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- {{back|Counter-Strike: Source Level Creation/de}} {{back|Counter-Strike: Global Offensive Level Creation:de}}1 KB (178 words) - 05:36, 11 July 2024
- {{lang|Counter-Strike: Global Offensive Level Creation|title=Counter-Strike: Global Offensive Level Erstellung}} * '''{{L|Authoring Tools/SDK (CSGO)|Herunterladen und Installieren des Counter-Strike: Global Offensive Authoring Tools}}'''4 KB (489 words) - 03:11, 22 August 2024
- ...k|Creating a Classic Counter-Strike Map/de|Das Erstellen einer klassischen Counter-Strike-Karte}} ...''' in klassischen Wettkampf-Karten für {{Counter-Strike: Source|4}} und {{Counter-Strike: Global Offensive|4}} ab.3 KB (402 words) - 03:11, 22 August 2024
- {{back|Creating a Classic Counter-Strike Map/de#Kartenanforderungen}} ...n einer klassischen Wettbewerbskarte in {{Counter-Strike: Source|4}} und {{Counter-Strike: Global Offensive|4}}.3 KB (351 words) - 03:11, 22 August 2024
- Nous allons maintenant ajouter quelques {{L|entities}} dans la map. [[File:Mt-entities.png]]4 KB (631 words) - 03:59, 12 July 2024
- ...r está subiendo la escalera, pero en realidad está trepando por la entidad de la escalera que está justo en frente. === Prop / Modelo de escalera ===10 KB (1,707 words) - 06:28, 12 March 2025
- ...o. Ela pode ser colocada para checar a {{L|env_global|global state}} antes de disparar, oque permite que você dispare eventos baseado no oque ocorreu no ...ou modificar o {{L|player}} diretamente podem causar em erros de Violação de Acesso, porque os outputs estão sendo disparados antes do jogador tenha se4 KB (637 words) - 04:13, 20 May 2025
- ...os kune kvazaŭ se ĉiuj estaĵoj estis unu aĵon. Ĉiu estaĵido sekvos moviĝon de ĝian generinton. ...tra priskribo, ekz. "must be parented", "parent the child to the parent", "entities can have parents", cetera. {{only|{{Flag|en|link=Entity_Hierarchy_(parentin8 KB (1,298 words) - 07:20, 20 May 2025
- {{LanguageBar|title = Red multijugador Source}} ...s y posibles problemas relacionados con la comunicación basada en paquetes de datos.22 KB (3,598 words) - 11:10, 12 July 2024
- ...cla entre sonidos ejecutados aleatoriamente y en bucle, con la posibilidad de ser emitidos desde uno u ocho ubicaciones asignables. {{note|In most ''Source'' engine branches, soundscapes cannot play two of the same sounds, even if19 KB (2,809 words) - 03:29, 22 August 2024
- {{Mergeto|de/Source}} ...urde Source weiterhin für {{L|Counter-Strike: Source}}[[File:en.png]], {{L|Counter-Strike: Global Offensive}}[[File:en.png]], {{L|Team Fortress 2}}[[File:en.png]], {11 KB (1,405 words) - 04:45, 15 July 2024
- {{lang|title=Lista de proxies de material|List Of Material Proxies}} ...lista, junto a los proxies presentes en juegos específicos (en su mayoría de Valve).29 KB (4,239 words) - 03:23, 22 August 2024
- {{lang|title=Introducción al Diseño de Nivel/Tú Primer Nivel (Portal 2)|Level Design Introduction (Portal 2)/Your .... Los Brushes son usados mayormente para la creación de largas superficies de niveles, tanto como techos y suelos. Nosotros ahora crearemos un cuarto sim25 KB (4,184 words) - 03:23, 22 August 2024
- ...{{Update|Artigo será traduzida totalmente, e após completo, a atualização de informações começara após o refinamento ortográfico/gramatical. Ou ser ...d;">{{For|about=o motor do jogo|a documentação do source e seu SDK|{{L|SDK|Source SDK Documentation}}|}}</span>25 KB (3,743 words) - 18:54, 14 June 2025
- {{subpage|[[Source SDK Release Notes]]}} ...steamcommunity.com/games/SourceSDK/announcements/detail/225502475072008335 Source SDK 2013] ==33 KB (5,060 words) - 23:43, 22 March 2025
- ...unning {{csgo|4}} Dedicated Server.[[File:Csgo_logo.jpg|thumb|right|360px|Counter-Strike: Global Offensive]] :List all clientside entities thinking and time - will report and turn itself off.40 KB (6,040 words) - 07:15, 20 May 2025
- {{This is a|shader parameter|name=$envmap|engine=Source}} The other form of specularity supported by Source is the [[$phong|Phong]] type, which provides simpler reflections on both st16 KB (2,320 words) - 11:38, 23 August 2025
- ...his page is no longer used, as Hammer is no longer being developed for the Source engine. Hammer is still currently being maintained with minor updates, howe ...ests for the [[Hammer]] level editor. Please don't report bugs here; use [[Source SDK Bugs/Hammer bugs]] instead.63 KB (10,575 words) - 21:38, 31 January 2025
- <source lang=cpp>bool bTools = CommandLine()->CheckParm( "-tools" ) != NULL; ...bTools ? 4 : 1; // Just one shadow depth texture in games, more in tools</source>20 KB (2,662 words) - 09:03, 19 August 2025
- ...have to follow? I couldn't find anything in the wiki about what format(s) Source understands. Thanks. ...myrainfallsound_loop.wav). For more information about the Sound System in Source I'll refer you to the [[Sound]] page, especially to the first external link209 KB (34,960 words) - 03:00, 7 January 2024