List of Left 4 Dead 2 console commands and variables
The following is a list of Left 4 Dead 2 console commands and variables listed in alphabetical order.
If you're looking for L4D1 Cvars: List of Left 4 Dead console commands and variables
Note:Retrieved October 7, 2021 16:20:36 UTC, Version 2.2.2.1
Notes
- Descriptions with ** denote community modified descriptions and may not be entirely accurate.
- This list does not include all console commands. Ex: jointeam <team|team number|character>.
- For hidden cvars, please see the article discussion section.
- Some commands are legacy commands or are "not hooked up to code".
- Some L4D2 commands may need developer mode (launch option -dev) in order to work.
- Convars prefixed with
360
will only set on Xbox 360.
Cvar list
_
Command | Type Default |
Parameters | Description |
---|---|---|---|
_autosave | cmd | Autosave | |
_autosavedangerous | cmd | AutoSaveDangerous | |
_bugreporter_restart | cmd | Restarts bug reporter .dll | |
_fov | 0 | "cl", "launcher" | Automates fov command to server. |
_record | cmd | "norecord" | Record a demo incrementally. |
_resetgamestats | cmd | "sv" | Erases current game stats and writes out a blank stats file |
_restart | cmd | Shutdown and restart the engine. |
A
Command | Type Default |
Parameters | Description |
---|---|---|---|
achievement_debug | 0 | "cheat", "rep", "cl" | Turn on achievement debug msgs. |
achievement_disable | 0 | "cheat", "rep", "cl" | Turn off achievements. |
achievement_evaluate | cmd | "cl", "launcher" | <internal name> Causes failable achievement to be evaluated |
achievement_mark_dirty | cmd | "cl", "launcher" | Mark achievement data as dirty |
achievement_notification_test | cmd | "cheat", "cl", "launcher" | Test the hud notification UI |
achievement_reset | cmd | "cl", "launcher" | <internal name> Clears specified achievement |
achievement_reset_all | cmd | "cl", "launcher" | Clears all achievements |
achievement_status | cmd | "cl", "launcher" | Shows status of all achievement |
achievement_test_clan_count | cmd | "cl", "launcher" | Determines if specified # of teammates belong to the same clan w/local player |
achievement_test_friend_count | cmd | "cl", "launcher" | Counts the # of teammates on local player's friends list |
achievement_unlock | cmd | "cl", "launcher" | <internal name> Unlocks achievement |
achievement_unlock_all | cmd | "cl", "launcher" | Unlocks all achievements |
action_progress_reset_interval | 1.0 | "sv", "cheat" | |
addip | cmd | Add an IP address to the ban list. | |
addons_hide_conflict_dialog | 0 | "a", "cl" | |
adrenaline_backpack_speedup | 0.5 | "cheat", "rep", "cl" | Percent of normal backpack item use duration to use when affected by Adrenaline |
adrenaline_duration | 15.0f | "cheat", "rep", "cl" | |
adrenaline_health_buffer | 25 | "cheat", "rep", "cl" | |
adrenaline_revive_speedup | 0.5 | "sv", "cheat" | Percent of normal revive duration to use when affected by Adrenaline |
adrenaline_run_speed | 260 | "cheat", "rep", "cl" | |
adsp_alley_min | 122 | "launcher" | |
adsp_courtyard_min | 126 | "launcher" | |
adsp_debug | 0 | "a" | |
adsp_door_height | 112 | "launcher" | |
adsp_duct_min | 106 | "launcher" | |
adsp_hall_min | 110 | "launcher" | |
adsp_low_ceiling | 108 | "launcher" | |
adsp_opencourtyard_min | 126 | "launcher" | |
adsp_openspace_min | 130 | "launcher" | |
adsp_openstreet_min | 118 | "launcher" | |
adsp_openwall_min | 130 | "launcher" | |
adsp_room_min | 102 | "launcher" | |
adsp_street_min | 118 | "launcher" | |
adsp_tunnel_min | 114 | "launcher" | |
adsp_wall_height | 128 | "launcher" | |
ai_debug_los | 0 | "sv", "cheat" | NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'll show non-solid entities that would do it if they were solid. |
ai_debug_ragdoll_magnets | 0 | "sv", "launcher" | |
ai_debug_shoot_positions | 0 | "cheat", "rep", "cl" | |
ai_debug_speech | 0 | "sv", "launcher" | |
ai_expression_frametime | 0.05 | "sv", "launcher" | Maximum frametime to still play background expressions. |
ai_expression_optimization | 0 | "sv", "launcher" | Disable npc background expressions when you can't see them. |
ai_force_serverside_ragdoll | 0 | "sv", "launcher" | |
ai_LOS_mode | 0 | "sv", "rep", "launcher" | |
ai_post_frame_navigation | 0 | "sv", "launcher" | |
ai_sequence_debug | 0 | "sv", "launcher" | |
ai_setupbones_debug | 0 | "sv", "launcher" | Shows that bones that are setup every think |
ai_shot_bias_max | 1.0 | "rep", "cl", "launcher" | |
ai_shot_bias_min | -1.0 | "rep", "cl", "launcher" | |
ai_show_hull_attacks | 0 | "sv", "launcher" | |
ai_talk_idle_enabled | 1 | "sv", "cheat" | Set to 0 to disable TLK_IDLEs on survivors |
ai_use_visibility_cache | 1 | "sv", "launcher" | |
air_density | cmd | "sv", "cheat" | Changes the density of air for drag computations. |
alias | cmd | Alias a command. | |
allow_all_bot_survivor_team | 0 | "sv", "launcher" | Allow a survivor team of nothing but bots. Human players are still required for the game to be active. |
allow_weapon_fire_to_use | 0 | "cheat", "rep", "cl" | **Allows a player to use mouse1 as a use key. For example, when picking up a nearby item with mouse1. |
+alt1 | cmd | "cl" | |
-alt1 | cmd | "cl" | |
+alt2 | cmd | "cl" | |
-alt2 | cmd | "cl" | |
ammo_adrenaline_max | 1 | "rep", "cl", "launcher" | |
ammo_ammo_pack_max | 1 | "rep", "cl", "launcher" | |
ammo_assaultrifle_max | 360 | "rep", "cl", "launcher" | |
ammo_autoshotgun_max | 90 | "rep", "cl", "launcher" | |
ammo_chainsaw_max | 20 | "rep", "cl", "launcher" | |
ammo_firstaid_max | -1 | "rep", "cl", "launcher" | |
ammo_grenadelauncher_max | 30 | "rep", "cl", "launcher" | |
ammo_huntingrifle_max | 150 | "rep", "cl", "launcher" | |
ammo_m60_max | 0 | "rep", "cl", "launcher" | |
ammo_minigun_max | 800 | "rep", "cl", "launcher" | |
ammo_molotov_max | 1 | "rep", "cl", "launcher" | |
ammo_pack_use_duration | 3 | "cheat", "rep", "cl" | |
ammo_painpills_max | 1 | "rep", "cl", "launcher" | |
ammo_pipebomb_max | 1 | "rep", "cl", "launcher" | |
ammo_pistol_max | -2 | "rep", "cl", "launcher" | |
ammo_shotgun_max | 72 | "rep", "cl", "launcher" | |
ammo_smg_max | 650 | "rep", "cl", "launcher" | |
ammo_sniperrifle_max | 180 | "rep", "cl", "launcher" | |
ammo_turret_infected_damage | 15 | "rep", "cl", "launcher" | Turret damage per shot against the horde (turret fires at 10Hz) |
ammo_turret_max | 300 | "rep", "cl", "launcher" | |
ammo_turret_pz_damage | 8 | "rep", "cl", "launcher" | Turret damage per shot against player zombies (turret fires at 10Hz) |
ammo_turret_survivor_damage | 1 | "rep", "cl", "launcher" | Turret damage per shot against survivors (turret fires at 10Hz) |
ammo_turret_tank_damage | 40 | "rep", "cl", "launcher" | Turret damage per shot against tanks (turret fires at 10Hz) |
ammo_turret_witch_damage | 16 | "rep", "cl", "launcher" | Turret damage per shot against witches (turret fires at 10Hz) |
ammo_vomitjar_max | 1 | "rep", "cl", "launcher" | |
anim_3wayblend | 1 | "rep", "cl", "launcher" | Toggle the 3-way animation blending code. |
anim_dumpstate | cmd | "cheat", "cl", "launcher" | Dump the animation state for all the player classes. |
anim_showmainactivity | 0 | "cheat", "cl" | Show the idle, walk, run, and/or sprint activities. |
anim_showstate | -1 | "cheat", "rep", "cl", "launcher" | Show the (client) animation state for the specified entity (-1 for none). |
anim_showstatelog | 0 | "cheat", "rep", "cl", "launcher" | 1 to output anim_showstate to Msg(). 2 to store in AnimState.log. 3 for both. |
askconnect_accept | cmd | "norecord" | Accept a redirect request by the server. |
async_allow_held_files | 1 | "launcher" | Allow AsyncBegin/EndRead() |
async_mode | 0 | "launcher" | Set the async filesystem mode (0 = async, 1 = synchronous) |
async_resume | cmd | ||
async_serialize | 0 | "launcher" | Force async reads to serialize for profiling |
async_simulate_delay | 0 | "launcher" | Simulate a delay of up to a set msec per file operation |
async_suspend | cmd | ||
+attack | cmd | "cl" | |
-attack | cmd | "cl" | |
+attack2 | cmd | "cl" | |
-attack2 | cmd | "cl" | |
audit_save_in_memory | cmd | Audit the memory usage and files in the save-to-memory system | |
autoaim_max_deflect | 0.99 | "sv", "launcher" | |
autoaim_max_dist | 2160 | "sv", "launcher" | |
autoaim_viewing_client | 1 | "sv", "launcher" | |
autosave | cmd | Autosave | |
autosavedangerous | cmd | AutoSaveDangerous | |
autosavedangerousissafe | cmd |
B
Command | Type Default |
Parameters | Description |
---|---|---|---|
+back | cmd | "cl" | |
-back | cmd | "cl" | |
banid | cmd | Add a user ID to the ban list. | |
banip | cmd | Add an IP address to the ban list. | |
bench_demo | cmd | Play a demo, report performance info, and then exit | |
bench_end | cmd | "cheat" | Ends gathering of info. |
bench_start | cmd | "cheat" | Starts gathering of info. Arguments: filename to write results into |
benchframe | cmd | Takes a snapshot of a particular frame in a time demo. | |
bind | cmd | Bind a key. | |
BindToggle | cmd | Performs a bind <key> "increment var <cvar> 0 1 1" | |
blackbox | "launcher" | ||
blackbox_dump | cmd | "norecord" | Dump the contents of the blackbox |
blackbox_record | cmd | "norecord" | Record an entry into the blackbox |
BlendBonesMode | 2 | "rep", "cl", "launcher" | |
blink_duration | 0.2 | "cl", "launcher" | How many seconds an eye blink will last. |
boomer_exposed_time_tolerance | 1.0 | "sv", "cheat" | How long an out-of-range Boomer will tolerate being visible before fleeing |
boomer_leaker_chance | 0 | "sv", "cheat" | **Chance (0 - 100) in which a boomer with modified behavior will spawn. Explodes and set aflame when player is near. |
boomer_pz_claw_dmg | 4 | "cheat", "rep", "cl" | Amount of damage done by a PZ boomer's regular melee attack |
boomer_vomit_delay | 1 | "sv", "cheat" | How long the Boomer waits before he vomits on his target on Normal difficulty |
bot_crouch | 0 | "sv", "cheat" | ** Force all NextBots to crouch. |
bot_freeze | 0 | "sv", "cheat" | |
bot_mimic | 0 | "cheat", "rep", "cl" | ** Makes all NextBots mimic inputs and camera view angle of the specified survivor player. Warning, this also affects real players! |
bot_mimic_spec_buttons | 1 | "cheat", "cl" | +attack, +jump etc are used for spectator control instead of being passed on to spectated bot |
bot_mimic_yaw_offset | 180 | "sv", "cheat" | ** Bots will offset their camera view Yaw to this amount relative to player's camera view they mimic. |
box | cmd | "cheat" | Draw a debug box. |
+break | cmd | "cl" | |
-break | cmd | "cl" | |
breakable_disable_gib_limit | 0 | "sv", "launcher" | |
breakable_multiplayer | 1 | "sv", "launcher" | |
buddha | 0 | "sv", "cheat", "nf" | Survivors take damage but won't die |
budget_averages_window | 30 | "a" | number of frames to look at when figuring out average frametimes |
budget_background_alpha | 128 | "a" | how translucent the budget panel is |
budget_bargraph_background_alpha | 128 | "a" | how translucent the budget panel is |
budget_bargraph_range_ms | 16.6666666667 | "a" | budget bargraph range in milliseconds |
budget_history_numsamplesvisible | 100 | "a" | number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel |
budget_history_range_ms | 66.666666667 | "a" | budget history range in milliseconds |
budget_panel_bottom_of_history_fraction | .25 | "a" | number between 0 and 1 |
budget_panel_height | 384 | "a" | height in pixels of the budget panel |
budget_panel_width | 512 | "a" | width in pixels of the budget panel |
budget_panel_x | 0 | "a" | number of pixels from the left side of the game screen to draw the budget panel |
budget_panel_y | 50 | "a" | number of pixels from the top side of the game screen to draw the budget panel |
budget_peaks_window | 30 | "a" | number of frames to look at when figuring out peak frametimes |
budget_show_averages | 0 | "a" | enable/disable averages in the budget panel |
budget_show_history | 1 | "a" | turn history graph off and on. . good to turn off on low end |
budget_show_peaks | 1 | "a" | enable/disable peaks in the budget panel |
budget_toggle_group | cmd | Turn a budget group on/off | |
bug | cmd | "norecord" | Show the bug reporting UI. |
bug_swap | cmd | "sv", "cheat" | Automatically swaps the current weapon for the bug bait and back again. |
bugreporter_console_bytes | 15000 | "launcher" | Max # of console bytes to put into bug report body (full text still attached). |
bugreporter_includebsp | 1 | "launcher" | Include .bsp for internal bug submissions. |
bugreporter_snapshot_delay | 15 | "launcher" | Frames to delay before taking snapshot |
bugreporter_uploadasync | 0 | "a" | Upload attachments asynchronously |
bugreporter_username | "a" | Username to use for bugreporter | |
buildcubemaps | cmd | Rebuild cubemaps. | |
building_cubemaps | 0 | "launcher" | |
bullet_ff_through_walls | 0 | "rep", "cl", "launcher" |
C
Command | Type Default |
Parameters | Description |
---|---|---|---|
c_maxdistance | 200 | "a", "cl" | |
c_maxpitch | 90 | "a", "cl" | |
c_maxyaw | 135 | "a", "cl" | |
c_mindistance | 30 | "a", "cl" | |
c_minpitch | 0 | "a", "cl" | |
c_minyaw | -135 | "a", "cl" | |
c_orthoheight | 100 | "a", "cl" | |
c_orthowidth | 100 | "a", "cl" | |
c_thirdpersonshoulder | 0 | "a", "cl" | |
c_thirdpersonshoulderaimdist | 120.0 | "a", "cl" | |
c_thirdpersonshoulderdist | 40.0 | "a", "cl" | |
c_thirdpersonshoulderheight | 5.0 | "a", "cl" | |
c_thirdpersonshoulderoffset | 20.0 | "a", "cl" | |
cache_print | cmd | cache_print [section] Print out contents of cache memory. | |
cache_print_lru | cmd | cache_print_lru [section] Print out contents of cache memory. | |
cache_print_summary | cmd | cache_print_summary [section] Print out a summary contents of cache memory. | |
callvote | cmd | "sv" | Start a vote on an issue. |
cam_collision | 1 | "a", "cl" | When in thirdperson and cam_collision is set to 1, an attempt is made to keep the camera from passing though walls. |
cam_command | cmd | "cheat", "cl" | Tells camera to change modes |
cam_idealdelta | 4.0 | "a", "cl" | Controls the speed when matching offset to ideal angles in thirdperson view |
cam_idealdist | 150 | "a", "cl" | |
cam_ideallag | 4.0 | "a", "cl" | Amount of lag used when matching offset to ideal angles in thirdperson view |
cam_idealpitch | 0 | "a", "cl" | |
cam_idealyaw | 0 | "a", "cl" | |
cam_showangles | 0 | "cheat", "cl" | When in thirdperson, print viewangles/idealangles/cameraoffsets to the console. |
cam_snapto | 0 | "a", "cl" | |
+camdistance | cmd | "cl" | |
-camdistance | cmd | "cl" | |
+camin | cmd | "cl" | |
-camin | cmd | "cl" | |
+cammousemove | cmd | "cl" | |
-cammousemove | cmd | "cl" | |
camortho | cmd | "cheat", "cl" | Switch to orthographic camera. |
+camout | cmd | "cl" | |
-camout | cmd | "cl" | |
+campitchdown | cmd | "cl" | |
-campitchdown | cmd | "cl" | |
+campitchup | cmd | "cl" | |
-campitchup | cmd | "cl" | |
+camyawleft | cmd | "cl" | |
-camyawleft | cmd | "cl" | |
+camyawright | cmd | "cl" | |
-camyawright | cmd | "cl" | |
cancelselect | cmd | "server_can_execute", "cl" | |
car_alarm_chirp_distance | 350 | "sv", "launcher" | |
car_alarm_chirp_duration | 1 | "sv", "launcher" | |
car_alarm_chirp_interval | 3 | "sv", "launcher" | |
car_alarm_distance | 750 | "sv", "launcher" | |
car_alarm_duration | 15 | "sv", "launcher" | |
cast_hull | cmd | "sv", "cheat" | Tests hull collision detection |
cast_ray | cmd | "sv", "cheat" | Tests collision detection |
cc_captiontrace | 1 | "cl", "launcher" | Show missing closecaptions (0 = no, 1 = devconsole, 2 = show in hud) |
cc_emit | cmd | "cl" | Emits a closed caption |
cc_findsound | cmd | "cl" | Searches for soundname which emits specified text. |
cc_flush | cmd | "cl" | Flushes async'd captions. |
cc_lang | "a", "cl" | Current close caption language (emtpy = use game UI language) | |
cc_linger_time | 1.0 | "a", "cl" | Close caption linger time. |
cc_minvisibleitems | 1 | "cl", "launcher" | Minimum number of caption items to show. |
cc_norepeat | 5 | "sv", "launcher" | In multiplayer games, don't repeat captions more often than this many seconds. |
cc_predisplay_time | 0.25 | "a", "cl" | Close caption delay before showing caption. |
cc_random | cmd | "cl" | Emits a random caption |
cc_sentencecaptionnorepeat | 4 | "cl", "launcher" | How often a sentence can repeat. |
cc_showblocks | cmd | "cl" | Toggles showing which blocks are pending/loaded async. |
cc_showmissing | 0 | "rep", "cl", "launcher" | Show missing closecaption entries. |
cc_subtitles | 0 | "a", "cl" | If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players). |
ccs_create_convars_from_hwconfig | cmd | "launcher" | Create convars from the current hardware config, useful for diffing purposes |
ccs_write_convars | cmd | "cheat" | Write all convars to file. |
centerview | cmd | "cl" | |
ch_createairboat | cmd | "sv", "cheat" | Spawn airboat in front of the player. |
ch_createjeep | cmd | "sv", "cheat" | Spawn jeep in front of the player. |
chainsaw_attack_cone | 30.0 | "sv", "cheat" | |
chainsaw_attack_distance | 50.0 | "sv", "cheat" | |
chainsaw_attack_force | 400.0 | "sv", "cheat" | |
chainsaw_attract_distance | 500.0 | "sv", "cheat" | |
chainsaw_damage | 100.0 | "sv", "cheat" | |
chainsaw_debug | 0 | "cheat", "rep", "cl" | |
chainsaw_hit_interval | 0.1 | "sv", "cheat" | |
chainsaw_startup_fadeout_time | 0.1 | "sv", "cheat" | |
changelevel | cmd | "norecord" | Change server to the specified map |
changelevel2 | cmd | "norecord" | Transition to the specified map in single player |
changelevel_inhibit | 0 | "sv", "cheat" | |
changelevel_pause_interval | 8 | "sv", "cheat" | |
charger_pz_claw_dmg | 10 | "cheat", "rep", "cl" | Amount of damage done by a PZ charger's regular melee attack |
chet_debug_idle | 0 | "a", "sv", "cheat", "launcher" | If set one, many debug prints to help track down the TLK_IDLE issue. Set two for super verbose info |
chooseteam | cmd | "cl" | Choose a new team |
cl__ragdoll_max_remove_per_frame | 1 | "cl", "launcher" | |
cl_addon_debug | 0 | "cl", "launcher" | |
cl_addon_fade_max | 1000 | "cl", "launcher" | |
cl_addon_fade_min | 800 | "cl", "launcher" | |
cl_aggregate_particles | 1 | "cl", "launcher" | |
cl_allowdownload | 1 | "a" | Client downloads customization files |
cl_allowupload | 1 | "a" | Client uploads customization files |
cl_anglespeedkey | 0.67 | "cl", "launcher" | |
cl_animationinfo | cmd | "cl" | Hud element to examine. |
cl_autoaim | 1 | "a", "user", "cl", "ss" | Set to 1 to use autoaim on joysticks, 0 to disable |
cl_autoaim2 | 1 | "a", "user", "cl", "ss_added" | Set to 1 to use autoaim on joysticks, 0 to disable |
cl_autohelp | 1 | "a", "user", "cl" | Auto-help |
cl_benchmark_particle_system | cmd | "cl" | Measure simulation time for a named particle system |
cl_blurClearAlpha | 0 | "cl", "launcher" | 0-255, but 0 has errors at the moment |
cl_blurDebug | 0 | "cl", "launcher" | |
cl_blurPasses | 1 | "cl", "launcher" | |
cl_blurTapSize | 0.5 | "cl", "launcher" | |
cl_bob | 0.002 | "cheat", "cl" | |
cl_bobcycle | 0.8 | "cheat", "cl" | |
cl_bobup | 0.5 | "cheat", "cl" | |
cl_burninggibs | 0 | "cl", "launcher" | A burning player that gibs has burning gibs. |
cl_buy_favorite | cmd | "clientcmd_can_execute", "cl" | Purchase a favorite weapon/equipment loadout |
cl_buy_favorite_nowarn | 0 | "a", "clientcmd_can_execute", "cl" | Skips the error prompt when saving an invalid buy favorite |
cl_buy_favorite_quiet | 0 | "a", "clientcmd_can_execute", "cl" | Skips the prompt when saving a buy favorite in the buy menu |
cl_buy_favorite_reset | cmd | "clientcmd_can_execute", "cl" | Reset favorite loadouts to the default |
cl_buy_favorite_set | cmd | "clientcmd_can_execute", "cl" | Saves the current loadout as a favorite |
cl_c4dynamiclight | 0 | "cl", "launcher" | Draw dynamic light when planted c4 flashes |
cl_camera_follow_bone_index | -2 | "cheat", "cl" | Index of the bone to follow. -2 == disabled. -1 == root bone. 0+ is bone index. |
cl_chat_active | 0 | "cl", "launcher" | |
cl_chat_wipehistory | 0 | "a", "cl" | Wipes chat history after all chat text faded out |
cl_chatfilters | 31 | "a", "cl" | Stores the chat filter settings |
cl_cinematiclight_b | 0.05 | "cheat", "cl" | |
cl_cinematiclight_g | 0.3 | "cheat", "cl" | |
cl_cinematiclight_r | 3.0 | "cheat", "cl" | |
cl_cinematiclight_scale | 7.0 | "cheat", "cl" | |
cl_cinematiclight_tonemap | 0.4 | "cheat", "cl" | |
cl_clearhinthistory | cmd | "cl" | Clear memory of client side hints displayed to the player. |
cl_clientmenudistancecap | 10 | "cl", "launcher" | Furthest the client menu will think the mouse has gone. |
cl_clientmenuscalefactor | 0.05 | "cl", "launcher" | Multiplier to the mouse's units to get the client menu's units. |
cl_clock_correction | 1 | "cheat" | Enable/disable clock correction on the client. |
cl_clock_correction_adjustment_max_amount | 200 | "cheat" | Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount if the difference between the client and server clock is equal to or larger than cl_clock_correction_adjustment_max_offset. |
cl_clock_correction_adjustment_max_offset | 90 | "cheat" | As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards applying cl_clock_correction_adjustment_max_amount of adjustment. That way, the response is small when the offset is small. |
cl_clock_correction_adjustment_min_offset | 10 | "cheat" | If the clock offset is less than this amount (in milliseconds), then no clock correction is applied. |
cl_clock_correction_force_server_tick | 999 | "cheat" | Force clock correction to match the server tick + this offset (-999 disables it). |
cl_clock_showdebuginfo | 0 | "cheat" | Show debugging info about the clock drift. |
cl_clockdrift_max_ms | 150 | "cheat" | Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's. |
cl_clockdrift_max_ms_threadmode | 0 | "cheat" | Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's. |
cl_cloud_settings | 0 | "matsys", "launcher" | Cloud enabled from (from HKCU\Software\Valve\Steam\Apps\appid\Cloud) |
cl_cmdrate | 30 | "a", "user" | Max number of command packets sent to server per second |
cl_color_survivor | 138 182 220 | "cl", "launcher" | |
cl_color_zombie | 209 199 151 | "cl", "launcher" | |
cl_colorblind | 0 | "a", "cl" | Set to 1 for high contrast crosshairs. Set to 2 for specific color changes intended to help common types of color blindness. |
cl_colorfastpath | 0 | "cl", "launcher" | |
cl_consistencycheck | cmd | "server_can_execute", "matsys" | Triggers the client to perform a consistency check |
cl_consistencycheck_interval | 180.0 | "rep", "launcher" | Perform a consistency check after this amount of time (seconds) has passed since the last. |
cl_crash | cmd | "cheat", "cl" | Causes a client crash for testing |
cl_create_server | cmd | "cl" | |
cl_crosshair_alpha | 255 | "a", "cl" | Crosshair alpha |
cl_crosshair_blue | 220 | "a", "cl" | Crosshair blue component |
cl_crosshair_circle_alpha | 0 | "cl", "launcher" | Crosshair circle alpha |
cl_crosshair_circle_mode | 0 | "cl", "launcher" | Crosshair circle mode (0=actual aim error + pellet scatter, 1=green is aim error, red is pellet scatter, 2=inside of crosshair lines |
cl_crosshair_dynamic | 1 | "a", "cl" | Crosshair scales based on accuracy |
cl_crosshair_green | 182 | "a", "cl" | Crosshair green component |
cl_crosshair_red | 138 | "a", "cl" | Crosshair red component |
cl_crosshair_thickness | 2 | "a", "cl" | Crosshair thickness in pixels |
cl_customsounds | 0 | "cl", "launcher" | Enable customized player sound playback |
cl_cycle_latch_tolerance | 0.125 | "cl", "launcher" | How close an incoming Cycle reminder can be for us to ignore the input and trust the value we have. |
cl_debug_entity | "cl", "launcher" | ||
cl_debug_player_use | 0 | "cl", "launcher" | Visualizes +use logic for the given range. Green cross=trace success, Red cross=trace too far, Green box=radius success |
cl_debugrumble | 0 | "cl" | Turn on rumble debugging spew |
cl_demoviewoverride | 0 | "cl", "launcher" | Override view during demo playback |
cl_destroy_ragdolls | cmd | "cl" | Destroys all client-side ragdolls |
cl_detail_avoid_force | 0 | "a", "cl" | force with which to avoid players ( in units, percentage of the width of the detail sprite ) |
cl_detail_avoid_radius | 0 | "a", "cl" | radius around detail sprite to avoid players |
cl_detail_avoid_recover_speed | 0 | "a", "cl" | how fast to recover position after avoiding players |
cl_detail_max_sway | 0 | "a", "cl" | Amplitude of the detail prop sway |
cl_detail_multiplier | 1 | "cheat", "cl" | extra details to create |
cl_detaildist | 400 | "cl", "launcher" | Distance at which detail props are no longer visible |
cl_detailfade | 250 | "cl", "launcher" | Distance across which detail props fade in |
cl_disable_ragdolls | 0 | "cheat", "cl" | |
cl_downloadfilter | all | "a" | Determines which files can be downloaded from the server (all, none, nosounds) |
cl_drawescaperoute | 0 | "cl", "launcher" | |
cl_drawhud | 1 | "cheat", "cl" | Enable the rendering of the hud |
cl_drawleaf | -1 | "cheat", "cl" | |
cl_drawmaterial | "cheat", "cl" | Draw a particular material over the frame | |
cl_drawmonitors | 1 | "cl", "launcher" | |
cl_drawprogressbar | 1 | "cl", "launcher" | Draw progress bar when healing |
cl_drawshadowtexture | 0 | "cheat", "cl" | |
cl_dump_particle_stats | cmd | "cl" | dump particle profiling info to particle_profile.csv |
cl_dumpplayer | cmd | "cheat", "cl" | Dumps info about a player |
cl_dumpsplithacks | cmd | "cl" | Dump split screen workarounds. |
cl_ejectbrass | 1 | "cl", "launcher" | |
cl_elevator_physics | 1 | "cl", "launcher" | |
cl_engine_reload_rosetta | cmd | "cl" | |
cl_ent_absbox | cmd | "cheat", "cl" | Displays the client's absbox for the entity under the crosshair. |
cl_ent_bbox | cmd | "cheat", "cl" | Displays the client's bounding box for the entity under the crosshair. |
cl_ent_rbox | cmd | "cheat", "cl" | Displays the client's render box for the entity under the crosshair. |
cl_entityreport | 0 | "cheat" | For debugging, draw entity states to console |
cl_extrapolate | 1 | "cheat", "cl" | Enable/disable extrapolation if interpolation history runs out. |
cl_extrapolate_amount | 0.25 | "cheat", "cl" | Set how many seconds the client will extrapolate entities for. |
cl_failremoteconnections | 0 | "launcher" | Force connection attempts to time out |
cl_fastdetailsprites | 1 | "cheat", "cl" | whether to use new detail sprite system |
cl_fastradial | 1 | "cl", "launcher" | If 1, releasing the button on a radial menu executes the highlighted button |
cl_fasttempentcollision | 5 | "cl", "launcher" | |
cl_find_ent | cmd | "cheat", "cl" | Find and list all client entities with classnames that contain the specified substring. Format: cl_find_ent <substring> |
cl_find_ent_index | cmd | "cheat", "cl" | Display data for clientside entity matching specified index. Format: cl_find_ent_index <index> |
cl_flesh_sound_frequency | 0.120 | "cl", "launcher" | |
cl_flushentitypacket | 0 | "cheat" | For debugging. Force the engine to flush an entity packet. |
cl_footstep_fx | 1 | "cl", "launcher" | |
cl_force_3rd_strike | 0 | "cheat", "cl" | |
cl_forcepreload | 0 | "a" | Whether we should force preloading. |
cl_foundry_ShowEntityHighlights | 1 | "cl", "launcher" | |
cl_fov | 90 | "cl", "launcher" | Client-side fov control that is global for all splitscreen players on this machine. This gets overriden via splitscreen_config.txt for splitscreen. |
cl_fullupdate | cmd | "cheat" | Forces the server to send a full update packet |
cl_glow_ability_b | 0.0 | "cl" | Color of ability glow |
cl_glow_ability_colorblind_b | 1.0 | "cl" | Color of ability glow |
cl_glow_ability_colorblind_g | 1.0 | "cl" | Color of ability glow |
cl_glow_ability_colorblind_r | 0.3 | "cl" | Color of ability glow |
cl_glow_ability_g | 0.0 | "cl" | Color of ability glow |
cl_glow_ability_r | 1.0 | "cl" | Color of ability glow |
cl_glow_blur_scale | 3 | "cheat", "cl" | Controls the size of the halo shown around players and usable items |
cl_glow_brightness | 1 | "cheat", "cl" | Brightness of player halos |
cl_glow_debug | 0 | "cl", "launcher" | |
cl_glow_force | 255 | "cheat", "cl" | Forces glows on |
cl_glow_ghost_infected_b | 1.0 | "cl" | Color of infected ghost glow |
cl_glow_ghost_infected_g | 0.4 | "cl" | Color of infected ghost glow |
cl_glow_ghost_infected_r | 0.3 | "cl" | Color of infected ghost glow |
cl_glow_infected_b | 1.0 | "cl" | Color of infected glow |
cl_glow_infected_g | 0.4 | "cl" | Color of infected glow |
cl_glow_infected_r | 0.3 | "cl" | Color of infected glow |
cl_glow_infected_vomit_b | 0.72 | "cl" | Color the PZs see the IT victim glow |
cl_glow_infected_vomit_g | 0.07 | "cl" | Color the PZs see the IT victim glow |
cl_glow_infected_vomit_r | 0.79 | "cl" | Color the PZs see the IT victim glow |
cl_glow_it_timer_ratio_reduction | 0.08 | "cheat", "cl" | Shortens the IT time remaining ratio that's applied to glow visibility by this amount. |
cl_glow_item_b | 1.0 | "cl" | |
cl_glow_item_far_b | 1.0 | "cl" | |
cl_glow_item_far_g | 0.4 | "cl" | |
cl_glow_item_far_r | 0.3 | "cl" | |
cl_glow_item_g | 0.7 | "cl" | |
cl_glow_item_r | 0.7 | "cl" | |
cl_glow_los_delay | 0.0 | "cheat", "rep", "cl" | Time out of sight before a survivor friend shows up through a wall to a survivor. |
cl_glow_los_fade_in_time | 0.5 | "cheat", "rep", "cl" | Time after cl_glow_los_delay before a survivor friend shows up fully through wall. |
cl_glow_los_fade_out_time | 0.5 | "cheat", "rep", "cl" | Time after cl_glow_los_delay before a survivor friend goes away |
cl_glow_physics_props | 0 | "cl", "launcher" | |
cl_glow_range_end | 1500 | "cl", "launcher" | |
cl_glow_range_exp | 1.0 | "cl", "launcher" | |
cl_glow_range_start | 100 | "cl", "launcher" | |
cl_glow_survivor_b | 1.0 | "cl" | Color of survivor team mate glow |
cl_glow_survivor_g | 0.4 | "cl" | Color of survivor team mate glow |
cl_glow_survivor_health_bleed_pulse | 1 | "cl" | Controls the survivors glow pulse when they are bleeding out a health buffer |
cl_glow_survivor_health_bleed_pulse_amount | 0.3 | "cl" | Controls the survivors glow pulse when they are bleeding out a health buffer |
cl_glow_survivor_health_bleed_pulse_speed | 10 | "cl" | Controls the survivors glow pulse when they are bleeding out a health buffer |
cl_glow_survivor_health_crit_b | 0.098 | "cl" | Color the Infected see Survivors when their health is critical |
cl_glow_survivor_health_crit_colorblind_b | 0.807 | "cl" | Color the Infected see Survivors when their health is critical |
cl_glow_survivor_health_crit_colorblind_g | 0.807 | "cl" | Color the Infected see Survivors when their health is critical |
cl_glow_survivor_health_crit_colorblind_r | 0.047 | "cl" | Color the Infected see Survivors when their health is critical |
cl_glow_survivor_health_crit_g | 0.098 | "cl" | Color the Infected see Survivors when their health is critical |
cl_glow_survivor_health_crit_r | 0.63 | "cl" | Color the Infected see Survivors when their health is critical |
cl_glow_survivor_health_high_b | 0.196 | "cl" | Color the Infected see Survivors when their health is high |
cl_glow_survivor_health_high_colorblind_b | 0.392 | "cl" | Color the Infected see Survivors when their health is high |
cl_glow_survivor_health_high_colorblind_g | 0.694 | "cl" | Color the Infected see Survivors when their health is high |
cl_glow_survivor_health_high_colorblind_r | 0.047 | "cl" | Color the Infected see Survivors when their health is high |
cl_glow_survivor_health_high_g | 0.69 | "cl" | Color the Infected see Survivors when their health is high |
cl_glow_survivor_health_high_r | 0.039 | "cl" | Color the Infected see Survivors when their health is high |
cl_glow_survivor_health_include_buffer | 1 | "cl" | Include temp health buffer when displaying survivor health |
cl_glow_survivor_health_low_b | 0.0 | "cl" | Color the Infected see Survivors when their health is low |
cl_glow_survivor_health_low_colorblind_b | 0.807 | "cl" | Color the Infected see Survivors when their health is low |
cl_glow_survivor_health_low_colorblind_g | 0.807 | "cl" | Color the Infected see Survivors when their health is low |
cl_glow_survivor_health_low_colorblind_r | 0.047 | "cl" | Color the Infected see Survivors when their health is low |
