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  • | Played in Prisoner Without A Clue mission (Insane Path) | Played in Slave "Boy" Escort mission (Insane Path)
    12 KB (1,897 words) - 08:05, 12 July 2024
  • ...r. In the corridor, Steve presses a hidden lever that opens the way to the insane asylum room.
    2 KB (374 words) - 08:23, 12 July 2024
  • ...S. Caroline was also the only thing keeping Johnson from going completely insane.
    2 KB (369 words) - 05:39, 14 July 2024
  • ...ry of fragging and levels that capture the true essence of a sidescroller: Insane and without logic.
    2 KB (362 words) - 08:25, 15 April 2024
  • ...several factors that affect your sanity. If the player becomes completely insane, he will commit suicide.
    3 KB (443 words) - 01:15, 25 June 2024
  • ...OnDifficulty|On mission start, 1{{=}}Easy, 2{{=}}Normal, 3{{=}}Hard, 4{{=}}Insane, 5{{=}}Brutal|param=integer|only={{asrd}}}}
    3 KB (487 words) - 10:22, 25 September 2024
  • ...art of this episode is spent exploring 'Rockwell asylum for the criminally insane' operated by Dr. Franklin. Once inside the player meets Alfred, Dr. Frankl ...iology as well as the administrator of "Rockwell asylum for the criminally insane." He only has one functioning eye and a smirk in the right side of his mout
    10 KB (1,781 words) - 21:11, 22 March 2025
  • ...ode>GetSkillLevel()</code> - returns 1, 2, 3 or 4 (for easy, normal, hard, insane)
    9 KB (1,382 words) - 11:21, 12 July 2024
  • ...ptions. There will be a significant FPS drop when running game on ULTRA or INSANE configs. Game will consume upto 3 gigs of VRAM when some of the extreme gra 5 (INSANE) - All the effects is enabled in secondary cameras.
    38 KB (5,943 words) - 15:36, 10 July 2025
  • ...emid=37 visit here to find more] works for most Mods. &mdash;[[User:INsane|INsane]]
    30 KB (5,115 words) - 18:28, 1 October 2025
  • ...ame, Target) color(255 128 0) size(-16 -16 -24, 16 16 32) = misc_insane : "Insane Soldiers" ...ame, Target) color(255 128 0) size(-16 -16 -24, 16 16 32) = misc_insane : "Insane Soldiers"
    64 KB (7,292 words) - 11:51, 23 October 2023
  • ...ame, Target) color(255 128 0) size(-16 -16 -24, 16 16 32) = misc_insane : "Insane Soldiers"
    31 KB (3,629 words) - 17:02, 20 March 2025
  • ...Targetname) color(255 128 0) size(-16 -16 -24, 16 16 32) = misc_insane : "Insane Soldiers"
    34 KB (3,719 words) - 01:43, 11 September 2024
  • ...''(<nowiki>0-Scavenger, 1-Adventurer, 2-Nomad, 3-Warrior, 4-Survivalist, 5-Insane</nowiki>)''
    24 KB (3,731 words) - 15:32, 28 June 2025
  • ...y either helping the Ecotologists or kill everyone during the mission (The Insane Path), or helping the cops (The Good Path). The rest of the missions, with
    32 KB (4,853 words) - 06:57, 22 October 2025
  • ...m currently in the phase of adding detail to a map, and this is driving me insane. If you add up all the little instances of 30 seconds, as well as the frus **This may just be me being insane, but I can't bring the Logical View back up at all. It appeared the very fi
    80 KB (13,465 words) - 00:16, 7 January 2024
  • .../www.dodbits.com/dods/index.php/hl2-mapping/62-hl-1-ports-before-you-start INsane' note (before you port)]
    79 KB (12,042 words) - 18:23, 10 July 2025
  • //output OnInsane(void) : "Fires when CheckSkill reports Insane. (skill 4)" //output OnNotInsane(void) : "Fires when CheckSkill reports Not on Insane. (skill 4)"
    216 KB (27,995 words) - 01:24, 11 September 2024
  • I may be going insane, but I'm convinced that I once saw a way of profiling a map that showed an
    109 KB (18,880 words) - 00:14, 7 January 2024
  • ...for this spawner to function. Skill levels are: 1=easy 2=normal 3=hard 4=insane 5=imba" ...for this spawner to function. Skill levels are: 1=easy 2=normal 3=hard 4=insane 5=imba"
    278 KB (36,416 words) - 18:24, 20 March 2025
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