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- {{map compile pipeline|goldsrc}} ...or fixes to the compile tools. However, this tool still ships with the mod tools.539 bytes (82 words) - 05:13, 28 July 2025
- {{map compile pipeline|goldsrc}} ...or fixes to the compile tools. However, this tool still ships with the mod tools.509 bytes (78 words) - 05:13, 28 July 2025
- {{map compile pipeline|goldsrc}} ...or fixes to the compile tools. However, this tool still ships with the mod tools.516 bytes (80 words) - 05:13, 28 July 2025
- {{tabs|func_detail|goldsrc=1|source=1|main=source}} ..._detail}}''' is an internal brush entity in [[VHLT]] and forks and [[ericw-tools]]. It is a [[world brush]] which does not affect [[VIS]].510 bytes (68 words) - 15:40, 3 November 2025
- This is a list of all [[Zoner's Half-Life Tools]] entities that can be placed through {{hammer|4}} or {{jack|4}}. *{{ent|func_detail (GoldSrc)|alt=func_detail}}924 bytes (124 words) - 21:41, 14 March 2024
- {{tabs|func_detail|goldsrc=1|source=1|main=source}} ...ail}}''' é uma entidade interna do brush em {{L|VHLT}} e forks e {{L|ericw-tools}}. É um {{L|world brush}} que não afeta {{L|VIS}}.573 bytes (86 words) - 15:48, 3 November 2025
- ...roup}}''' is an internal brush entity in [[ZHLT]] and forks and in [[ericw-tools]]. It is a regular [[world brush]] which affects [[VIS]], but can have cert The implementation differs slightly between the ZHLT family and ericw-tools. For more information, see the individual compiler pages:581 bytes (82 words) - 11:17, 22 October 2025
- *In [[GoldSrc]] level design: ...LCSG]], [[HLBSP]], [[HLVIS]], [[HLRAD]] - the official tools for compiling GoldSrc levels.1 KB (209 words) - 12:15, 21 July 2024
- | {{quake|4}} || {{L|VIS}} || {{L|VIS (ericw-tools)|VIS}} ({{L|ericw-tools}}) ...0 {{L|VIS}} (Q2Tools-220,原4VIS)]<br>{{L|VIS (ericw-tools)|VIS}} ({{L|ericw-tools}})869 bytes (82 words) - 21:10, 27 June 2025
- {{tabs|BSP Content Extraction|source=1|goldsrc=1|main = {{PAGENAME}}}}{{stub}} Sometimes textures are embedded directly into a [[BSP (GoldSrc)|BSP]] file, instead of in a separate WAD file.734 bytes (89 words) - 03:57, 12 July 2024
- | {{quake|4}} || [[VIS]] || [[VIS (ericw-tools)|VIS]] ([[ericw-tools]]) ...20 VIS (Q2Tools-220, formerly 4VIS)]<br>[[VIS (ericw-tools)|VIS]] ([[ericw-tools]])818 bytes (93 words) - 12:10, 26 October 2025
- {{map compile pipeline|goldsrc}} ...ty) was one of the sets of tools originally shipped with the Half-Life mod tools to compile radiosity and lightmap data into a map.1 KB (174 words) - 05:11, 28 July 2025
- {{b2m|4}} is a decompiler for [[GoldSrc]] maps written by Skyler 'Zipster' York. It converts the [[.bsp]] files int * [[Comparison of BSP decompilers (GoldSrc)|Comparison of BSP decompilers]]1 KB (151 words) - 11:49, 4 January 2024
- {{DISPLAYTITLE:Half-Life Texture Tools CLI}} ...ke [[Half-Life Texture Tools]], the fork has incomplete support for [[MDL_(GoldSrc)|MDL]] files.1 KB (180 words) - 01:56, 10 September 2025
- [[Category:Third Party Tools]] [[Category:Third Party GoldSrc Tools]]324 bytes (40 words) - 01:27, 19 January 2024
- ...c|2}}. It is a continuation of the final version of [[ZHLT|Zoner's compile tools]] released in 2006. Numerous bugs have been fixed, as well as many new feat ...v34 is the current {{w|de facto standard|standard}} set of compilers for {{goldsrc|2}} maps, supplanting the formerly standard ZHLT.1 KB (167 words) - 13:28, 9 November 2025
- {{Subpage| [[GoldSrc]] }} ...ges, such as entity pages, as that wiki is more up-to-date and verbose for GoldSrc content.}}4 KB (448 words) - 16:24, 12 July 2024
- {{tabs|Resource list|goldsrc=true|source=true}} == Tools ==1,009 bytes (158 words) - 23:56, 18 January 2024
- ** [[:Category: GoldSrc Level Design|GoldSrc Level Design]] ** [[:Category: GoldSrc Programming|GoldSrc Programming]]2 KB (224 words) - 16:58, 8 June 2025
- ...CMDline tool to convert [[MAP]], [[RMF]], [[JMF]], and [[OBJ]] files to {{goldsrc|2}} [[SMD]] format, along with generating a [[QC]]. This allows for the co [[Category:Third Party Tools]]1 KB (144 words) - 18:57, 18 September 2024