cl_glow_survivor_health_low_g | 0.25 | "cl" | Color the Infected see Survivors when their health is low |
cl_glow_survivor_health_low_r | 0.70 | "cl" | Color the Infected see Survivors when their health is low |
cl_glow_survivor_health_med_b | 0.032 | "cl" | Color the Infected see Survivors when their health is medium |
cl_glow_survivor_health_med_colorblind_b | 0.098 | "cl" | Color the Infected see Survivors when their health is medium |
cl_glow_survivor_health_med_colorblind_g | 0.573 | "cl" | Color the Infected see Survivors when their health is medium |
cl_glow_survivor_health_med_colorblind_r | 0.694 | "cl" | Color the Infected see Survivors when their health is medium |
cl_glow_survivor_health_med_g | 0.48 | "cl" | Color the Infected see Survivors when their health is medium |
cl_glow_survivor_health_med_r | 0.59 | "cl" | Color the Infected see Survivors when their health is medium |
cl_glow_survivor_hurt_b | 0.0 | "cl" | Color of survivor team mate glow when incapacitated |
cl_glow_survivor_hurt_g | 0.4 | "cl" | Color of survivor team mate glow when incapacitated |
cl_glow_survivor_hurt_r | 1.0 | "cl" | Color of survivor team mate glow when incapacitated |
cl_glow_survivor_r | 0.3 | "cl" | Color of survivor team mate glow |
cl_glow_survivor_vomit_b | 0.0 | "cl" | Color the Survivors see the IT victim glow |
cl_glow_survivor_vomit_g | 0.4 | "cl" | Color the Survivors see the IT victim glow |
cl_glow_survivor_vomit_r | 1.0 | "cl" | Color the Survivors see the IT victim glow |
cl_glow_thirdstrike_item_b | 0.0 | "cl" | |
cl_glow_thirdstrike_item_colorblind_b | 1.0 | "cl" | |
cl_glow_thirdstrike_item_colorblind_g | 1.0 | "cl" | |
cl_glow_thirdstrike_item_colorblind_r | 0.3 | "cl" | |
cl_glow_thirdstrike_item_g | 0.0 | "cl" | |
cl_glow_thirdstrike_item_r | 1.0 | "cl" | |
cl_ideal_spec_mode | 5 | "user", "server_can_execute", "cl" | desired spectator mode (4 = in-eye, 5 = chase, 6 = roaming) |
cl_idealpitchscale | 0.8 | "a", "cl" | |
cl_ignore_vpk_assocation | 0 | "a", "cl" | Do not ask to set vpk assocation |
cl_ignorepackets | 0 | "cheat" | Force client to ignore packets (for debugging). |
cl_impacteffects | 1 | "cl", "launcher" | |
cl_impacteffects_limit_exit | 3 | "cl", "launcher" | Limits the number of exit impact effects per frame |
cl_impacteffects_limit_general | 10 | "cl", "launcher" | Limits the number of impact effects per frame |
cl_impacteffects_limit_water | 2 | "cl", "launcher" | Limits the number of water impact effects per frame |
cl_infected_animinsim | 0 | "cl", "launcher" | |
cl_interp | 0.1 | "user", "cl" | Sets the interpolation amount (bounded on low side by server interp ratio settings). |
cl_interp_all | 0 | "cl", "launcher" | Disable interpolation list optimizations. |
cl_interp_npcs | 0.0 | "cl", "launcher" | Interpolate NPC positions starting this many seconds in past (or cl_interp, if greater) |
cl_interp_ratio | 2.0 | "user", "cl" | Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate). |
cl_interp_threadmodeticks | 0 | "cl", "launcher" | Additional interpolation ticks to use when interpolating with threaded engine mode set. |
cl_interpolate | 1.0 | "user", "launcher" | Interpolate entities on the client. |
cl_jiggle_bone_debug | 0 | "cheat", "cl" | Display physics-based 'jiggle bone' debugging information |
cl_jiggle_bone_debug_pitch_constraints | 0 | "cheat", "cl" | Display physics-based 'jiggle bone' debugging information |
cl_jiggle_bone_debug_yaw_constraints | 0 | "cheat", "cl" | Display physics-based 'jiggle bone' debugging information |
cl_jiggle_bone_invert | 0 | "cheat", "cl" | |
cl_jiggle_bone_sanity | 1 | "cl", "launcher" | Prevent jiggle bones from pointing directly away from their target in case of numerical instability. |
cl_lagcomp_errorcheck | 0 | "cl", "launcher" | Player index of other player to check for position errors. |
cl_lagcompensation | 1 | "user", "cl" | Perform server side lag compensation of weapon firing events. |
cl_language | english | "user" | Language (from HKCU\Software\Valve\Steam\Language) |
cl_leafsystemvis | 0 | "cheat", "cl" | |
cl_left_hand_ik | 0 | "cl", "launcher" | Attach player's left hand to rifle with IK. |
cl_leveloverview | 0 | "cheat", "cl" | |
cl_leveloverviewmarker | 0 | "cheat", "cl" | |
cl_localnetworkbackdoor | 1 | "launcher" | Enable network optimizations for single player games. |
cl_logofile | materials/vgui/logos/spray_bullseye.vtf | "a" | Spraypoint logo decal. |
cl_max_shadow_renderable_dist | 3000 | "cheat", "cl" | Max distance from the camera at which things will be rendered for shadows |
cl_menuduration | 10 | "a", "cl" | Client menus will hide after this many seconds (-1 disables) |
cl_modelfastpath | 1 | "cl", "launcher" | |
cl_mouseenable | 1 | "cl" | |
cl_mouselook | 1 | "a", "user", "cl", "ss", "notconnected" | Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server. |
cl_mouselook2 | 1 | "a", "user", "cl", "ss_added", "notconnected" | Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server. |
cl_music_debug | 0 | "cl", "launcher" | |
cl_names_debug | 0 | "launcher" | |
cl_new_impact_effects | 1 | "cl", "launcher" | |
cl_observercrosshair | 1 | "a", "cl" | |
cl_overdraw_test | 0 | "cheat", "numeric", "cl" | |
cl_panelanimation | cmd | "cl" | blank for all panels>. |
cl_particle_batch_mode | 1 | "cl", "launcher" | |
cl_particle_fallback_base | 3 | "cl", "launcher" | Base for falling back to cheaper effects under load. |
cl_particle_fallback_multiplier | 2 | "cl", "launcher" | Multiplier for falling back to cheaper effects under load. |
cl_particle_max_count | 0 | "cl", "launcher" | |
cl_particle_retire_cost | 0 | "cheat", "cl" | |
cl_particle_sim_fallback_base_multiplier | 5 | "cl", "launcher" | How aggressive the switch to fallbacks will be depending on how far over the cl_particle_sim_fallback_threshold_ms the sim time is. Higher numbers are more aggressive. |
cl_particle_sim_fallback_threshold_ms | 6.0 | "cl", "launcher" | Amount of simulation time that can elapse before new systems start falling back to cheaper versions |
cl_particles_dump_effects | cmd | "cl" | |
cl_particles_dumplist | cmd | "cl" | Dump all new particles, optional name substring. |
cl_particles_show_bbox | 0 | "cheat", "cl" | |
cl_pclass | "cheat", "cl" | Dump entity by prediction classname. | |
cl_pdump | -1 | "cheat", "cl" | Dump info about this entity to screen. |
cl_perf_wizard_enable | 1 | "a", "cl" | Enables a performance-tuning wizard |
cl_phys2_stats | cmd | "cheat", "cl" | Dumps client physics stats |
cl_phys_block_dist | 1.0 | "cl", "launcher" | |
cl_phys_block_fraction | 0.1 | "cl", "launcher" | |
cl_phys_maxticks | 2 | "cl", "launcher" | Sets the max number of physics ticks allowed for client-side physics (ragdolls) |
cl_phys_timescale | 1.0 | "cheat", "cl" | Sets the scale of time for client-side physics (ragdolls) |
cl_pitchdown | 89 | "cheat", "cl" | |
cl_pitchspeed | 225 | "cl", "launcher" | |
cl_pitchup | 89 | "cheat", "cl" | |
cl_playback_screenshots | 0 | "launcher" | Allows the client to playback screenshot and jpeg commands in demos. |
cl_player_max_decal_count | 4 | "cl", "launcher" | |
cl_player_max_separation_force | 500 | "cl", "launcher" | |
cl_player_shadow_dist | 1000 | "cl", "launcher" | |
cl_playerspraydisable | 0 | "a", "cl" | Disable player sprays. |
cl_precacheinfo | cmd | Show precache info (client). | |
cl_pred_checkstuck | 0 | "cl", "launcher" | Perform the additional 'stuck' traces on the client side during prediction. |
cl_pred_doresetlatch | 1 | "cl", "launcher" | |
cl_pred_error_verbose | 0 | "cl", "launcher" | Show more field info when spewing prediction errors. |
cl_pred_optimize | 2 | "cl", "launcher" | Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2). |
cl_pred_track | cmd | "cl" | <entindex> <fieldname>: Track changes to entity index entindex, for field fieldname. |
cl_predict | 1.0 | "cheat", "user", "cl" | Perform client side prediction. |
cl_predictioncopy_describe | cmd | "cl" | Describe datamap_t for entindex |
cl_predictionlist | 0 | "cheat", "cl" | Show which entities are predicting |
cl_predictweapons | 1 | "user", "cl" | Perform client side prediction of weapon effects. |
cl_print_consistency_list | cmd | Display's the contents and flags of the current consistency list | |
cl_querycache_stats | cmd | "cheat", "cl" | Display status of the query cache (client only) |
cl_quick_join_panel_accel | 0.025 | "cl", "launcher" | Acceleration for the y position of the panel when items are added or removed. |
cl_quick_join_panel_fakecount | -1 | "cl", "launcher" | |
cl_quick_join_panel_tall | 18 | "cl", "launcher" | The spacing between panels. |
cl_quick_join_scroll_max | 4 | "cl", "launcher" | Max players shown in the friend scrolling ticker. |
cl_quick_join_scroll_offset | 9 | "cl", "launcher" | Offset of the friend scrolling ticker from the title. |
cl_quick_join_scroll_rate | 90 | "cl", "launcher" | Rate of the friend scrolling ticker. |
cl_quick_join_scroll_start | 1 | "cl", "launcher" | Number of players available to start friend scrolling ticker. |
cl_ragdoll_default_scale | 1.0 | "cl", "launcher" | |
cl_ragdoll_force_multiplier | 8 | "cl", "launcher" | Multiplies the damage force applied to new ragdolls |
cl_ragdoll_gravity | 386 | "cheat", "cl" | Sets the gravity client-side ragdolls |
cl_ragdoll_limit | 20 | "a", "cl" | Maximum number of ragdolls to show (-1 disables limit) |
cl_ragdoll_maxcount | 80 | "cl", "launcher" | Clients will only show this many ragdolls overall |
cl_ragdoll_maxcount_boss | 3 | "cl", "launcher" | Clients will only show this many boss ragdolls |
cl_ragdoll_maxcount_generic | 60 | "cl", "launcher" | Clients will only show this many generic infected ragdolls |
cl_ragdoll_maxcount_gib | 30 | "cl", "launcher" | Clients will only show this many gib ragdolls |
cl_ragdoll_maxcount_special | 12 | "cl", "launcher" | Clients will only show this many special ragdolls |
cl_ragdoll_maxcount_survivor | 3 | "cl", "launcher" | Clients will only show this many survivor ragdolls |
cl_ragdoll_physics_enable | 1 | "cl", "launcher" | Enable/disable ragdoll physics. |
cl_ragdoll_reload | 0 | "cl", "launcher" | |
cl_ragdoll_version | 1 | "cl", "launcher" | |
cl_reloadpostprocessparams | cmd | "cheat", "cl" | |
cl_rematch_vote_in_progress | "cl", "launcher" | ||
cl_removedecals | cmd | "cheat", "cl" | Remove the decals from the entity under the crosshair. |
cl_report_soundpatch | cmd | "cl" | reports client-side sound patch count |
cl_resend | 6 | Delay in seconds before the client will resend the 'connect' attempt | |
cl_retire_low_priority_lights | 0 | "launcher" | Low priority dlights are replaced by high priority ones |
cl_ricochet_percent | 3 | "cl", "launcher" | Percent chance a bullet will create a ricochet tracer (0..10) |
cl_ricochet_percent_shotgun | 0 | "cl", "launcher" | Percent chance a shotgun pellet will create a ricochet tracer (0..10) |
cl_rosetta_debug | 0 | "cl", "launcher" | |
cl_rosetta_line_inner_radius | 25 | "cl", "launcher" | |
cl_rosetta_line_outer_radius | 45 | "cl", "launcher" | |
cl_rumblescale | 1.0 | "a", "cl", "ss" | Scale sensitivity of rumble effects (0 to 1.0) |
cl_rumblescale2 | 1.0 | "a", "cl", "ss_added" | Scale sensitivity of rumble effects (0 to 1.0) |
cl_sceneentity_debug | 0 | "cl", "launcher" | Display all thinking scene entities and its data. |
cl_screenshotname | "launcher" | Custom Screenshot name | |
cl_session | "user", "server_can_execute", "matsys", "launcher" | ||
cl_SetupAllBones | 0 | "cl", "launcher" | |
cl_shadowtextureoverlaysize | 256 | "cheat", "cl" | |
cl_show_bounds_errors | 0 | "cl", "launcher" | |
cl_show_path | 1 | "a", "cl" | |
cl_show_splashes | 1 | "cl", "launcher" | |
cl_show_tickets | 0 | "cl", "launcher" | |
cl_showanimstate | -1 | "cheat", "cl" | Show the (client) animation state for the specified entity (-1 for none). |
cl_showanimstate_activities | 1 | "cheat", "cl" | Show activities in the (client) animation state display. |
cl_showanimstate_log | 0 | "cheat", "cl", "launcher" | 1 to output cl_showanimstate to Msg(). 2 to store in AnimStateClient.log. 3 for both. |
cl_ShowBoneSetupEnts | 0 | "cl", "launcher" | Show which entities are having their bones setup each frame. |
cl_showdemooverlay | 0 | "launcher" | How often to flash demo recording/playback overlay (0 - disable overlay, -1 - show always) |
cl_showents | cmd | "cheat" | Dump entity list to console. |
cl_showerror | 0 | "cl", "launcher" | Show prediction errors, 2 for above plus detailed field deltas. |
cl_showevents | 0 | "cheat" | Print event firing info in the console |
cl_showfps | 0 | "cl" | Draw fps meter at top of screen (1 = fps, 2 = smooth fps, 3 = server MS, 4 = Show FPS and Log to file ) |
cl_showhelp | 1 | "a", "cl" | Set to 0 to not show on-screen help |
cl_showpausedimage | 1 | "cl", "launcher" | Show the 'Paused' image when game is paused. |
cl_showpluginmessages | 1 | "a" | Allow plugins to display messages to you |
cl_showpos | 0 | "cl" | Draw current position at top of screen |
cl_ShowSunVectors | 0 | "cl", "launcher" | |
cl_showtextmsg | 1 | "cl", "launcher" | Enable/disable text messages printing on the screen. |
cl_simdbones | 0 | "rep", "cl", "launcher" | Use SIMD bone setup. |
cl_skipfastpath | 0 | "cheat", "cl" | Set to 1 to stop all models that go through the model fast path from rendering |
cl_skipslowpath | 0 | "cheat" | Set to 1 to skip any models that don't go through the model fast path |
cl_smoke_alpha | 0.4 | "cl", "launcher" | |
cl_smoke_color_percent | 0.5 | "cheat", "cl" | |
cl_smoke_far | 150 | "cl", "launcher" | |
cl_smoke_fog_percent | 0 | "cheat", "cl", "launcher" | |
cl_smoke_near | 0 | "cl", "launcher" | |
cl_smooth | 1 | "cl", "launcher" | Smooth view/eye origin after prediction errors |
cl_smoothtime | 0.1 | "cl", "launcher" | Smooth client's view after prediction error over this many seconds |
cl_soundemitter_reload | cmd | "cl" | Flushes the sounds.txt system |
cl_soundfile | "a" | Jingle sound file. | |
cl_soundscape_flush | cmd | "cheat", "server_can_execute", "cl" | Flushes the client side soundscapes |
cl_soundscape_printdebuginfo | cmd | "cl" | print soundscapes |
cl_sporeclipdistance | 512 | "cheat", "cl" | |
cl_ss_origin | cmd | "cl" | print origin in script format |
cl_sun_decay_rate | 0.05 | "cheat", "cl" | |
cl_survivor_light_brightness | 4 | "cheat", "cl", "launcher" | |
cl_survivor_light_cone | 0 | "cheat", "cl", "launcher" | |
cl_survivor_light_debug | 0 | "cheat", "cl", "launcher" | |
cl_survivor_light_enable | 1 | "cheat", "cl", "launcher" | |
cl_survivor_light_offset_x | 5 | "cheat", "cl", "launcher" | |
cl_survivor_light_offset_y | 2 | "cheat", "cl", "launcher" | |
cl_survivor_light_offset_z | 5 | "cheat", "cl", "launcher" | |
cl_survivor_light_radius | 12 | "cheat", "cl", "launcher" | |
cl_survivor_light_rot | 0 | "cheat", "cl", "launcher" | |
cl_temp_health_fade | 0 | "cl", "launcher" | temp health fades top to bottom |
cl_temp_health_pulse_incap | 0 | "cl", "launcher" | incap health pulses in the same fashion as temp health |
cl_temp_health_pulse_rate | 2.5 | "cl", "launcher" | temp health pulses this many times per second |
cl_threaded_bone_setup | 0 | "cl", "launcher" | Enable parallel processing of C_BaseAnimating::SetupBones() |
cl_threaded_init | 0 | "cl", "launcher" | |
cl_timeout | 60 | "a" | After this many seconds without receiving a packet from the server, the client will disconnect itself |
cl_tlucfastpath | 1 | "cl", "launcher" | |
cl_tracer_whiz_distance | 72 | "cl", "launcher" | |
cl_tracers | 1 | "cl", "launcher" | |
cl_transition_blur_fade_time | 2.0 | "cl", "launcher" | |
cl_updaterate | 20 | "a", "user" | Number of packets per second of updates you are requesting from the server |
cl_updatevisibility | cmd | "cl" | Updates visibility bits. |
cl_upspeed | 320 | "cheat", "cl" | |
cl_use_simd_bones | 1 | "rep", "cl", "launcher" | 1 use SIMD bones 0 use scalar bones. |
cl_use_update_interval | .2 | "cheat", "cl" | Time between use target updates |
cl_view | cmd | "cheat" | Set the view entity index. |
cl_viewbob | 1 | "cl", "launcher" | enables view bob |
cl_viewbob_cyclerate_duck | 0.6 | "cl", "launcher" | Speed of view bob while ducked |
cl_viewbob_cyclerate_run | 0.4 | "cl", "launcher" | Speed of view bob while running |
cl_viewbob_cyclerate_walk | 0.8 | "cl", "launcher" | Speed of view bob while walking |
cl_viewbob_scale | 0.01 | "cl", "launcher" | Size of view bob |
cl_viewbob_scale_duck | 0.02 | "cl", "launcher" | Size of view bob while ducked |
cl_viewbob_up | 0.5 | "cl", "launcher" | Percent of view bob that is above the eye pos |
cl_viewmodelfovboomer | 50 | "cl", "launcher" | |
cl_viewmodelfovhunter | 50 | "cl", "launcher" | |
cl_viewmodelfovsmoker | 50 | "cl", "launcher" | |
cl_viewmodelfovsurvivor | 51 | "a", "cl" | |
cl_viewmodelfovtank | 50 | "cl", "launcher" | |
cl_viewmodelsclonedasworld | 1 | "cl", "launcher" | |
cl_viewtarget_clamp | 1 | "cl", "launcher" | |
cl_viewtarget_debug | 0 | "cheat", "cl" | |
cl_viewtarget_offset | 0 | "cheat", "cl" | |
cl_viewtarget_player | 0 | "cheat", "cl" | Lock 3rd person spec looking into target's eyes |
cl_voice_filter | "launcher" | Filter voice by name substring | |
cl_vote_active | 0 | "cl", "launcher" | |
cl_winddir | 0 | "cheat", "cl" | Weather effects wind direction angle |
cl_windspeed | 0 | "cheat", "cl" | Weather effects wind speed scalar |
cl_witch_glow_angry_b | 0 | "cl" | Color of angry witch glow |
cl_witch_glow_angry_g | 0 | "cl" | Color of angry witch glow |
cl_witch_glow_angry_r | 1.0 | "cl" | Color of angry witch glow |
cl_witch_glow_idle_b | 0.2 | "cl" | Color of idle witch glow |
cl_witch_glow_idle_g | 0.4 | "cl" | Color of idle witch glow |
cl_witch_glow_idle_r | 0.2 | "cl" | Color of idle witch glow |
cl_witch_glow_range | 1500 | "cl" | Distance at which the witch stops glowing |
cl_witch_light_brightness | 5 | "cheat", "cl" | |
cl_witch_light_color_b | 0 | "cheat", "cl" | |
cl_witch_light_color_g | 0 | "cheat", "cl" | |
cl_witch_light_color_r | 255 | "cheat", "cl" | |
cl_witch_light_cone | 45 | "cheat", "cl" | |
cl_witch_light_debug | 0 | "cheat", "cl" | |
cl_witch_light_enable | 1 | "cheat", "cl" | |
cl_witch_light_offset_x | 10 | "cheat", "cl" | |
cl_witch_light_offset_y | 0 | "cheat", "cl" | |
cl_witch_light_offset_z | 35 | "cheat", "cl" | |
cl_witch_light_offset_z_max | 30 | "cheat", "cl" | |
cl_witch_light_radius | 60 | "cheat", "cl" | |
cl_wpn_sway_interp | 0.1 | "cl", "launcher" | |
cl_wpn_sway_scale | 1.0 | "cheat", "cl" | |
cl_yawspeed | 210 | "cl", "launcher" | |
claw_force | 240 | "cheat", "rep", "cl" | Force with witch the claw shoves other zombies away |
claw_range | 52 | "cheat", "rep", "cl" | Range of the Claw weapon |
claw_range_down | 70 | "cheat", "rep", "cl" | Range of the Claw weapon when looking straight down, so it can reach your feet from your eyes. |
claw_swing_duration | 0.2 | "cheat", "rep", "cl" | |
claw_swing_interval | 1 | "cheat", "rep", "cl" | |
claw_swing_miss_interval | 0.5 | "cheat", "rep", "cl" | |
clear | cmd | "norecord" | Clear all console output. |
clear_attribute | cmd | "sv", "cheat" | Remove given attribute from all areas in the selected set. |
clear_debug_overlays | cmd | "sv" | clears debug overlays |
cleared_wanderer_respawn_chance | 0 | "sv", "cheat" | Chance to replenish wanderers in cleared nav areas |
clientport | 27005 | Host game client port | |
closecaption | 0 | "a", "user" | Enable close captioning. |
cmd | cmd | Forward command to server. | |
cmd1 | cmd | sets userinfo string for split screen player in slot 1 | |
cmd2 | cmd | sets userinfo string for split screen player in slot 2 | |
cmd3 | cmd | sets userinfo string for split screen player in slot 3 | |
cmd4 | cmd | sets userinfo string for split screen player in slot 4 | |
cola_bottles_use_duration | 1.95 | "cheat", "rep", "cl" | |
cola_bottles_use_range | 75 | "cheat", "rep", "cl" | |
cola_bottles_use_tolerance | 0.1 | "cheat", "rep", "cl" | |
collect_entity_model_name | cmd | "sv", "cheat" | Collect model names of the entities you're pointing at |
collision_shake_amp | 0.2 | "sv", "launcher" | |
collision_shake_freq | 0.5 | "sv", "launcher" | |
collision_shake_time | 0.5 | "sv", "launcher" | |
collision_test | cmd | "sv", "cheat" | Tests collision system |
colorcorrectionui | cmd | "cheat" | Show/hide the color correction tools UI. |
+commandermousemove | cmd | "cl" | |
-commandermousemove | cmd | "cl" | |
commentary_available | 1 | "sv", "launcher" | Automatically set by the game when a commentary file is available for the current map. |
commentary_cvarsnotchanging | cmd | "sv" | |
commentary_finishnode | cmd | "sv" | |
commentary_showmodelviewer | cmd | "cl" | Display the commentary model viewer. Usage: commentary_showmodelviewer <model name> <optional attached model name> |
common_dps_spew | 0 | "sv", "launcher" | |
common_dps_window | 2.0f | "sv", "launcher" | |
con_drawnotify | 1 | "launcher" | Disables drawing of notification area (for taking screenshots). |
con_enable | 0 | "a" | Allows the console to be activated. |
con_filter_enable | 0 | "launcher" | Filters console output based on the setting of con_filter_text. 1 filters completely, 2 displays filtered text brighter than other text. |
con_filter_text | "launcher" | Text with which to filter console spew. Set con_filter_enable 1 or 2 to activate. | |
con_filter_text_out | "launcher" | Text with which to filter OUT of console spew. Set con_filter_enable 1 or 2 to activate. | |
con_logfile | "launcher" | Console output gets written to this file | |
con_notifytime | 8 | "launcher" | How long to display recent console text to the upper part of the game window |
con_nprint_bgalpha | 50 | "launcher" | Con_NPrint background alpha. |
con_nprint_bgborder | 5 | "launcher" | Con_NPrint border size. |
con_timestamp | 0 | "launcher" | Prefix console.log entries with timestamps |
con_trace | 0 | "launcher" | Print console text to low level printout. |
condump | cmd | "cl" | dump the text currently in the console to condumpXX.log |
connect | cmd | "norecord" | Connect to specified server. |
connect_lobby | "cl", "matsys", "launcher" | Sets the lobby ID to connect to on start. | |
connect_splitscreen | cmd | "norecord", "matsys" | Connect to specified server with multiple players. |
contimes | 8 | "launcher" | Number of console lines to overlay for debugging. |
controller_popup_shown | 0 | "cl", "launcher" | Tracks if controller popup has been shown |
coop | 0 | "nf", "launcher" | Cooperative play. |
cpu_level | 2 | "launcher" | CPU Level - Default: High |
crash | cmd | "cheat" | Cause the engine to crash (Debug!!) |
create_flashlight | cmd | "sv", "cheat" | |
CreateHairball | cmd | "cheat", "cl", "launcher" | |
CreatePredictionError | cmd | "sv", "cheat" | Create a prediction error |
crosshair | 1 | "a", "cl" | |
cs_make_vip | cmd | "sv" | Marks a player as the VIP |
cs_ShowStateTransitions | -2 | "sv", "cheat" | cs_ShowStateTransitions <ent index or -1 for all>. Show player state transitions. |
current_flow_distance | cmd | "sv", "cheat" | Reports the flow distance for the local player |
cvarlist | cmd | Show the list of convars/concommands. |
D
Command | Type Default |
Parameters | Description |
---|---|---|---|
datacachesize | 32 | "launcher" | Size in MB. |
dbghist_addline | cmd | "sv" | Add a line to the debug history. Format: <category id> <line> |
dbghist_dump | cmd | "sv" | Dump the debug history to the console. Format: <category id> Categories: 0: Entity I/O 1: AI Decisions 2: Scene Print 3: Alyx Blind 4: Log of damage done to player |
deathmatch | 1 | "nf", "launcher" | Running a deathmatch server. |
debug_l4dverbose | 1 | "sv", "launcher" | Add more l4d specific data to the bug report. |
debug_materialmodifycontrol | 0 | "sv", "launcher" | |
debug_materialmodifycontrol_client | 0 | "cl", "launcher" | |
debug_overlay_fullposition | 0 | "sv", "launcher" | |
debug_physimpact | 0 | "sv", "launcher" | |
debug_touchlinks | 0 | "sv", "launcher" | Spew touch link activity |
debug_visibility_monitor | 0 | "sv", "cheat" | |
debug_zombie_panel | 0 | "cheat", "cl" | -1 = Too Far 1 = Tank 2 = Someone else tank |
debugsystemui | cmd | "cheat" | Show/hide the debug system UI. |
decalfrequency | 10 | "sv", "nf", "launcher" | **How much time a player can put their spray down at one time |
default_fov | 90 | "cheat", "cl" | |
defibrillator_return_to_life_time | 3.0 | "sv", "cheat" | **How much time it takes for defibrillated survivor to stand up. |
defibrillator_use_duration | 3 | "cheat", "rep", "cl" | **How much time it takes to revive survivor using defibrillators. |
demo_avellimit | 2000 | "launcher" | Angular velocity limit before eyes considered snapped for demo playback. |
demo_campaign_name | L4D2C5 | "cl", "launcher" | Short name of campaign (i.e. L4D2C5), used to show correct poster in demo mode. |
demo_connect_string | "cl", "launcher" | Connect string for demo UI | |
demo_debug | 0 | "launcher" | Demo debug info. |
demo_fastforwardfinalspeed | 20 | "launcher" | Go this fast when starting to hold FF button. |
demo_fastforwardramptime | 5 | "launcher" | How many seconds it takes to get to full FF speed. |
demo_fastforwardstartspeed | 2 | "launcher" | Go this fast when starting to hold FF button. |
demo_gototick | cmd | Skips to a tick in demo. | |
demo_interplimit | 4000 | "launcher" | How much origin velocity before it's considered to have 'teleported' causing interpolation to reset. |
demo_interpolateview | 1 | "launcher" | Do view interpolation during dem playback. |
demo_legacy_rollback | 1 | "launcher" | Use legacy view interpolation rollback amount in demo playback. |
demo_pause | cmd | Pauses demo playback. | |
demo_pauseatservertick | 0 | "launcher" | Pauses demo playback at server tick |
demo_quitafterplayback | 0 | "launcher" | Quits game after demo playback. |
demo_recordcommands | 1 | "cheat" | Record commands typed at console into .dem files. |
demo_resume | cmd | Resumes demo playback. | |
demo_timescale | cmd | Sets demo replay speed. | |
demo_togglepause | cmd | Toggles demo playback. | |
demo_ui_enable | "cl", "launcher" | Suffix for the demo UI | |
demolist | cmd | Print demo sequence list. | |
demos | cmd | Demo demo file sequence. | |
demoui | cmd | "norecord" | Show/hide the demo player UI. |
demoui2 | cmd | "norecord" | Show/hide the advanced demo player UI (demoui2). |
+demoui2 | cmd | "norecord" | Bring the advanced demo player UI (demoui2) to foreground. |
-demoui2 | cmd | "norecord" | Send the advanced demo player UI (demoui2) to background. |
developer | 0 | "launcher" | Set developer message level |
devshots_nextmap | cmd | Used by the devshots system to go to the next map in the devshots maplist. | |
devshots_screenshot | cmd | "norecord" | Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the 'screenshot' command instead. |
differences | cmd | Show all convars which are not at their default values. | |
director_adrenaline_density | 6.48 | "sv", "cheat" | Items per 100 yards square |
director_afk_timeout | 45 | "sv", "nf", "launcher" | Humans idle longer than this many seconds will be forced to spectator mode |
director_ai_tanks | 0 | "sv", "cheat" | |
director_allow_infected_bots | 1 | "sv", "launcher" | Allow bots to fill empty slots on the infected team |
director_always_allow_wanderers | 0 | "sv", "cheat" | |
director_ammo_density | 6.48 | "sv", "cheat" | Items per 100 yards square |
director_begin_script | cmd | "sv", "cheat" | Begin a director script |
director_build_up_min_interval | 15 | "sv", "cheat" | |
director_clear_count | 2.0 | "sv", "cheat" | |
director_clear_timeout | 10.0 | "sv", "cheat" | |
director_configurable_weapon_spawn_density | -1.0 | "sv", "cheat" | Items per 100 yards square (-1 to spawn all) |
director_convert_pills | 1 | "sv", "cheat" | **Allows pills to be converted to health kits or defibrillators in non-Expert difficulties. |
director_convert_pills_critical_health | 50 | "sv", "cheat" | |
director_convert_pills_to_defib_health | 25 | "sv", "cheat" | |
director_cs_weapon_spawn_chance | 0.25 | "sv", "cheat" | |
director_custom_finale_tank_spacing | 10.0 | "sv", "cheat" | |
director_debug | 0 | "sv", "cheat" | |
director_debug_revisit | 0 | "sv", "cheat" | |
director_debug_scavenge_items | 0 | "sv", "cheat" | |
director_debug_threat_placement | 0 | "sv", "cheat" | |
director_defibrillator_density | 6.48 | "sv", "cheat" | Items per 100 yards square |
director_end_script | cmd | "sv", "cheat" | End a director script |
director_finale_item_cluster_count | 3 | "sv", "cheat" | How many clusters of items will be populated in the finale |
director_finale_panic_waves | 2 | "sv", "cheat" | |
director_finale_stage_delay | 5 | "sv", "cheat" | |
director_force_background | 0 | "sv", "cheat" | Forces background map population logic for testing |
director_force_panic_event | cmd | "sv", "cheat" | Forces a 'PanicEvent' to occur |
director_force_scripted_panic_event | cmd | "sv", "cheat" | Force the specified scripted panic event to happen |
director_force_tank | 0 | "sv", "cheat" | |
director_force_versus_start | cmd | "sv", "cheat" | Force start the versus game, so PZs can spawn even if survivors are still in the safe room |
director_force_witch | 0 | "sv", "cheat" | |
director_gas_can_density | 6.48 | "sv", "cheat" | Items per 100 yards square |
director_gauntlet_movement_bonus | 5.0 | "sv", "cheat" | If you don't cross the movement threshold in DirectorGauntletMovementTimer seconds, you will get this much bonus time added between mobs. |
director_gauntlet_movement_bonus_max | 30.0 | "sv", "cheat" | Maximum amount of bonus time you can accumulate from not moving. |
director_gauntlet_movement_threshold | 500.0 | "sv", "cheat" | If you move less than this in DirectorGauntletMovementTimer seconds, you will get an increasing break between mobs. |
director_gauntlet_movement_timer_length | 10.0 | "sv", "cheat" | If you don't cross the movement threshold in this amount of time, you get increasing break time added between mobs. |
director_gauntlet_tank_kite_distance | 3000.0 | "sv", "cheat" | How far you have to progress after a gauntlet tank spawn before the horde fires up again. |
director_ingress_range | 3000 | "sv", "cheat" | |
director_intensity_relax_allow_wanderers_threshold | 0.3 | "sv", "cheat" | All survivors must be below this intensity during RELAX for wandering zombies to be spawned |
director_intensity_relax_allow_wanderers_threshold_expert | 0.8 | "sv", "cheat" | All survivors must be below this intensity during RELAX for wandering zombies to be spawned |
director_intensity_relax_allow_wanderers_threshold_hard | 0.5 | "sv", "cheat" | All survivors must be below this intensity during RELAX for wandering zombies to be spawned |
director_intensity_relax_threshold | 0.9 | "sv", "cheat" | All survivors must be below this intensity before a Peak is allowed to switch to Relax (in addition to the normal peak timer) |
director_intensity_threshold | 0.9 | "cheat", "rep", "cl" | |
director_item_cluster_range | 50 | "sv", "cheat" | Scavenge items of the same kind that are this close to each other are considered a single 'cluster' for population purposes |
director_item_placement_method | 1 | "sv", "cheat" | Which scavenge item placement method to use (0 = old, 1 = new) |
director_item_placement_spew | 0 | "sv", "cheat" | Whether director item placement should spew a bunch of stats about what it did. |
director_log_scavenge_items | cmd | "sv", "launcher" | Writes out a log of the scavenge items on this map (for debugging) |
director_magnum_spawn_density | -1.0 | "sv", "cheat" | Items per 100 yards square (-1 to spawn all) |
director_max_threat_areas | 4 | "sv", "cheat" | |
director_melee_weapon_density | 6.48 | "sv", "cheat" | Items per 100 yards square |
director_min_start_players | 1 | "sv", "launcher" | Freezes players until this # of players have joined, then starts mission |
director_molotov_density | 6.48 | "sv", "cheat" | Items per 100 yards square |
director_music_dynamic_mob_size | 25 | "sv", "cheat" | Spawning a mob this large can play music |
director_music_dynamic_mobstop_size | 8 | "sv", "cheat" | When a mob gets to this size we think about stopping the music |
director_music_dynamic_scanmobstop_size | 3 | "sv", "cheat" | When see less than this many of a mob, music stops |
