Example Map Dota PvP Tiled

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Most of the classic Dota PvP map can be closely recreated by using a combination of the Tile Editor and drag-and-drop prefabs. The Tile Editor is used to create terrain, water, trees, plants, and most of the aesthetic details, while prefabs are used for gameplay objects, such as towers, shops, and barracks.


Tile Editor

Terrain

including ramps, cliffs, paths

Trees

Objects

including shopkeepers, neutral camp visuals, lanterns, banners, plants


Prefabs

Ancient

  • done

Barracks

  • done

Tower

  • done

Exposed fields

  • TowerLocation drop-down choices
  • Vulnerable On Creep Spawn
  • Invulnerability Link Count
  • Unit Name

Filler building

  • done

Rune

  • done

Every entity

  • basic_entities?

Radiant player start

  • done

Dire player start

  • done

Radiant-only entities

  • are these just the courier spawners?

Dire-only entities

  • are these just the courier spawners?

Neutral camp

Creeps

Shops?