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- This is a complete list of [[Synergy]] entities, specific to the mod. ===[[Brush entity|Brush based]]===2 KB (279 words) - 16:03, 12 April 2023
- {{This is a|brush entity|name=trigger_teleport_relative|since=Source 2013 Multiplayer|engine= ...here levels or entities suddenly appear intersecting with them. Teleported entities have their velocity set to zero and their angles untouched.2 KB (211 words) - 08:33, 9 May 2025
- ...or help you get started with Source based mapping if you are familiar with Half-Life 1 mapping. ...ects of map conversion, see [[Source_Mapping_Conversion|Source Mapping for Half-Life 1 Mappers]].5 KB (873 words) - 09:22, 3 January 2009
- ...ty|name=func_monsterclip|engine=GoldSrc}} This entity acts like the 'clip' brush, except it restricts [[monster]] movement, not the player's. [[Category:Entities]]268 bytes (36 words) - 15:02, 23 March 2025
- {{This is a|brush entity|cut=1|name=func_extinguishercharger|game=Half-Life 2}} It would have been used to refill the cut [[weapon_extinguisher|fire ex [[Category: Half-Life 2 entities]]511 bytes (63 words) - 11:38, 4 June 2025
- {{this is a|brush entity|name=trigger_autosave|engine=GoldSrc}} An invisible trigger brush entity that creates an autosave when the player enters it.528 bytes (74 words) - 22:56, 21 August 2024
- {{lang|Half-Life 2 Vehicles}} ...egory:Vehicles]][[Category:Half-Life 2 series entities]][[Category:Vehicle Entities]]471 bytes (48 words) - 22:00, 27 October 2025
- {{this is a|brush entity|name=func_illusionary|engine=GoldSrc}} It's a brush entity that has no collision. [[Category:Entities]]354 bytes (47 words) - 03:48, 15 September 2024
- ..._slave|engine=GoldSrc|game=Half-Life|game1=Half-Life: Opposing Force|game2=Half-Life: Blue Shift}} ...if it's positioned mid-air in the editor, it will fall to the nearest BSP brush below it when the map runs.1 KB (189 words) - 06:05, 4 September 2024
- ...y_dead|engine=GoldSrc|game=Half-Life|game1=Half-Life: Opposing Force|game2=Half-Life: Blue Shift}} ...urity guard. When the map compiles the entity automatically falls onto the brush directly below it, meaning it isn't required to place the entity directly o1 KB (179 words) - 17:49, 17 May 2024
- {{this is a|brush entity|name=trigger_weapon_dissolve|game=Half-Life 2 series}} ...on_strip]] within its volume. It is used by the Confiscation Field in both Half-Life 2 and [[Episode One]] to dissolve all the player's weapons except the [[wea1 KB (190 words) - 17:58, 1 June 2025
- {{this is a|brush entity|name=trigger_physics_trap|game=Half-Life 2 series}} ...] that disintegrates entities. It is used extensively in Citadel levels of Half-Life 2 within [[combine_ball_generator|Combine generators]] and [[combine_ballsp911 bytes (116 words) - 07:18, 6 January 2025
- {{this is a|brush entity|name=func_tankcontrols|engine=GoldSrc}} This entity defines an area [[Category:Entities]]403 bytes (55 words) - 11:35, 29 June 2024
- {{stub}}{{this is a|brush entity|name=func_traincontrols|engine=GoldSrc}} this entity gives control o [[Category:Entities]]312 bytes (43 words) - 20:08, 17 May 2024
- {{This is a|brush entity|name=func_ladder|engine=GoldSrc}} A ladder. Players will be able to freely move along the sides of this brush.1 KB (198 words) - 07:35, 9 November 2025
- Train entities move along a predetermined track, and can represent anything that moves. == Entities ==1 KB (187 words) - 10:14, 26 October 2025
- {{this is a|brush entity|name=func_recharge|game=Half-Life 1 series|game1=Team Fortress Classic|game2=Ricochet}} This entity creates a [[Category:Entities]]756 bytes (113 words) - 13:00, 6 May 2025
- ...tity|name=trigger_push|engine=GoldSrc}} It is a trigger volume that pushes entities that touch it. [[Category:Half-Life Entities]]355 bytes (53 words) - 20:23, 17 May 2024
- {{lang|Half-Life 2 Vehicles}} * {{L|Making a controllable brush vehicle}}306 bytes (30 words) - 06:58, 11 July 2024
- {{this is a|brush entity|name=func_trackchange|engine=GoldSrc}} This entity allows you to cre [[Category:Entities]]424 bytes (58 words) - 20:08, 17 May 2024