director_must_create_all_scavenge_items | 0 | "sv", "cheat" | |
director_no_bosses | 0 | "sv", "cheat" | Disable boss spawns |
director_no_death_check | 0 | "sv", "cheat" | Disable survivor team death ending scenario |
director_no_mobs | 0 | "sv", "cheat" | Disable mob rushes |
director_no_specials | 0 | "sv", "cheat" | Disable PZ spawns |
director_no_survivor_bots | 0 | "sv", "cheat" | Disable filling out the survivor team with bots |
director_num_reserved_wanderers | 0 | "sv", "cheat" | |
director_output_population_visit | 0 | "sv", "cheat" | |
director_oxygen_tank_density | 6.48 | "sv", "cheat" | Items per 100 yards square |
director_pain_pill_density | 6.48 | "sv", "cheat" | Items per 100 yards square |
director_panic_forever | 0 | "sv", "cheat" | Panic events never end |
director_panic_wave_pause_max | 7 | "sv", "cheat" | |
director_panic_wave_pause_min | 5 | "sv", "cheat" | |
director_per_map_weapon_upgrade_chance | 0.25 | "sv", "cheat" | |
director_pipe_bomb_density | 6.48 | "sv", "cheat" | Items per 100 yards square |
director_pistol_density | 4 | "sv", "cheat" | Items per 100 yards square |
director_print_player_counts | cmd | "sv" | Prints out counts of connected players and transitioning players (for debugging) |
director_propane_tank_density | 6.48 | "sv", "cheat" | Items per 100 yards square |
director_ready_duration | 60 | "sv", "cheat" | If nonzero, survivor team has this amount of time to get ready before starting out |
director_ready_radius | 300 | "sv", "cheat" | The distance survivors can move from the starting weapons during the ready period |
director_relax_max_flow_travel | 3000 | "sv", "cheat" | |
director_relax_max_interval | 45 | "sv", "cheat" | |
director_relax_min_interval | 30 | "sv", "cheat" | |
director_report | cmd | "sv", "cheat" | Prints a snapshot of the director's state |
director_report_scavenge_items | cmd | "sv", "cheat" | Dump to the log all the scavengable items |
director_report_screen_delay | 10 | "sv", "launcher" | |
director_scavenge_item_override | 0 | "sv", "cheat" | Override map-specified item densities with cvar values for tuning |
director_short_finale | 0 | "sv", "cheat" | Short finale for testing escape vehicles |
director_show_intensity | 0 | "cheat", "cl" | |
director_solve_item_density | cmd | "sv", "cheat" | Pass the number of items you'd want in this map and this spits out the map density value |
director_special_battlefield_respawn_interval | 10 | "sv", "cheat" | |
director_special_finale_offer_length | 10 | "sv", "cheat" | How long is given to a player to accept the offer of a special zombie during the finale. |
director_special_initial_spawn_delay_max | 60 | "sv", "cheat" | |
director_special_initial_spawn_delay_max_extra | 180 | "sv", "cheat" | |
director_special_initial_spawn_delay_min | 30 | "sv", "cheat" | |
director_special_original_offer_length | 30 | "sv", "cheat" | How long is given to the first player to accept the offer of a special zombie. |
director_special_respawn_interval | 45 | "sv", "cheat" | |
director_spectate_specials | 0 | "sv", "cheat" | Allow spectating zombies |
director_start | cmd | "sv", "cheat" | Restores spawning of all wanderers, mobs, specials, and bosses |
director_stop | cmd | "sv", "cheat" | Shuts off all wanderers, mobs, specials, and bosses |
director_super_weapon_density | 6.48 | "sv", "cheat" | Items per 100 yards square |
director_survival_setup_time | 0 | "sv", "launcher" | Time limit to set up before the round auto-starts. |
director_survivor_movement_window | 10.0 | "sv", "cheat" | |
director_sustain_peak_max_time | 5 | "sv", "cheat" | |
director_sustain_peak_min_time | 3 | "sv", "cheat" | |
director_tank_bypass_max_flow_travel | 1500 | "sv", "cheat" | |
director_tank_checkpoint_interval | 15 | "sv", "cheat" | Min time after leaving a checkpoint that a tank can spawn |
director_tank_force_offer | 0 | "sv", "cheat" | Forces the director to offer a tank |
director_tank_lottery_entry_time | 0.1 | "sv", "cheat" | Time it takes for entry into the tank lottery |
director_tank_lottery_selection_time | 4 | "sv", "cheat" | Time it takes for selection in the tank lottery |
director_tank_max_interval | 500 | "sv", "cheat" | |
director_tank_min_interval | 350 | "sv", "cheat" | |
director_tank_offer_debug | 0 | "sv", "cheat" | |
director_test_loop | 0 | "sv", "cheat" | Allow a team of nothing but bots, advance through maps and loop back to start |
director_test_loop_restarts_before_rotate | 4 | "sv", "cheat" | When looping and rotating, how many times to restart before moving to next campaign |
director_test_loop_rotate_maps | 1 | "sv", "cheat" | When looping, advance to the next map when reach end of campaign |
director_test_loop_time | 3 | "sv", "cheat" | When looping, stay in each map for at most the amount of time, in minutes, specified |
director_threat_clear_radius | 500 | "sv", "cheat" | Prevent wandering zombies within this radius of threats |
director_threat_max_separation | 5000 | "sv", "cheat" | |
director_threat_min_separation | 5000 | "sv", "cheat" | |
director_threat_radius | 1000 | "sv", "cheat" | |
director_transition_timeout | 120 | "sv", "cheat" | Duration (in seconds) to wait for survivors to transition across changelevels |
director_unfreeze_time | 55 | "sv", "cheat" | Duration (in seconds) to wait to unfreeze a team after the first player has connected |
director_upgradepack_density | 6.48 | "sv", "cheat" | Items per 100 yards square |
director_vomitjar_density | 6.48 | "sv", "cheat" | Items per 100 yards square |
director_vs_convert_pills | 0.5 | "sv", "launcher" | What fraction of pain pills should be converted to health kits in vs mode |
director_weapon_cluster_range | 100 | "sv", "cheat" | Scavenge weapons within this range are selected to be of the same tier, and not contain duplicate types |
disable_dynamic_prop_loading | 0 | "sv", "cheat" | If non-zero when a map loads, dynamic props won't be loaded |
disable_static_prop_loading | 0 | "cheat" | If non-zero when a map loads, static props won't be loaded |
disconnect | cmd | Disconnect game from server. | |
dismount | cmd | "sv", "cheat" | Dismounts a survivor as a jockey |
disp_dynamic | 0 | "launcher" | |
dispcoll_drawplane | 0 | "sv", "launcher" | |
display_elapsedtime | cmd | "cheat" | Displays how much time has elapsed since the game started |
display_game_events | 0 | "cheat" | |
displaysoundlist | 0 | "sv", "launcher" | |
dlc_bypass_ownership_check | 0 | "cl", "launcher" | |
dlight_debug | cmd | "cheat", "cl" | Creates a dlight in front of the player |
drawcross | cmd | "sv", "cheat" | Draws a cross at the given location Arguments: x y z |
drawline | cmd | "sv", "cheat" | Draws line between two 3D Points. Green if no collision Red is collides with something Arguments: x1 y1 z1 x2 y2 z2 |
dsp_automatic | 0 | "demo", "launcher" | |
dsp_db_min | 80 | "demo", "launcher" | |
dsp_db_mixdrop | 0.5 | "demo", "launcher" | |
dsp_dist_max | 1440.0 | "cheat", "demo" | |
dsp_dist_min | 0.0 | "cheat", "demo" | |
dsp_enhance_stereo | 0 | "a" | |
dsp_facingaway | 0 | "demo", "launcher" | |
dsp_mix_max | 0.8 | "demo", "launcher" | |
dsp_mix_min | 0.2 | "demo", "launcher" | |
dsp_off | 0 | "cheat" | |
dsp_player | 0 | "demo", "server_can_execute" | |
dsp_reload | cmd | ||
dsp_room | 0 | "demo", "launcher" | |
dsp_slow_cpu | 0 | "a", "demo" | |
dsp_spatial | 0 | "demo", "launcher" | |
dsp_speaker | 0 | "demo", "launcher" | |
dsp_vol_2ch | 1.0 | "demo", "launcher" | |
dsp_vol_4ch | 0.5 | "demo", "launcher" | |
dsp_vol_5ch | 0.5 | "demo", "launcher" | |
dsp_volume | 0.8 | "a", "demo" | |
dsp_water | 0 | "demo", "launcher" | |
dt_ShowPartialChangeEnts | 0 | "launcher" | (SP only) - show entities that were copied using small optimized lists (FL_EDICT_PARTIAL_CHANGE). |
dt_UsePartialChangeEnts | 1 | "launcher" | (SP only) - enable FL_EDICT_PARTIAL_CHANGE optimization. |
dti_flush | cmd | Write out the datatable instrumentation files (you must run with -dti for this to work). | |
dtwarning | 0 | "launcher" | Print data table warnings? |
dtwatchclass | "launcher" | Watch all fields encoded with this table. | |
dtwatchent | -1 | "launcher" | Watch this entities data table encoding. |
dtwatchvar | "launcher" | Watch the named variable. | |
+duck | cmd | "cl" | |
-duck | cmd | "cl" | |
dump_avatar_info | cmd | "sv" | Print out avatar info of each plaeyr |
dump_entity_sizes | cmd | "sv", "cheat" | Print sizeof(entclass) |
dump_globals | cmd | "sv" | Dump all global entities/states |
dump_pz_data | cmd | "sv" | Dump PZ data |
dump_server_demo | cmd | "sv" | dump_sever_demo <filename> |
dumpentityfactories | cmd | "sv", "cheat" | Lists all entity factory names. |
dumpeventqueue | cmd | "sv" | Dump the contents of the Entity I/O event queue to the console. |
dumpgamestringtable | cmd | "sv", "cheat" | Dump the contents of the game string table to the console. |
dumpsavedir | cmd | List the contents of the save directory in memory | |
dumpstringtables | cmd | Print string tables to console. |
E
Command | Type Default |
Parameters | Description |
---|---|---|---|
echo | cmd | "server_can_execute" | Echo text to console. |
editdemo | cmd | Edit a recorded demo file (.dem ). | |
editor_toggle | cmd | "cheat" | Disables the simulation and returns focus to the editor |
elevator_movedelay | 0.75 | "sv", "launcher" | Time delay for elevator movement start. |
enable_debug_overlays | 1 | "sv", "cheat" | Enable rendering of debug overlays |
enable_skeleton_draw | 0 | "cheat", "cl" | Render skeletons in wireframe |
endmovie | cmd | "norecord" | Stop recording movie frames. |
endround | cmd | "sv", "cheat" | End the current round. |
engine_no_focus_sleep | 50 | "a" | |
english | 1 | "user", "cl" | If set to 1, running the english language set of assets. |
ent_absbox | cmd | "sv", "cheat" | Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at |
ent_attachments | cmd | "sv", "cheat" | Displays the attachment points on an entity. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at |
ent_autoaim | cmd | "sv", "cheat" | Displays the entity's autoaim radius. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at |
ent_bbox | cmd | "sv", "cheat" | Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at |
ent_call | cmd | "sv", "cheat" | ent_call <funcname> <option:entname> calls function on current look target or filtername, checks on ent, then root, then mode, then map scope |
ent_cancelpendingentfires | cmd | "sv" | Cancels all ent_fire created outputs that are currently waiting for their delay to expire. |
ent_create | cmd | "sv", "cheat" | Creates an entity of the given type where the player is looking. |
ent_debugkeys | "sv", "launcher" | ||
ent_dump | cmd | "sv", "cheat" | Usage: ent_dump <entity name> |
ent_fire | cmd | "sv", "cheat" | Usage: ent_fire <target> [action] [value] [delay] |
ent_info | cmd | "sv", "cheat" | Usage: ent_info <class name> |
ent_keyvalue | cmd | "sv", "cheat" | Applies the comma delimited key=value pairs to the entity with the given Hammer ID. Format: ent_keyvalue <entity id> <key1>=<value1>,<key2>=<value2>,...,<keyN>=<valueN> |
ent_messages | cmd | "sv", "cheat" | Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any messages that it sends or receives. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at |
ent_messages_draw | 0 | "sv", "cheat" | Visualizes all entity input/output activity. |
ent_name | cmd | "sv", "cheat" | |
ent_orient | cmd | "sv", "cheat" | Orient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' option to orient on all axis. Format: ent_orient <entity name> <optional: allangles> |
ent_pause | cmd | "sv", "cheat" | Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any messages displayed with 'ent_messages' will stop fading and be displayed indefinitely. To step through the messages one by one use 'ent_step'. |
ent_pivot | cmd | "sv", "cheat" | Displays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments: {entity_name} / {class_name} / no argument picks what player is looking at |
ent_rbox | cmd | "sv", "cheat" | Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at |
ent_remove | cmd | "sv", "cheat" | Removes the given entity(s) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at |
ent_remove_all | cmd | "sv", "cheat" | Removes all entities of the specified type Arguments: {entity_name} / {class_name} |
ent_rotate | cmd | "sv", "cheat" | Rotates an entity by a specified # of degrees |
ent_script_dump | cmd | "sv", "cheat" | Dumps the names and values of this entity's script scope to the console Arguments: {entity_name} / {class_name} / no argument picks what player is looking at |
ent_setang | cmd | "sv", "cheat" | Set entity angles |
ent_setname | cmd | "sv", "cheat" | Sets the targetname of the given entity(s) Arguments: {new entity name} {entity_name} / {class_name} / no argument picks what player is looking at |
ent_setpos | cmd | "sv", "cheat" | Move entity to position |
ent_show_contexts | 0 | "sv", "launcher" | Show entity contexts in ent_text display |
ent_show_response_criteria | cmd | "sv", "cheat" | Print, to the console, an entity's current criteria set used to select responses. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at |
ent_steadystate_batchsize | 20 | "sv", "launcher" | Max number of entities to transmit to player |
ent_steadystate_cooldown | 5.0 | "sv", "launcher" | Time in seconds after player state changes before steady state changes can occur. |
ent_steadystate_delay | 5 | "sv", "launcher" | Time in seconds without network state changes until an entity is considered for trickle updates |
ent_steadystate_enable | 1 | "sv", "launcher" | |
ent_steadystate_interval | 0.1 | "sv", "launcher" | Rate at which entities can be trickled to players |
ent_step | cmd | "sv", "cheat" | When 'ent_pause' is set this will step through one waiting input / output message at a time. |
ent_teleport | cmd | "sv", "cheat" | Teleport the specified entity to where the player is looking. Format: ent_teleport <entity name> |
ent_text | cmd | "sv", "cheat" | Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at |
ent_text_allow_script | 0 | "sv", "cheat" | |
ent_viewoffset | cmd | "sv", "cheat" | Displays the eye position for the given entity(ies) in red. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at |
envmap | cmd | ||
er_colwidth | 100 | "launcher" | |
er_graphwidthfrac | 0.2 | "launcher" | |
er_maxname | 14 | "launcher" | |
escape | cmd | "clientcmd_can_execute" | Escape key pressed. |
exec | cmd | Execute script file. | |
exit | cmd | Exit the engine. | |
explode | cmd | "sv", "cheat" | Kills the player with explosive damage |
explodevector | cmd | "sv", "cheat" | Kills a player applying an explosive force. Usage: explodevector <player> <x value> <y value> <z value> |
F
Command | Type Default |
Parameters | Description |
---|---|---|---|
fade_crosshair | cmd | "sv", "cheat" | Fades the prop being looked at |
fade_immediately | 0 | "sv", "cheat" | |
fadein | cmd | "sv", "cheat" | fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds. |
fadeout | cmd | "sv", "cheat" | fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds. |
fall_speed_fatal | 720 | "sv", "launcher" | |
fall_speed_safe | 560 | "sv", "launcher" | |
fast_fogvolume | 0 | "launcher" | |
ff | cmd | ||
fidget_max_interval | 20 | "sv", "launcher" | |
fidget_min_interval | 10 | "sv", "launcher" | |
filesystem_buffer_size | 0 | "launcher" | Size of per file buffers. 0 for none |
filesystem_max_stdio_read | 16 | "launcher" | |
filesystem_native | 1 | "launcher" | Use native FS or STDIO |
filesystem_report_buffered_io | 0 | "launcher" | |
filesystem_unbuffered_io | 1 | "launcher" | |
filesystem_use_overlapped_io | 1 | "launcher" | |
find | cmd | Find concommands with the specified string in their name/help text. | |
find_ent | cmd | "sv", "cheat" | Find and list all entities with classnames or targetnames that contain the specified substring. Format: find_ent <substring> |
find_ent_index | cmd | "sv", "cheat" | Display data for entity matching specified index. Format: find_ent_index <index> |
findflags | cmd | Find concommands by flags. | |
fire_absorbrate | 3 | "sv", "launcher" | |
fire_dmgbase | 3 | "sv", "launcher" | |
fire_dmginterval | 1.0 | "sv", "launcher" | |
fire_dmgscale | 0.1 | "sv", "launcher" | |
fire_extabsorb | 5 | "sv", "launcher" | |
fire_extscale | 12 | "sv", "launcher" | |
fire_growthrate | 1.0 | "sv", "launcher" | |
fire_heatscale | 1.0 | "sv", "launcher" | |
fire_incomingheatscale | 0.1 | "sv", "launcher" | |
fire_maxabsorb | 50 | "sv", "launcher" | |
firetarget | cmd | "sv", "cheat" | |
first_aid_heal_percent | 0.8 | "sv", "cheat" | Percent of injuries to heal |
first_aid_kit_max_heal | 100 | "cheat", "rep", "cl" | |
first_aid_kit_use_duration | 5 | "cheat", "rep", "cl" | |
first_aid_kit_view_duration | 0.5 | "cl", "launcher" | time it takes to rotate the view when healing others |
firstperson | cmd | "cl" | Switch to firstperson camera. |
fish_debug | 0 | "cheat", "cl" | Show debug info for fish |
fish_dormant | 0 | "sv", "cheat", "rep" | Turns off interactive fish behavior. Fish become immobile and unresponsive. |
flex_expression | - | "sv", "launcher" | |
flex_rules | 1 | "cl", "launcher" | Allow flex animation rules to run. |
flex_smooth | 1 | "cl", "launcher" | Applies smoothing/decay curve to flex animation controller changes. |
flex_talk | 0 | "sv", "launcher" | |
flush | cmd | "cheat" | Flush unlocked cache memory. |
flush_locked | cmd | "cheat" | Flush unlocked and locked cache memory. |
fly_add_keyframe | cmd | "cl" | |
fly_clear_all_keyframes | cmd | "cl" | |
fly_show_path | cmd | "cl" | |
fly_speed | 200 | "cl", "launcher" | |
fly_start | cmd | "cl" | |
fog_2dskyboxfogfactor | -1 | "cheat", "cl" | |
fog_color | -1 -1 -1 | "cheat", "cl" | |
fog_colorskybox | -1 -1 -1 | "cheat", "cl" | |
fog_enable | 1 | "cheat", "cl" | |
fog_enable_water_fog | 1 | "cheat" | |
fog_enableskybox | 1 | "cheat", "cl" | |
fog_end | -1 | "cheat", "cl" | |
fog_endskybox | -1 | "cheat", "cl" | |
fog_hdrcolorscale | -1 | "cheat", "cl" | |
fog_hdrcolorscaleskybox | -1 | "cheat", "cl" | |
fog_max_brightness_after_tonemapping | 1.0 | "launcher" | |
fog_maxdensity | -1 | "cheat", "cl" | |
fog_maxdensityskybox | -1 | "cheat", "cl" | |
fog_override | 0 | "cheat", "cl" | Overrides the map's fog settings (-1 populates fog_ vars with map's values) |
fog_start | -1 | "cheat", "cl" | |
fog_startskybox | -1 | "cheat", "cl" | |
fogui | cmd | "norecord" | Show/hide fog control UI. |
force_centerview | cmd | "cl" | |
force_disablex360 | 0 | "cheat" | |
forcebind | cmd | Bind a command to an available key. (forcebind command opt:suggestedKey) | |
+forward | cmd | "cl" | |
-forward | cmd | "cl" | |
foundry_engine_get_mouse_control | cmd | "sv" | Give the engine control of the mouse. |
foundry_engine_release_mouse_control | cmd | "sv" | Give the control of the mouse back to Hammer. |
foundry_select_entity | cmd | "sv" | Select the entity under the crosshair or select entities with the specified name. |
foundry_sync_hammer_view | cmd | "sv" | Move Hammer's 3D view to the same position as the engine's 3D view. |
foundry_update_entity | cmd | "sv" | Updates the entity's position/angles when in edit mode |
fov_desired | 90 | "a", "user", "cl" | Sets the base field-of-view for non-splitscreen. |
fps_max | 300 | Frame rate limiter | |
fps_max_splitscreen | 300 | "launcher" | Frame rate limiter, splitscreen |
fs_monitor_read_from_pack | 0 | "launcher" | 0:Off, 1:Any, 2:Sync only |
fs_printopenfiles | cmd | Show all files currently opened by the engine. | |
fs_report_sync_opens | 0 | "launcher" | 0:Off, 1:Always, 2:Not during load |
fs_syncdvddevcache | cmd | Force the 360 to get updated files that are in your p4 changelist(s) from the host PC when running with -dvddev. | |
fs_warning_level | cmd | Set the filesystem warning level. | |
fs_warning_mode | 0 | "launcher" | 0:Off, 1:Warn main thread, 2:Warn other threads |
fuel_barrel_damage_amount | 25 | "sv", "cheat" | |
fuel_barrel_damage_radius | 400 | "sv", "cheat" | |
fuel_barrel_debug | 0 | "sv", "cheat" | |
fuel_barrel_flame_instances | 8 | "sv", "cheat" | |
fuel_barrel_health | 20 | "sv", "cheat" | |
fuel_barrel_screen_shake_amplitude | 20 | "sv", "cheat" | |
fuel_barrel_screen_shake_duration | 1.5 | "sv", "cheat" | |
fuel_barrel_screen_shake_frequency | 2.5 | "sv", "cheat" | |
fuel_barrel_screen_shake_radius | 1000 | "sv", "cheat" | |
func_break_max_pieces | 15 | "a", "rep", "cl" | |
func_break_reduction_factor | .5 | "sv", "launcher" | |
func_breakdmg_bullet | 0.5 | "sv", "launcher" | |
func_breakdmg_club | 1.5 | "sv", "launcher" | |
func_breakdmg_explosive | 1.25 | "sv", "launcher" | |
fx_drawimpactdebris | 1 | "cl", "launcher" | Draw impact debris effects. |
fx_drawimpactdust | 1 | "cl", "launcher" | Draw impact dust effects. |
fx_drawmetalspark | 1 | "cl", "launcher" | Draw metal spark effects. |
fx_glass_velocity_cap | 0 | "cl", "launcher" | Maximum downwards speed of shattered glass particles |
G
Command | Type Default |
Parameters | Description |
---|---|---|---|
g15_dumpplayer | cmd | "cl" | Spew player data. |
g15_reload | cmd | "cl" | Reloads the Logitech G-15 Keyboard configs. |
g15_update_msec | 250 | "a", "cl" | Logitech G-15 Keyboard update interval. |
g_cv_phys2_freeze_ragdolls | 0 | "rep", "cl", "launcher" | |
g_debug_constraint_sounds | 0 | "sv", "cheat" | Enable debug printing about constraint sounds. |
g_debug_doors | 0 | "sv", "launcher" | |
g_debug_npc_vehicle_roles | 0 | "sv", "launcher" | |
g_debug_physcannon | 0 | "cheat", "rep", "cl" | |
g_debug_ragdoll_removal | 0 | "cheat", "rep", "cl" | |
g_debug_ragdoll_visualize | 0 | "cheat", "cl" | |
g_debug_transitions | 0 | "sv", "launcher" | Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities & associated results during a transition. |
g_debug_vehiclebase | 0 | "sv", "cheat" | |
g_debug_vehicleexit | 0 | "sv", "cheat" | |
g_debug_vehiclesound | 0 | "sv", "cheat" | |
g_Language | 0 | "rep", "cl", "launcher" | |
g_ragdoll_max_fps | 30 | "rep", "cl", "launcher" | Clients with framerates less than this will reduce the ideal number of ragdolls to display |
g_ragdoll_min_fps | 10 | "rep", "cl", "launcher" | Clients with framerates less than this will only show 1 ragdoll of each type |
gameinstructor_dump_open_lessons | cmd | "cheat", "cl" | Gives a list of all currently open lessons. |
gameinstructor_enable | 1 | "a", "cl" | Display in game lessons that teach new players. |
gameinstructor_find_errors | 0 | "cheat", "cl" | Set to 1 and the game instructor will run EVERY scripted command to uncover errors. |
gameinstructor_reload_lessons | cmd | "cl" | Shuts down all open lessons and reloads them from the script file. |
gameinstructor_reset_counts | cmd | "cl" | Resets all display and success counts to zero. |
gameinstructor_start_sound_cooldown | 4.0 | "cl", "launcher" | Number of seconds forced between similar lesson start sounds. |
gameinstructor_verbose | 0 | "cheat", "cl" | Set to 1 for standard debugging or 2 (in combo with gameinstructor_verbose_lesson) to show update actions. |
gameinstructor_verbose_lesson | "cheat", "cl" | Display more verbose information for lessons have this name. | |
gameui_activate | cmd | Shows the game UI | |
gameui_allowescape | cmd | Escape key allowed to hide game UI | |
gameui_allowescapetoshow | cmd | Escape key allowed to show game UI | |
gameui_hide | cmd | Hides the game UI | |
gameui_ingame_menu_active | 1 | "cl", "launcher" | Holds the state of the in game menu. Do not set this manually. |
gameui_preventescape | cmd | Escape key doesn't hide game UI | |
gameui_preventescapetoshow | cmd | Escape key doesn't show game UI | |
gameui_xbox | 0 | "launcher" | |
gas_can_use_duration | 2 | "cheat", "rep", "cl" | |
gascan_spit_time | 2.9 | "cheat", "rep", "cl" | Gascans can survive this long in spit before they ignite. |
gascan_throw_force | 32 | "sv", "cheat" | |
gascan_use_range | 65 | "cheat", "rep", "cl" | |
gascan_use_tolerance | 0.1 | "cheat", "rep", "cl" | |
getpos | cmd | "cl" | dump position and angles to the console |
getpos_exact | cmd | "cl" | dump origin and angles to the console |
give | cmd | "sv", "cheat" | Give item to player. Arguments: <item_name> |
givecurrentammo | cmd | "sv", "cheat" | Give a supply of ammo for current weapon.. |
gl_amd_occlusion_workaround | 1 | "launcher" | |
gl_clear | 0 | "cl", "launcher" | |
gl_clear_gray | 0 | "cheat", "cl" | Clear the back buffer to gray every frame. |
gl_clear_randomcolor | 0 | "cheat", "cl" | Clear the back buffer to random colors every frame. Helps spot open seams in geometry. |
gl_nvidia_occlusion_workaround | 0 | "launcher" | |
global_set | cmd | "sv", "cheat" | global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD). |
glow_use_tolerance | 0.85 | "cheat", "rep", "cl" | |
go_away_from_keyboard | cmd | "sv" | Go away from the keyboard so a bot will take over. |
god | 0 | "sv", "cheat", "nf" | Survivors don't take damage |
gpu_level | 1 | "launcher" | GPU Level - Default: High |
gpu_mem_level | 2 | "launcher" | Memory Level - Default: High |
+graph | cmd | "cl" | |
-graph | cmd | "cl" | |
+grenade1 | cmd | "cl" | |
-grenade1 | cmd | "cl" | |
+grenade2 | cmd | "cl" | |
-grenade2 | cmd | "cl" | |
grenadelauncher_damage | 400 | "sv", "cheat" | |
grenadelauncher_ff_scale | 0.12 | "sv", "cheat" | ff scale for grenade launcher damage to other players |
grenadelauncher_ff_scale_self | 0.12 | "sv", "cheat" | ff scale for grenade launcher damage to other players |
grenadelauncher_force_kill | 2000.0 | "sv", "cheat" | |
grenadelauncher_radius_kill | 180 | "sv", "cheat" | |
grenadelauncher_radius_stumble | 250 | "sv", "cheat" | |
grenadelauncher_show_radius | 0 | "sv", "cheat" | |
grenadelauncher_startpos_forward | 16.0 | "sv", "launcher" | |
grenadelauncher_startpos_right | 4.0 | "sv", "launcher" | |
grenadelauncher_startpos_up | 0.0 | "sv", "launcher" | |
grenadelauncher_vel_up | 100.0f | "sv", "launcher" | |
grenadelauncher_vel_variance | 10.0 | "sv", "launcher" | |
grenadelauncher_velocity | 1200 | "sv", "cheat" | |
groundlist | cmd | "sv", "cheat" | Display ground entity list <index> |
H
Command | Type Default |
Parameters | Description |
---|---|---|---|
hack_elevator_z_offset | 10 | "sv", "cheat" | |
hammer_update_entity | cmd | "sv" | Updates the entity's position/angles when in edit mode |
hammer_update_safe_entities | cmd | "sv" | Updates entities in the map that can safely be updated (don't have parents or are affected by constraints). Also excludes entities mentioned in any hammer_updateignorelist objects in this map. |
heartbeat | cmd | Force heartbeat of master servers | |
help | cmd | Find help about a convar/concommand. | |
helping_hand_debug | 0 | "rep", "cl", "launcher" | |
hide_message_panel | cmd | "cl" | Hides the message panel |
hideconsole | cmd | "norecord" | Hide the console. |
hidehud | 0 | "cheat", "cl" | bitmask: 1=weapon selection, 2=flashlight, 4=all, 8=health, 16=player dead, 32=needssuit, 64=misc, 128=chat, 256=crosshair, 512=vehicle crosshair, 1024=in vehicle |
hidepanel | cmd | "cl" | Hides a viewport panel <name> |
hl2_episodic | 0 | "rep", "cl", "launcher" | |
host_flush_threshold | 14 | Memory threshold below which the host should flush caches between server instances | |
host_framerate | 0 | Set to lock per-frame time elapse. | |
host_limitlocal | 0 | "launcher" | Apply cl_cmdrate and cl_updaterate to loopback connection |
host_map | c1m1_hotel.bsp | Current map name. | |
host_profile | 0 | "launcher" | |
host_runofftime | cmd | Run off some time without rendering/updating sounds | |
host_showcachemiss | 0 | "launcher" | Print a debug message when the client or server cache is missed. |
host_ShowIPCCallCount | 0 | "launcher" | Print # of IPC calls this number of times per second. If set to -1, the # of IPC calls is shown every frame. |
host_sleep | 0 | "cheat" | Force the host to sleep a certain number of milliseconds each frame. |
host_speeds | 0 | "launcher" | Show general system running times. |
host_syncfps | 0 | "launcher" | Synchronize real render time to host_framerate if possible. |
host_thread_mode | 0 | "launcher" | Run the host in threaded mode, (0 == off, 1 == if multicore, 2 == force) |
host_threaded_sound | 0 | "launcher" | Run the sound on a thread (independent of mix) |
host_timescale | 1.0 | "cheat", "rep" | Prescale the clock by this amount. |
host_writeconfig | cmd | Store current settings to config.cfg (or specified .cfg file). | |
host_writeconfig_ss | cmd | Store current settings to config.cfg (or specified .cfg file) with first param as splitscreen index. | |
host_xbox_e3_restart | 15 | E3 Demo Restart interval (in minutes). | |
hostfile | host.txt | "sv" | The HOST file to load. |
hostip | -1062731518 | Host game server ip | |
hostname | step | Hostname for server. | |
hostport | 27015 | Host game server port | |
hud_autoreloadscript | 0 | "cl", "launcher" | Automatically reloads the animation script each time one is ran |
hud_classautokill | 1 | "a", "cl" | Automatically kill player after choosing a new playerclass. |
hud_deathnotice_bots | 1 | "cl", "launcher" | Show death notices for bots |
hud_deathnotice_threats | 0 | "cl", "launcher" | Show death notices for Tanks and Threats |
hud_dmgrecord_persisttime_deaths | 4.0 | "cl", "launcher" | Time to show death related lines in the damage record. |
hud_dmgrecord_persisttime_other | 2.0 | "cl", "launcher" | Time to show non-death related lines in the damage record. |
hud_drawhistory_time | 5 | "cl", "launcher" | |
hud_reloadscheme | cmd | "cl" | Reloads hud layout and animation scripts. |
hud_saytext_time | 12 | "cl", "launcher" | |
hud_scavenge_timer_warning_range | 10 | "cl", "launcher" | |
hud_showtargetid | 1 | "cl", "launcher" | |
hud_survival_target_time_range | 5 | "cl", "launcher" | |
hud_takesshots | 0 | "a", "cl" | Auto-save a scoreboard screenshot at the end of a map. |
hud_targetid_health | 0 | "cl", "launcher" | |
hud_targetid_name_height | 12 | "cl", "launcher" | Player names are this many inches over player eye positions |
hud_targetid_name_height_boomer | 12 | "cl", "launcher" | Player names are this many inches over player eye positions |
hud_targetid_name_height_hunter | 10 | "cl", "launcher" | Player names are this many inches over player eye positions |
hud_targetid_name_height_smoker | 25 | "cl", "launcher" | Player names are this many inches over player eye positions |
hud_targetid_name_height_tank | 12 | "cl", "launcher" | Player names are this many inches over player eye positions |
hud_targetid_player_view_cone | 0.92 | "cl", "launcher" | View cone for survivors seeing names of other survivors |
hud_targetid_pz_ss_view_cone | 0.98 | "cl", "launcher" | View cone for seeing player names as a PZ in splitscreen |
hud_targetid_rangefinder | "cheat", "cl" | shows range for different masks | |
hud_targetid_skill | 0 | "cl", "launcher" | |
hud_targetid_upgrades | 0 | "cl", "launcher" | |
hud_winpanel_scoreanim_chingdelay | 0.2 | "cl", "launcher" | |
hud_winpanel_scoreanim_effectdelay | 1.0 | "cl", "launcher" | |
hud_winpanel_scoreanim_effectdelay_mult | 0.7 | "cl", "launcher" | |
hud_winpanel_scoreanim_scoredelay | 1.8 | "cl", "launcher" | |
hud_winpanel_tiebreak_anim | 2.5 | "cl", "launcher" | |
hud_winpanel_tiebreak_intro | 0.5 | "cl", "launcher" | |
hud_winpanel_tiebreak_outro | 1.5 | "cl", "launcher" | |
hud_zombieteam | 1 | "cl" | Show infected team status on the HUD |
hud_zombieteam_showself | 0 | "cl" | Show your own status in the zombie team display |
hunk_print_allocations | cmd | "cheat" | |
hunk_track_allocation_types | 0 | "cheat" | |
hunter_committed_attack_range | 75 | "sv", "cheat" | |
hunter_leap_away_give_up_range | 1000 | "sv", "cheat" | |
hunter_pounce_air_speed | 700 | "sv", "cheat" | |
hunter_pounce_loft_rate | .035 | "sv", "cheat" | Hunter adds this angle/distance when pouncing |
hunter_pounce_max_loft_angle | 45 | "sv", "cheat" | Maximum loft angle for Hunter Pounce angle adjustment |
hunter_pounce_ready_range | 500 | "sv", "cheat" | If victim is this close, crouch and get ready |
hunter_pz_claw_dmg | 6 | "cheat", "rep", "cl" | Amount of damage done by a PZ hunter's regular melee attack |
