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  • {{Dota 2Tools topicons}} Hammer是用来为Dota 2创建地图的编辑器。 这篇入门教程的重点是用''Hammer'' 中
    2 KB (225 words) - 17:10, 12 July 2024
  • {{Dota 2Tools topicons}} {{Lang|Dota 2 Workshop Tools/Level Design/Dota/Performance|title=性能}}
    2 KB (51 words) - 20:08, 10 July 2024
  • {{Dota 2Tools topicons}} Documentation for creating custom maps with the Dota 2 Workshop Tools using the Hammer level editor.
    2 KB (328 words) - 03:00, 2 September 2024
  • {{Dota 2Tools topicons}} ...para crear mapas personalizados con las herramientas del Workshop de Dota 2 utilizando el editor Hammer.
    3 KB (382 words) - 17:10, 12 July 2024
  • {{Dota 2Tools topicons}} Документация по созданию пользовательских карт в Dota 2 Workshop Tool, используя редактор уровней Hammer.
    3 KB (230 words) - 17:10, 12 July 2024
  • {{Dota 2Tools topicons}} Most of the classic Dota PvP map can be closely recreated by using a combination of the Tile Editor
    1 KB (150 words) - 22:40, 21 January 2024
  • * [[Base.fgd/Source_2003_(Half_Life_2_Leak)|Source 2003 (Half Life 2 Leak)]] * {{hl2}} [[Base.fgd/Half-Life 2|Half-Life 2]]
    2 KB (246 words) - 20:14, 14 June 2025
  • ...below may have inconsistencies when scripting for SteamVR instead of Dota 2. ...scripting system on certain events. Entity Scripts are set up on specific entities and execute when the entity is spawned.
    2 KB (345 words) - 02:19, 6 January 2024
  • {{Dota 2Tools topicons}} {{lang|Dota 2 Workshop Tools/Level Design/Dota/Performance}}
    2 KB (406 words) - 02:19, 8 May 2022
  • {{LanguageBar|Source 2 Level Editing|title=Source 2 关卡编辑指南}} {{Source 2 topicon}}
    3 KB (253 words) - 23:41, 27 June 2025
  • {{Source 2 topicon}} [[File:Logo-Source 2.png|200px|link=|Source]] <b>Welcome to Source 2 Level Editing.</b>
    3 KB (316 words) - 06:14, 16 February 2025
  • {{lang|Dota 2 Map Entities}} {{Dota 2Tools topicons}}
    6 KB (958 words) - 22:40, 21 January 2024
  • {{Dota 2Tools topicons}} * '''Step 2:''' Select the brush you just and go to ''Tools > Tie To Entity'' ({{key|Ct
    1 KB (196 words) - 09:12, 8 January 2024
  • {{Dota 2Tools topicons}} [[Category:Dota 2 Workshop Tools]]
    2 KB (276 words) - 12:27, 13 February 2023
  • {{lang|title=创建防御塔范例|Dota 2 Workshop Tools/Scripting/Creating a Tower Example}} * 在 ''\dota 2 beta\dota_ugc\game\dota_addons\your_addon_name\scripts\npc'' 创建一个 '
    7 KB (346 words) - 20:13, 10 July 2024
  • == Source 2 Hammer == * [[File:en.png|16px]] {{L|Dota 2 Workshop Tools/Level Design/Basic Construction|Основы констру�
    5 KB (527 words) - 07:04, 12 July 2024
  • {{Dota 2Tools topicons}} [[Category:Dota 2 Workshop Tools]]
    4 KB (648 words) - 12:20, 13 February 2023
  • ...me=simple_bot|game=Counter-Strike: Source|game1=Team Fortress 2|game2=Dota 2|game3=Black Mesa}} [[Category:NextBot Entities]]
    1,000 bytes (158 words) - 04:34, 19 May 2025
  • ...ading#Deferred lighting|延迟光照]]''' (也被称作 Light Prepass) 是延迟着色的一个变体,与传统延迟渲染的 2 个 pass 不同的是,延迟光照的管线有 3 个 pass。延迟光照� ...传统方法相比大幅降低。(例如 {{p2ce|2}} ,它是目前唯一一个使用 Clustered Forward 管线的起源游戏;并且还有 {{obm|2}} 正在逐步实现这个技术)。
    7 KB (354 words) - 18:40, 14 June 2025
  • Освещение в Dota 2 является динамическим и осуществляется � {| cellpadding="2" style="border: 1px solid darkgray;"
    5 KB (455 words) - 16:22, 10 July 2024
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