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- {{O|StartHunterPursuitMode|Fired when hunter alert mode starts.}} {{O|EndHunterPursuitMode|Fired when hunter alert mode ends.}}2 KB (294 words) - 08:55, 15 May 2025
- {{O|StartHunterPursuitMode|Fired when hunter alert mode starts.}} {{O|EndHunterPursuitMode|Fired when hunter alert mode ends.}}2 KB (313 words) - 08:55, 15 May 2025
- --[[User:Blood Hunter|Blood_Hunter]] ([[User talk:Blood Hunter|talk]]) 21:14, 28 December 2015 (UTC)10 KB (602 words) - 16:23, 10 July 2024
- ...ies can be used best unexpectedly by the player, but always give a hint, a blood decal, or the odd moan, coming from around a corner, played from an [[ambie Think about [[Left 4 Dead]]. The hunter is always pouncing from high rooftops towards his prey.2 KB (324 words) - 09:43, 15 August 2023
- # Blood Mage # Shadow Hunter2 KB (395 words) - 14:26, 23 May 2025
- | player/Hunter/voice/idle | player/Hunter/voice/attack20 KB (1,315 words) - 15:52, 20 October 2025
- :: ''Ragdolls only.'' Creates a blood [[decal]] on the first thing we hit. :: ''Ragdolls only.'' Identical to {{mono|bloodsplat}}, but creates alien blood instead.14 KB (2,042 words) - 12:07, 4 August 2025
- ...bled and bodyshots deal no damage, causing a small spark effect instead of blood. |- id="Hunter-Gatherers"25 KB (3,321 words) - 05:47, 12 July 2024
- ...bled and bodyshots deal no damage, causing a small spark effect instead of blood. |- id="Hunter-Gatherers"28 KB (4,365 words) - 20:01, 23 October 2025
- ..., which $phong requires. They also can't use $detail for glow, because the blood overlay already uses $detail. So the only option is $emissiveblend<br> $detail "models/infected/hunter/hunter_01_detail.vtf"17 KB (2,517 words) - 11:18, 5 September 2025
- * '''2900 {{L|688(I) Hunter-Killer}}''' * '''6860 {{L|Hitman Blood Money}}'''23 KB (3,074 words) - 03:17, 22 August 2024
- * '''2900 {{L|688(I) Hunter-Killer}}''' * 950 {{L|Hitman: Blood Money Trailer}}22 KB (2,854 words) - 04:06, 22 August 2024
- ...the same different model. Official campaigns use this to swap the Boomer, Hunter, Smoker and Tank on L4D1 maps with their L4D1 models.<br> *<code>campaign12</code> - Blood Harvest35 KB (5,069 words) - 07:16, 20 May 2025
- ...g of blood routinely used in hospitals for transfusions. Using it restores blood points." [] ...nA bag of blood from only the finest human specimens. Drinking it restores blood points." []324 KB (37,123 words) - 10:19, 21 January 2024
- is_bossmonster(choices) : "NPC is Boss Monster" : 0 : "If set, shows blood scale on screen and process this NPC as a monster." = [ 0 : "No" 1 : "Yes" input Bloodloss(void) : "Take blood point [-?]."242 KB (25,334 words) - 10:19, 21 January 2024
- | hunter_pounce_loft_rate || .035 || , "sv", "cheat" || Hunter adds this angle/distance when pouncing ...ngle || 45 || , "sv", "cheat" || Maximum loft angle for Hunter Pounce angle adjustment481 KB (48,182 words) - 19:48, 25 July 2025
- | bloodspray || cmd || || blood ..._striderbusters || 1 || , "sv" || If true, the hunter will retreat when a buster is glued to him.389 KB (34,840 words) - 02:53, 8 May 2025
- 1002: "HL1 World: Human Blood" 1003: "HL1 World: Alien Blood"560 KB (74,227 words) - 22:44, 21 January 2024
- | bloodspray || cmd || || blood ...t_striderbusters || 1 || , ""sv"" || If true, the hunter will retreat when a buster is glued to him.307 KB (28,634 words) - 05:38, 14 May 2025
- | hunter_pounce_loft_rate || .035 || "sv", "cheat" || Hunter adds this angle/distance when pouncing ..._angle || 45 || "sv", "cheat" || Maximum loft angle for Hunter Pounce angle adjustment549 KB (56,579 words) - 05:22, 21 October 2025