hurtme | cmd | "sv", "cheat" | Hurts the player. Arguments: <health to lose> |
I
Command | Type Default |
Parameters | Description |
---|---|---|---|
IgnoreReflectGlassFrustumCheck | 0 | "cl", "launcher" | |
impulse | cmd | "cl" | |
in_forceuser | 0 | "cheat" | Force user input to this split screen player. |
in_usekeyboardsampletime | 1 | "cl", "launcher" | Use keyboard sample time smoothing. |
incendiary_ammo_burn_time | 4.0 | "sv", "cheat" | Time to burn when hit by incendiary ammo |
incrementvar | cmd | "norecord" | Increment specified convar value. |
inferno_acid_spawn_angle | 120 | "sv", "cheat" | Angular change from parent |
inferno_child_spawn_interval_multiplier | 1 | "sv", "cheat" | Amount spawn interval increases for each child |
inferno_child_spawn_max_depth | 4 | "sv", "cheat" | |
inferno_damage | 40 | "sv", "cheat" | Damage per second |
inferno_debug | 0 | "sv", "cheat" | |
inferno_dlight_spacing | 200 | "cheat", "cl" | Inferno dlights are at least this far apart |
inferno_dlights | 30 | "cl", "launcher" | Min FPS at which molotov dlights will be created |
inferno_entity_flame_scale | 0 | "cl", "launcher" | |
inferno_fire | 2 | "cl", "launcher" | |
inferno_flame_lifetime | 15 | "sv", "cheat" | Average lifetime of each flame in seconds |
inferno_flame_spacing | 50 | "sv", "cheat" | Minimum distance between separate flame spawns |
inferno_forward_reduction_factor | 0.9 | "sv", "cheat" | |
inferno_friendly_fire_duration | 6 | "sv", "cheat" | For this long, FF is credited back to the thrower. |
inferno_initial_spawn_interval | 0.05 | "sv", "cheat" | Time between spawning flames for first fire |
inferno_max_child_spawn_interval | 1 | "sv", "cheat" | Largest time interval for child flame spawning |
inferno_max_flames | 32 | "sv", "cheat" | Maximum number of flames that can be created |
inferno_max_range | 500 | "sv", "cheat" | Maximum distance flames can spread from their initial ignition point |
inferno_max_trace_per_tick | 16 | "sv", "launcher" | |
inferno_per_flame_spawn_duration | 5 | "sv", "cheat" | Duration each new flame will attempt to spawn new flames |
inferno_scorch_decals | 0 | "sv", "cheat" | |
inferno_spawn_angle | 45 | "sv", "cheat" | Angular change from parent |
inferno_surface_offset | 20 | "sv", "cheat" | |
inferno_velocity_decay_factor | 0.2 | "sv", "cheat" | |
inferno_velocity_factor | 0.003 | "sv", "cheat" | |
inferno_velocity_normal_factor | 0 | "sv", "cheat" | |
intensity_averaged_following_decay | 20 | "sv", "cheat" | Seconds for the 'time averaged intensity' to meet the baseline intensity |
intensity_decay_time | 30 | "sv", "cheat" | Seconds to decay full intensity to zero |
intensity_enemy_death_far_range | 500 | "sv", "cheat" | |
intensity_enemy_death_near_range | 150 | "sv", "cheat" | |
intensity_factor | 0.25 | "sv", "cheat" | How quickly intensity increases |
intensity_lock | -1 | "sv", "cheat" | Lock players' intensities at this value |
+invaction | cmd | "cl" | |
-invaction | cmd | "cl" | |
invnext | cmd | "server_can_execute", "cl" | |
invprev | cmd | "server_can_execute", "cl" | |
ip | localhost | Overrides IP for multihomed hosts | |
ipc_console_disable | cmd | "norecord", "clientcmd_can_execute" | Disable IPC console(s) |
ipc_console_disable_all | cmd | "norecord", "clientcmd_can_execute" | Disable all IPC consoles |
ipc_console_enable | cmd | "cheat", "norecord", "clientcmd_can_execute" | Enable IPC console |
ipc_console_show | cmd | "norecord", "clientcmd_can_execute" | Show status of IPC consoles |
J
Command | Type Default |
Parameters | Description |
---|---|---|---|
+jlook | cmd | "cl" | |
-jlook | cmd | "cl" | |
jockey | cmd | "sv", "cheat" | Giddyup. |
jockey_pounce_air_speed | 700 | "sv", "cheat" | |
jockey_pounce_loft_rate | .035 | "sv", "cheat" | Jockey adds this angle/distance when pouncing |
jockey_pounce_max_loft_angle | 45 | "sv", "cheat" | Maximum loft angle for Jockey Pounce angle adjustment |
jockey_pz_claw_dmg | 4 | "cheat", "rep", "cl" | Amount of damage done by a PZ jockey's regular melee attack |
jockeyme | cmd | "sv", "cheat" | Giddyup. |
joy_accel_filter | 0.2 | "cl", "launcher" | |
joy_accelmax | 1.0 | "a", "cl" | |
joy_accelscale | 0.6 | "a", "cl" | |
joy_advanced | 0 | "a", "cl" | |
joy_advaxisr | 0 | "a", "cl" | |
joy_advaxisu | 0 | "a", "cl" | |
joy_advaxisv | 0 | "a", "cl" | |
joy_advaxisx | 0 | "a", "cl" | |
joy_advaxisy | 0 | "a", "cl" | |
joy_advaxisz | 0 | "a", "cl" | |
joy_autoaimdampen | 0 | "a", "user", "cl" | How much to scale user stick input when the gun is pointing at a valid target. |
joy_autoaimdampenrange | 0 | "a", "cl" | The stick range where autoaim dampening is applied. 0 = off |
joy_autosprint | 0 | "cl", "launcher" | Automatically sprint when moving with an analog joystick |
joy_axisbutton_threshold | 0.3 | "a" | Analog axis range before a button press is registered. |
joy_cfg_preset | 0 | "cl", "ss", "launcher" | |
joy_cfg_preset2 | 0 | "cl", "ss_added", "launcher" | |
joy_circle_correct | 1 | "a", "cl" | |
joy_diagonalpov | 0 | "a", "cl" | POV manipulator operates on diagonal axes, too. |
joy_display_input | 0 | "a", "cl" | |
joy_forwardsensitivity | -1 | "a", "cl" | |
joy_forwardthreshold | 0.15 | "a", "cl" | |
joy_inverty | 0 | "a", "cl", "ss" | Whether to invert the Y axis of the joystick for looking. |
joy_inverty2 | 0 | "a", "cl", "ss_added" | Whether to invert the Y axis of the joystick for looking. |
joy_legacy | 0 | "a", "cl", "ss" | Turn on/off 'Legacy' mapping for control sticks. |
joy_legacy2 | 0 | "a", "cl", "ss_added" | Turn on/off 'Legacy' mapping for control sticks. |
joy_lookspin_default | 0.35 | "cl", "launcher" | |
joy_lowend | 1 | "a", "cl" | |
joy_lowmap | 1 | "a", "cl" | |
joy_movement_stick | 0 | "a", "cl", "ss" | Which stick controls movement (0 is left stick) |
joy_movement_stick2 | 0 | "a", "cl", "ss_added" | Which stick controls movement (0 is left stick) |
joy_name | joystick | "a", "cl" | |
joy_pegged | 0.75 | "cl", "launcher" | |
joy_pitchsensitivity | 1 | "a", "cl", "ss" | |
joy_pitchsensitivity2 | 1 | "a", "cl", "ss_added" | |
joy_pitchsensitivity_default | -1.0 | "cl", "launcher" | |
joy_pitchthreshold | 0.15 | "a", "cl" | |
joy_response_look | 0 | "a", "cl" | 'Look' stick response mode: 0=Default, 1=Acceleration Promotion |
joy_response_move | 1 | "a", "cl" | 'Movement' stick response mode: 0=Linear, 1=quadratic, 2=cubic, 3=quadratic extreme, 4=power function(i.e., pow(x,1/sensitivity)), 5=two-stage |
joy_response_move_vehicle | 6 | "cl", "launcher" | |
joy_sensitive_step0 | 0.1 | "a", "cl" | |
joy_sensitive_step1 | 0.4 | "a", "cl" | |
joy_sensitive_step2 | 0.90 | "a", "cl" | |
joy_sidesensitivity | 1 | "a", "cl" | |
joy_sidethreshold | 0.15 | "a", "cl" | |
joy_variable_frametime | 1 | "cl", "launcher" | |
joy_vehicle_turn_lowend | 0.7 | "cl", "launcher" | |
joy_vehicle_turn_lowmap | 0.4 | "cl", "launcher" | |
joy_vibration | 1 | "a", "cl", "ss" | Controller vibration. |
joy_vibration2 | 1 | "a", "cl", "ss_added" | Controller vibration. |
joy_virtual_peg | 0 | "cl", "launcher" | |
joy_wingmanwarrior_centerhack | 0 | "a" | Wingman warrior centering hack. |
joy_wingmanwarrior_turnhack | 0 | "a", "cl" | Wingman warrior hack related to turn axes. |
joy_xcontroller_cfg_loaded | 0 | "cl", "launcher" | If 0, the 360controller.cfg file will be executed on startup & option changes. |
joy_xcontroller_found | 0 | "launcher" | Automatically set to 1 if an xcontroller has been detected. |
joy_yawsensitivity | -1 | "a", "cl", "ss" | |
joy_yawsensitivity2 | -1 | "a", "cl", "ss_added" | |
joy_yawsensitivity_default | -1.25 | "cl", "launcher" | |
joy_yawthreshold | 0.15 | "a", "cl" | |
joyadvancedupdate | cmd | "clientcmd_can_execute", "cl" | |
joystick | 0 | "a", "cl" | |
jpeg | cmd | Take a jpeg screenshot: jpeg <filename> <quality 1-100>. | |
jpeg_quality | 90 | "launcher" | jpeg screenshot quality. |
+jump | cmd | "cl" | |
-jump | cmd | "cl" |
K
Command | Type Default |
Parameters | Description |
---|---|---|---|
kdtree_test | cmd | "sv", "cheat" | Tests spatial partition for entities queries. |
key_findbinding | cmd | Find key bound to specified command string. | |
key_listboundkeys | cmd | List bound keys with bindings. | |
key_updatelayout | cmd | Updates game keyboard layout to current windows keyboard setting. | |
kick | cmd | Kick a player by name. | |
kick_transitioning | cmd | "sv" | Kick a transitioning player by userID |
kickid | cmd | Kick a player by userid or uniqueid, with a message. | |
kill | cmd | "sv", "cheat" | Kills the player with generic damage |
killserver | cmd | Shutdown the server. | |
killvector | cmd | "sv", "cheat" | Kills a player applying force. Usage: killvector <player> <x value> <y value> <z value> |
+klook | cmd | "cl" | |
-klook | cmd | "cl" |
L
Command | Type Default |
Parameters | Description |
---|---|---|---|
l4d1_survivor_give_item | 0 | "sv", "launcher" | |
l4d2_snd_adrenaline | cmd | "sv", "cheat" | |
l4d_delete_temp_files | 1 | "a", "cl" | Delete custom player sprays and other temp files during shutdown |
l4d_show_incapupdate | 0 | "sv", "launcher" | |
l4d_show_weaponequip | 0 | "sv", "launcher" | |
l4d_stats_nogameplaycheck | 0 | "sv", "rep", "launcher" | Disable normal check for valid gameplay, send stats regardless. |
l4d_stats_track | 1 | "sv", "matsys", "launcher" | Turn on//off L4D stats tracking. |
ladder_autocenter | 1 | "rep", "cl", "launcher" | Auto-center players on ladders. |
ladder_console_controls | 0 | "rep", "cl", "launcher" | Use absolute (up is always up and down always down) ladder controls. |
ladder_horizon | -0.3 | "rep", "cl", "launcher" | |
lastinv | cmd | "server_can_execute", "cl" | |
leaderboard_duplicate_entries | 1 | "cheat", "cl" | |
leaderboard_force_rank_show_interval | 10 | "cl", "launcher" | |
+left | cmd | "cl" | |
-left | cmd | "cl" | |
light_crosshair | cmd | "cheat" | Show texture color at crosshair |
lightcache_maxmiss | 2 | "cheat" | |
lightprobe | cmd | Samples the lighting environment. Creates a cubemap and a file indicating the local lighting in a subdirectory called 'materials/lightprobes' .The lightprobe command requires you specify a base file name. | |
linefile | cmd | "cheat" | Parses map leak data from .lin file |
listdemo | cmd | List demo file contents. | |
listid | cmd | Lists banned users. | |
listip | cmd | List IP addresses on the ban list. | |
listissues | cmd | "sv" | List all the issues that can be voted on. |
listmodels | cmd | List loaded models. | |
listRecentNPCSpeech | cmd | "sv", "norecord" | Displays a list of the last 5 lines of speech from NPCs. |
load | cmd | Load a saved game. | |
loadcommentary | cmd | "cl" | |
loader_defer_non_critical_jobs | 0 | "launcher" | |
loader_dump_table | cmd | ||
loader_spew_info | 0 | "launcher" | 0:Off, 1:Timing, 2:Completions, 3:Late Completions, 4:Creations/Purges, -1:All |
loader_throttle_io | 1 | "launcher" | |
locator_fade_time | 0.3 | "cl", "launcher" | Number of seconds it takes for a lesson to fully fade in/out. |
locator_lerp_rest | 2.25f | "cl", "launcher" | Number of seconds before moving from the center. |
locator_lerp_speed | 5.0f | "cl", "launcher" | Speed that static lessons move along the Y axis. |
locator_lerp_time | 1.75f | "cl", "launcher" | Number of seconds to lerp before reaching final destination |
locator_pulse_time | 1.0f | "cl", "launcher" | Number of seconds to pulse after changing icon or position |
locator_split_len | 0.5f | "cheat", "cl" | |
locator_split_maxwide_percent | 0.80f | "cheat", "cl" | |
log | cmd | off >. | |
log_dumpchannels | cmd | "norecord" | Dumps information about all logging channels. |
log_level | cmd | "norecord" | Set the spew level of a logging channel. |
logaddress_add | cmd | Set address and port for remote host <ip:port>. | |
logaddress_del | cmd | Remove address and port for remote host <ip:port>. | |
logaddress_delall | cmd | Remove all udp addresses being logged to | |
logaddress_list | cmd | List all addresses currently being used by logaddress. | |
+lookdown | cmd | "cl" | |
-lookdown | cmd | "cl" | |
+lookspin | cmd | "cl" | |
-lookspin | cmd | "cl" | |
lookspring | 0 | "a", "cl" | |
lookstrafe | 0 | "a", "cl" | |
+lookup | cmd | "cl" | |
-lookup | cmd | "cl" | |
lower_body | 1 | "cl", "launcher" | |
lower_body_debug | 0 | "cheat", "cl" | |
lower_body_hulk_layers | 0 | "cl", "launcher" | |
lservercfgfile | listenserver.cfg | "sv", "launcher" |
M
Command | Type Default |
Parameters | Description |
---|---|---|---|
m_customaccel | 0 | "a", "cl" | Custom mouse acceleration: 0: custom accelaration disabled 1: mouse_acceleration = min(m_customaccel_max, pow(raw_mouse_delta, m_customaccel_exponent) * m_customaccel_scale + sensitivity) 2: Same as 1, with but x and y sensitivity are scaled by m_pitch and m_yaw respectively. 3: mouse_acceleration = pow(raw_mouse_delta, m_customaccel_exponent - 1) * sensitivity |
m_customaccel_exponent | 1 | "a", "cl" | Mouse move is raised to this power before being scaled by scale factor. |
m_customaccel_max | 0 | "a", "cl" | Max mouse move scale factor, 0 for no limit |
m_customaccel_scale | 0.04 | "a", "cl" | Custom mouse acceleration value. |
m_filter | 0 | "a", "cl", "ss" | Mouse filtering (set this to 1 to average the mouse over 2 frames). |
m_filter2 | 0 | "a", "cl", "ss_added" | Mouse filtering (set this to 1 to average the mouse over 2 frames). |
m_forward | 1 | "a", "cl" | Mouse forward factor. |
m_mouseaccel1 | 0 | "a", "cl" | Windows mouse acceleration initial threshold (2x movement). |
m_mouseaccel2 | 0 | "a", "cl" | Windows mouse acceleration secondary threshold (4x movement). |
m_mousespeed | 1 | "a", "cl" | Windows mouse acceleration (0 to disable, 1 to enable [Windows 2000: enable initial threshold], 2 to enable secondary threshold [Windows 2000 only]). |
m_pitch | 0.022000 | "a", "cl", "ss" | Mouse pitch factor. |
m_pitch2 | 0.022 | "a", "cl", "ss_added" | Mouse pitch factor. |
m_rawinput | 0 | "a", "cl" | Use Raw Input for mouse input. |
m_side | 0.8 | "a", "cl" | Mouse side factor. |
m_yaw | 0.022 | "a", "cl" | Mouse yaw factor. |
map | cmd | "norecord" | Start playing on specified map. |
map_background | cmd | "norecord" | Runs a map as the background to the main menu. |
map_commentary | cmd | "norecord" | Start playing, with commentary, on a specified map. |
map_edit | cmd | ||
map_noareas | 0 | "launcher" | Disable area to area connection testing. |
map_showspawnpoints | cmd | "sv" | Shows player spawn points (red=invalid) |
mapcyclefile | mapcycle.txt | "sv", "launcher" | Name of the .txt file used to cycle the maps on multiplayer servers |
maps | cmd | Displays list of maps. | |
mark | cmd | "sv", "cheat" | Set attribute of selected area. |
mat_360_aa_override | 0.0 | "launcher" | |
mat_aaquality | 2 | "launcher" | |
mat_accelerate_adjust_exposure_down | 3.0 | "cheat", "cl" | |
mat_alphacoverage | 1 | "launcher" | |
mat_antialias | 4 | "launcher" | |
mat_autoexposure_max | 8 | "cl", "launcher" | |
mat_autoexposure_min | 0.1 | "cl", "launcher" | |
mat_bloom_scalefactor_scalar | .5 | "cl" | |
mat_bloomamount_rate | 0.05f | "cheat", "cl" | |
mat_bloomscale | 1 | "cl", "launcher" | |
mat_bufferprimitives | 1 | "launcher" | |
mat_bumpbasis | 0 | "cheat" | |
mat_bumpmap | 0 | "launcher" | |
mat_camerarendertargetoverlaysize | 128 | "cheat", "cl" | |
mat_clipz | 1 | "cl", "launcher" | |
mat_colcorrection_disableentities | 0 | "launcher" | Disable map color-correction entities |
mat_colcorrection_editor | 0 | "launcher" | |
mat_colcorrection_forceentitiesclientside | 0 | "cheat", "cl" | Forces color correction entities to be updated on the client |
mat_colorcorrection | 1 | "launcher" | |
mat_compressedtextures | 1 | "launcher" | |
mat_configcurrent | cmd | show the current video control panel config for the material system | |
mat_crosshair | cmd | "cheat" | Display the name of the material under the crosshair |
mat_crosshair_edit | cmd | "cheat" | open the material under the crosshair in the editor defined by mat_crosshair_edit_editor |
mat_crosshair_explorer | cmd | "cheat" | open the material under the crosshair in explorer and highlight the vmt file |
mat_crosshair_printmaterial | cmd | "cheat" | print the material under the crosshair |
mat_crosshair_reloadmaterial | cmd | "cheat" | reload the material under the crosshair |
mat_debug | cmd | "cheat" | Activates debugging spew for a specific material. |
mat_debug_bloom | 0 | "cheat", "cl" | |
mat_debug_postprocessing_effects | 0 | "cl", "launcher" | 0 = off, 1 = show post-processing passes in quadrants of the screen, 2 = only apply post-processing to the centre of the screen |
mat_debugalttab | 0 | "cheat" | |
mat_debugdepth | 0 | "launcher" | |
mat_debugdepthmode | 0 | "launcher" | |
mat_debugdepthval | 128.0f | "launcher" | |
mat_debugdepthvalmax | 256.0f | "launcher" | |
mat_depthbias_decal | -262144 | "cheat", "launcher" | |
mat_depthbias_normal | 0.0f | "cheat", "launcher" | |
mat_depthbias_shadowmap | 0.002 | "cheat", "launcher" | |
mat_depthfeather_enable | 0 | "launcher" | |
mat_diffuse | 1 | "launcher" | |
mat_disable_bloom | 0 | "cl", "launcher" | |
mat_disable_fancy_blending | 0 | "launcher" | |
mat_disable_lightwarp | 0 | "launcher" | |
mat_disablehwmorph | 1 | "launcher" | Disables HW morphing for particular mods |
mat_dof_enabled | 1 | "cl", "launcher" | |
mat_dof_far_blur_depth | 1000.0 | "cl", "launcher" | |
mat_dof_far_blur_radius | 5.0 | "cl", "launcher" | |
mat_dof_far_focus_depth | 250.0 | "cl", "launcher" | |
mat_dof_max_blur_radius | 10 | "launcher" | |
mat_dof_near_blur_depth | 20.0 | "cl", "launcher" | |
mat_dof_near_blur_radius | 10.0 | "cl", "launcher" | |
mat_dof_near_focus_depth | 100.0 | "cl", "launcher" | |
mat_dof_override | 0 | "cl", "launcher" | |
mat_dof_quality | 0 | "launcher" | |
mat_drawflat | 0 | "cheat" | |
mat_drawTexture | "cl", "launcher" | Enable debug view texture | |
mat_drawTextureScale | 1.0 | "cl", "launcher" | Debug view texture scale |
mat_drawTitleSafe | 0 | "launcher" | Enable title safe overlay |
mat_drawwater | 1 | "cheat", "cl" | |
mat_dump_rts | 0 | "cl", "launcher" | |
mat_dxlevel | 92 | "launcher" | |
mat_dynamic_tonemapping | 1 | "cheat" | |
mat_dynamiclightmaps | 0 | "cheat" | |
mat_edit | cmd | "cheat" | Bring up the material under the crosshair in the editor |
mat_envmapsize | 128 | "launcher" | |
mat_envmaptgasize | 32.0 | "launcher" | |
mat_excludetextures | 0 | "launcher" | |
mat_exposure_center_region_x | 0.9 | "cheat", "cl" | |
mat_exposure_center_region_y | 0.85 | "cheat", "cl" | |
mat_fastclip | 0 | "cheat" | |
mat_fastnobump | 0 | "cheat" | |
mat_fastspecular | 1 | "launcher" | Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf. |
mat_fillrate | 0 | "cheat" | |
mat_filterlightmaps | 1 | "launcher" | |
mat_filtertextures | 1 | "launcher" | |
mat_force_bloom | 0 | "cheat", "cl" | |
mat_force_tonemap_min_avglum | -1 | "cheat", "cl" | Override. Old default was 3.0 |
mat_force_tonemap_percent_bright_pixels | -1 | "cheat", "cl" | Override. Old value was 1.0 |
mat_force_tonemap_percent_target | -1 | "cheat", "cl" | Override. Old default was 45. |
mat_force_tonemap_scale | 0.0 | "cheat" | |
mat_force_vertexfog | 1 | "launcher" | |
mat_forceaniso | 8 | "launcher" | |
mat_forcedynamic | 0 | "cheat" | |
mat_forcehardwaresync | 1 | "launcher" | |
mat_forcemanagedtextureintohardware | 0 | "cheat", "launcher" | |
mat_frame_sync_enable | 1 | "cheat" | |
mat_frame_sync_force_texture | 0 | "cheat" | Force frame syncing to lock a managed texture. |
mat_framebuffercopyoverlaysize | 128 | "cl", "launcher" | |
mat_fullbright | 0 | "cheat" | |
mat_grain_enable | 0 | "cl", "launcher" | |
mat_grain_scale_override | 0 | "a" | |
mat_hdr_enabled | cmd | Report if HDR is enabled for debugging | |
mat_hdr_level | 2 | "launcher" | Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps. |
mat_hdr_manual_tonemap_rate | 1.0 | "cl", "launcher" | |
mat_hdr_tonemapscale | 1.0 | "sv", "cheat" | The HDR tonemap scale. 1 = Use autoexposure, 0 = eyes fully closed, 16 = eyes wide open. |
mat_hdr_uncapexposure | 0 | "cheat", "cl" | |
mat_hsv | 0 | "cheat", "cl" | |
mat_info | cmd | Shows material system info | |
mat_leafvis | 0 | "cheat" | Draw wireframe of current leaf |
mat_leafvisforceleaf | -1 | "cheat", "launcher" | Force the leaf used by mat_leafvis to a particular leaf number. |
mat_levelflush | 1 | "launcher" | |
mat_lightmap_pfms | 0 | "launcher" | Outputs .pfm files containing lightmap data for each lightmap page when a level exits. |
mat_loadtextures | 1 | "cheat" | |
mat_local_contrast_edge_scale_override | -1000.0 | "launcher" | |
mat_local_contrast_enable | 0 | "cl", "launcher" | |
mat_local_contrast_midtone_mask_override | -1.0 | "launcher" | |
mat_local_contrast_scale_override | 0.0 | "launcher" | |
mat_local_contrast_vignette_end_override | -1.0 | "launcher" | |
mat_local_contrast_vignette_start_override | -1.0 | "launcher" | |
mat_lpreview_mode | -1 | "cheat", "cl" | |
mat_luxels | 0 | "cheat" | |
mat_max_worldmesh_vertices | 65536 | "launcher" | |
mat_maxframelatency | 1 | "launcher" | |
mat_measurefillrate | 0 | "cheat" | |
mat_mipmaptextures | 1 | "launcher" | |
mat_monitorgamma | 1.800000 | "a" | monitor gamma (typically 2.2 for CRT and 1.7 for LCD) |
mat_monitorgamma_tv_enabled | 0 | "a" | |
mat_monitorgamma_tv_exp | 2.5 | "launcher" | |
mat_monitorgamma_tv_range_max | 255 | "launcher" | |
mat_monitorgamma_tv_range_min | 16 | "launcher" | |
mat_morphstats | 0 | "cheat" | |
mat_motion_blur_enabled | 0 | "launcher" | |
mat_motion_blur_falling_intensity | 1.0 | "cl", "launcher" | |
mat_motion_blur_falling_max | 20.0 | "cl", "launcher" | |
mat_motion_blur_falling_min | 10.0 | "cl", "launcher" | |
mat_motion_blur_forward_enabled | 0 | "cl", "launcher" | |
mat_motion_blur_percent_of_screen_max | 4.0 | "launcher" | |
mat_motion_blur_rotation_intensity | 1.0 | "cl", "launcher" | |
mat_motion_blur_strength | 1.0 | "cl", "launcher" | |
mat_non_hdr_bloom_scalefactor | .3 | "cl", "launcher" | |
mat_norendering | 0 | "cheat" | |
mat_normalmaps | 0 | "cheat" | |
mat_normals | 0 | "cheat" | |
mat_parallaxmap | 1 | "launcher" | |
mat_parallaxmapsamplesmax | 50 | "launcher" | |
mat_parallaxmapsamplesmin | 12 | "launcher" | |
mat_phong | 0 | "launcher" | |
mat_picmip | -1 | "launcher" | |
mat_postprocess_enable | 1 | "cheat", "cl" | |
mat_postprocess_x | 4 | "cl", "launcher" | |
mat_postprocess_y | 1 | "cl", "launcher" | |
mat_proxy | 0 | "cheat" | |
mat_queue_mode | -1 | "a" | The queue/thread mode the material system should use: -1=default, 0=synchronous single thread, 2=queued multithreaded |
mat_queue_report | 0 | "a" | Report thread stalls. Positive number will filter by stalls >= time in ms. -1 reports all locks. |
mat_reducefillrate | 0 | "launcher" | |
mat_reduceparticles | 0 | "launcher" | |
mat_reloadallmaterials | cmd | "cheat" | Reloads all materials |
mat_reloadmaterial | cmd | "cheat" | Reloads a single material |
mat_reloadtextures | cmd | "cheat" | Reloads all textures |
mat_remoteshadercompile | 0 | "cheat" | |
mat_report_queue_status | 0 | "launcher" | |
mat_reporthwmorphmemory | cmd | "cheat" | Reports the amount of size in bytes taken up by hardware morph textures. |
mat_reversedepth | 0 | "cheat" | |
mat_savechanges | cmd | saves current video configuration to the registry | |
mat_setvideomode | cmd | sets the width, height, windowed state of the material system | |
mat_shadercount | cmd | display count of all shaders and reset that count | |
mat_shadowstate | 1 | "launcher" | |
mat_show_ab_hdr_hudelement | 0 | "cl", "launcher" | HDR Demo HUD Element toggle. |
mat_show_histogram | 0 | "cl", "launcher" | |
mat_show_texture_memory_usage | 0 | "cheat", "numeric" | Display the texture memory usage on the HUD. |
mat_showcamerarendertarget | 0 | "cheat", "cl" | |
mat_showenvmapmask | 0 | "launcher" | |
mat_showframebuffertexture | 0 | "cheat", "cl" | |
mat_showlightmappage | -1 | "cl", "launcher" | |
mat_showlowresimage | 0 | "cheat" | |
mat_showmaterials | cmd | Show materials. | |
mat_showmaterialsverbose | cmd | Show materials (verbose version). | |
mat_showmiplevels | 0 | "cheat" | color-code miplevels 2: normalmaps, 1: everything else |
mat_showtextures | cmd | Show used textures. | |
mat_showwatertextures | 0 | "cheat", "cl" | |
mat_skybox_reflection_clip | 0 | "cl", "launcher" | |
mat_skybox_water_reflection | 1 | "cl", "launcher" | |
mat_slopescaledepthbias_decal | -0.5 | "cheat", "launcher" | |
mat_slopescaledepthbias_normal | 0.0f | "cheat", "launcher" | |
mat_slopescaledepthbias_shadowmap | 8 | "cheat", "launcher" | |
mat_software_aa_blur_one_pixel_lines | 0.5 | "cl", "launcher" | How much software AA should blur one-pixel thick lines: (0.0 - none), (1.0 - lots) |
mat_software_aa_debug | 0 | "cl", "launcher" | Software AA debug mode: (0 - off), (1 - show number of 'unlike' samples: 0->black, 1->red, 2->green, 3->blue), (2 - show anti-alias blend strength), (3 - show averaged 'unlike' colour) |
mat_software_aa_edge_threshold | 1.0 | "cl", "launcher" | Software AA - adjusts the sensitivity of the software AA shader's edge detection (default 1.0 - a lower value will soften more edges, a higher value will soften fewer) |
mat_software_aa_quality | 0 | "cl", "launcher" | Software AA quality mode: (0 - 5-tap filter), (1 - 9-tap filter) |
mat_software_aa_strength | -1.0 | "cl", "launcher" | Software AA - perform a software anti-aliasing post-process (an alternative/supplement to MSAA). This value sets the strength of the effect: (0.0 - off), (1.0 - full) |
mat_software_aa_strength_vgui | -1.0 | "cl", "launcher" | Same as mat_software_aa_strength, but forced to this value when called by the post vgui AA pass. |
mat_software_aa_tap_offset | 1.0 | "cl", "launcher" | Software AA - adjusts the displacement of the taps used by the software AA shader (default 1.0 - a lower value will make the image sharper, higher will make it blurrier) |
mat_softwarelighting | 0 | "launcher" | |
mat_softwareskin | 0 | "cheat" | |
mat_specular | 0 | "launcher" | Enable/Disable specularity for perf testing. Will cause a material reload upon change. |
mat_spew_long_frames | 0 | "launcher" | warn about frames that go over 66ms for CERT purposes. |
mat_spewalloc | 0 | "a" | |
mat_spewvertexandpixelshaders | cmd | Print all vertex and pixel shaders currently loaded to the console | |
mat_stub | 0 | "cheat", "cl" | |
mat_supportflashlight | 1 | "cheat", "launcher" | 0 - do not support flashlight (don't load flashlight shader combos), 1 - flashlight is supported |
mat_suppress | cmd | "cheat" | Supress a material from drawing |
mat_surfaceid | 0 | "cheat" | |
mat_surfacemat | 0 | "cheat" | |
mat_tessellation_accgeometrytangents | 0 | "cheat" | |
mat_tessellation_cornertangents | 1 | "cheat" | |
mat_tessellation_update_buffers | 1 | "cheat" | |
mat_tessellationlevel | 4.99 | "cheat" | |
mat_tessellationmode | 1 | "cheat" | |
mat_texture_limit | -1 | "numeric", "launcher" | If this value is not -1, the material system will limit the amount of texture memory it uses in a frame. Useful for identifying performance cliffs. The value is in kilobytes. |
mat_texture_list | 0 | "launcher" | For debugging, show a list of used textures per frame |
+mat_texture_list | cmd | ||
-mat_texture_list | cmd | ||
mat_texture_list_all | 0 | "numeric", "launcher" | If this is nonzero, then the texture list panel will show all currently-loaded textures. |
mat_texture_list_all_frames | 2 | "launcher" | How many frames to sample texture memory for all textures. |
mat_texture_list_content_path | "a" | The content path to the materialsrc directory. If left unset, it'll assume your content directory is next to the currently running game dir. | |
mat_texture_list_exclude | cmd | "norecord" | 'load' - loads the exclude list file, 'reset' - resets all loaded exclude information, 'save' - saves exclude list file |
mat_texture_list_exclude_editing | 0 | "launcher" | |
mat_texture_list_txlod | cmd | "norecord" | Adjust LOD of the last viewed texture +1 to inc resolution, -1 to dec resolution |
mat_texture_list_txlod_sync | cmd | "norecord" | 'reset' - resets all run-time changes to LOD overrides, 'save' - saves all changes to material content files |
mat_texture_list_view | 1 | "numeric", "launcher" | If this is nonzero, then the texture list panel will render thumbnails of currently-loaded textures. |
mat_texture_save_fonts | cmd | Save all font textures | |
mat_tonemap_algorithm | 1 | "cheat", "cl" | 0 = Original Algorithm 1 = New Algorithm |
mat_tonemapping_occlusion_use_stencil | 0 | "launcher" | |
mat_treesway | 0 | "launcher" | Enable/disable vertex shader tree sway |
mat_triplebuffered | 1 | "launcher" | This means we want triple buffering if we are fullscreen and vsync'd |
mat_use_compressed_hdr_textures | 1 | "launcher" | |
mat_viewportscale | 1.0 | "cheat", "cl" | Scale down the main viewport (to reduce GPU impact on CPU profiling) |
mat_viewportupscale | 1 | "cheat", "cl" | Scale the viewport back up |
mat_vignette_enable | 1 | "cl", "launcher" | |
mat_vsync | 1 | "launcher" | Force sync to vertical retrace |
mat_wateroverlaysize | 128 | "cl", "launcher" | |
mat_wireframe | 0 | "cheat" | |
mat_yuv | 0 | "cheat", "cl" | |
maxplayers | cmd | Change the maximum number of players allowed on this server. | |
melee_collateral_shove_count | 16 | "sv", "cheat" | |
melee_combo_reset_time | 1.2 | "cheat", "rep", "cl" | Seconds after a swing until we reset the combo activities |
melee_dump_weapons | cmd | "cheat", "cl" | Spew the melee weapon infos that are currently loaded |
melee_dump_weapons_server | cmd | "sv", "cheat" | Spew the melee weapon infos that are currently loaded |
melee_force_scalar | 20 | "sv", "cheat", "rep" | |
melee_force_scalar_combat_character | 5 | "sv", "cheat", "rep" | |
melee_range | 70 | "cheat", "rep", "cl" | |
melee_reload_info | cmd | "cheat", "cl" | Reloads Melee weapon scripts to the MeleeWeaponInfoStore |
melee_reload_info_server | cmd | "sv", "cheat" | Reloads Melee weapon scripts to the MeleeWeaponInfoStore |
melee_show_swing | 0 | "cheat", "rep", "cl" | |
mem_compact | cmd | ||
mem_dump | cmd | Dump memory stats to text file. | |
mem_dumpstats | 0 | "launcher" | Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output ) |
mem_dumpvballocs | cmd | "cheat" | Dump VB memory allocation stats. |
mem_eat | cmd | ||
mem_force_flush | 0 | "launcher" | Force cache flush of unlocked resources on every alloc |
mem_force_flush_section | "launcher" | Cache section to restrict mem_force_flush | |
mem_incremental_compact | cmd | ||
mem_incremental_compact_rate | .5 | "cheat" | Rate at which to attempt internal heap compation |
mem_level | 2 | "launcher" | Memory Level - Default: High |
mem_max_heapsize | 256 | "launcher" | Maximum amount of memory to dedicate to engine hunk and datacache (in mb) |
mem_max_heapsize_dedicated | 64 | "launcher" | Maximum amount of memory to dedicate to engine hunk and datacache, for dedicated server (in mb) |
mem_min_heapsize | 48 | "launcher" | Minimum amount of memory to dedicate to engine hunk and datacache (in mb) |
mem_periodicdumps | 0 | "launcher" | Write periodic memstats dumps every n seconds. |
mem_test | cmd | ||
mem_test_each_frame | 0 | "launcher" | Run heap check at end of every frame |
mem_test_every_n_seconds | 0 | "launcher" | Run heap check at a specified interval |
mem_test_quiet | 0 | "launcher" | Don't print stats when memtesting |
mem_vcollide | cmd | Dumps the memory used by vcollides | |
memory | cmd | Print memory stats. | |
memory_diff | cmd | "cheat" | show memory stats relative to snapshot |
memory_list | cmd | "cheat" | dump memory list (linux only) |
memory_mark | cmd | "cheat" | snapshot current allocation status |
memory_status | cmd | "cheat" | show memory stats (linux only) |
+menuAccept | cmd | "cl" | |
-menuAccept | cmd | "cl" | |
+menuDown | cmd | "cl" | |
-menuDown | cmd | "cl" | |
menuselect | cmd | "clientcmd_can_execute", "cl" | menuselect |
+menuUp | cmd | "cl" | |
-menuUp | cmd | "cl" | |
miniprofiler_dump | 0 | "launcher" | |
minisave | cmd | "norecord" | Saves game (for current level only!) |
mission_debug_print | cmd | "launcher" | Print all mission metadata |
mission_reload | cmd | Reload mission metadata | |
