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  • {{tabs|BSP Content Extraction|source=1|goldsrc=1|main = {{PAGENAME}}}}{{stub}} Sometimes textures are embedded directly into a [[BSP (GoldSrc)|BSP]] file, instead of in a separate WAD file.
    734 bytes (89 words) - 04:57, 12 July 2024
  • {{tabs|BSP Content Extraction|source=1|goldsrc=1|main = {{PAGENAME}}}}{{stub}} {{ACategory|GoldSrc Modding}}
    926 bytes (52 words) - 04:57, 12 July 2024
  • |title = GoldSrc |imagetooltip2 = Screenshot im Spiel von {{hl1|1}} unter Verwendung der GoldSrc-Engine.
    1 KB (111 words) - 11:02, 5 August 2024
  • {{LanguageBar|title = Создание стекла (GoldSrc)}} {{gldsrc topicon}}{{back|Category:GoldSrc_Level_Design|GoldSrc (Half-Life SDK) Level Design}}
    1 KB (89 words) - 06:57, 12 July 2024
  • {{gldsrc topicon}}{{back|Category:GoldSrc_Level_Design|GoldSrc (Half-Life SDK) Level Design}} 本文将指导您使用 Valve Hammer 编辑器为 GoldSrc(半条命)引擎创建一个简单的玻璃。
    2 KB (134 words) - 00:07, 16 September 2024
  • In order to make source maps work in Goldsrc, you first need to convert the VMF format, for example, into the RMF/Map fo [[Category:Tutorials]]
    770 bytes (91 words) - 08:59, 12 July 2024
  • {{Subpage| [[GoldSrc]] }} ...ges, such as entity pages, as that wiki is more up-to-date and verbose for GoldSrc content.}}
    4 KB (448 words) - 17:24, 12 July 2024
  • ...ges, such as entity pages, as that wiki is more up-to-date and verbose for GoldSrc content.}}</div> | style = border-color:{{GoldSrc|col}}4a;
    5 KB (654 words) - 11:12, 6 September 2025
  • {{Subpage| [[GoldSrc]] }} ...ges, such as entity pages, as that wiki is more up-to-date and verbose for GoldSrc content.}}
    5 KB (440 words) - 13:11, 28 July 2025
  • {{gldsrc topicon}}{{back|Category:GoldSrc_Level_Design|GoldSrc (Half-Life SDK) Level Design}} {{translate|This is a DeepL translation of [[Glass creation (GoldSrc)/ru]] with some lingual cleanup. It is not completely formatted, and may ha
    2 KB (349 words) - 06:57, 12 July 2024
  • {{Subpage| [[GoldSrc]] }} ...ges, such as entity pages, as that wiki is more up-to-date and verbose for GoldSrc content.}}
    4 KB (637 words) - 17:24, 12 July 2024
  • ...tp://www.gamedesign.net Gamedesign.net] - Some helpful modding and mapping tutorials (broken site) * [http://therazzerapp.de/ The RaZZeR App] Tutorials/Tools about Source engine development.
    2 KB (355 words) - 04:48, 27 June 2025
  • {{Subpage| [[GoldSrc]] }} ...ges, such as entity pages, as that wiki is more up-to-date and verbose for GoldSrc content.}}
    5 KB (615 words) - 17:24, 12 July 2024
  • {{Subpage| [[GoldSrc]] }} ...ama, kao što su stranice entiteta, jer je taj wiki ažurniji i opširniji za GoldSrc sadržaj.}}
    5 KB (653 words) - 01:14, 31 July 2024
  • {{Subpage| [[GoldSrc]] }} ...ges, such as entity pages, as that wiki is more up-to-date and verbose for GoldSrc content.}}
    5 KB (652 words) - 17:24, 12 July 2024
  • {{tabs|BSP Content Extraction|source=1|goldsrc=1|main = source}}{{stub}} {{ACategory|Tutorials}}
    1 KB (56 words) - 04:56, 12 July 2024
  • {{tabs|BSP Content Extraction|source=1|goldsrc=1|main = source}}{{stub}} [[Category:Tutorials]]
    908 bytes (124 words) - 04:56, 12 July 2024
  • ...} as having characteristics which differentiate it from "the [[worldspawn (GoldSrc)|world]]" (world brushes). ...c position point on the [[coordinates|grid]]. Some require a model ([[MDL (GoldSrc)|MDL]], [[BSP30|BSP]], or [[SPR]]) to be selected for them in order to func
    4 KB (615 words) - 05:09, 24 April 2025
  • {{back|Category:GoldSrc_Level_Design|GoldSrc (Half-Life SDK) Level Design}} {{cs}} This article focuses on {{cs|1}} Level Design. For general mapping tutorials, see [[:Category:Level Design]].
    3 KB (327 words) - 05:44, 12 July 2024
  • ...s such, any entity which displays a sprite can be made to display a [[MDL (GoldSrc)|MDL]] or external [[BSP30|BSP]] by simply changing the file path. ...|hidetested=1|Oriented sprites are finicky; see [[#External links|The303's tutorials]] for more information.}}
    3 KB (457 words) - 07:13, 20 May 2025
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