Search results
Jump to navigation
Jump to search
- ...s is a|model entity|name=baseportalcombatweapon|game=Portal series}} It is cut-down variant of [[basehlcombatweapon]] from {{HL2|4}}. [[Category:Portal Weapons]]349 bytes (42 words) - 04:30, 19 May 2025
- {{this is a|point entity|name=weapon_paintgun|game=The Stanley Parable|game1=Portal 2: Community Edition}} It is a gun that shoots [[Gel]]. By default, the pai {{note|The paint gun currently uses the [[weapon_portalgun|portal gun]] model by default. This will change in a future version of P2CE.}}1 KB (181 words) - 14:46, 1 September 2025
- {{DISPLAYTITLE: Portal BTS - Tutorial - Wall Pipes}}{{back| Detailing BTS Areas|Design & Detail}}{ [[File:Portal bts wall pipes path.PNG|thumb|right|250px|Wall Pipe path]]2 KB (269 words) - 08:48, 8 January 2024
- ...y|game=Portal 2|name=prop_tic_tac_toe_panel}} It was likely related to the cut "Tic-Tac-Toe-Two" Co-op minigame, and its outputs indicate it would have be [[Category:Prop entities|tic tac toe panel]]660 bytes (95 words) - 23:08, 20 April 2025
- ...GPellet for short) is a custom test element designed by KatzRool using the Portal 2 Authoring tools. It (The Dropper) drops a ball of energy that glows, hums * Outputs are in the format ''My output named\Target entities named\Via this input\With a parameter override of\After a delay in seconds4 KB (602 words) - 08:51, 21 January 2024
- ...preventing maps from being fully decompiled (obfuscating textures, keeping entities or VScript server-side, etc.), but these are rarely used because most peopl *{{vrf|4}} (used to view the entities and other lumps on a map, decompiling to vmap, and exporting to glTF)5 KB (727 words) - 04:59, 9 July 2025
- {{back | Portal Level Creation}} {{DISPLAYTITLE: Portal - Tutorial - Incinerator}}7 KB (996 words) - 00:17, 7 January 2024
- ...you to place point-based entities in a map. Point-based entities are those entities which exist only at a point, and do not rely on a brush for their effect. ...r map. The Sprinkle Tool requires a custom script in order for it to place entities.5 KB (804 words) - 03:39, 23 April 2025
- {{LanguageBar|Indicator Lights (Portal 2)}} ...e present in test chambers to indicate the interaction between two or more entities in the map, for example a button and a cube dropper.12 KB (1,937 words) - 17:25, 18 July 2025
- ...ed yummy play the <code>ACT_GESTURE_BARNACLE_STRANGLE</code> [[activity]]. Cut in {{Bms|4}}.}} ...ep the Portal related bugs? The barnacle is never even meant to be used in portal anyways, and the example gifs are not adding anything.}}7 KB (1,127 words) - 17:32, 1 June 2025
- * 来自《{{hl|3.1}}》、《{{portal|3.1}}》、《{{tf2|3.1}}》和《{{cs|3.1}}》制作者的下一代合作� * 残酷溪流 <br> ''Cut-throat Creek''7 KB (505 words) - 17:28, 12 July 2024
- {{Portal 2 theme menu}} This [[Portal 2]] aesthetic theme is displayed during the beginning of the single player10 KB (1,669 words) - 08:40, 12 July 2024
- [[Category:Portal 2 Level Design]] [[Category:Portal 2 Tutorials]]11 KB (1,757 words) - 10:21, 12 July 2024
- ...t know what exact entity is causing the leak, try centering origins on all entities of the same class (Map -> Entity report -> Sort by Class). ...a [[Hammer Face Edit Disps|displacement]]. Displacements may not be brush entities. Search for a brush entity with a displacement on it and remove the displac10 KB (1,713 words) - 13:04, 10 March 2025
- {{lang|Dropper (Portal 2)}} ...Cube_(Portal_2)|cubes]] fall out of it. It can be hooked up to a [[button (Portal 2)|button]], among other possible input devices.14 KB (2,040 words) - 08:24, 18 July 2025
- * Specify a file containing a list of entities to retexture with the NULL texture. ...ing any can reorder the other entities which frequently breaks brush based entities, especially triggers.9 KB (1,488 words) - 09:22, 4 January 2025
- {{lang|List of Portal 2 Instances}} A main feature of Portal 2 is its use of instances. In short, instances (placed in Hammer with the32 KB (4,777 words) - 11:11, 27 July 2024
- ...ntities are displayed accurately in Hammer, with detail objects inside the entities' volume not being drawn *Translucent brushes should no longer cut visleaves if they are world brushes11 KB (1,614 words) - 22:30, 11 June 2025
- ...apon|icon=hide}}, which featured a model later reused in ''Portal 2'' as a cut Paint Gun. * {{LCategory|Half-Life 2: Episode Three entities}} – leftover entities from Episode Three found in the Source SDK9 KB (1,201 words) - 14:36, 29 July 2025
- ...that [[displacement]]s, [[Point entity|point]] and [[Brush entity|brush]] entities (including [[#Detail_brushes|detail brushes]]) don't affect leaves. Create {{note|World brushes with {{ent|$translucent}} textures ''do'' cut [[visleaves]].}}13 KB (2,110 words) - 13:33, 22 March 2025