mix_dynamic_cull_max_CI_emitters | 0 | "sv", "cheat" | |
mix_dynamic_debug_CI | 0 | "sv", "cheat" | |
mix_dynamic_max_CI_emitters | 30 | "sv", "cheat" | |
mix_dynamic_num_attack_vox_CI | 2 | "sv", "cheat" | |
mm_datacenter_debugprint | cmd | Shows information retrieved from data center | |
mm_datacenter_delay_mount_frames | 6 | "launcher" | How many frames to delay before attempting to mount the xlsp patch. |
mm_datacenter_query_delay | 5 | "launcher" | Delay after datacenter update is enabled before data is actually queried. |
mm_datacenter_report_version | 5 | "launcher" | Data version to report to DC. |
mm_datacenter_retry_infochunks_attempts | 3 | "launcher" | How many times can we retry retrieving each info chunk before failing. |
mm_datacenter_retry_interval | 75 | "launcher" | Interval between datacenter stats retries. |
mm_datacenter_update_interval | 3600 | "launcher" | Interval between datacenter stats updates. |
mm_debugprint | cmd | Show debug information about current matchmaking session | |
mm_dedicated_allow | 1 | "launcher" | 1 = allow searches for dedicated servers |
mm_dedicated_fake | 0 | "launcher" | 1 = pretend like search is going, but abort after some time |
mm_dedicated_force_servers | privateip1:port,publicip2:port|privateip2:port` if your server is behind NAT. If the server is behind NAT, you can specify `0.0.0.0|privateip:port` and if server port is in the list of `mm_server_search_lan_ports` its public address should be automatically detected. | ||
mm_dedicated_ip | "launcher" | IP address of dedicated servers to consider available | |
mm_dedicated_min_request_time | 4 | "launcher" | |
mm_dedicated_search_maxping | 150 | Longest preferred ping to dedicated servers for games | |
mm_dedicated_search_maxresults | 75 | "launcher" | |
mm_dedicated_timeout_request | 20 | "launcher" | |
mm_dlcs_mask_extras | 1048576 | "launcher" | |
mm_dlcs_mask_fake | "launcher" | ||
mm_events_listeners_validation | 0 | "launcher" | |
mm_heartbeat_seconds | 300 | "launcher" | |
mm_heartbeat_seconds_xlsp | 60 | "launcher" | |
mm_heartbeat_timeout | 10 | "launcher" | |
mm_heartbeat_timeout_legacy | 15 | "launcher" | |
mm_ignored_sessions_forget_pass | 2 | "launcher" | |
mm_ignored_sessions_forget_time | 120 | "launcher" | |
mm_match_search_update_interval | 10 | "launcher" | Interval between matchsearcher updates. |
mm_matchmaking_dlcsquery | 2 | "launcher" | |
mm_matchmaking_version | 10 | "launcher" | |
mm_player_search_count | 5 | "launcher" | |
mm_player_search_lan_ping_duration | 3.5 | "launcher" | Duration of LAN discovery ping phase. |
mm_player_search_lan_ping_interval | 0.5 | "launcher" | Interval between LAN discovery pings. |
mm_player_search_update_interval | 10 | "launcher" | Interval between players searches. |
mm_server_search_inet_ping_interval | 1.0 | "launcher" | How long to wait between pinging internet server details. |
mm_server_search_inet_ping_refresh | 15 | "launcher" | How often to refresh a listed server. |
mm_server_search_inet_ping_timeout | 3.0 | "launcher" | How long to wait for internet server details. |
mm_server_search_inet_ping_window | 10 | "launcher" | How many servers can be pinged for server details in a batch. |
mm_server_search_lan_ping_duration | 1.0 | "launcher" | Duration of LAN discovery ping phase. |
mm_server_search_lan_ping_interval | 0.4 | "launcher" | Interval between LAN discovery pings. |
mm_server_search_lan_ports | 27015,27016,27017,27018,27019,27020 | "a" | Ports to scan during LAN games discovery. Also used to discover and correctly connect to dedicated LAN servers behind NATs. |
mm_server_search_server_lifetime | 180 | "launcher" | How long until a server is no longer returned by the master till we remove it. |
mm_server_search_update_interval | 60 | "launcher" | Interval between servers updates. |
mm_session_search_num_results | 50 | "launcher" | |
mm_session_search_ping_limit | 200 | "launcher" | |
mm_session_search_qos_timeout | 8.0 | "launcher" | |
mm_session_sys_delay_create | 0 | "launcher" | |
mm_session_sys_timeout | 3 | "launcher" | |
mm_teamsearch_errortime | 3.0 | "launcher" | Time team search is in error state until it self-cancels |
mm_teamsearch_nostart | 0 | "launcher" | Team search will fake cancel before searching for server |
mm_tu_string | 00000000 | "launcher" | |
mod_check_vcollide | 0 | "launcher" | Check all vcollides on load |
mod_dont_load_vertices | 0 | "launcher" | For the dedicated server, supress loading model vertex data |
mod_forcedata | 1 | "launcher" | Forces all model file data into cache on model load. |
mod_forcetouchdata | 1 | "launcher" | Forces all model file data into cache on model load. |
mod_load_anims_async | 0 | "launcher" | |
mod_load_fakestall | 0 | "launcher" | Forces all ANI file loading to stall for specified ms |
mod_load_mesh_async | 0 | "launcher" | |
mod_load_showstall | 0 | "launcher" | 1 - show hitches , 2 - show stalls |
mod_load_vcollide_async | 0 | "launcher" | |
mod_lock_mdls_on_load | 1 | "launcher" | |
mod_lock_meshes_on_load | 1 | "launcher" | |
mod_test_mesh_not_available | 0 | "launcher" | |
mod_test_not_available | 0 | "launcher" | |
mod_test_verts_not_available | 0 | "launcher" | |
mod_touchalldata | 1 | "launcher" | Touch model data during level startup |
mod_trace_load | 0 | "launcher" | |
morph_debug | 0 | "launcher" | |
morph_path | 7 | "launcher" | |
motd | cmd | ||
motd_enabled | 1 | "sv" | Toggles whether or not to show the MOTD to clients when they connect. |
motd_intros | 0 | "a", "cl" | |
motdfile | motd.txt | "sv" | The MOTD file to load. |
mounted_gun_cooldown_time | 60 | "cheat", "rep", "cl" | Mounted gun cooldown time |
mounted_gun_mount_cooldown_time | 0.5 | "sv", "cheat" | |
mounted_gun_overheat_penalty_time | 60 | "sv", "cheat" | |
mounted_gun_overheat_time | 15 | "cheat", "rep", "cl" | Mouted gun overheat time |
mounted_gun_rate_of_fire | 8 | "sv", "cheat" | |
+mouse_menu | cmd | "cl" | Opens a menu while held |
-mouse_menu | cmd | "cl" | Executes the highlighted button on the radial menu (if cl_fastradial is 1) |
+movedown | cmd | "cl" | |
-movedown | cmd | "cl" | |
+moveleft | cmd | "cl" | |
-moveleft | cmd | "cl" | |
+moveright | cmd | "cl" | |
-moveright | cmd | "cl" | |
+moveup | cmd | "cl" | |
-moveup | cmd | "cl" | |
movie_fixwave | cmd | Fixup corrupted .wav file if engine crashed during startmovie/endmovie, etc. | |
mp_allowNPCs | 1 | "sv", "nf", "launcher" | |
mp_allowspectators | 1.0 | "rep", "cl", "launcher" | toggles whether the server allows spectator mode or not |
mp_autocrosshair | 1 | "sv", "nf", "launcher" | |
mp_autokick | 0 | "sv", "rep", "launcher" | Kick idle/team-killing players |
mp_autoteambalance | 1 | "sv", "nf", "launcher" | |
mp_blockstyle | 1 | "rep", "cl", "launcher" | Sets the style of capture point blocking used. 0 = Blocks break captures completely. 1 = Blocks only pause captures. |
mp_bonusroundtime | 15 | "rep", "cl", "launcher" | Time after round win until round restarts |
mp_buytime | 1.5 | "rep", "cl", "launcher" | How many minutes after round start players can buy items for. |
mp_c4timer | 45 | "sv", "nf", "rep", "launcher" | how long from when the C4 is armed until it blows |
mp_capdeteriorate_time | 90.0 | "rep", "cl", "launcher" | Time it takes for a full capture point to deteriorate. |
mp_capstyle | 1 | "rep", "cl", "launcher" | Sets the style of capture points used. 0 = Fixed players required to cap. 1 = More players cap faster, but longer cap times. |
mp_chattime | 10 | "rep", "cl", "launcher" | amount of time players can chat after the game is over |
mp_clan_ready_signal | ready | "sv", "launcher" | Text that team leader from each team must speak for the match to begin |
mp_clan_readyrestart | 0 | "sv", "launcher" | If non-zero, game will restart once someone from each team gives the ready signal |
mp_defaultteam | 0 | "sv", "launcher" | |
mp_disable_autokick | cmd | "sv" | Prevents a userid from being auto-kicked |
mp_disable_respawn_times | 0 | "nf", "rep", "cl", "launcher" | |
mp_enableroundwaittime | 1 | "sv", "rep", "launcher" | Enable timers to wait between rounds. |
mp_facefronttime | 2 | "rep", "cl", "launcher" | After this amount of time of standing in place but aiming to one side, go ahead and move feet to face upper body. |
mp_fadetoblack | 0 | "nf", "rep", "cl", "launcher" | fade a player's screen to black when he dies |
mp_falldamage | 0 | "sv", "nf", "launcher" | |
mp_feetmaxyawrate | 100.0 | "cheat", "rep", "cl" | |
mp_feetyawrate | 180 | "rep", "cl", "launcher" | How many degrees per second that we can turn our feet or upper body. |
mp_feetyawrate_max | 360 | "rep", "cl", "launcher" | How many degrees per second that we can turn our feet or upper body when we're outside the max body yaw. |
mp_flashlight | 1 | "sv", "nf", "launcher" | |
mp_footsteps | 1 | "sv", "nf", "launcher" | |
mp_forcecamera | 0 | "rep", "cl", "launcher" | Restricts spectator modes for dead players |
mp_forcerespawn | 1 | "sv", "nf", "launcher" | |
mp_forcerespawnplayers | cmd | "sv", "cheat" | Force all players to respawn. |
mp_forcewin | cmd | "sv", "cheat" | Forces team to win |
mp_fraglimit | 0 | "sv", "nf", "launcher" | |
mp_freezetime | 6 | "sv", "nf", "rep", "launcher" | how many seconds to keep players frozen when the round starts |
mp_friendlyfire | 1 | "nf", "rep", "cl", "launcher" | Allows team members to injure other members of their team |
mp_gamemode | coop | "rep", "cl", "launcher" | Current game mode, acceptable values are coop, realism, versus, survival, scavenge and holdout; changed using map command, eg: map mapname versus |
mp_humanteam | any | "sv", "rep", "launcher" | Restricts human players to a single team {any, CT, T} |
mp_ik | 1 | "rep", "cl", "launcher" | Use IK on in-place turns. |
mp_limitteams | 2 | "sv", "nf", "rep", "launcher" | Max # of players 1 team can have over another (0 disables check) |
mp_logdetail | 0 | "sv", "launcher" | Logs attacks. Values are: 0=off, 1=enemy, 2=teammate, 3=both) |
mp_maxrounds | 0 | "nf", "rep", "cl", "launcher" | max number of rounds to play before server changes maps |
mp_playerid | 1 | "rep", "cl", "launcher" | Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names |
mp_playerid_delay | 0 | "rep", "cl", "launcher" | Number of seconds to delay showing information in the status bar |
mp_playerid_hold | 0.25 | "rep", "cl", "launcher" | Number of seconds to keep showing old information in the status bar |
mp_restartgame | 0 | "sv", "launcher" | If non-zero, game will restart in the specified number of seconds |
mp_roundlimit | 3 | "sv" | Maximum number of rounds |
mp_roundtime | 5 | "sv", "nf", "rep", "launcher" | How many minutes each round takes. |
mp_scrambleteams | cmd | "sv" | Scramble the teams and restart the game |
mp_showcleanedupents | 0 | "sv", "cheat", "launcher" | Show entities that are removed on round respawn. |
mp_showgestureslots | 0 | "cheat", "rep", "cl", "launcher" | Show multiplayer client/server gesture slot information for the specified player index (-1 for no one). |
mp_showroundtransitions | 0 | "sv", "cheat", "launcher" | Show gamestate round transitions. |
mp_slammoveyaw | 0 | "rep", "cl", "launcher" | Force movement yaw along an animation path. |
mp_spawnprotectiontime | 5 | "sv", "rep", "launcher" | Kick players who team-kill within this many seconds of a round restart. |
mp_stalemate_at_timelimit | 0 | "sv", "nf", "launcher" | Allow the match to end when mp_timelimit hits instead of waiting for the end of the current round. |
mp_stalemate_enable | 0 | "sv", "nf", "launcher" | Enable/Disable stalemate mode. |
mp_stalemate_timelimit | 240 | "sv", "rep", "launcher" | Timelimit (in seconds) of the stalemate round. |
mp_startmoney | 800 | "sv", "rep", "launcher" | amount of money each player gets when they reset |
mp_switchteams | cmd | "sv" | Switch teams and restart the game |
mp_teamlist | hgrunt;scientist | "sv", "nf", "launcher" | |
mp_teamoverride | 1 | "sv", "launcher" | |
mp_teamplay | 0 | "sv", "nf", "launcher" | |
mp_teams_unbalance_limit | 1 | "nf", "rep", "cl", "launcher" | Teams are unbalanced when one team has this many more players than the other team. (0 disables check) |
mp_timelimit | 0 | "nf", "rep", "cl", "launcher" | game time per map in minutes |
mp_tkpunish | 0 | "sv", "rep", "launcher" | Will a TK'er be punished in the next round? {0=no, 1=yes} |
mp_tournament | 0 | "nf", "rep", "cl", "launcher" | |
mp_tournament_restart | cmd | "sv" | Restart Tournament Mode on the current level. |
mp_usehwmmodels | -1 | "cl", "launcher" | Enable the use of the hw morph models. (-1 = never, 1 = always, 0 = based upon GPU) |
mp_usehwmvcds | -1 | "cl", "launcher" | Enable the use of the hw morph vcd(s). (-1 = never, 1 = always, 0 = based upon GPU) |
mp_waitingforplayers_cancel | 0 | "sv", "launcher" | Set to 1 to end the WaitingForPlayers period. |
mp_waitingforplayers_restart | 0 | "sv", "launcher" | Set to 1 to start or restart the WaitingForPlayers period. |
mp_waitingforplayers_time | 0 | "sv", "launcher" | WaitingForPlayers time length in seconds |
mp_weapon_ak47_price | 2500 | "print", "log", "rep", "cl", "launcher" | |
mp_weapon_aug_price | 3500 | "print", "log", "rep", "cl", "launcher" | |
mp_weapon_awp_price | 4750 | "print", "log", "rep", "cl", "launcher" | |
mp_weapon_deagle_price | 650 | "print", "log", "rep", "cl", "launcher" | |
mp_weapon_elite_price | 800 | "print", "log", "rep", "cl", "launcher" | |
mp_weapon_famas_price | 2250 | "print", "log", "rep", "cl", "launcher" | |
mp_weapon_fiveseven_price | 750 | "print", "log", "rep", "cl", "launcher" | |
mp_weapon_g3sg1_price | 5000 | "print", "log", "rep", "cl", "launcher" | |
mp_weapon_galil_price | 2000 | "print", "log", "rep", "cl", "launcher" | |
mp_weapon_glock_price | 400 | "print", "log", "rep", "cl", "launcher" | |
mp_weapon_m249_price | 5750 | "print", "log", "rep", "cl", "launcher" | |
mp_weapon_m3_price | 1700 | "print", "log", "rep", "cl", "launcher" | |
mp_weapon_m4a1_price | 3100 | "print", "log", "rep", "cl", "launcher" | |
mp_weapon_mac10_price | 1400 | "print", "log", "rep", "cl", "launcher" | |
mp_weapon_mp5navy_price | 1500 | "print", "log", "rep", "cl", "launcher" | |
mp_weapon_p228_price | 600 | "print", "log", "rep", "cl", "launcher" | |
mp_weapon_p90_price | 2350 | "print", "log", "rep", "cl", "launcher" | |
mp_weapon_scout_price | 2750 | "print", "log", "rep", "cl", "launcher" | |
mp_weapon_sg550_price | 4200 | "print", "log", "rep", "cl", "launcher" | |
mp_weapon_sg552_price | 3500 | "print", "log", "rep", "cl", "launcher" | |
mp_weapon_tmp_price | 1250 | "print", "log", "rep", "cl", "launcher" | |
mp_weapon_ump45_price | 1700 | "print", "log", "rep", "cl", "launcher" | |
mp_weapon_usp_price | 500 | "print", "log", "rep", "cl", "launcher" | |
mp_weapon_xm1014_price | 3000 | "print", "log", "rep", "cl", "launcher" | |
mp_weaponstay | 0 | "sv", "nf", "launcher" | |
mp_winlimit | 0 | "nf", "rep", "cl", "launcher" | Max score one team can reach before server changes maps |
multiplayerendgame | cmd | "sv", "cheat" | Take all of the connected clients and take them to the end game state. |
multvar | cmd | "norecord" | Multiply specified convar value. |
music_bank_max_duration | 900 | "sv", "launcher" | |
music_bank_min_duration | 900 | "sv", "launcher" | |
music_calm_min_interval | 45 | "sv", "cheat" | Minimum time between DisturbingAtmosphere performances |
music_dynamic_action_decay | 10 | "sv", "cheat" | |
music_dynamic_ambient_decay | 7 | "sv", "cheat" | |
music_dynamic_ambient_in_max | .8 | "sv", "cheat" | |
music_dynamic_ambient_in_min | .5 | "sv", "cheat" | |
music_dynamic_ambient_out_max | 1.0 | "sv", "cheat" | |
music_dynamic_ambient_out_min | 0.0 | "sv", "cheat" | |
music_dynamic_ambient_vol_min_alert | 0.4 | "sv", "cheat" | |
music_dynamic_attack_CI_close_decay | .2 | "sv", "cheat" | |
music_dynamic_attack_CI_close_distmax | 600 | "sv", "cheat" | |
music_dynamic_attack_CI_distmax | 2400 | "sv", "cheat" | |
music_dynamic_attack_CI_near_decay | .2 | "sv", "cheat" | |
music_dynamic_attack_CI_near_distmax | 300 | "sv", "cheat" | |
music_dynamic_attack_CI_num | 30 | "sv", "cheat" | |
music_dynamic_attack_CI_veryclose_decay | .2 | "sv", "cheat" | |
music_dynamic_attack_CI_veryclose_distmax | 94 | "sv", "cheat" | |
music_dynamic_calm_decay | 15 | "sv", "cheat" | |
music_dynamic_CI_sight_decay | 8 | "sv", "cheat" | |
music_dynamic_damage_decay | 10.0 | "sv", "cheat" | |
music_dynamic_damage_duck_damage_max | 1.0 | "sv", "cheat" | |
music_dynamic_damage_duck_damage_min | 0.5 | "sv", "cheat" | |
music_dynamic_damage_duck_max | 0.37 | "sv", "cheat" | |
music_dynamic_damage_duck_min | 0.0 | "sv", "cheat" | |
music_dynamic_damage_increment | .1 | "sv", "cheat" | |
music_dynamic_debug | 0 | "sv", "cheat" | Draw parameter meters |
music_dynamic_dodamage_decay | 4 | "sv", "cheat" | |
music_dynamic_dodamage_increment | .02 | "sv", "cheat" | |
music_dynamic_gunfire_decay | 1 | "sv", "cheat" | |
music_dynamic_gunfire_increment | .4 | "sv", "cheat" | |
music_dynamic_gunfireslow_decay | 3 | "sv", "cheat" | |
music_dynamic_gunfireslow_increment | .3 | "sv", "cheat" | |
music_dynamic_mob_action_close_max | 0.42 | "sv", "cheat" | |
music_dynamic_mob_action_close_min | 0.0 | "sv", "cheat" | |
music_dynamic_mob_action_decay | 15 | "sv", "cheat" | |
music_dynamic_mob_action_increment | .1 | "sv", "cheat" | |
music_dynamic_mob_action_max | 1.0 | "sv", "cheat" | |
music_dynamic_mob_action_min | 0.0 | "sv", "cheat" | |
music_dynamic_mob_choir_BPM | 90 | "sv", "cheat" | |
music_dynamic_mob_choir_interval_beats | 16 | "sv", "cheat" | |
music_dynamic_mob_choir_interval_randmultmax | 3 | "sv", "cheat" | |
music_dynamic_mob_damage_max | 1.0 | "sv", "cheat" | |
music_dynamic_mob_damage_min | 0.6 | "sv", "cheat" | |
music_dynamic_mob_decay | 15 | "sv", "cheat" | |
music_dynamic_mob_increment | .1 | "sv", "cheat" | |
music_dynamic_mob_large | 49 | "sv", "cheat" | Spawning a large mob |
music_dynamic_mob_max | 1.0 | "sv", "cheat" | |
music_dynamic_mob_med | 29 | "sv", "cheat" | Spawning a med mob |
music_dynamic_mob_min | 0.5 | "sv", "cheat" | |
music_dynamic_mob_small | 20 | "sv", "cheat" | Spawning a small mob |
music_dynamic_on | 1 | "sv", "cheat" | |
music_dynamic_play | cmd | "cl" | |
music_dynamic_PZ_BPM | 80 | "sv", "cheat" | |
music_dynamic_PZ_interval_randmultmax | 5 | "sv", "cheat" | |
music_dynamic_scavenge_beat | 1 | "sv", "cheat" | play beat music during scavenge mode |
music_dynamic_SI_close_distmax | 1200 | "sv", "cheat" | |
music_dynamic_SI_far_distmin | 1800 | "sv", "cheat" | |
music_dynamic_SI_inrange_distmax | 2400 | "sv", "cheat" | |
music_dynamic_solosuccess_damagemin | .3 | "sv", "cheat" | |
music_dynamic_solosuccess_decay | 4 | "sv", "cheat" | |
music_dynamic_solosuccess_increment | 1.0 | "sv", "cheat" | |
music_dynamic_specials_interval_beats | 5 | "sv", "cheat" | |
music_dynamic_stop_playing | cmd | "cl" | |
music_dynamic_threat_decay | 6 | "sv", "cheat" | |
music_dynamic_update_interval | .1 | "sv", "cheat" | interval between music status/action update |
music_dynamic_witch_alert_interval | 37 | "sv", "cheat" | |
music_dynamic_witch_near_max | 1800 | "sv", "cheat" | |
music_dynamic_witch_near_min | 360 | "sv", "cheat" | |
music_intensity_override | -1 | "cheat", "rep", "cl" | Overrides the player's music intensity track for testing |
music_intensity_threshold | 0.3 | "cheat", "rep", "cl" | |
music_large_area_reveal_repeat_threshold | 60 | "sv", "cheat" | The minimum time in seconds between performances of this music |
music_large_area_reveal_threshold | 500000 | "sv", "cheat" | How much new area must be revealed to trigger the reveal music |
music_manager | 1 | "sv", "cheat" | Using the new music manager system. |
music_master_debug | 0 | "cheat", "cl" | |
music_master_latency_report | 0 | "cl", "launcher" | |
music_master_spew | 0 | "cl", "launcher" | |
music_master_tag_threshold | 0.0 | "cheat", "cl" | |
music_min_pending_threat_time | 10 | "sv", "cheat" | Minimum time until the next mob or boss. Used when deciding to play MomentOfSilence |
music_min_safe_time | 3 | "sv", "cheat" | Minimum time that we haven't seen a threat or been injured. Used when deciding to play MomentOfSilence |
music_moment_of_silence_repeat_interval | 600 | "sv", "cheat" | Minimum time between successive MomentOfSilence performances |
music_moment_of_silence_start_delay | 60 | "sv", "cheat" | Minimum time before we can play a MomentOfSilence after leaving a Checkpoint |
music_print | cmd | "cl" | client |
muzzleflash_light | 1 | "a", "cl" |
N
Command | Type Default |
Parameters | Description |
---|---|---|---|
name | step | "a", "user", "print", "server_can_execute", "ss" | Current user name |
name2 | unnamed | "a", "user", "print", "server_can_execute", "ss_added" | Current user name |
nav_add_to_selected_set | cmd | "sv", "cheat" | Add current area to the selected set. |
nav_add_to_selected_set_by_id | cmd | "sv", "cheat" | Add specified area id to the selected set. |
nav_analyze | cmd | "sv", "cheat" | Re-analyze the current Navigation Mesh and save it to disk. |
nav_analyze_scripted | cmd | "sv", "cheat", "matsys" | commandline hook to run a nav_analyze and then quit. |
nav_area_bgcolor | 0 0 0 30 | "sv", "cheat" | RGBA color to draw as the background color for nav areas while editing. |
nav_area_max_size | 50 | "sv", "cheat" | Max area size created in nav generation |
nav_auto_build_area | cmd | "sv", "cheat" | Build out high-precision areas around the edit cursor and create them. |
nav_avoid | cmd | "sv", "cheat" | Toggles the 'avoid this area when possible' flag used by the AI system. |
nav_begin_area | cmd | "sv", "cheat" | Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and issue a 'nav_end_area' command. |
nav_begin_deselecting | cmd | "sv", "cheat" | Start continuously removing from the selected set. |
nav_begin_drag_deselecting | cmd | "sv", "cheat" | Start dragging a selection area. |
nav_begin_drag_selecting | cmd | "sv", "cheat" | Start dragging a selection area. |
nav_begin_selecting | cmd | "sv", "cheat" | Start continuously adding to the selected set. |
nav_begin_shift_xy | cmd | "sv", "cheat" | Begin shifting the Selected Set. |
nav_blockers_can_affect_flow | 1 | "sv", "cheat" | |
nav_build_ladder | cmd | "sv", "cheat" | Attempts to build a nav ladder on the climbable surface under the cursor. |
nav_check_file_consistency | cmd | "sv", "cheat" | Scans the maps directory and reports any missing/out-of-date navigation files. |
nav_check_floor | cmd | "sv" | Updates the blocked/unblocked status for every nav area. |
nav_check_stairs | cmd | "sv" | Update the nav mesh STAIRS attribute |
nav_chop_selected | cmd | "sv", "cheat" | Chops all selected areas into their component 1x1 areas |
nav_clear_attribute | cmd | "sv", "cheat" | Remove given nav attribute from all areas in the selected set. |
nav_clear_selected_set | cmd | "sv", "cheat" | Clear the selected set. |
nav_clear_walkable_marks | cmd | "sv", "cheat" | Erase any previously placed walkable positions. |
nav_compress_id | cmd | "sv", "cheat" | Re-orders area and ladder ID's so they are continuous. |
nav_connect | cmd | "sv", "cheat" | To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a ONE-WAY connection from the first to the second Area. To make a two-way connection, also connect the second area to the first. |
nav_coplanar_slope_limit | 0.99 | "sv", "cheat" | |
nav_coplanar_slope_limit_displacement | 0.7 | "sv", "cheat" | |
nav_corner_adjust_adjacent | 18 | "sv", "cheat" | radius used to raise/lower corners in nearby areas when raising/lowering corners. |
nav_corner_lower | cmd | "sv", "cheat" | Lower the selected corner of the currently marked Area. |
nav_corner_place_on_ground | cmd | "sv", "cheat" | Places the selected corner of the currently marked Area on the ground. |
nav_corner_raise | cmd | "sv", "cheat" | Raise the selected corner of the currently marked Area. |
nav_corner_select | cmd | "sv", "cheat" | Select a corner of the currently marked Area. Use multiple times to access all four corners. |
nav_create_area_at_feet | 0 | "sv", "cheat" | Anchor nav_begin_area Z to editing player's feet |
nav_create_place_on_ground | 0 | "sv", "cheat" | If true, nav areas will be placed flush with the ground when created by hand. |
nav_crouch | cmd | "sv", "cheat" | Toggles the 'must crouch in this area' flag used by the AI system. |
nav_debug_blocked | 0 | "sv", "cheat" | |
nav_debug_finale_area | 0 | "sv", "cheat" | Show extents of finale area and selected finale center |
nav_delete | cmd | "sv", "cheat" | Deletes the currently highlighted Area. |
nav_delete_marked | cmd | "sv", "cheat" | Deletes the currently marked Area (if any). |
nav_disconnect | cmd | "sv", "cheat" | To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connections between the two Areas. |
nav_displacement_test | 10000 | "sv", "cheat" | Checks for nodes embedded in displacements (useful for in-development maps) |
nav_dont_hide | cmd | "sv", "cheat" | Toggles the 'area is not suitable for hiding spots' flag used by the AI system. |
nav_drag_selection_volume_zmax_offset | 32 | "sv", "rep", "launcher" | The offset of the nav drag volume top from center |
nav_drag_selection_volume_zmin_offset | 32 | "sv", "rep", "launcher" | The offset of the nav drag volume bottom from center |
nav_draw_limit | 500 | "sv", "cheat" | The maximum number of areas to draw in edit mode |
nav_edit | 0 | "sv", "cheat" | Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode. |
nav_end_area | cmd | "sv", "cheat" | Defines the second corner of a new Area or Ladder and creates it. |
nav_end_deselecting | cmd | "sv", "cheat" | Stop continuously removing from the selected set. |
nav_end_drag_deselecting | cmd | "sv", "cheat" | Stop dragging a selection area. |
nav_end_drag_selecting | cmd | "sv", "cheat" | Stop dragging a selection area. |
nav_end_selecting | cmd | "sv", "cheat" | Stop continuously adding to the selected set. |
nav_end_shift_xy | cmd | "sv", "cheat" | Finish shifting the Selected Set. |
nav_fix_playerclips | cmd | "sv", "cheat" | Fixup nodes marked with NAV_PLAYERCLIP. |
nav_flood_select | cmd | "sv", "cheat" | Selects the current Area and all Areas connected to it, recursively. To clear a selection, use this command again. |
nav_flood_select_tolerance | 0 | "sv", "cheat" | Allowable z distance of selectable areas from the start area. |
nav_flow_max_survivor_climb_height | 66 | "sv", "cheat" | Maximum Survivor climb-up height used during flow computation |
nav_flow_max_survivor_drop_height | 240 | "sv", "cheat" | Maximum Survivor drop-down height used during flow computation |
nav_fog_edit | 0 | "sv", "cheat" | |
nav_fog_mark | cmd | "sv", "cheat" | Sets fog value for selected areas. |
nav_fog_pick | cmd | "sv", "cheat" | Sets fog value for selected areas. |
nav_fog_print_used | cmd | "sv", "cheat" | Prints out the list of fog names used in the map. |
nav_fog_replace | cmd | "sv", "cheat" | Replaces the first fog name with the second in the map. |
nav_fog_select_place | cmd | "sv", "cheat" | Selects all areas with the given fog place. |
nav_fog_set | cmd | "sv", "cheat" | If used without arguments, all available Fog values will be listed. If a Fog argument is given, the current Fog is set. |
nav_gen_cliffs_approx | cmd | "sv", "cheat" | Mark cliff areas, post-processing approximation |
nav_generate | cmd | "sv", "cheat" | Generate a Navigation Mesh for the current map and save it to disk. **Also generates ladders and does a nav_analyze in the end. |
nav_generate_fencetops | 1 | "sv", "cheat" | Autogenerate nav areas on fence and obstacle tops |
nav_generate_fixup_jump_areas | 1 | "sv", "cheat" | Convert obsolete jump areas into 2-way connections |
nav_generate_incremental | cmd | "sv", "cheat" | **Run the generation process from walkable markers instead of on the entire mesh. Warning: even though the deletion of JUMP areas can be avoided with nav_generate_fixup_jump_areas 0, long horizontal jump connections still get removed across the map. Use this command only in the beginning of the nav creation process. |
nav_generate_incremental_range | 2000 | "sv", "cheat" | |
nav_generate_incremental_tolerance | 0 | "sv", "cheat" | Z tolerance for adding new nav areas. |
nav_gui | cmd | "sv", "cheat" | Opens the nav editing GUI |
nav_gui_rebuild | 0 | "sv", "cheat" | Rebuilds the nav ui windows from scratch every time they're opened |
nav_jump | cmd | "sv", "cheat" | Toggles the 'traverse this area by jumping' flag used by the AI system. |
nav_ladder_flip | cmd | "sv", "cheat" | Flips the selected ladder's direction. |
nav_load | cmd | "sv", "cheat" | Loads the Navigation Mesh for the current map. |
nav_lower_drag_volume_max | cmd | "sv", "cheat" | Lower the top of the drag select volume. |
nav_lower_drag_volume_min | cmd | "sv", "cheat" | Lower the bottom of the drag select volume. |
nav_lying_down_percent | 50 | "sv", "cheat" | Chance that wandering infected will be lying down in a SPAWN_LYINGDOWN area. |
nav_make_sniper_spots | cmd | "sv", "cheat" | Chops the marked area into disconnected sub-areas suitable for sniper spots. |
nav_mark | cmd | "sv", "cheat" | Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands. |
nav_mark_attribute | cmd | "sv", "cheat" | Set nav attribute for all areas in the selected set. |
nav_mark_unnamed | cmd | "sv", "cheat" | Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting. |
nav_mark_walkable | cmd | "sv", "cheat" | Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate a Navigation Mesh. |
nav_max_auto_area_size | 16384 | "sv", "cheat" | Max size in x/y of any auto-generated nav area |
nav_max_view_distance | 1800.000000 | "sv", "cheat" | Maximum range for precomputed nav mesh visibility (0 = default 1500 units) |
nav_max_vis_delta_list_length | 64 | "sv", "cheat" | |
nav_merge | cmd | "sv", "cheat" | To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge command. |
nav_merge_mesh | cmd | "sv", "cheat" | Merges a saved selected set into the current mesh. |
nav_no_hostages | cmd | "sv", "cheat" | Toggles the 'hostages cannot use this area' flag used by the AI system. |
nav_no_jump | cmd | "sv", "cheat" | Toggles the 'dont jump in this area' flag used by the AI system. |
nav_obscure_range | 400 | "sv", "cheat" | |
nav_place_floodfill | cmd | "sv", "cheat" | Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filling stops when it hits an Area with the same Place, or a different Place than that of the initial Area. |
nav_place_list | cmd | "sv", "cheat" | Lists all place names used in the map. |
nav_place_pick | cmd | "sv", "cheat" | Sets the current Place to the Place of the Area under the cursor. |
nav_place_replace | cmd | "sv", "cheat" | Replaces all instances of the first place with the second place. |
nav_place_set | cmd | "sv", "cheat" | Sets the Place of all selected areas to the current Place. |
nav_potentially_visible_dot_tolerance | 0.98 | "sv", "cheat" | |
nav_precise | cmd | "sv", "cheat" | Toggles the 'dont avoid obstacles' flag used by the AI system. |
nav_print_visibility_info | cmd | "sv", "cheat" | Dumps some visibility-related data to the console. |
nav_print_visible_set_counts | cmd | "sv", "cheat" | Outputs the sizes of the visible sets |
nav_quicksave | 1 | "sv", "cheat" | Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing. |
nav_raise_drag_volume_max | cmd | "sv", "cheat" | Raise the top of the drag select volume. |
nav_raise_drag_volume_min | cmd | "sv", "cheat" | Raise the bottom of the drag select volume. |
nav_recall_selected_set | cmd | "sv", "cheat" | Re-selects the stored selected set. |
nav_recompute_flow | cmd | "sv", "cheat" | Recomputes flow distance |
nav_recompute_flow_optimization | 1 | "sv", "cheat" | |
nav_remove_from_selected_set | cmd | "sv", "cheat" | Remove current area from the selected set. |
nav_remove_jump_areas | cmd | "sv", "cheat" | Removes legacy jump areas, replacing them with connections. |
nav_run | cmd | "sv", "cheat" | Toggles the 'traverse this area by running' flag used by the AI system. |
nav_save | cmd | "sv", "cheat" | Saves the current Navigation Mesh to disk. |
nav_save_history | 10 | "sv", "launcher" | Keep this many backup copies of nav files. |
