Search results
Jump to navigation
Jump to search
- {{subpage|[[Creating a Classic Counter-Strike Map]]}} ...ayer_aabb_bbox_dimensions.png|thumb|right|150px|{{csgo}} Counter-Terrorist model with the [[bounding box]] of a [[player]].]]3 KB (464 words) - 06:22, 8 May 2025
- ...model entity|game1=Counter-Strike: Global Offensive|name=Item_defuser|game=Counter-Strike: Source}} ...se the same code class and thus are interchangeable with this entity. Both entities make a CT both defuse C4 '''and''' rescue [[hostage_entity|hostages]] faste2 KB (259 words) - 04:32, 19 May 2025
- ...Strike: Source|game1=Counter-Strike: Global Offensive|game2=Counter-Strike 2}} {{inline note|name={{css}}|A knife, Counter-Strike's only melee weapon. Can be used by both teams.}}2 KB (305 words) - 17:43, 18 July 2025
- Below are examples of other entities where team alignment affects their behaviour: * '''SetTeam''' input - available to all entities4 KB (537 words) - 11:17, 5 May 2025
- {{this is a|model entity|game=Counter-Strike: Global Offensive|name=chicken}} * It is one of the [[preserved entities]], so if this entity is map placed and killed, it will ''not'' respawn, eve1 KB (222 words) - 04:30, 19 May 2025
- ...me=simple_bot|game=Counter-Strike: Source|game1=Team Fortress 2|game2=Dota 2|game3=Black Mesa}} This entity uses the model of a female [[npc_citizen|Citizen]] - with no animations associated with it1,000 bytes (158 words) - 04:34, 19 May 2025
- ...Strike: Source|game1=Counter-Strike: Global Offensive|game2=Counter-Strike 2}} ...[[Hammer]], this entity still uses the old world model, yielding the error model. See [[#FGD Code|below]] for [[FGD]] code to fix this.}}3 KB (497 words) - 17:43, 18 July 2025
- ...Bar|title=Hello, Gordon: Getting Started with JavaScript in Counter-Strike 2}} = Hello, Gordon: Getting Started with JavaScript in Counter-Strike 2 =4 KB (697 words) - 14:27, 2 October 2025
- | [[File:terrorist.jpg|thumb|right|200px|{{css}} Terrorist model.]] | [[File:counterterrorist.jpg|thumb|right|200px|{{css}} Counter-Terrorist model.]]3 KB (448 words) - 23:14, 24 September 2025
- : The third cause is if the nearest worldbrush directly beneath the model is either unlit, or using a non-rendered texture such as tools/sky. ; Brush entities are black7 KB (1,124 words) - 08:11, 1 September 2024
- == Entities == ...ur in der Ferne verwendet. Richtet sich nach dem Brush-Face. {{L|Half-Life 2|HL2}}-Inhalt kann nur für Sourcespiele verwendet werden.2 KB (330 words) - 03:12, 22 August 2024
- ...strike.fgd}} redirects here. For an FGD for the original {{cs|4.1}}, see [[Counter-Strike.fgd]].'' Official [[FGD]] for {{css|4}}. Contains some errors; see [[Counter-Strike: Source (fixed).fgd]] for fixed version.12 KB (1,494 words) - 18:25, 20 March 2025
- ...go}}, which seems to be an internal name for {{Path|Steam\steamapps\common\Counter-Strike Global Offensive\csgo}}<br>All paths in the guide have been modified to ref ..., [[.mdl|mdl]], etc.) must be located in the {{Path|Steam\steamapps\common\Counter-Strike Global Offensive\csgo}} folder. For example:11 KB (1,756 words) - 01:33, 18 September 2025
- ...properties from entity that was in map A like origin, angles, color etc. (model for example is not transferred). If the entity was killed in map A it will ...d based games will cause an entity to not respawn on round restart because entities are killed when round ends.}}4 KB (645 words) - 11:19, 1 June 2025
- {{for|the FGD from original {{cs|1}}|[[Counter-Strike.fgd]]}} ...func_bomb_target]], and adding the missing {{code|ammo}} KV to weapons. ([[Counter-Strike: Source.fgd|click here to see original]])13 KB (1,692 words) - 08:32, 3 April 2025
- {{P2 topicon}}{{this is a|point entity|name=prop_indicator_panel|game=Portal 2}} This is the entity used for the blue/orange check-box panels that appear ...r example, if the item is suspended in the middle of [[Toxic Water (Portal 2)|goo]].2 KB (363 words) - 15:06, 1 September 2025
- ==== Known bugs in the model browser: ==== ...e text typed will be typed backwards if the mouse cursor is outside of the model browser. Example: Typing "sign" will be shown as "ngis".}}8 KB (1,333 words) - 07:05, 20 May 2025
- ...is is a|model entity|name=hostage_entity|game=Counter-Strike: Source|game1=Counter-Strike: Global Offensive}} A hostage that must be brought to a {{ent|func_hostage_ ...ge_spawn'''|misc=<br>In VScript, when trying to find hostages using {{code|Entities.FindByClassname(''handle'', ''classname'')}}, remember to look for both cla10 KB (1,549 words) - 04:31, 19 May 2025
- ...lob}} It is an experimental, unused entity that would have been a swarm of entities that surrounds and consumes its prey. Its behavior is functional, with a fe In the [http://www.youtube.com/watch?v=YCjNT9qGjh4 Half-Life 2 20th Anniversary Documentary], it was revealed that this [[NPC]] was origin7 KB (1,079 words) - 13:42, 17 June 2025
- {{back|Counter-Strike: Global Offensive Level Creation}}{{Delisted|csgo}} ...in this game mode by invoking {{Command|game_type|1}}, {{Command|game_mode|2}} and <code>[[map (console command)|map]] <mapname></code>, or all in one c15 KB (2,377 words) - 05:46, 12 July 2024