination|The name of the entity or entities to set values on.}}2 KB (276 words) - 11:16, 27 February 2025
- {{This is a|semi-internal=1|entity|name=worldspawn}} It (or just "the world") is the single entity th * [[Brush]]es (except those used by [[Brush entity|entities]])7 KB (1,131 words) - 11:15, 3 June 2025
- {{Source topicon}} {{vbsp|4}} is the tool that compiles a raw [[VMF]] file into [[BSP (Source)|Source 1's BSP format]]. It is generally followed by [[VVIS]] and [[VRAD]].13 KB (1,858 words) - 19:43, 29 June 2025
- ...and-line]] tool that allows arbitrary files to be embedded within a [[BSP (Source 1)|BSP]]. When the map is being loaded the files will be mounted as if they * Internal paths (relative paths) are the location the file will take within the BSP;7 KB (1,173 words) - 07:07, 20 May 2025
- {{this is a|model entity|internal=1|name=prop_static}} ...The vast majority of models in a typical map are <code>prop_static</code> entities.15 KB (2,325 words) - 08:23, 3 June 2025
- {{Source topicon}} ...Space Partition|бинарного разделения пространства}} формата [[BSP (Source)|Source 1's BSP]]. После этого обычно используются {{L|18 KB (1,290 words) - 13:32, 2 July 2025
- {{Source topicon}} | title = Source28 KB (4,040 words) - 07:17, 30 June 2025
- ...For|about=pogon igre|dokumentaciju o Sourceu i njegovom SDK-u|{{L|SDK Docs|Source SDK Dokumentacija}}|}}</span> |title = Source22 KB (3,199 words) - 07:22, 20 May 2025
- {{this is a|entidad de modelo|internal=1|name=prop_static}} En versiones del motor anteriores a {{L|CSGO}} de {{csgobranch}} y {{strata|2}}, si algún material en el modelo del prop usa mapeo normal ({{ent|$bump18 KB (3,015 words) - 11:09, 28 May 2025
- {{this is a|point entity|internal=1|name=prop_static}} U verzijama pogona prije {{csgobranch}}{{L|CSGO}} i {{strata|2}}, ako bilo koji materijal na modelu rekvizita koristi normalno mapiranje16 KB (2,496 words) - 05:33, 29 April 2025
- {{Source topicon}}{{subpage|[[BSP]]}} .../web/20050426034532/http://www.geocities.com/cofrdrbob/bspformat.html "The Source Engine BSP File Format" from October 2005], retrieved from Geocities before83 KB (12,529 words) - 03:24, 14 July 2025
- ...me Data''') is a plain-text file format used to define all of the [[entity|entities]] of a game for a map editor, allowing mappers can select them from within ...er. If you do not include <code>@include "base.fgd"</code> at the top of a Source 1 or 2 FGD and it is loaded before <code>base.fgd</code>, you will encounte64 KB (9,239 words) - 09:28, 21 June 2025
- ...d by the game as soon as it starts, and [[GoldSrc|all]] [[Source|Valve]] [[Source 2|engines]] inherit this syntax. These command-line parameters will work with any Source engine games ({{hl2|4}}, {{css|4}}, etc.).46 KB (6,850 words) - 22:26, 9 July 2025
- {{LanguageBar|title = Bita Spaco Partigo (Source 1)}} {{Source topicon}}{{subpage|[[BSP]]}}79 KB (12,045 words) - 17:20, 1 March 2025
- {{LanguageBar|title=Porting GoldSrc content to Source}} {{Gldsrc topicon}}{{Xash3D topicon}}{{Source topicon}}79 KB (12,042 words) - 18:23, 10 July 2025