nav_save_selected | cmd | "sv", "cheat" | Writes the selected set to disk for merging into another mesh via nav_merge_mesh. |
nav_select_blocked_areas | cmd | "sv", "cheat" | Adds all blocked areas to the selected set |
nav_select_completely_visible | cmd | "sv", "cheat" | Selects all areas completely visible to the selected area. |
nav_select_damaging_areas | cmd | "sv", "cheat" | Adds all damaging areas to the selected set |
nav_select_half_space | cmd | "sv", "cheat" | Selects any areas that intersect the given half-space. |
nav_select_invalid_areas | cmd | "sv", "cheat" | Adds all invalid areas to the Selected Set. |
nav_select_obstructed_areas | cmd | "sv", "cheat" | Adds all obstructed areas to the selected set |
nav_select_overlapping | cmd | "sv" | Selects nav areas that are overlapping others. |
nav_select_partially_visible | cmd | "sv", "cheat" | Selects all areas at least partially visible to the selected area. |
nav_select_radius | cmd | "sv", "cheat" | Adds all areas in a radius to the selection set |
nav_select_stairs | cmd | "sv", "cheat" | Adds all stairway areas to the selected set |
nav_select_threat | cmd | "sv", "cheat" | Selects all threat areas |
nav_select_view_distance | cmd | "sv", "cheat" | Selects all areas within nav_max_view_distance. |
nav_select_visible_set_size | cmd | "sv", "cheat" | Selects all areas with visible sets this size or greater. |
nav_selected_set_border_color | 100 100 0 255 | "sv", "cheat" | Color used to draw the selected set borders while editing. |
nav_selected_set_color | 255 255 200 96 | "sv", "cheat" | Color used to draw the selected set background while editing. |
nav_set_place_mode | cmd | "sv", "cheat" | Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names. |
nav_shift | cmd | "sv", "cheat" | Shifts the selected areas by the specified amount |
nav_show_approach_points | 0 | "sv", "cheat" | Show Approach Points in the Navigation Mesh. |
nav_show_area_info | 0.5 | "a", "sv", "cheat" | Duration in seconds to show nav area ID and attributes while editing. (-1 = never hide) |
nav_show_compass | 0 | "sv", "cheat" | |
nav_show_connectionblockers | 0 | "sv", "cheat" | Debug: Show connection blocker models. |
nav_show_danger | 0 | "sv", "cheat" | Show current 'danger' levels. |
nav_show_ladder_bounds | cmd | "sv", "cheat" | Draws the bounding boxes of all func_ladders in the map. |
nav_show_light_intensity | 0 | "sv", "cheat" | |
nav_show_node_grid | 0 | "sv", "cheat" | |
nav_show_node_id | 0 | "sv", "cheat" | |
nav_show_nodes | 0 | "sv", "cheat" | |
nav_show_player_area | 0 | "sv", "cheat" | Draws the last known area for the given entindex |
nav_show_player_counts | 0 | "sv", "cheat" | Show current player counts in each area. |
nav_simplify_selected | cmd | "sv", "cheat" | Chops all selected areas into their component 1x1 areas and re-merges them together into larger areas |
nav_slope_limit | 0.7 | "sv", "cheat" | The ground unit normal's Z component must be greater than this for nav areas to be generated. |
nav_slope_tolerance | 0.1 | "sv", "cheat" | The ground unit normal's Z component must be this close to the nav area's Z component to be generated. |
nav_snap_to_grid | 0 | "sv", "cheat" | Snap to the nav generation grid when creating new nav areas |
nav_solid_props | 0 | "sv", "cheat" | Make props solid to nav generation/editing |
nav_splice | cmd | "sv", "cheat" | To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them. |
nav_split | cmd | "sv", "cheat" | To split an Area into two, align the split line using your cursor and invoke the split command. |
nav_split_place_on_ground | 0 | "sv", "cheat" | If true, nav areas will be placed flush with the ground when split. |
nav_stand | cmd | "sv", "cheat" | Toggles the 'stand while hiding' flag used by the AI system. |
nav_stop | cmd | "sv", "cheat" | Toggles the 'must stop when entering this area' flag used by the AI system. |
nav_store_selected_set | cmd | "sv", "cheat" | Stores the current selected set for later retrieval. |
nav_strip | cmd | "sv", "cheat" | Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area. |
nav_subdivide | cmd | "sv", "cheat" | Subdivides all selected areas. |
nav_test_node | 0 | "sv", "cheat" | |
nav_test_node_crouch | 0 | "sv", "cheat" | |
nav_test_node_crouch_dir | 4 | "sv", "cheat" | |
nav_test_stairs | cmd | "sv", "cheat" | Test the selected set for being on stairs |
nav_test_visibility | cmd | "sv", "cheat" | Tests visibility from the selected area to the one under the cursor. |
nav_toggle_deselecting | cmd | "sv", "cheat" | Start or stop continuously removing from the selected set. |
nav_toggle_in_selected_set | cmd | "sv", "cheat" | Remove current area from the selected set. |
nav_toggle_place_mode | cmd | "sv", "cheat" | Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names. |
nav_toggle_place_painting | cmd | "sv", "cheat" | Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place. |
nav_toggle_selected_set | cmd | "sv", "cheat" | Toggles all areas into/out of the selected set. |
nav_toggle_selecting | cmd | "sv", "cheat" | Start or stop continuously adding to the selected set. |
nav_transient | cmd | "sv", "cheat" | Toggles the 'area is transient and may become blocked' flag used by the AI system. |
nav_trouble_report | cmd | "sv", "cheat" | Selects areas that may be breaking the map checklist for inspection |
nav_trouble_report_corner_to_corner | cmd | "sv", "cheat" | Selects areas that can break game mechanics |
nav_trouble_report_invalid | cmd | "sv", "cheat" | Selects areas that can break game mechanics |
nav_trouble_report_suggestions | cmd | "sv", "cheat" | Selects areas that do not have a population set, only if any area has a population |
nav_trouble_test_area | 0 | "sv", "cheat" | If nonzero, tests will be run against this areaID only |
nav_trouble_test_debug_duration | 10 | "sv", "cheat" | |
nav_trouble_walkable_backtrace | 0 | "sv", "cheat" | |
nav_unmark | cmd | "sv", "cheat" | Clears the marked Area or Ladder. |
nav_update_blocked | cmd | "sv" | Updates the blocked/unblocked status for every nav area. |
nav_update_lighting | cmd | "sv", "cheat" | Recomputes lighting values |
nav_update_visibility_on_edit | 0 | "sv", "cheat" | If nonzero editing the mesh will incrementally recompue visibility |
nav_use_place | cmd | "sv", "cheat" | If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set. |
nav_walk | cmd | "sv", "cheat" | Toggles the 'traverse this area by walking' flag used by the AI system. |
nav_warp_to_mark | cmd | "sv", "cheat" | Warps the player to the marked area. |
nav_world_center | cmd | "sv", "cheat" | Centers the nav mesh in the world |
nb_acceleration | 500 | "sv", "cheat" | |
nb_allow_avoiding | 1 | "sv", "cheat" | |
nb_allow_climbing | 1 | "sv", "cheat" | |
nb_allow_gap_jumping | 1 | "sv", "cheat" | |
nb_assault | cmd | "sv", "cheat" | Tell all NextBots to assault |
nb_avoid | 2 | "sv", "launcher" | 0=no avoidance, 1=avoid nearest, 2=avoid all |
nb_avoid_interval | 0.5 | "sv", "launcher" | Interval to update nearest for avoidance |
nb_blind | 0 | "sv", "cheat" | Disable vision |
nb_chase_lead_time | 2.0 | "sv", "cheat" | |
nb_command | cmd | "sv", "cheat" | Sends a command string to all bots |
nb_debug | cmd | "sv", "cheat" | Debug NextBots. Categories are: BEHAVIOR, LOOK_AT, PATH, ANIMATION, LOCOMOTION, VISION, HEARING, EVENTS, ERRORS. |
nb_debug_climbing | 0 | "sv", "cheat" | |
nb_debug_filter | cmd | "sv", "cheat" | Add items to the NextBot debug filter. Items can be entindexes or part of the indentifier of one or more bots. |
nb_debug_history | 0 | "sv" | If true, each bot keeps a history of debug output in memory |
nb_delete_all | cmd | "sv", "cheat" | Delete all non-player NextBot entities. |
nb_direct_chase_nav_check | 1 | "sv", "cheat" | Set to zero to stop bots that use the direct chase path follower from performing a 2D check through the nav to validate a direct chase. |
nb_dump_debug_history | cmd | "sv" | Dumps debug history for the bot under the cursor to the blackbox |
nb_force_look_at | cmd | "sv", "cheat" | Force selected bot to look at the local player's position |
nb_friction_forward | 0 | "sv", "cheat" | |
nb_friction_sideways | 3 | "sv", "cheat" | |
nb_goal_look_ahead_range | 50 | "sv", "cheat" | |
nb_gravity | 1000 | "sv", "cheat" | |
nb_head_aim_settle_duration | 0.3 | "sv", "cheat" | |
nb_head_aim_steady_max_rate | 100 | "sv", "cheat" | |
nb_ladder_align_range | 50 | "sv", "cheat" | |
nb_lean_forward_accel | 100 | "sv", "cheat" | |
nb_lean_max_angle | 30 | "sv", "cheat" | |
nb_lean_rate | 3 | "sv", "cheat" | |
nb_move_to_cursor | cmd | "sv", "cheat" | Tell all NextBots to move to the cursor position |
nb_move_to_position | cmd | "sv", "cheat" | Tell all NextBots to move to the specified absolute position |
nb_path_draw_inc | 100 | "sv", "cheat" | |
nb_path_segment_influence_radius | 100 | "sv", "cheat" | |
nb_player_crouch | 0 | "sv", "cheat" | Force bots to crouch |
nb_player_move | 1 | "sv", "cheat" | Prevents bots from moving |
nb_player_move_direct | 0 | "sv", "launcher" | |
nb_player_stop | 0 | "sv", "cheat" | Stop all NextBotPlayers from updating |
nb_player_walk | 0 | "sv", "cheat" | Force bots to walk |
nb_rush | cmd | "sv", "cheat" | Causes all infected to rush the survivors. |
nb_saccade_speed | 1000 | "sv", "cheat" | |
nb_saccade_time | 0.1 | "sv", "cheat" | |
nb_select | cmd | "sv", "cheat" | Select the bot you are aiming at for further debug operations. |
nb_shadow_blobby_dist | 1000 | "cl", "launcher" | |
nb_shadow_cull_dist | 1600 | "cl", "launcher" | |
nb_speed_look_ahead_range | 150 | "sv", "cheat" | |
nb_stop | 0 | "cheat", "rep", "cl" | Stop all NextBots |
nb_stuck_dump_display | cmd | "sv", "cheat" | Given a bot stuck dump filename, display the stuck locations in the environment |
nb_stuck_dump_filter_entindex | 0 | "sv", "cheat" | If nonzero, only display stuck data for entities with the given entindex |
nb_stuck_dump_filter_identifier | "sv", "cheat" | Only display stuck data for entities whose identifier matches this substring | |
nb_stuck_dump_filter_min_duration | 0 | "sv", "cheat" | Only display stuck data for entities who were stuck longer than this duration |
nb_stuck_dump_filter_time_end | 99999 | "sv", "cheat" | Do not display stuck data with a timestamp greater than this value |
nb_stuck_dump_filter_time_start | 0 | "sv", "cheat" | Do not display stuck data with a timestamp less than this value |
nb_stuck_dump_show_details | 0 | "sv", "cheat" | If nonzero, include more data in stuck display |
nb_stuck_dump_threshold | -1 | "sv" | If a bot is stuck equal to or longer than this value in seconds, dump debug data to console and logfile. -1 to disable |
nb_update_debug | 0 | "sv", "cheat" | |
nb_update_framelimit | 15 | "sv", "cheat" | |
nb_update_frequency | .1 | "sv", "cheat" | |
nb_update_maxslide | 2 | "sv", "cheat" | |
nb_vision_ignore_survivors | 0 | "sv", "cheat" | |
nb_vision_notice_hidden_range | 50 | "sv", "cheat" | |
nb_warp_selected_here | cmd | "sv", "cheat" | Teleport the selected bot to your cursor position |
nb_yaw_rate | 250 | "sv", "cheat" | |
net_allow_multicast | 1 | "a" | |
net_allow_syslink | 1 | "launcher" | |
net_blockmsg | 0 | "cheat" | 1|name> |
net_chan_limit_disabled | 0 | Disable netchannel processing limits | |
net_chan_limit_in_debug_session | 0 | Netchannel processing can be limited in debug session to test actual disconnects | |
net_chan_limit_msec | 0 | Netchannel processing is limited to so many milliseconds, abort connection if exceeding budget | |
net_chan_stats_dump | 0 | Netchannel statistics will dump in the logs upon request | |
net_chan_stats_dump_top_msgs | 5 | Netchannel statistics will dump so many top messages in each category | |
net_chan_stats_lru | 3 | Netchannel statistics LRU accumulation buffer size | |
net_channels | cmd | Shows net channel info | |
net_chokeloop | 0 | "launcher" | Apply bandwidth choke to loopback packets |
net_compresspackets | 1 | "launcher" | Use lz compression on game packets. |
net_compresspackets_minsize | 1000 | "launcher" | Don't bother compressing packets below this size. |
net_compressvoice | 0 | "launcher" | Attempt to compress out of band voice payloads (360 only). |
net_drawslider | 0 | "launcher" | Draw completion slider during signon |
net_droppackets | 0 | "cheat" | Drops next n packets on client |
net_dumpeventstats | cmd | Dumps out a report of game event network usage | |
net_dumptest | 0 | "launcher" | |
net_fakejitter | 0 | "cheat" | Jitter fakelag packet time |
net_fakelag | 0 | "cheat" | Lag all incoming network data (including loopback) by this many milliseconds. |
net_fakeloss | 0 | "cheat" | Simulate packet loss as a percentage (negative means drop 1/n packets) |
net_graph | 0 | "a", "cl" | Draw the network usage graph, = 2 draws data on payload, = 3 draws payload legend. |
net_graphheight | 64 | "a", "cl" | Height of netgraph panel |
net_graphmsecs | 400 | "a", "cl" | The latency graph represents this many milliseconds. |
net_graphpos | 1 | "a", "cl" | |
net_graphproportionalfont | 1 | "a", "cl" | Determines whether netgraph font is proportional or not |
net_graphshowinterp | 1 | "a", "cl" | Draw the interpolation graph. |
net_graphshowlatency | 1 | "a", "cl" | Draw the ping/packet loss graph. |
net_graphsolid | 1 | "a", "cl" | |
net_graphtext | 1 | "a", "cl" | Draw text fields |
net_maxcleartime | 4.0 | "launcher" | Max # of seconds we can wait for next packets to be sent based on rate setting (0 == no limit). |
net_maxfilesize | 16 | "launcher" | Maximum allowed file size for uploading in MB |
net_maxfragments | 1200 | "launcher" | Max fragment bytes per packet |
net_maxroutable | 1200 | "a", "user" | Requested max packet size before packets are 'split'. |
net_megasnapshot | 1 | "launcher" | |
net_minroutable | 16 | "launcher" | Forces larger payloads. |
net_paranoid | 1 | "launcher" | |
net_public_adr | For servers behind NAT/DHCP meant to be exposed to the public internet, this is the public facing ip address string: ("x.x.x.x" ) | ||
net_queue_trace | 0 | "launcher" | |
net_queued_packet_thread | 1 | "launcher" | Use a high priority thread to send queued packets out instead of sending them each frame. |
net_reloadgameevents | cmd | "launcher" | Reload the game events |
net_scale | 5 | "a", "cl" | |
net_showdrop | 0 | "launcher" | Show dropped packets in console |
net_showeventlisteners | 0 | "launcher" | Show listening addition/removals |
net_showevents | 0 | "launcher" | Dump game events to console (1=client only, 2=all). |
net_showfragments | 0 | "launcher" | Show netchannel fragments |
net_showmsg | 0 | "launcher" | 1|name> |
net_showpeaks | 0 | "launcher" | Show messages for large packets only: <size> |
net_showreliablesounds | 0 | "cheat" | |
net_showsplits | 0 | Show info about packet splits | |
net_showtcp | 0 | "launcher" | Dump TCP stream summary to console |
net_showudp | 0 | Dump UDP packets summary to console | |
net_showudp_remoteonly | 0 | Dump non-loopback udp only | |
net_showusercmd | 0 | "cl", "launcher" | Show user command encoding |
net_showusermessages | 0 | "cheat", "cl" | |
net_splitpacket_maxrate | 15000 | Max bytes per second when queueing splitpacket chunks | |
net_splitrate | 1 | Number of fragments for a splitpacket that can be sent per frame | |
net_start | cmd | Inits multiplayer network sockets | |
net_status | cmd | Shows current network status | |
net_steamcnx_allowrelay | 1 | "a" | Allow steam connections to attempt to use relay servers as fallback (best if specified on command line: +net_steamcnx_allowrelay 1) |
net_steamcnx_debug | 1 | "launcher" | Show debug spew for steam based connections, 2 shows all network traffic for steam sockets. |
net_steamcnx_enabled | 1 | Use steam connections on listen server as a fallback, 2 forces use of steam connections instead of raw UDP. | |
net_steamcnx_status | cmd | Print status of steam connection sockets. | |
net_usesocketsforloopback | 0 | "launcher" | Use network sockets layer even for listen server local player's packets (multiplayer only). |
next | 0 | "cheat" | Set to 1 to advance to next frame ( when singlestep == 1 ) |
next_scavenge_cluster | cmd | "sv", "cheat", "launcher" | spawn the next scavenge cluster |
next_weapon_timer | 1.25 | "a", "cl" | |
nextdemo | cmd | Play next demo in sequence. | |
nextlevel | "sv", "nf", "launcher" | If set to a valid map name, will trigger a changelevel to the specified map at the end of the round | |
nextmap | cmd | ||
noclip | cmd | "sv", "cheat" | Toggle. Player becomes non-solid and flies. Optional argument of 0 or 1 to force enable/disable |
noclip_fixup | 1 | "sv", "cheat" | |
notarget | cmd | "sv", "cheat" | Toggle. Player becomes hidden to NPCs. |
npc_height_adjust | 1 | "a", "sv" | Enable test mode for ik height adjustment |
npc_vphysics | 0 | "sv", "launcher" |
O
Command | Type Default |
Parameters | Description |
---|---|---|---|
old_radiusdamage | 0.0 | "rep", "cl", "launcher" | |
openserverbrowser | cmd | "cl" | Opens server browser |
outtro_stats_done | cmd | "sv", "matsys" | Fire an output when the outtro stats are finished |
overview_alpha | 1.0 | "a", "clientcmd_can_execute", "cl" | Overview map translucency. |
overview_health | 1 | "a", "clientcmd_can_execute", "cl" | Show player's health in map overview. |
overview_locked | 1 | "a", "clientcmd_can_execute", "cl" | Locks map angle, doesn't follow view angle. |
overview_mode | cmd | "cl" | 1|2> |
overview_names | 1 | "a", "clientcmd_can_execute", "cl" | Show player's names in map overview. |
overview_tracks | 1 | "a", "clientcmd_can_execute", "cl" | Show player's tracks in map overview. |
overview_zoom | cmd | "cl" | Sets overview map zoom: <zoom> [ |
P
Command | Type Default |
Parameters | Description |
---|---|---|---|
pain_pills_decay_rate | 0.27 | "cheat", "rep", "cl" | |
pain_pills_health_threshold | 99 | "cheat", "rep", "cl" | Pills can't be used unless total health is less than this amount |
pain_pills_health_value | 50 | "cheat", "rep", "cl" | |
panel_test_title_safe | 0 | "cheat" | Test vgui panel positioning with title safe indentation |
particle_sim_alt_cores | 2 | "cl", "launcher" | |
particle_simulateoverflow | 0 | "cheat", "cl" | Used for stress-testing particle systems. Randomly denies creation of particles. |
particle_test_attach_attachment | 0 | "sv", "cheat" | Attachment index for attachment mode |
particle_test_attach_mode | follow_attachment | "sv", "cheat" | Possible Values: 'start_at_attachment', 'follow_attachment', 'start_at_origin', 'follow_origin' |
particle_test_file | "sv", "cheat" | Name of the particle system to dynamically spawn | |
particle_test_start | cmd | "sv", "cheat" | Dispatches the test particle system with the parameters specified in particle_test_file, particle_test_attach_mode and particle_test_attach_param on the entity the player is looking at. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at |
particle_test_stop | cmd | "sv", "cheat" | Stops all particle systems on the selected entities. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at |
password | "a", "norecord" | Current server access password | |
path | cmd | Show the engine filesystem path. | |
pause | cmd | Toggle the server pause state. | |
perf_fire_bullet_firstpredictedonly | 1 | "rep", "cl", "launcher" | Only do effects tracing, etc., first time a CUserCmd is predicted. |
perf_fire_bullet_single | 0 | "rep", "cl", "launcher" | |
perfui | cmd | "cheat" | Show/hide the level performance tools UI. |
perfvisualbenchmark | cmd | "cl" | |
perfvisualbenchmark_abort | cmd | "cl" | |
peril_notice_timer | 5.0 | "cl", "launcher" | |
personalstats | cmd | "cl" | Shows the player stats dialog |
phonemedelay | 0 | "cl", "launcher" | Phoneme delay to account for sound system latency. |
phonemefilter | 0.08 | "cl", "launcher" | Time duration of box filter to pass over phonemes. |
phonemesnap | 2 | "cl", "launcher" | Lod at level at which visemes stops always considering two phonemes, regardless of duration. |
phys2_air_density | 2 | "launcher" | |
phys2_angular_damping | 0.05 | "launcher" | |
phys2_angular_damping_in_water | 0.5 | "launcher" | |
phys2_artificial_acceleration | 0 | "launcher" | |
phys2_async | 1 | "launcher" | |
phys2_async_server | 0 | "launcher" | |
phys2_buoyancy_damping | 0.5 | "launcher" | |
phys2_buoyancy_factor | 1.2 | "launcher" | |
phys2_buoyancy_version | 0 | "launcher" | |
phys2_buoyant_damping_multiplier | 50 | "launcher" | |
phys2_buoyant_sleep_energy_threshold | 0.5 | "launcher" | |
phys2_ccd_epsilon | 0.01 | "launcher" | |
phys2_clamp_velocity | 10 | "launcher" | |
phys2_cmodels | 1 | "launcher" | |
phys2_contact_report_threshold | 1000 | "launcher" | |
phys2_continuous_cd | 1 | "launcher" | |
phys2_debug_draw | 0 | "cl", "launcher" | |
phys2_debug_draw_scale | 1.0 | "cl", "launcher" | |
phys2_debug_dump_entities | 0 | "rep", "cl", "launcher" | |
phys2_debug_traceray | 0 | "launcher" | |
phys2_debug_wakeup | 0 | "launcher" | |
phys2_debug_wireframe | 0 | "cheat", "cl" | Render Phys2 collision models in wireframe |
phys2_dedicated_thread_pool | 0 | "launcher" | |
phys2_default_friction | 0.75 | "launcher" | |
phys2_default_max_velocity | 40 | "cheat" | max object velocity, m/s |
phys2_default_wakeup_counter | 0 | "launcher" | |
phys2_dump_exclude_list | 0 | "launcher" | |
phys2_dump_ray_counts | 0 | "launcher" | |
phys2_dump_runtime_sizes | 0 | "cheat", "rep" | |
phys2_enable | 1 | "launcher" | |
phys2_enable_breakable_constraints | 0 | "launcher" | |
phys2_enable_buoyancy | 1 | "launcher" | |
phys2_enable_deferred_calls | 1 | "launcher" | |
phys2_enable_drives | 1 | "launcher" | |
phys2_enable_energy_sleep_test | 1 | "launcher" | |
phys2_enable_sap_multi | 0 | "launcher" | |
phys2_enable_variable_timestep | 1 | "launcher" | |
phys2_expensive_sync_warning | 320000 | "launcher" | |
phys2_force_apply_magnitude | 1.0 | "launcher" | |
phys2_global_ccd_motion_threshold_multiplier | 0.5 | "launcher" | |
phys2_global_skin_width_multiplier | 1.0 | "launcher" | |
phys2_hack_ignore_level_collision | 0 | "launcher" | |
phys2_hack_ignore_models | 0 | "launcher" | |
phys2_hack_ignore_rays | 0 | "launcher" | |
phys2_hack_print_rays | 0 | "launcher" | |
phys2_hack_replace_bboxes | 0 | "launcher" | |
phys2_level_prefer_polytopes | 0 | "launcher" | |
phys2_linear_damping | 0.0 | "launcher" | |
phys2_linear_damping_in_water | 0.5 | "launcher" | |
phys2_load | cmd | "sv", "cheat" | Saves physics SDK state |
phys2_mass_exponent | 1 | "launcher" | |
phys2_max_angular_velocity | 25 | "launcher" | |
phys2_max_length_constraint_anchor | 0.3 | "cheat" | |
phys2_max_substeps | 2 | "launcher" | |
phys2_max_timestep | 0.02 | "launcher" | |
phys2_mem_debug | 0 | "cheat", "rep" | |
phys2_merge_static_props | 1 | "rep", "launcher" | |
phys2_num_threads | 4 | "launcher" | |
phys2_preload_models | 1 | "cheat", "rep" | |
phys2_ragdoll_ccd | 0 | "launcher" | |
phys2_ragdoll_clamp_angular_velocity | 30 | "rep", "cl", "launcher" | |
phys2_ragdoll_clamp_linear_velocity | 600 | "rep", "cl", "launcher" | |
phys2_ragdoll_convert_to_capsules | 0 | "launcher" | |
phys2_ragdoll_create_constraints | 1 | "rep", "cl", "launcher" | |
phys2_ragdoll_default_friction | 0.2 | "launcher" | |
phys2_ragdoll_drive_damping | 1 | "launcher" | |
phys2_ragdoll_drive_spring | 1 | "launcher" | |
phys2_ragdoll_drive_type | 1 | "cheat" | joint PhysX drive type: 0 is none, 1 is position, 2 is velocity, 3 is both |
phys2_ragdoll_force_magnitude | 5 | "rep", "cl", "launcher" | |
phys2_ragdoll_iterations | 4 | "launcher" | |
phys2_ragdoll_joint_damping | 0.01 | "launcher" | |
phys2_ragdoll_joint_or | 1.2 | "launcher" | |
phys2_ragdoll_log | 0 | "rep", "cl", "launcher" | |
phys2_ragdoll_projection_angle | 0.05 | "launcher" | |
phys2_ragdoll_projection_distance | 0.1 | "launcher" | |
phys2_ragdoll_projection_mode | 0 | "launcher" | |
phys2_ragdoll_self_collision | 0 | "launcher" | |
phys2_ragdoll_torque_magnitude | 0.03 | "rep", "cl", "launcher" | |
phys2_ragdoll_use_boxes | 0 | "launcher" | |
phys2_ragdoll_use_d6_joints | 1 | "launcher" | |
phys2_ragdoll_velocity | 1 | "rep", "cl", "launcher" | |
phys2_report_asserts | 1 | "launcher" | |
phys2_report_errors | 1 | "launcher" | |
phys2_report_messages | 0 | "launcher" | |
phys2_report_warnings | 1 | "launcher" | |
phys2_res_mgr_break | "launcher" | ||
phys2_save | cmd | "sv", "cheat" | Saves physics SDK state |
phys2_save_client | cmd | "cheat", "cl" | Saves client physics scene |
phys2_save_server | cmd | "sv", "cheat" | Saves server physics scene |
phys2_scheduler_enable | 1 | "launcher" | |
phys2_scheduler_manual_pools | 0 | "cheat", "launcher" | 0 - auto-balance heuristic, frame sync points aware 1024 - sync-execute +1 - use thread 1 pool +2 - use main thread pool +4 - use alternate pool +8 - always allow all pools, don't mind frame sync points |
phys2_scheduler_stats | 0 | "launcher" | |
phys2_scheduler_yield | 1 | "launcher" | |
phys2_shadow_port | 1 | "cheat" | Use the ported version of physics shadow controller? |
phys2_shoot | cmd | "sv", "cheat" | Shoots a phys2 object. |
phys2_shoot_speed | 250 | "sv", "launcher" | |
phys2_sim_hw | 0 | "launcher" | |
phys2_sim_thread_mask_client | 1 | "launcher" | |
phys2_sim_thread_mask_server | 4 | "launcher" | |
phys2_sim_thread_stack | 0 | "launcher" | |
phys2_sleep_angular_velocity | 0.1 | "launcher" | |
phys2_sleep_damping | 1 | "launcher" | |
phys2_sleep_energy_threshold | 0.02 | "launcher" | |
phys2_sleep_linear_velocity | 0.1 | "launcher" | |
phys2_solver_batch_size | 16 | "launcher" | |
phys2_stats | cmd | "cheat", "cl" | Dumps physics stats |
phys2_support_level | 3 | "launcher" | |
phys2_thread_mask_client | 3 | "launcher" | |
phys2_thread_mask_server | 6 | "launcher" | |
phys2_thread_stack | 256000 | "launcher" | |
phys2_vdb | 0 | "cheat" | |
phys2_vdb_host | localhost | "cheat" | |
phys2_version | Version 2.2 (w/scheduler), built Nov 15 2021 13:55:21 | "launcher" | |
phys2_visualize | 0 | "launcher" | |
phys2_water_density_multiplier | 1 | "launcher" | |
phys2_water_single_actor | 1 | "launcher" | |
phys2_water_wakeup_counter | 0.4 | "launcher" | |
phys2_xbox_scheduler | 0 | "launcher" | |
phys2_xbox_scheduler_thread_mask | 62 | "launcher" | |
phys2_xbox_sim_thread_priority | 2 | "launcher" | 0 is high, 2 is normal, 4 is low |
phys2ui | cmd | "cheat" | Show/hide the phys2 UI. |
phys2ui_mouse_wheel_scale | 10 | "launcher" | |
phys_debug_check_contacts | 0 | "cl", "launcher" | |
phys_enable_experimental_optimizations | 0 | "launcher" | enable some experimental SIMD/VMX128 optimizations in physics and collision |
phys_enable_PIX_counters | 1 | "cheat", "launcher" | enable PIX counters |
phys_enable_query_cache | 1 | "launcher" | |
phys_enable_simd_optimizations | 1 | "launcher" | enable some additional SIMD/VMX128 optimizations in physics and collision |
phys_explosion_force | 7.0 | "sv", "cheat" | |
phys_impactforcescale | 1.0 | "sv", "launcher" | |
phys_penetration_error_time | 10 | "sv", "launcher" | Controls the duration of vphysics penetration error boxes. |
phys_pushscale | 1 | "rep", "cl", "launcher" | |
phys_ragdoll_force_magnitude | 0.3 | "rep", "cl", "launcher" | |
phys_shoot | cmd | "sv", "cheat" | Shoots a phys object. |
phys_shoot_torque | 100000000 | "sv", "launcher" | |
phys_speeds | 0 | "sv", "launcher" | |
phys_stressbodyweights | 5.0 | "sv", "launcher" | |
phys_timescale | 1 | "sv", "launcher" | Scale time for physics |
phys_upimpactforcescale | 0.375 | "sv", "launcher" | |
physics2_polytope_radius_factor | 1 | "launcher" | |
physics_budget | cmd | "sv" | Times the cost of each active object |
physics_constraints | cmd | "sv" | Highlights constraint system graph for an entity |
physics_debug_entity | cmd | "sv" | Dumps debug info for an entity |
physics_highlight_active | cmd | "sv" | Turns on the absbox for all active physics objects |
physics_report_active | cmd | "sv" | Lists all active physics objects |
physics_select | cmd | "sv" | Dumps debug info for an entity |
physicsshadowupdate_render | 0 | "sv", "launcher" | |
PhysPMC | 0 | "launcher" | |
physx_debug_dll | 0 | "cheat" | |
physx_subdir | "launcher" | ||
physx_valve_dll | 0 | "cheat" | |
picker | cmd | "sv", "cheat" | Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the player is looking at. Arguments: full - enables all debug information |
ping | cmd | Display ping to server. | |
ping_max_green | 70 | "cl", "launcher" | |
ping_max_red | 250 | "cl", "launcher" | |
ping_max_yellow | 140 | "cl", "launcher" | |
pingserver | cmd | Ping a server for info | |
pipe_bomb_beep_interval_delta | 0.025 | "sv", "launcher" | |
pipe_bomb_beep_min_interval | 0.1 | "sv", "launcher" | |
pipe_bomb_initial_beep_interval | 0.5 | "sv", "launcher" | |
pipe_bomb_shake_amplitude | 50 | "sv", "launcher" | |
pipe_bomb_shake_radius | 750 | "sv", "launcher" | |
pipe_bomb_timer_duration | 6 | "sv", "launcher" | |
pipeline_static_props | 1 | "launcher" | |
pixelvis_debug | cmd | "cl" | Dump debug info |
play | cmd | "server_can_execute" | Play a sound. |
playdemo | cmd | Play a recorded demo file (.dem ). | |
player_debug_print_damage | 0 | "sv", "cheat" | When true, print amount and type of all damage received by player to console. |
player_incap_use_radius | 96 | "cheat", "rep", "cl" | |
player_old_armor | 0 | "sv", "launcher" | |
player_throwforce | 2000 | "cheat", "rep", "cl" | |
player_use_radius | 96 | "cheat", "rep", "cl" | |
playflush | cmd | Play a sound, reloading from disk in case of changes. | |
playgamesound | cmd | "server_can_execute", "clientcmd_can_execute", "cl" | Play a sound from the game sounds txt file |
playsoundscape | cmd | "cheat", "cl" | Forces a soundscape to play |
playvideo | cmd | "cl" | Plays a video: <filename> [width height] |
playvideo_exitcommand | cmd | "cl" | Plays a video and fires and exit command when it is stopped or finishes: <filename> <exit command> |
playvol | cmd | Play a sound at a specified volume. | |
plugin_load | cmd | plugin_load <filename> : loads a plugin | |
plugin_notify_non_valid | cmd | "clientcmd_can_execute" | Notify's the user if any invalid plug-ins are loaded |
plugin_pause | cmd | plugin_pause <index> : pauses a loaded plugin | |
plugin_pause_all | cmd | pauses all loaded plugins | |
plugin_print | cmd | Prints details about loaded plugins | |
plugin_unload | cmd | plugin_unload <index> : unloads a plugin | |
plugin_unpause | cmd | plugin_unpause <index> : unpauses a disabled plugin | |
plugin_unpause_all | cmd | unpauses all disabled plugins | |
+posedebug | cmd | "cheat", "cl" | Turn on pose debugger or add ents to pose debugger UI |
-posedebug | cmd | "cheat", "cl" | Turn off pose debugger or hide ents from pose debugger UI |
precache_all_survivors | 0 | "sv", "cheat" | |
print_colorcorrection | cmd | "cheat" | Display the color correction layer information. |
Print_Steam_Stats | cmd | "cl", "launcher" | Prints the current state of the steam stats to file. |
progress_enable | cmd | ||
prop_active_gib_limit | 999999 | "sv", "launcher" | |
prop_active_gib_max_fade_time | 999999 | "sv", "launcher" | |
prop_crosshair | cmd | "cheat" | Shows name for prop looking at |
prop_debug | cmd | "sv", "cheat" | Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond physically to damage but never break. Green maps health in the range of 100 down to 1. |
prop_dynamic_create | cmd | "sv", "cheat" | Creates a dynamic prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name} |
prop_physics_create | cmd | "sv", "cheat" | Creates a physics prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name} |
prop_use | 0 | "rep", "cl", "launcher" | |
props_break_max_pieces | 50 | "rep", "cl", "launcher" | Maximum prop breakable piece count (-1 = model default) |
props_break_max_pieces_perframe | -1 | "rep", "cl", "launcher" | Maximum prop breakable piece count per frame (-1 = model default) |
punch_angle_decay_rate | 20 | "rep", "cl", "launcher" | |
pwatchent | -1 | "cheat", "cl" | Entity to watch for prediction system changes. |
pwatchvar | "cheat", "cl" | Entity variable to watch in prediction system for changes. | |
pz_damages | cmd | "sv", "cheat" | List player zombie damages |
Q
quit || cmd || || Exit the engine.Command | Type Default |
Parameters | Description |
---|
R
Command | Type Default |
Parameters | Description |
---|---|---|---|
r_3dsky | 1 | "cl", "launcher" | Enable the rendering of 3d sky boxes |
r_3dskyonly | 0 | "cheat", "cl" | Only draw the 3d skybox. . skip the rest of the world. |
r_AirboatViewDampenDamp | 1.0 | "cheat", "nf", "rep", "cl" | |
r_AirboatViewDampenFreq | 7.0 | "cheat", "nf", "rep", "cl" | |
r_AirboatViewZHeight | 0.0 | "cheat", "nf", "rep", "cl" | |
r_ambientboost | 1 | "launcher" | Set to boost ambient term if it is totally swamped by local lights |
r_ambientfactor | 5 | "launcher" | Boost ambient cube by no more than this factor |
r_ambientfraction | 0.2 | "cheat" | Fraction of direct lighting used to boost lighting when model requests |
r_ambientlightingonly | 0 | "cheat" | Set this to 1 to light models with only ambient lighting (and no static lighting). |
r_ambientmin | 0.3 | "launcher" | Threshold above which ambient cube will not boost (i.e. it's already sufficiently bright |
r_aspectratio | 0 | "launcher" | |
r_avglight | 1 | "cheat" | |
r_avglightmap | 0 | "cheat" | |
r_bloomtintb | 0.11 | "launcher" | |
r_bloomtintexponent | 2.2 | "launcher" | |
r_bloomtintexponent_ghost | 0.1 | "cl", "launcher" | |
r_bloomtintg | 0.59 | "launcher" | |
r_bloomtintr | 0.3 | "launcher" | |
r_cheapwaterend | cmd | "cl" | |
r_cheapwaterstart | cmd | "cl" | |
r_cleardecals | cmd | "clientcmd_can_execute" | Usage r_cleardecals <permanent>. |
r_clip3Dskyboxneartoworldfar | -1 | "cheat", "cl", "launcher" | -1: do whatever the sky_camera clip_3D_skybox_near_to_world_far says, 0: force no clip, 1: force clip |
r_clip3Dskyboxneartoworldfarfudge | 0.0 | "cheat", "cl", "launcher" | offset to pull the near clip plane in for the 3dskybox when using r_clip3Dskyboxneartoworldfar. This ensures that there is some overlap between the 3dskybox and the world, PROFIT! |
r_ClipAreaPortals | 1 | "cheat" | |
r_colorstaticprops | 0 | "cheat" | |
r_debug_sequencesets | -2 | "cl", "launcher" | |
r_debugcheapwater | 0 | "cheat", "cl" | |
r_debugrandomstaticlighting | 0 | "cheat" | Set to 1 to randomize static lighting for debugging. Must restart for change to take affect. |
r_decal_cover_count | 4 | "launcher" | |
r_decal_overlap_area | 0.4 | "launcher" | |
r_decal_overlap_count | 1 | "launcher" | |
r_decals | 512 | "launcher" | |
r_decalstaticprops | 1 | "launcher" | Decal static props test |
r_depthoverlay | 0 | "cheat", "cl" | Replaces opaque objects with their grayscaled depth values. r_showz_power scales the output. |
r_DispBuildable | 0 | "cheat" | |
r_DispWalkable | 0 | "cheat" | |
r_dopixelvisibility | 1 | "cl", "launcher" | |
r_draw_flashlight_3rd_person | 1 | "cl", "launcher" | Draw flashlight beams for other players |
r_draw_lasersight_1st_person | 1 | "cl", "launcher" | Draw laser sight for the local player |
r_draw_lasersight_3rd_person | 1 | "cl", "launcher" | Draw laser sights for other players |
r_drawallrenderables | 0 | "cheat", "cl" | Draw all renderables, even ones inside solid leaves. |
r_drawbatchdecals | 1 | "launcher" | Render decals batched. |
r_DrawBeams | 1 | "cheat" | 0=Off, 1=Normal, 2=Wireframe |
r_drawbrushmodels | 1 | "cheat" | Render brush models. 0=Off, 1=Normal, 2=Wireframe |
r_drawclipbrushes | 0 | "cheat" | Draw clip brushes (red=NPC+player, pink=player, purple=NPC) |
r_drawdecals | 1 | "cheat" | Render decals. |
r_DrawDetailProps | 1 | "cl", "launcher" | 0=Off, 1=Normal, 2=Wireframe |
r_DrawDisp | 1 | "cheat" | Toggles rendering of displacment maps |
r_drawentities | 1 | "cheat" | |
r_drawflecks | 1 | "cl", "launcher" | |
r_drawfuncdetail | 1 | "cheat" | Render func_detail |
r_drawleaf | -1 | "cheat" | Draw the specified leaf. |
r_drawlightcache | 0 | "cheat" | 0: off 1: draw light cache entries 2: draw rays |
r_drawlightinfo | 0 | "cheat" | |
r_drawlights | 0 | "cheat" | |
r_drawmodeldecals | 1 | "launcher" | |
r_DrawModelLightOrigin | 0 | "cheat" | |
r_drawmodelstatsoverlay | 0 | "cheat" | |
r_drawmodelstatsoverlaydistance | 500 | "cheat" | |
r_drawmodelstatsoverlaymax | 1.5 | "a" | time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2 |
r_drawmodelstatsoverlaymin | 0.1 | "a" | time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2 |
r_drawopaquerenderables | 1 | "cheat", "cl" | |
r_drawopaqueworld | 1 | "cheat", "cl" | |
r_drawothermodels | 1 | "cheat", "cl" | 0=Off, 1=Normal, 2=Wireframe |
r_drawparticles | 1 | "cheat", "cl" | Enable/disable particle rendering |
r_drawpixelvisibility | 0 | "cl", "launcher" | Show the occlusion proxies |
r_DrawPortals | 0 | "cheat" | |
r_DrawRain | 1 | "cheat", "cl" | Enable/disable rain rendering. |
r_drawrenderboxes | 0 | "cheat", "cl" | |
r_drawropes | 1 | "cheat", "cl" | |
r_drawskybox | 1 | "cheat" | |
r_DrawSpecificStaticProp | -1 | "launcher" | |
r_drawsprites | 1 | "cheat", "cl" | |
r_drawstaticprops | 1 | "cheat" | 0=Off, 1=Normal, 2=Wireframe |
r_drawtracers | 1 | "cheat", "cl" | |
r_drawtracers_firstperson | 1 | "cl", "launcher" | |
r_drawtranslucentrenderables | 1 | "cheat", "cl" | |
r_drawtranslucentworld | 1 | "cheat" | |
r_drawunderwaterfogblocker | 1 | "cl", "launcher" | |
r_drawvgui | 1 | "cheat" | Enable the rendering of vgui panels |
r_drawviewmodel | 1 | "cheat", "cl" | |
r_drawworld | 1 | "cheat" | Render the world. |
r_dscale_basefov | 90 | "cheat" | |
r_dscale_fardist | 2000 | "cheat" | |
r_dscale_farscale | 4 | "cheat" | |
r_dscale_neardist | 100 | "cheat" | |
r_dscale_nearscale | 1 | "cheat" | |
r_dynamic | 1 | ||
r_dynamiclighting | 1 | "cheat" | |
r_entity | -1 | "cheat", "launcher" | |
r_entityclips | 1 | "cl", "launcher" | |
r_eyeglintlodpixels | 20.0 | "launcher" | The number of pixels wide an eyeball has to be before rendering an eyeglint. Is a floating point value. |
r_eyemove | 1 | "a" | |
r_eyes | 1 | "launcher" | |
r_eyeshift_x | 0 | "a" | |
r_eyeshift_y | 0 | "a" | |
r_eyeshift_z | 0 | "a" | |
r_eyesize | 0 | "a" | |
r_eyewaterepsilon | 7.0f | "cheat", "cl" | |
r_fade360style | 1 | "cl", "launcher" | |
r_farz | -1 | "cheat", "cl" | Override the far clipping plane. -1 means to use the value in env_fog_controller. |
r_fastzreject | 0 | "launcher" | Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware settings |
r_fastzrejectdisp | 0 | "launcher" | Activates/deactivates fast z rejection on displacements (360 only). Only active when r_fastzreject is on. |
r_flashlight_3rd_person_range | 60 | "cl", "launcher" | Distance to draw flashlight beams for other players |
r_flashlight_attach_to_viewmodel | 1 | "cheat", "cl" | Attach the flashlight effect to the viewmodel |
r_flashlight_topdown | 0 | "cl", "launcher" | |
r_flashlightambient | 0.0 | "cheat", "cl" | |
r_flashlightbacktraceoffset | 0.4 | "cheat", "cl" | |
r_flashlightbrightness | 0.25 | "cheat" | |
r_flashlightclip | 0 | "cheat" | |
r_flashlightconstant | 0.0 | "cheat", "cl" | |
r_flashlightculldepth | 1 | "launcher" | |
r_flashlightdepthres | 0 | "cl", "launcher" | |
r_flashlightdepthtexture | 0 | "launcher" | |
r_FlashlightDetailProps | 1 | "cl", "launcher" | Enable a flashlight drawing pass on detail props. 0 = off, 1 = single pass, 2 = multipass (multipass is PC ONLY) |
r_flashlightdrawclip | 0 | "cheat" | |
r_flashlightdrawdepth | 0 | "launcher" | |
r_flashlightdrawfrustum | 0 | "cl", "launcher" | |
r_flashlightdrawfrustumbbox | 0 | "launcher" | |
r_flashlightdrawsweptbbox | 0 | "launcher" | |
r_flashlightfar | 750.0 | "cheat", "cl" | |
r_flashlightfov | 53.0 | "cheat", "cl" | |
r_flashlightinfectedfar | 750 | "cl", "launcher" | |
r_flashlightinfectedfov | 90 | "cl", "launcher" | |
r_flashlightinfectedlinear | 100 | "cl", "launcher" | |
r_flashlightinfectedshadows | 0 | "cl", "launcher" | |
r_flashlightinfectedtexture | effects/flashlight001_infected | "cheat", "cl" | |
r_flashlightladderdist | 40.0 | "cheat", "cl" | |
r_flashlightlinear | 100.0 | "cheat", "cl" | |
r_flashlightlockposition | 0 | "cheat", "cl" | |
r_flashlightmodels | 1 | "cl", "launcher" | |
r_flashlightmuzzleflash | 1 | "cl", "launcher" | |
r_flashlightmuzzleflashfov | 120 | "cheat", "cl" | |
r_flashlightnear | 4.0 | "cheat", "cl" | |
r_flashlightnearoffsetscale | 0.3 | "cheat", "cl" | |
r_flashlightnodraw | 0 | "launcher" | |
r_flashlightoffsetforward | 0.0 | "cheat", "cl" | |
r_flashlightoffsetforward_low | 0.0 | "cheat", "cl" | |
r_flashlightoffsetright | 5.0 | "cheat", "cl" | |
r_flashlightoffsetright_low | 10.0 | "cheat", "cl" | |
r_flashlightoffsetup | -5.0 | "cheat", "cl" | |
r_flashlightoffsetup_low | -16.0 | "cheat", "cl" | |
r_flashlightquadratic | 0.0 | "cheat", "cl" | |
r_flashlightrender | 1 | "launcher" | |
r_flashlightrendermodels | 1 | "launcher" | |
r_flashlightrenderworld | 1 | "launcher" | |
r_flashlightscissor | 1 | "launcher" | |
r_flashlightshadowatten | 0.35 | "cheat", "cl" | |
r_flashlighttracedistcutoff | 32 | "cheat", "cl" | |
r_flashlighttracedistwatercutoff | 80 | "cheat", "cl" | |
r_flashlightupdatedepth | 1 | "launcher" | |
r_flashlightvisualizetrace | 0 | "cheat", "cl" | |
r_flashlightvolumetrics | 1 | "cl", "launcher" | |
r_flashlightvolumetricsdrawnatend | 1 | "cl", "launcher" | |
r_flex | 1 | "launcher" | |
r_flushlod | cmd | Flush and reload LODs. | |
r_ForceRestore | 0 | "launcher" | |
r_ForceWaterLeaf | 1 | "cl", "launcher" | Enable for optimization to water - considers view in leaf under water for purposes of culling |
r_frustumcullworld | 1 | "launcher" | |
r_glint_alwaysdraw | 0 | "launcher" | |
r_glint_procedural | 0 | "launcher" | |
r_hunkalloclightmaps | 1 | "launcher" | |
r_hwmorph | 0 | "cheat" | |
r_impactparticles | 1 | "cl", "launcher" | |
r_itemblinkmax | .3 | "cheat" | |
r_itemblinkrate | 4.5 | "cheat" | |
r_JeepFOV | 90 | "sv", "cheat", "rep" | |
r_JeepViewBlendTo | 1 | "cheat", "cl" | |
r_JeepViewBlendToScale | 0.03 | "cheat", "cl" | |
r_JeepViewBlendToTime | 1.5 | "cheat", "cl" | |
r_JeepViewDampenDamp | 1.0 | "cheat", "nf", "rep", "cl" | |
r_JeepViewDampenFreq | 7.0 | "cheat", "nf", "rep", "cl" | |
r_JeepViewZHeight | 10.0 | "cheat", "nf", "rep", "cl" | |
r_jiggle_bones | 1 | "cl", "launcher" | |
r_lightaverage | 1 | "launcher" | Activates/deactivate light averaging |
r_lightcache_invalidate | cmd | "cheat" | |
r_lightcache_numambientsamples | 162 | "cheat" | number of random directions to fire rays when computing ambient lighting |
r_lightcache_radiusfactor | 1 | "cheat" | Allow lights to influence lightcaches beyond the lights' radii |
r_lightcache_zbuffercache | 0 | "launcher" | |
r_lightcachecenter | 1 | "cheat" | |
r_lightcachemodel | -1 | "cheat" | |
r_lightinterp | 5 | "cheat" | Controls the speed of light interpolation, 0 turns off interpolation |
r_lightmap | -1 | "cheat" | |
r_lightstyle | -1 | "cheat" | |
r_lightwarpidentity | 0 | "cheat" | |
r_lockpvs | 0 | "cheat" | Lock the PVS so you can fly around and inspect what is being drawn. |
r_lod | -1 | "launcher" | |
r_mapextents | 16384 | "cheat", "cl" | Set the max dimension for the map. This determines the far clipping plane |
r_maxdlights | 32 | "launcher" | |
r_maxmodeldecal | 50 | "launcher" | |
r_maxnewsamples | 6 | "launcher" | |
r_maxsampledist | 128 | "launcher" | |
r_minlightmap | 0 | "launcher" | |
r_minnewsamples | 3 | "launcher" | |
r_modelwireframedecal | 0 | "cheat" | |
r_nohw | 0 | "cheat" | |
r_norefresh | 0 | "launcher" | |
r_nosw | 0 | "cheat" | |
r_novis | 0 | "cheat" | Turn off the PVS. |
r_occludeemaxarea | 0 | "launcher" | Prevents occlusion testing for entities that take up more than X% of the screen. 0 means use whatever the level said to use. |
r_occluderminarea | 0 | "launcher" | Prevents this occluder from being used if it takes up less than X% of the screen. 0 means use whatever the level said to use. |
r_occludermincount | 0 | "launcher" | At least this many occluders will be used, no matter how big they are. |
r_occlusion | 1 | "launcher" | Activate/deactivate the occlusion system. |
r_occlusionspew | 0 | "cheat" | Activate/deactivates spew about what the occlusion system is doing. |
r_oldlightselection | 0 | "cheat" | Set this to revert to HL2's method of selecting lights |
r_overlayfadeenable | 0 | "launcher" | |
r_overlayfademax | 2000 | "launcher" | |
r_overlayfademin | 1750 | "launcher" | |
r_overlaywireframe | 0 | "launcher" | |
r_particle_sim_spike_threshold_ms | 5 | "cl", "launcher" | |
r_particle_timescale | 1.0 | "cl", "launcher" | |
r_partition_level | -1 | "cheat" | Displays a particular level of the spatial partition system. Use -1 to disable it. |
r_PhysPropStaticLighting | 0 | "cl" | |
r_pix_recordframes | 0 | "launcher" | |
r_pix_start | 0 | "launcher" | |
r_pixelfog | 1 | "launcher" | |
r_pixelvisibility_partial | 1 | "cl", "launcher" | |
r_pixelvisibility_spew | 0 | "cl", "launcher" | |
r_portalscloseall | 0 | "launcher" | |
r_portalsopenall | 0 | "cheat" | Open all portals |
r_PortalTestEnts | 1 | "cheat", "cl" | Clip entities against portal frustums. |
r_printdecalinfo | cmd | ||
r_proplightingfromdisk | 1 | "launcher" | 0=Off, 1=On, 2=Show Errors |
r_proplightingpooling | -1.0 | "cheat" | 0 - off, 1 - static prop color meshes are allocated from a single shared vertex buffer (on hardware that supports stream offset) |
r_propsmaxdist | 1200 | "cl", "launcher" | Maximum visible distance |
r_queued_decals | 0 | "launcher" | Offloads a bit of decal rendering setup work to the material system queue when enabled. |
r_queued_post_processing | 0 | "cl", "launcher" | |
r_queued_ropes | 1 | "cl", "launcher" | |
r_radiosity | 4 | "cheat" | 0: no radiosity 1: radiosity with ambient cube (6 samples) 2: radiosity with 162 samples 3: 162 samples for static props, 6 samples for everything else |
r_RainAllowInSplitScreen | 1 | "cl", "launcher" | Allows rain in splitscreen |
r_rainalpha | 0.4 | "cheat", "cl" | |
r_rainalphapow | 0.8 | "cheat", "cl" | |
r_RainCheck | 0 | "cheat", "cl" | Enable/disable IsInAir() check for rain drops? |
r_RainDebugDuration | 0 | "cheat", "cl" | Shows rain tracelines for this many seconds (0 disables) |
r_raindensity | 0.001 | "cheat", "cl" | |
r_RainHack | 0 | "cheat", "cl" | |
r_rainlength | 0.1f | "cheat", "cl" | |
r_RainParticleDensity | 0.300000 | "cl", "launcher" | Density of Particle Rain 0-1 |
r_RainProfile | 0 | "cheat", "cl" | Enable/disable rain profiling. |
r_RainRadius | 1500 | "cheat", "cl" | |
r_RainSideVel | 10 | "cheat", "cl" | How much sideways velocity rain gets. |
r_RainSimulate | 1 | "cheat", "cl" | Enable/disable rain simulation. |
r_rainspeed | 600.0f | "cheat", "cl" | |
r_RainSplashPercentage | 20 | "cheat", "cl" | |
r_rainwidth | 0.5 | "cheat", "cl" | |
r_randomflex | 0 | "cheat" | |
r_renderoverlayfragment | 1 | "launcher" | |
r_rootlod | 0 | "launcher" | Root LOD |
r_ropetranslucent | 1 | "cl", "launcher" | |
r_screenoverlay | cmd | "cheat", "server_can_execute", "cl" | Draw specified material as an overlay |
r_sequence_debug | "cl", "launcher" | ||
r_shader_srgb | 0 | "launcher" | -1 = use hardware caps. 0 = use hardware srgb. 1 = use shader srgb(software lookup) |
r_shadow_debug_spew | 0 | "cheat", "cl" | |
r_shadow_half_update_rate | 1 | "cl", "launcher" | Updates shadows at half the framerate |
r_shadow_lightpos_lerptime | 0.5 | "cl", "launcher" | |
r_shadow_shortenfactor | 2 | "cl", "launcher" | Makes shadows cast from local lights shorter |
r_shadowangles | cmd | "cheat", "cl" | Set shadow angles |
r_shadowblobbycutoff | cmd | "cheat", "cl" | some shadow stuff |
r_shadowcolor | cmd | "cheat", "cl" | Set shadow color |
r_shadowdir | cmd | "cheat", "cl" | Set shadow direction |
r_shadowdist | cmd | "cheat", "cl" | Set shadow distance |
r_shadowfromanyworldlight | 0 | "cheat", "cl" | |
r_shadowfromworldlights | 1 | "cl", "launcher" | Enable shadowing from world lights |
r_shadowfromworldlights_debug | 0 | "cheat", "cl" | |
r_shadowids | 0 | "cheat" | |
r_shadowlod | -1 | "launcher" | |
r_shadowlodbias | 2 | "launcher" | |
r_shadowmaxrendered | 64 | "cl", "launcher" | |
r_shadowrendertotexture | 1 | "launcher" | |
r_shadows | 1 | "launcher" | |
r_shadows_gamecontrol | -1 | "cheat" | |
r_shadows_on_renderables_enable | 0 | "cl", "launcher" | Support casting RTT shadows onto other renderables |
r_shadowwireframe | 0 | "cheat" | |
r_showenvcubemap | 0 | "cheat" | |
r_ShowViewerArea | 0 | "launcher" | |
r_showz_power | 1.0f | "cheat" | Scale value of r_depthoverlay. Restart map once to change the scale dynamicly. |
r_skin | 0 | "cheat" | |
r_skybox | 1 | "cheat", "cl" | Enable the rendering of sky boxes |
r_skyboxfogfactor | cmd | "cl" | Lerp between 2D skybox rendering and fog color. 0.0 means regular 2D skybox rendering, 1.0 is fully fog color. |
r_slowpathwireframe | 0 | "cheat" | |
r_snapportal | -1 | "launcher" | |
r_SnowColorBlue | 200 | "cheat", "cl" | Snow. |
r_SnowColorGreen | 175 | "cheat", "cl" | Snow. |
r_SnowColorRed | 150 | "cheat", "cl" | Snow. |
r_SnowDebugBox | 0 | "cheat", "cl" | Snow Debug Boxes. |
r_SnowEnable | 1 | "cheat", "cl" | Snow Enable |
r_SnowEndAlpha | 255 | "cheat", "cl" | Snow. |
r_SnowEndSize | 0 | "cheat", "cl" | Snow. |
r_SnowFallSpeed | 1.5 | "cheat", "cl" | Snow fall speed scale. |
r_SnowInsideRadius | 256 | "cheat", "cl" | Snow. |
r_SnowOutsideRadius | 1024 | "cheat", "cl" | Snow. |
r_SnowParticles | 500 | "cheat", "cl" | Snow. |
r_SnowPosScale | 1 | "cheat", "cl" | Snow. |
r_SnowRayEnable | 1 | "cheat", "cl" | Snow. |
r_SnowRayLength | 8192.0f | "cheat", "cl" | Snow. |
r_SnowRayRadius | 256 | "cheat", "cl" | Snow. |
r_SnowSpeedScale | 1 | "cheat", "cl" | Snow. |
r_SnowStartAlpha | 25 | "cheat", "cl" | Snow. |
r_SnowStartSize | 1 | "cheat", "cl" | Snow. |
r_SnowWindScale | 0.0035 | "cheat", "cl" | Snow. |
r_SnowZoomOffset | 384.0f | "cheat", "cl" | Snow. |
r_SnowZoomRadius | 512.0f | "cheat", "cl" | Snow. |
r_spray_lifetime | 10 | "launcher" | Number of rounds player sprays are visible |
r_staticlight_streams | 1 | "launcher" | |
r_staticprop_lod | -1 | "launcher" | |
r_staticpropinfo | 0 | "launcher" | |
r_swingflashlight | 1 | "cheat", "cl" | |
r_teeth | 1 | "launcher" | |
r_threaded_particles | 1 | "cl", "launcher" | |
r_threaded_shadow_clip | 0 | "launcher" | |
r_threadeddetailprops | 1 | "cl", "launcher" | enable threading of detail prop drawing |
r_unlimitedrefract | 0 | "cl", "launcher" | |
r_unloadlightmaps | 0 | "launcher" | |
r_updaterefracttexture | 1 | "cheat", "cl" | |
r_vehicleBrakeRate | 1.5 | "sv", "cheat" | |
r_VehicleViewClamp | 1 | "cheat", "cl" | |
r_VehicleViewDampen | 1 | "cheat", "nf", "rep", "cl" | |
r_visambient | 0 | "launcher" | Draw leaf ambient lighting samples. Needs mat_leafvis 1 to work |
r_visocclusion | 0 | "cheat" | Activate/deactivate wireframe rendering of what the occlusion system is doing. |
r_visualizelighttraces | 0 | "cheat" | |
r_visualizelighttracesshowfulltrace | 0 | "cheat" | |
r_visualizeproplightcaching | 0 | "cl", "launcher" | |
r_visualizetraces | 0 | "cheat" | |
r_WaterDrawReflection | 1 | "cl", "launcher" | Enable water reflection |
r_WaterDrawRefraction | 1 | "cl", "launcher" | Enable water refraction |
r_waterforceexpensive | 0 | "cl", "launcher" | |
r_waterforcereflectentities | 0 | "cl", "launcher" | |
r_worldlightmin | 0.000200 | "launcher" | |
r_worldlights | 2 | "launcher" | number of world lights to use per vertex |
r_worldlistcache | 1 | "cl", "launcher" | |
radialmenu | cmd | "cl" | Opens a radial menu |
radius_damage_show_hits | 0 | "sv", "cheat", "rep" | |
ragdoll_collide | 0 | "rep", "cl", "launcher" | |
ragdoll_door_uncollide_time | 4.0 | "rep", "cl", "launcher" | |
ragdoll_force_to_sleep_time | 10 | "rep", "cl", "launcher" | |
ragdoll_self_collision | 1 | "rep", "cl", "launcher" | |
ragdoll_sleepaftertime | 5 | "rep", "cl", "launcher" | After this many seconds of being basically stationary, the ragdoll will go to sleep. |
ragdoll_slowdown | 1.0 | "rep", "cl", "launcher" | |
ragdoll_slowdown_time | 5.0 | "rep", "cl", "launcher" | |
ragdoll_velocity_multiplier | 0 | "cheat", "cl" | Acceleration to last living velocity given to new ragdolls |
rangefinder | cmd | "sv", "cheat" | Measures distance along a ray |
rate | 30000 | "user" | Max bytes/sec the host can receive data |
rcon | cmd | "norecord" | Issue an rcon command. |
rcon_address | "norecord", "launcher" | Address of remote server if sending unconnected rcon commands (format x.x.x.x:p) | |
rcon_password | "norecord" | remote console password. | |
recompute_speed | cmd | "cheat" | Recomputes clock speed (for debugging purposes). |
record | cmd | "norecord" | Record a demo. |
reload | cmd | Reload the most recent saved game (add setpos to jump to current view position on reload). | |
+reload | cmd | "cl" | |
-reload | cmd | "cl" | |
reload_materials | 0 | "launcher" | |
removeid | cmd | Remove a user ID from the ban list. | |
removeip | cmd | Remove an IP address from the ban list. | |
report | cmd | "sv" | |
report_cliententitysim | 0 | "cheat", "cl" | List all clientside simulations and time - will report and turn itself off. |
report_clientthinklist | 0 | "cheat", "cl" | List all clientside entities thinking and time - will report and turn itself off. |
report_entities | cmd | "sv", "cheat" | Lists all entities |
report_simthinklist | cmd | "sv" | Lists all simulating/thinking entities |
report_soundpatch | cmd | "sv" | reports sound patch count |
report_touchlinks | cmd | "sv", "cheat" | Lists all touchlinks |
res_restrict_access | 0 | "launcher" | |
rescue_distance | 4500 | "sv", "cheat" | Living survivors must travel this far past a dead survivor's corpse to be able to rescue him |
rescue_finale_ignore_distance | 4000 | "sv", "cheat" | If living survivors are this far past a rescuable survivor, he stops calling for help |
rescue_finale_spawn_range | 4000 | "sv", "cheat" | info_survivor_rescue ents will be considered if they are this close to the leading survivor |
rescue_ignore_distance | 2000 | "sv", "cheat" | If living survivors are this far past a rescuable survivor, he stops calling for help |
rescue_interval | 2.5 | "sv", "cheat" | Dead survivors are checked to start calling for help this often |
rescue_min_dead_time | 60 | "sv", "cheat" | Duration in seconds a survivor must be dead before being rescuable |
rescue_range | 1000 | "sv", "cheat" | if a survivor gets this close to an active info_survivor_rescue, it will be triggered |
rescue_show | cmd | "sv", "cheat" | Shows debugging info for info_survivor_rescue ents |
rescue_show_blocked | cmd | "sv", "cheat" | Shows bboxes for blocked info_survivor_rescue ents |
rescue_spawn_flow | 400 | "sv", "cheat" | info_survivor_rescue ents will be considered if they are no more than this far ahead in flow distance from the leading survivor |
rescue_spawn_range | 2000 | "sv", "cheat" | info_survivor_rescue ents will be considered if they are this close to the leading survivor |
rescue_update_nav | cmd | "sv", "cheat" | Updates RESCUE_CLOSET nav flags |
rescue_yell_delay | 1 | "sv", "cheat" | Delay before yelling when activating |
rescue_yell_interval | 6 | "sv", "cheat" | Interval at which an info_survivor_rescue yells for help |
reset_gameconvars | cmd | "cheat" | Reset a bunch of game convars to default values |
reset_spawnmenu_counts | cmd | "cl" | |
Reset_Steam_Stats | cmd | "cl", "launcher" | Resets your currently signed in Steam stats!!! |
+resetcamera | cmd | "cl" | |
-resetcamera | cmd | "cl" | |
respawn_entities | cmd | "sp", "sv", "cheat" | Respawn all the entities in the map. |
restart | cmd | Restart the game on the same level (add setpos to jump to current view position on restart). | |
retry | cmd | "norecord", "server_can_execute", "clientcmd_can_execute" | Retry connection to last server. |
+right | cmd | "cl" | |
-right | cmd | "cl" | |
room_type | 0 | "demo", "launcher" | |
rope_averagelight | 1 | "cl", "launcher" | Makes ropes use average of cubemap lighting instead of max intensity. |
rope_collide | 1 | "cl", "launcher" | Collide rope with the world |
rope_min_pixel_diameter | 2.0 | "cheat" | |
rope_rendersolid | 1 | "cl", "launcher" | |
rope_shake | 0 | "cl", "launcher" | |
rope_smooth | 1 | "cl", "launcher" | Do an antialiasing effect on ropes |
rope_smooth_enlarge | 1.4 | "cl", "launcher" | How much to enlarge ropes in screen space for antialiasing effect |
rope_smooth_maxalpha | 0.5 | "cl", "launcher" | Alpha for rope antialiasing effect |
rope_smooth_maxalphawidth | 1.75 | "cl", "launcher" | |
rope_smooth_minalpha | 0.2 | "cl", "launcher" | Alpha for rope antialiasing effect |
rope_smooth_minwidth | 0.3 | "cl", "launcher" | When using smoothing, this is the min screenspace width it lets a rope shrink to |
rope_solid_maxalpha | 1 | "cl", "launcher" | |
rope_solid_maxwidth | 1 | "cl", "launcher" | |
rope_solid_minalpha | 0.0 | "cl", "launcher" | |
rope_solid_minwidth | 0.3 | "cl", "launcher" | |
rope_subdiv | 2 | "cl", "launcher" | Rope subdivision amount |
rope_wind_dist | 1000 | "cl", "launcher" | Don't use CPU applying small wind gusts to ropes when they're past this distance. |
rpt | cmd | "norecord", "matsys" | Issue an rpt command. |
rpt_client_enable | cmd | "norecord", "clientcmd_can_execute", "matsys" | |
rpt_connect | cmd | "norecord", "server_can_execute", "matsys" | |
rpt_end | cmd | "norecord", "matsys" | |
rpt_password | cmd | "norecord", "matsys" | |
rpt_server_enable | cmd | "norecord", "clientcmd_can_execute", "matsys" | |
rpt_start | cmd | "norecord", "matsys" | |
rpt_vprof_time | 0.25 | "norecord", "matsys", "launcher" | |
rr_debugplayer | -1 | "sv", "launcher" | Player entindex for which to print speech attempts (0 for all) |
rr_debugresponseconcept | "sv", "launcher" | If set, rr_debugresponses will print only responses testing for the specified concept | |
rr_debugresponseconcept_exclude | cmd | "sv" | Set a list of concepts to exclude from rr_debugresponseconcept. Separate multiple concepts with spaces. Call with no arguments to see current list. Call 'rr_debug_responseconcept_exclude !' to reset. |
rr_debugresponses | 0 | "sv", "launcher" | Show verbose matching output (1 for simple, 2 for rule scoring, 3 for noisy). If set to 4, it will only show response success/failure for npc_selected NPCs. |
rr_debugrule | "sv", "launcher" | If set to the name of the rule, that rule's score will be shown whenever a concept is passed into the response rules system. | |
rr_dumpresponses | 0 | "sv", "launcher" | Dump all response_rules.txt and rules (requires restart) |
rr_followup_maxdist | 1800 | "sv", "cheat" | 'then ANY' or 'then ALL' response followups will be dispatched only to characters within this distance. |
rr_forceconcept | cmd | "sv", "cheat" | fire a response concept directly at a given character. USAGE: rr_forceconcept <target> <concept> "criteria1:value1,criteria2:value2,..." criteria values are optional. target may also be 'any', 'all', etc. |
rr_reloadresponsesystems | cmd | "sv" | Reload all response system scripts. |
rr_remarkable_maxdist | 1500 | "sv", "cheat" | info_remarkables more distant than this from a player will not even be tested to see if a rule matches them. |
rr_remarkable_world_entities_replay_limit | 1 | "sv", "cheat" | TLK_REMARKs will be dispatched no more than this many times for any given info_remarkable |
rr_thenany_score_slop | 0.0 | "a", "sv", "cheat" | When computing respondents for a 'THEN ANY' rule, all rule-matching scores within this much of the best score will be considered. |
S
Command | Type Default |
Parameters | Description |
---|---|---|---|
save | cmd | "norecord" | Saves current game. |
save_async | 1 | "launcher" | |
save_asyncdelay | 0 | "launcher" | For testing, adds this many milliseconds of delay to the save operation. |
save_console | 0 | "launcher" | Autosave on the PC behaves like it does on the consoles. |
save_disable | 0 | "launcher" | |
save_finish_async | cmd | ||
save_history_count | 1 | "launcher" | Keep this many old copies in history of autosaves and quicksaves. |
save_huddelayframes | 1 | "launcher" | Number of frames to defer for drawing the Saving message. |
save_in_memory | 0 | "launcher" | Set to 1 to save to memory instead of disk (Xbox 360) |
save_noxsave | 0 | "launcher" | |
save_screenshot | 1 | "launcher" | 0 = none, 1 = non-autosave, 2 = always |
save_spew | 0 | "launcher" | |
say | cmd | "sv" | Display player message |
say_team | cmd | "sv" | Display player message to team |
sb_add | cmd | "sv" | Add a Survivor Bot. |
sb_all_bot_game | 0 | "sv", "cheat" | Allow a server of nothing but bots |
sb_allow_leading | 0 | "sv", "launcher" | If nonzero, SurvivorBots can take the lead and won't always wait behind the lead human player |
sb_allow_shoot_through_survivors | 1 | "sv", "cheat" | Allow SurvivorBots to shoot through fellow survivors |
sb_battlestation_give_up_range_from_human | 1500 | "sv", "cheat" | |
sb_battlestation_human_hold_time | 4 | "sv", "cheat" | How long the nearest human must hold their place before SurvivorBots will re-evaluate their Battlestations |
sb_close_checkpoint_door_interval | 2 | "sv", "cheat" | |
sb_close_threat_range | 200 | "sv", "cheat" | |
sb_combat_saccade_speed | 1000 | "sv", "cheat" | |
sb_crouch | 0 | "sv", "cheat" | Forces survivor bots to crouch |
sb_debug_apoproach_wait_time | 5 | "sv", "cheat" | How long a SurvivorBot waits once it reaches its debug move-to spot |
sb_debug_buddy | 0 | "sv", "cheat" | |
sb_debug_locomotion | 0 | "sv", "cheat" | |
sb_debug_retreat | 0 | "sv", "cheat" | |
sb_debug_team_avoidance | 0 | "sv", "cheat" | |
sb_dont_bash | 0 | "sv", "cheat" | Force SurvivorBots to not bash |
sb_dont_shoot | 0 | "sv", "cheat" | Force SurvivorBots to not fire their weapons |
sb_enforce_proximity_lookat_timeout | 10 | "sv", "cheat" | |
sb_enforce_proximity_range | 1500 | "sv", "cheat" | |
sb_escort | 0 | "sv", "cheat" | |
sb_far_hearing_range | 1500 | "sv", "cheat" | |
sb_firstopentime | 0 | "launcher" | Indicates the time the server browser was first opened. |
sb_flashlight | 0 | "sv", "cheat" | Forces survivor bots to use flashlights (-1 to force off) |
sb_follow_stress_factor | 0.5 | "sv", "cheat" | |
sb_force_max_intensity | cmd | "sv", "cheat" | Force intensity of selected SurvivorBot to maximum level. |
sb_friend_immobilized_reaction_time_expert | 0.5 | "sv", "cheat" | How quickly a SurvivorBot realizes a friend has been Pounced or Tongued |
sb_friend_immobilized_reaction_time_hard | 1.0 | "sv", "cheat" | How quickly a SurvivorBot realizes a friend has been Pounced or Tongued |
sb_friend_immobilized_reaction_time_normal | 2.0 | "sv", "cheat" | How quickly a SurvivorBot realizes a friend has been Pounced or Tongued |
sb_friend_immobilized_reaction_time_vs | 0.5 | "sv", "cheat" | How quickly a SurvivorBot realizes a friend has been Pounced or Tongued |
sb_friendlyfire | 0 | "sv", "cheat" | **Should SurvivorBot bullets hurt other survivors? |
sb_give | cmd | "sv", "cheat" | Give an item to each Survivor bot |
sb_give_random_weapon | cmd | "sv", "cheat" | Give a random weapon to each Survivor bot |
sb_hindrance_range | 150 | "sv", "cheat" | |
sb_hold_position | 0 | "sv", "cheat" | Force SurvivorBots to stand still |
sb_l4d1_survivor_behavior | 1 | "sv", "cheat" | |
sb_locomotion_wait_threshold | 10 | "sv", "cheat" | |
sb_max_battlestation_range_from_human | 750 | "sv", "cheat" | |
sb_max_scavenge_separation | 750 | "sv", "cheat" | SurvivorBots won't scavenge items farther away from the group than this |
sb_max_team_melee_weapons | 0 | "sv", "cheat" | The total number of melee weapons allowed on the team. 0 = bots never use melee |
sb_melee_approach_victim | 0 | "sv", "launcher" | |
sb_min_attention_notice_time | 0.5 | "sv", "cheat" | If someone looks at me longer than this, I'll notice |
sb_min_orphan_time_to_cover | 1 | "sv", "cheat" | |
sb_minigun_distance | 30.0 | "cheat", "rep", "cl" | |
sb_move | 1 | "sv", "cheat" | Stop all SurvivorBots from moving |
sb_move_to_cursor | cmd | "sv" | Sends survivor bots to cursor target |
sb_narrow_corridor_width | 100 | "sv", "cheat" | |
sb_near_hearing_range | 500 | "sv", "cheat" | |
sb_neighbor_range | 300 | "sv", "cheat" | How close a friend needs to be to feel safe |
sb_normal_saccade_speed | 350 | "sv", "cheat" | |
sb_numtimesopened | 0 | "launcher" | Indicates the number of times the server browser was opened this session. |
sb_open_fire | 0 | "sv", "cheat" | Forces survivor bots to fire continuously |
sb_path_lookahead_range | 200 | "sv", "cheat" | |
sb_perf_collect | 1 | "cl", "launcher" | Collect perf for Steam stats |
sb_perf_crawl | 0 | "cheat", "rep", "cl" | If true, survivor bot will be doing a perf-crawl walk through the map |
sb_perf_crawl_ang | 5 | "sv", "cheat" | Rotation angles at perf-crawl snapshots in the map |
sb_perf_crawl_dist | 128 | "sv", "cheat" | Distance between perf-crawl snapshots in the map |
sb_perf_crawl_time | 1.0 | "sv", "cheat" | How much time is spent at each perf-crawl spot/ang in the map |
sb_perf_dump | 0 | "cheat", "rep", "cl" | If true, low perf places will be dumped |
sb_perf_dump_bots | "cheat", "rep", "cl" | Which bots to use for dumping: namvet, girl, biker, manager | |
sb_perf_dump_low | 40 | "cl", "launcher" | Low perf threshold |
sb_perf_dump_low_dist | 64 | "cl", "launcher" | Dump low perf points at least this distance apart |
sb_pushscale | 1.0 | "cheat", "rep", "cl" | |
sb_reachability_cache_lifetime | 3 | "sv", "cheat" | |
sb_reachable_cache_paranoia | 0 | "sv", "launcher" | |
sb_replacement_interval | 0 | "sv", "cheat" | Force SurvivorBots to be replaced after this many seconds for stress testing |
sb_rescue_vehicle_loading_range | 300 | "sv", "cheat" | How close to the arrival point of the rescue vehicle SurvivorBots try to get |
sb_revive_friend_distance | 125.0 | "sv", "cheat" | |
sb_separation_danger_max_range | 600 | "sv", "cheat" | A Survivor teammate this far away needs to be gathered back into the group |
sb_separation_danger_min_range | 200 | "sv", "cheat" | A Survivor teammate this far away is straying from the group |
sb_separation_range | 200 | "sv", "cheat" | Desired distance between Survivors |
sb_show_threat_areas | 0 | "sv", "cheat" | |
sb_sidestep_for_horde | 0 | "sv", "cheat" | Allow sidestepping left/right to acquire common infected targets |
sb_skill | survivor | "sv", "launcher" | |
sb_stop | 0 | "sv", "cheat" | Forces survivor bots to stand still |
sb_takecontrol | cmd | "sv", "cheat" | Take control of a bot. |
sb_temp_health_consider_factor | 0.5 | "sv", "launcher" | Temporary health is multiplied by this when SurvivorBots consider who needs healing |
sb_threat_close_range | 150 | "sv", "cheat" | Very close range for threats |
sb_threat_exposure_stop | 200000 | "sv", "cheat" | |
sb_threat_exposure_walk | 50000 | "sv", "cheat" | |
sb_threat_far_range | 600 | "sv", "cheat" | Close enough to be a threat if near several other threats |
sb_threat_medium_range | 300 | "sv", "cheat" | Too close for comfort, even when neutral |
sb_threat_very_close_range | 150 | "sv", "cheat" | |
sb_threat_very_far_range | 1500 | "sv", "cheat" | Too far to be a threat, even for boss infected |
sb_toughness_buffer | 15 | "sv", "launcher" | How much more SurvivorBots must be hurt to conider themselves equally valid as a healing target |
sb_transition | 1 | "sv", "launcher" | If true, survivor bots will be used as placeholders for survivors who are still changing levels |
sb_unstick | 1 | "sv", "cheat" | |
sb_use_button_range | 1000 | "sv", "cheat" | |
sb_use_upgrades | 1 | "sv", "cheat" | |
sb_vomit_blind_time | 5 | "sv", "cheat" | How long Boomer vomit/explosion gore blinds us |
sc_debug_sets | 0 | "a" | Debugging |
sc_draw_inv_slot_glyphs | 0 | "a", "cl" | Whether or not to draw Steam Input glyphs for weapon slots. |
sc_enable | 1.0 | "a", "cl", "ss" | Enable SteamController |
sc_enable2 | 1.0 | "a", "cl", "ss_added" | Enable SteamController |
sc_joystick_map | 1 | "a" | How to map the analog joystick deadzone and extents 0 = Scaled Cross, 1 = Concentric Mapping to Square. |
sc_mouse_sensitivity | 0.10 | "a", "cl", "ss" | SteamInput global mouse sensitivity factor |
sc_mouse_sensitivity2 | 0.10 | "a", "cl", "ss_added" | SteamInput global mouse sensitivity factor |
sc_pitch_sensitivity | 0.9 | "a", "cl", "ss" | SteamController pitch factor. |
sc_pitch_sensitivity2 | 0.9 | "a", "cl", "ss_added" | SteamController pitch factor. |
sc_pitch_sensitivity_default | 0.9 | "cl", "launcher" | |
sc_say | cmd | "cl" | Opens the Steam keyboard for Deck |
sc_yaw_sensitivity | 1.0 | "a", "cl", "ss" | SteamController yaw factor. |
sc_yaw_sensitivity2 | 1.0 | "a", "cl", "ss_added" | SteamController yaw factor. |
sc_yaw_sensitivity_default | 1.0 | "cl", "launcher" | |
scavenge_cluster_bonus_time | 15 | "sv", "cheat", "launcher" | Time added to the clock every time a cluster is cleared (in linear scavenge) |
scavenge_cluster_range_squared | 100000 | "sv", "cheat", "launcher" | Cans closer than this range will be combined into a single cluster. |
scavenge_cluster_remove_on_pour | 1 | "sv", "cheat", "launcher" | |
scavenge_increment_score | cmd | "sv", "cheat", "launcher" | Increment the scavenge team score |
scavenge_item_respawn_delay | 20 | "sv", "cheat" | After being destroyed, time until a scavenge item will respawn |
scavenge_match_finished_delay | 5 | "sv", "cheat", "launcher" | After a match ends, move on to post-round state after this many seconds. |
scavenge_overtime_grace_time | 1 | "sv", "cheat", "launcher" | How long survivors can go without a scavenge item before overtime will end. |
scavenge_round_initial_time | 90 | "sv", "cheat", "launcher" | Initial time on the clock when a scavenge round starts |
scavenge_round_restart_delay | 10 | "sv", "cheat", "launcher" | After a round, restart the round after this many seconds. |
scavenge_round_restart_delay_tied | 15 | "sv", "cheat", "launcher" | After a tie, restart the round after this many seconds. |
scavenge_round_setup_time | 45 | "sv", "cheat", "launcher" | Setup time before the round starts |
scavenge_score_bonus_time | 20 | "sv", "cheat", "launcher" | Time added to the clock every time a team scores |
scavenge_scoreboard_round_sound_effect_interval | 0.1 | "cl", "launcher" | |
scavenge_scoreboard_round_time_effect_delay | 0.05 | "cl", "launcher" | |
scavenge_scoreboard_round_time_effect_duration | 3.0 | "cl", "launcher" | |
scavenge_scoreboard_survivor_score_effect_delay | 0.25 | "cl", "launcher" | |
scavenge_start | cmd | "sv", "cheat", "launcher" | Force the scavenge round to start |
scavenge_wanderer_respawn_chance | 3 | "sv", "cheat" | Percent chance that a new wanderer will spawn in a cleared nav area. |
scenario_end | cmd | "sv", "cheat", "launcher" | Force the current scenario to end |
scene_async_prefetch_spew | 0 | "sv", "launcher" | Display async .ani file loading info. |
scene_clientflex | 1 | "rep", "cl", "launcher" | Do client side flex animation. |
scene_clientplayback | 1 | "sv", "launcher" | Play all vcds on the clients. |
scene_flush | cmd | "sv" | Flush all .vcds from the cache and reload from disk. |
scene_forcecombined | 0 | "sv", "launcher" | When playing back, force use of combined .wav files even in english. |
scene_maxcaptionradius | 1200 | "sv", "launcher" | Only show closed captions if recipient is within this many units of speaking actor (0==disabled). |
scene_print | 0 | "rep", "cl", "launcher" | When playing back a scene, print timing and event info to console. |
scene_showlook | 0 | "a", "sv" | When playing back, show the directions of look events. |
scene_showmoveto | 0 | "a", "sv" | When moving, show the end location. |
scene_showunlock | 0 | "a", "sv" | Show when a vcd is playing but normal AI is running. |
scene_vcdautosave | 0 | "cl", "launcher" | Create a savegame before VCD playback |
+score | cmd | "cl" | |
-score | cmd | "cl" | |
scr_centertime | 2 | "cl", "launcher" | |
screenfademaxsize | cmd | "cheat", "cl", "launcher" | Modify global screen fade max size in pixels |
screenfademinsize | cmd | "cheat", "cl", "launcher" | Modify global screen fade min size in pixels |
screenshot | cmd | "clientcmd_can_execute" | Take a screenshot. |
script | cmd | "sv", "cheat" | Run the text as a script |
script_add_debug_filter | cmd | "sv", "cheat" | Add a filter to the game debug overlay |
script_add_watch | cmd | "sv", "cheat" | Add a watch to the game debug overlay |
script_add_watch_pattern | cmd | "sv", "cheat" | Add a watch to the game debug overlay |
script_attach_debugger | cmd | "sv", "cheat" | Connect the vscript VM to the script debugger |
script_attach_debugger_at_startup | 0 | "sv", "launcher" | |
script_break_in_native_debugger_on_error | 0 | "sv", "launcher" | |
script_clear_watches | cmd | "sv", "cheat" | Clear all watches from the game debug overlay |
script_debug | cmd | "sv", "cheat" | Toggle the in-game script debug features |
script_dump_all | cmd | "sv", "cheat" | Dump the state of the VM to the console |
script_execute | cmd | "sv", "cheat" | Run a vscript file |
script_find | cmd | "sv", "cheat" | Find a key in the VM |
script_help | cmd | "sv", "cheat" | Output help for script functions, optionally with a search string |
script_reload_code | cmd | "sv", "cheat" | Execute a vscript file, replacing existing functions with the functions in the run script |
script_reload_enity_code | cmd | "sv", "cheat" | Execute all of this entity's VScripts, replacing existing functions with the functions in the run scripts |
script_reload_think | cmd | "sv", "cheat" | Execute an activation script, replacing existing functions with the functions in the run script |
script_remove_debug_filter | cmd | "sv", "cheat" | Remove a filter from the game debug overlay |
script_remove_watch | cmd | "sv", "cheat" | Remove a watch from the game debug overlay |
script_remove_watch_pattern | cmd | "sv", "cheat" | Remove a watch from the game debug overlay |
script_resurrect_unreachable | cmd | "sv", "cheat" | Use the garbage collector to track down reference cycles |
script_trace_disable | cmd | "sv", "cheat" | Turn off a particular trace output by file or function name |
script_trace_disable_all | cmd | "sv", "cheat" | Turn off all trace output |
script_trace_disable_key | cmd | "sv", "cheat" | Turn off a particular trace output by table/instance |
script_trace_enable | cmd | "sv", "cheat" | Turn on a particular trace output by file or function name |
script_trace_enable_all | cmd | "sv", "cheat" | Turn on all trace output |
script_trace_enable_key | cmd | "sv", "cheat" | Turn on a particular trace output by table/instance |
scripted_mode_activate | cmd | "sv", "cheat", "launcher" | Activate scripted mode. |
scripted_mode_increment_stage | cmd | "sv", "cheat", "launcher" | Force the scripted mode to move to the next stage in the script. |
scripted_mode_shutdown | cmd | "sv", "cheat", "launcher" | Shutdown scripted mode. |
scripted_user_func | cmd | "sv" | Call script from this user, with the value |
scriptedmode_journal | cmd | "sv", "cheat", "launcher" | Toggle journaling - defaults to logging special location. |
select_cliff | cmd | "sv", "cheat" | Selects all NAV_MESH_CLIFF areas. |
select_invalid_finale_nospawn | cmd | "sv", "cheat" | Selects all FINALE_NOSPAWN areas that aren't also FINALE. |
select_with_attribute | cmd | "sv", "cheat" | Selects areas with the given attribute. |
sensitivity | 3 | "a", "cl" | Mouse sensitivity. |
server_game_time | cmd | "sv" | Gives the game time in seconds (server's curtime) |
servercfgfile | server.cfg | "sv", "launcher" | |
setang | cmd | "sv", "cheat" | Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats). |
setang_exact | cmd | "sv", "cheat" | Snap player eyes and orientation to specified pitch yaw <roll:optional> (must have sv_cheats). |
setinfo | cmd | "clientcmd_can_execute" | Adds a new user info value |
setmaster | cmd | add/remove/enable/disable master servers | |
setmodel | cmd | "sv", "cheat" | Changes's player's model |
setpause | cmd | Set the pause state of the server. | |
setpos | cmd | "sv", "cheat" | Move player to specified origin (must have sv_cheats). |
setpos_exact | cmd | "sv", "cheat" | Move player to an exact specified origin (must have sv_cheats). |
setpos_player | cmd | "sv", "cheat" | Move specified player to specified origin (must have sv_cheats). |
sfm_record_hz | 30 | "cl", "launcher" | |
shaderstat_viz | cmd | "rep" | Shader Stat visualizer commands |
shaderstatviz_flags | 0 | "cheat", "rep", "matsys" | ShaderStatViz flags. |
shake | cmd | "sv", "cheat" | Shake the screen. |
shake_show | 0 | "cl", "launcher" | Displays a list of the active screen shakes. |
shake_stop | cmd | "cheat", "cl" | Stops all active screen shakes. |
shotgun_reload_cancel_delay | 0.5 | "rep", "cl", "launcher" | On reload from empty, time before a fire command is recognized to cancel the reload. |
shout_going_to_die_interval | 20 | "sv", "cheat" | |
shout_make_way_interval | 2 | "sv", "cheat" | |
shout_max_warn_range | 2000 | "sv", "cheat" | |
shout_min_special_warn_interval | 5 | "sv", "cheat" | |
shout_min_use_range | 200 | "sv", "cheat" | |
shout_min_warn_interval | 10 | "sv", "cheat" | |
shout_threat_range | 500 | "sv", "cheat" | |
shout_view_motion_threshold | 0.01 | "sv", "cheat" | |
shout_view_target_threahold | 0.01 | "sv", "cheat" | |
show_addon_load_order | cmd | Display's the load order for custom addon files. | |
show_addon_metadata | cmd | Display's the collected metadata for custom addon files. | |
show_menu | cmd | "cl" | Opens a menu |
+showbudget | cmd | "cheat" | |
-showbudget | cmd | "cheat" | |
showbudget_texture | 0 | "cheat" | Enable the texture budget panel. |
+showbudget_texture | cmd | "cheat" | |
-showbudget_texture | cmd | "cheat" | |
+showbudget_texture_global | cmd | "cheat" | |
-showbudget_texture_global | cmd | "cheat" | |
showbudget_texture_global_dumpstats | cmd | Dump all items in +showbudget_texture_global in a text form | |
showbudget_texture_global_sum | 0.0f | "launcher" | |
showconsole | cmd | "norecord" | Show the console. |
showGameSettings | cmd | "cl" | |
showinfo | cmd | "cl" | Shows a info panel: <type> <title> <message> [<command>] |
showpanel | cmd | "cl" | Shows a viewport panel <name> |
showparticlecounts | 0 | "cl", "launcher" | Display number of particles drawn per frame |
showschemevisualizer | cmd | "cl" | Show borders, fonts and colors for a particular scheme. The default is ClientScheme.res |
+showscores | cmd | "cl" | |
-showscores | cmd | "cl" | |
+showstats | cmd | "cl", "launcher" | |
-showstats | cmd | "cl", "launcher" | |
ShowSteamStatsSessionID | cmd | "cl", "launcher" | Prints out the client and server session ID's (developer convar must be set to non-zero). |
showtriggers | 0 | "sv", "cheat" | Shows trigger brushes |
showtriggers_toggle | cmd | "sv", "cheat" | Toggle show triggers |
+showvprof | cmd | ||
-showvprof | cmd | ||
singlestep | 0 | "cheat" | Run engine in single step mode ( set next to 1 to advance a frame ) |
sk_autoaim_mode | 1 | "a", "rep", "cl" | |
sk_player_arm | 1 | "sv", "launcher" | |
sk_player_chest | 1 | "sv", "launcher" | |
sk_player_head | 2 | "sv", "launcher" | |
sk_player_leg | 1 | "sv", "launcher" | |
sk_player_stomach | 1 | "sv", "launcher" | |
skill | 1.000000 | "a" | Game skill level (1-3). |
slot0 | cmd | "server_can_execute", "cl" | |
slot1 | cmd | "server_can_execute", "cl" | |
slot10 | cmd | "server_can_execute", "cl" | |
slot2 | cmd | "server_can_execute", "cl" | |
slot3 | cmd | "server_can_execute", "cl" | |
slot4 | cmd | "server_can_execute", "cl" | |
slot5 | cmd | "server_can_execute", "cl" | |
slot6 | cmd | "server_can_execute", "cl" | |
slot7 | cmd | "server_can_execute", "cl" | |
slot8 | cmd | "server_can_execute", "cl" | |
slot9 | cmd | "server_can_execute", "cl" | |
Smoker_escape_range | 750 | "sv", "cheat" | |
smoker_pz_claw_dmg | 4 | "cheat", "rep", "cl" | Amount of damage done by a PZ smoker's regular melee attack |
smoker_tongue_delay | 1.5 | "sv", "cheat" | |
smoothstairs | 1 | "rep", "cl", "launcher" | Smooth player eye z coordinate when traversing stairs. |
snapto | cmd | "cl" | |
snd_async_flush | cmd | Flush all unlocked async audio data | |
snd_async_fullyasync | 1 | "launcher" | All playback is fully async (sound doesn't play until data arrives). |
snd_async_minsize | 262144 | "launcher" | |
snd_async_showmem | cmd | Show async memory stats | |
snd_async_showmem_music | cmd | Show async memory stats for just non-streamed music | |
snd_async_showmem_summary | cmd | Show brief async memory stats | |
snd_async_spew_blocking | 0 | "launcher" | Spew message to console any time async sound loading blocks on file i/o. |
snd_async_stream_fail | 0 | "launcher" | Spew stream pool failures. |
snd_async_stream_spew | 0 | "launcher" | Spew streaming info ( 0=Off, 1=streams, 2=buffers |
snd_buildsoundcachefordirectory | cmd | rebuild sound.cache for full path to directory ending with a sound/ folder | |
snd_cull_duplicates | 0 | "launcher" | If nonzero, aggressively cull duplicate sounds during mixing. The number specifies the number of duplicates allowed to be played. |
snd_debug_gaincurve | 0 | "launcher" | Visualize sound gain fall off |
snd_debug_gaincurvevol | 1.0 | "launcher" | Visualize sound gain fall off |
snd_defer_trace | 1 | "launcher" | |
snd_delay_sound_shift | 0.03 | "launcher" | |
snd_disable_mixer_duck | 0 | "launcher" | |
snd_disable_mixer_solo | 0 | "launcher" | |
snd_duckerattacktime | 0.5 | "a" | |
snd_duckerreleasetime | 2.5 | "a" | |
snd_duckerthreshold | 0.15 | "a" | |
snd_ducktovolume | 0.55 | "a" | |
snd_dump_filepaths | cmd | ||
snd_dumpclientsounds | cmd | Dump sounds to console | |
snd_filter | "cheat" | ||
snd_foliage_db_loss | 4 | "cheat" | foliage dB loss per 1200 units |
snd_gain | 1 | "cheat" | |
snd_gain_max | 1 | "cheat" | |
snd_gain_min | 0.01 | "cheat" | |
snd_getmixer | cmd | Get data related to mix group matching string | |
snd_legacy_surround | 0 | "a" | |
snd_list | "launcher" | ||
snd_list_mix_groups | cmd | List all mix groups to dev console. | |
snd_list_mixers | cmd | List all mixers to dev console. | |
snd_lockpartial | 1 | "launcher" | |
snd_max_same_sounds | 4 | "launcher" | |
snd_max_same_weapon_sounds | 3 | "launcher" | |
snd_mergemethod | 1 | "launcher" | Sound merge method (0 == sum and clip, 1 == max, 2 == avg). |
snd_mix_async | 0 | "launcher" | |
snd_mix_minframetime | 0.010 | "launcher" | |
snd_mixahead | 0.1 | "a" | |
snd_mixer_master_dsp | 1.0 | "launcher" | |
snd_mixer_master_level | 1.0 | "launcher" | |
snd_moviefix | 1 | "launcher" | Defer sound recording until next tick when laying off movies. |
snd_musicvolume | 1 | "a", "user" | Music volume |
snd_noextraupdate | 0 | "launcher" | |
snd_obscured_gain_dB | -2.70 | "cheat" | |
snd_pitchquality | 1 | "a" | |
snd_play_in_out | cmd | "sv", "cheat" | Plays one of two sounds from entity depending on players in/out location |
snd_playsounds | cmd | "server_can_execute", "clientcmd_can_execute", "cl" | Play sounds from the game sounds txt file at a given location |
snd_pre_gain_dist_falloff | 1 | "cheat" | |
snd_prefetch_common | 1 | Prefetch common sounds from directories specified in scripts/sound_prefetch.txt | |
snd_profile | 0 | "demo", "launcher" | |
snd_rebuildaudiocache | cmd | rebuild audio cache | |
snd_rebuildlocalizedaudiocache | cmd | rebuild audio cache for all localization | |
snd_refdb | 60 | "cheat" | Reference dB at snd_refdist |
snd_refdist | 36 | "cheat" | Reference distance for snd_refdb |
snd_restart | cmd | Restart sound system. | |
snd_set_custom_zombat_suffix | cmd | "sv", "cheat" | Overrides the per campaign zombat music suffix |
snd_setmixer | cmd | "cheat", "launcher" | Set named Mixgroup of current mixer to mix vol, mute, solo. |
snd_setmixlayer | cmd | "cheat", "launcher" | Set named Mixgroup of named mix layer to mix vol, mute, solo. |
snd_setmixlayer_amount | cmd | "cheat", "launcher" | Set named mix layer mix amount. |
snd_setsoundparam | cmd | "server_can_execute", "clientcmd_can_execute", "cl" | Set a sound paramater |
snd_show | 0 | "launcher" | Show sounds info |
snd_show_maxchannels_errors | 0 | "launcher" | Show sound info on failed static channel allocs. |
snd_showclassname | 0 | "launcher" | |
snd_showmixer | 0 | "launcher" | |
snd_showstart | 0 | "cheat" | |
snd_ShowThreadFrameTime | 0 | "launcher" | |
snd_soundmixer | Default_Mix | "launcher" | |
snd_soundmixer_flush | cmd | Reload soundmixers.txt file. | |
snd_soundmixer_parse_debug | 0 | "launcher" | |
snd_soundmixer_version | 2 | "launcher" | |
snd_spatialize_roundrobin | 0 | "launcher" | Lowend optimization: if nonzero, spatialize only a fraction of sound channels each frame. 1/2^x of channels will be spatialized per frame. |
snd_store_filepaths | 0 | "launcher" | |
snd_surround_speakers | 2 | "launcher" | |
snd_updateaudiocache | cmd | checks _master.cache based on file sizes and rebuilds any change/new entries | |
snd_visualize | 0 | "cheat" | Show sounds location in world |
snd_vox_captiontrace | 0 | "launcher" | Shows sentence name for sentences which are set not to show captions. |
snd_vox_globaltimeout | 300 | "launcher" | |
snd_vox_sectimetout | 300 | "launcher" | |
snd_vox_seqtimetout | 300 | "launcher" | |
snd_writemanifest | cmd | If running a game, outputs the precache manifest for the current level | |
sndplaydelay | cmd | ||
soundfade | cmd | "server_can_execute" | Fade client volume. |
soundinfo | cmd | Describe the current sound device. | |
soundlist | cmd | List all known sounds. | |
soundpatch_captionlength | 2.0 | "rep", "cl", "launcher" | How long looping soundpatch captions should display for. |
soundscape_debug | 0 | "sv", "cheat" | When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that aren't in range, and white lines show soundscapes that are in range, but not the active soundscape. |
soundscape_dumpclient | cmd | "cheat", "cl" | Dumps the client's soundscape data. |
soundscape_fadetime | 3.0 | "cheat", "cl" | Time to crossfade sound effects between soundscapes |
soundscape_flush | cmd | "sv" | Flushes the server & client side soundscapes |
soundscape_message | 0 | "cl", "launcher" | |
soundscape_radius_debug | 0 | "cheat", "cl" | Prints current volume of radius sounds |
spawn_behind_survivors_distance | 0 | "sv", "cheat" | |
spawnboomermenu | cmd | "cl" | Show the Spawn Mode menu for boomers |
spawnchargermenu | cmd | "cl" | Show the Spawn Mode menu for chargers |
spawnhuntermenu | cmd | "cl" | Show the Spawn Mode menu for hunters |
spawnjockeymenu | cmd | "cl" | Show the Spawn Mode menu for jockeys |
spawnmodemenu | cmd | "cl" | Show the Spawn Mode menu |
spawnsmokermenu | cmd | "cl" | Show the Spawn Mode menu for smokers |
spawnspittermenu | cmd | "cl" | Show the Spawn Mode menu for spitters |
speak | cmd | Play a constructed sentence. | |
spec_allowroaming | 0 | "a", "user", "cl" | |
spec_autodirector | 1 | "clientcmd_can_execute", "cl", "launcher" | Auto-director chooses best view modes while spectating |
spec_centerchasecam | 0 | "a", "cl" | Looks at the target player's center, instead of his eye position, in chase came mode |
spec_chasedistance | 96 | "cl", "launcher" | Chase cam's ideal distance from target |
spec_chasedistancestep | 10 | "a", "cl" | Amount to adjust the chase cam's distance on a zoom request |
spec_cinematic | 0 | "a", "user", "cl" | |
spec_closeup_range | 10 | "cl", "launcher" | Range at which we framing the head of our subject |
spec_filter | any | "sv", "launcher" | human|bot|survivor|infected) |
spec_filter_infected | any | "sv", "launcher" | human|bot|survivor|infected) |
spec_filter_survivors | survivor | "sv", "launcher" | human|bot|survivor|infected) |
spec_freeze_distance_max | 200 | "cheat", "cl" | Maximum random distance from the target to stop when framing them in observer freeze cam. |
spec_freeze_distance_min | 96 | "cheat", "cl" | Minimum random distance from the target to stop when framing them in observer freeze cam. |
spec_freeze_time | 4.0 | "cheat", "rep", "cl" | Time spend frozen in observer freeze cam. |
spec_freeze_traveltime | 0.4 | "cheat", "rep", "cl" | Time taken to zoom in to frame a target in observer freeze cam. |
spec_help | cmd | "clientcmd_can_execute", "cl" | Show spectator help screen |
spec_keep_team_cc | 1 | "cheat", "cl" | Use team color correction even when spectating in vs mode |
spec_keep_team_glows | 1 | "cheat", "cl" | Use team glows even when spectating in vs mode |
spec_lockedchasecam | 1 | "cl", "launcher" | Spectator chase camera centers behind the spectated player |
spec_lockedchasecam_center_speed | 1.5 | "cl", "launcher" | Controls rate that camera is centered on the target |
spec_lockedchasecam_delay | 3 | "cl", "launcher" | Locked chasecam doesn't auto-center this many seconds after mouse movement |
spec_lockedchasecam_pitch | 15 | "cl", "launcher" | |
spec_lockedchasecam_yaw | 15 | "cl", "launcher" | |
spec_longshot_range | 75 | "cl", "launcher" | Range at which we framing the whole body of our subject |
spec_max_tracking_error | 1000 | "cl", "launcher" | |
spec_menu | cmd | "clientcmd_can_execute", "cl" | Activates spectator menu |
spec_mode | cmd | "clientcmd_can_execute", "cl" | Set spectator mode |
spec_next | cmd | "clientcmd_can_execute", "cl" | Spectate next player |
spec_player | cmd | "clientcmd_can_execute", "cl" | Spectate player by name |
spec_pos | cmd | "cl" | dump position and angles to the console |
spec_prev | cmd | "clientcmd_can_execute", "cl" | Spectate previous player |
spec_scoreboard | 0 | "a", "cl" | |
spec_target | cmd | "sv" | |
spec_target_clear | cmd | "sv" | |
spec_track | 0 | "cl", "launcher" | Tracks an entity in spec mode |
spec_tracking_power | 5 | "cl", "launcher" | |
+speed | cmd | "cl" | |
-speed | cmd | "cl" | |
spew_consolelog_to_debugstring | 0 | "launcher" | Send console log to PLAT_DebugString() |
spike | cmd | "cheat" | generates a fake spike |
spit_scaling_min_scale | 0.35 | "sv" | minimum scale to apply to spit damage when common dps is near max |
spitter_pz_claw_dmg | 4 | "cheat", "rep", "cl" | Amount of damage done by a PZ spitter's regular melee attack |
ss_connect | cmd | "launcher" | If connected with available split screen slots, connects a split screen player to this machine. |
ss_debug_draw_player | -1 | "cheat", "cl", "launcher" | |
ss_disconnect | cmd | "launcher" | If connected with available split screen slots, connects a split screen player to this machine. |
ss_map | cmd | "norecord" | Start playing on specified map with max allowed splitscreen players. |
ss_mimic | 0 | "cheat", "cl", "launcher" | Split screen users mimic base player's CUserCmds |
ss_splitmode | 0 | "a", "cl" | Two player split screen mode (0 - recommended settings base on the width, 1 - horizontal, 2 - vertical (only allowed in widescreen) |
ss_teleport | cmd | "cheat", "cl", "launcher" | Teleport other splitscreen player to my location. |
ss_verticalsplit | 0 | "cl", "launcher" | Two player split screen uses vertical split (do not set this directly, use ss_splitmode instead). |
ss_voice_hearpartner | 0 | "launcher" | Route voice between splitscreen players on same system. |
star_memory | cmd | Dump memory stats | |
startdemos | cmd | Play demos in demo sequence. | |
startmovie | cmd | "norecord" | Start recording movie frames. |
startupmenu | cmd | Opens initial menu screen and loads the background bsp, but only if no other level is being loaded, and we're not in developer mode. | |
stats | cmd | Prints server performance variables | |
stats_highlight_interval | 10 | "cl", "launcher" | Interval between hightlight screens in the transition stats panel |
stats_nexthighlight | cmd | "cl" | |
stats_show_empty | 0 | "cheat", "cl" | |
status | cmd | Display map and connection status. | |
steam_controller_haptics | 1 | "rep", "cl" | |
steam_stats_write_to_keyvalue | 0 | "cl", "launcher" | If enabled, steam stats will be written to a keyvalue. |
steamworks_client_sessionid | 0 | "cl", "matsys", "launcher" | The client session ID for the new steam works gamestats. |
steamworks_immediate_upload | 1 | "rep", "cl", "matsys", "launcher" | If set to zero the stats will only be uploaded at the end of the session. If set to non-zero, stats will immediately be uploaded. |
steamworks_server_sessionid | 0 | "rep", "cl", "matsys", "launcher" | The server session ID for the new steam works gamestats. |
steamworks_show_uploads | 0 | "rep", "cl", "launcher" | If set to non-zero, will show when submitting tables. |
steamworks_stats_disable | 0 | "rep", "cl", "matsys", "launcher" | If set to non-zero then no steam works game stats will be used. |
step_spline | 0 | "sv", "launcher" | |
still_vel_limit | 5 | "rep", "cl", "launcher" | if player velocity is lower than this, he is 'still' |
still_view_accel_limit | 1500 | "rep", "cl", "launcher" | if player's view is accelerating less than this, his view is 'still' |
stop | cmd | Finish recording demo. | |
stopdemo | cmd | "norecord" | Stop playing back a demo. |
stopsound | cmd | "cheat" | |
stopsoundscape | cmd | "cheat", "cl" | Stops all soundscape processing and fades current looping sounds |
+strafe | cmd | "cl" | |
-strafe | cmd | "cl" | |
stringtable_alwaysrebuilddictionaries | 0 | "launcher" | Rebuild dictionary file on every level load |
stringtable_usedictionaries | 1 | "launcher" | Use dictionaries for string table networking |
stringtabledictionary | cmd | Create dictionary for current strings. | |
studio_queue_mode | 1 | "launcher" | |
stuffcmds | cmd | Parses and stuffs command line + commands to command buffer. | |
suitvolume | 0.25 | "a", "sv" | |
surfaceprop | cmd | "sv", "cheat" | Reports the surface properties at the cursor |
survival_boomer_limit_increase | 0 | "sv", "cheat", "launcher" | After each special wave, increase max boomers by this amount. |
survival_charger_limit_increase | 0 | "sv", "cheat", "launcher" | After each special wave, increase max chargers by this amount. |
survival_generate_fake_times | 1 | "cheat", "rep", "cl", "launcher" | |
survival_horde_stage_interval | 60 | "sv", "cheat", "launcher" | Seconds between horde attacks |
survival_horde_stage_interval_decay | 2 | "sv", "cheat", "launcher" | After each horde attack, reduce the interval by this many seconds |
survival_hunter_limit_increase | 1 | "sv", "cheat", "launcher" | After each special wave, increase max hunters by this amount. |
survival_jockey_limit_increase | 1 | "sv", "cheat", "launcher" | After each special wave, increase max jockeys by this amount. |
survival_lull_time | 15 | "sv", "cheat", "launcher" | Lull duration between survival waves. |
survival_lull_time_increment | 15 | "sv", "cheat", "launcher" | Increment for the lull time per wave. |
survival_lull_time_max | 60 | "sv", "cheat", "launcher" | Max lull duration. |
survival_max_boomers | 2 | "sv", "cheat", "launcher" | Max boomers alive at one time. |
survival_max_chargers | 2 | "sv", "cheat", "launcher" | Max chargers alive at one time. |
survival_max_hunters | 3 | "sv", "cheat", "launcher" | Max hunters alive at one time. |
survival_max_jockeys | 2 | "sv", "cheat", "launcher" | Max jockeys alive at one time. |
survival_max_smokers | 4 | "sv", "cheat", "launcher" | Max smokers alive at one time. |
survival_max_specials | 8 | "sv", "cheat", "launcher" | Max number of special zombies alive at one time. |
survival_max_spitters | 3 | "sv", "cheat", "launcher" | Max spitters alive at one time. |
survival_round_restart_delay | 15 | "sv", "cheat", "launcher" | After a loss, restart the round after this many seconds. |
survival_smoker_limit_increase | 1 | "sv", "cheat", "launcher" | After each special wave, increase max smokers by this amount. |
survival_special_limit_increase | 1 | "sv", "cheat", "launcher" | After each special wave, increase max specials by this amount. |
survival_special_spawn_interval | 20 | "sv", "cheat", "launcher" | Seconds between special spawn waves |
survival_special_spawn_interval_decay | 1 | "sv", "cheat", "launcher" | After each special wave, reduce the spawn interval by this many seconds |
survival_special_stage_interval | 60 | "sv", "cheat", "launcher" | After this many seconds, increase special zombie limits |
survival_spitter_limit_increase | 1 | "sv", "cheat", "launcher" | After each special wave, increase max spitters by this amount. |
survival_start | cmd | "sv", "cheat", "launcher" | Force the survival round to start |
survival_tank_multiple_spawn_delay | 10 | "sv", "cheat", "launcher" | Delay between the two tanks during double spawns. |
survival_tank_stage_interval | 80 | "sv", "cheat", "launcher" | Seconds between tank attacks |
survival_tank_stage_interval_decay | 20 | "sv", "cheat", "launcher" | After some number of waves, reduce the interval by this many seconds |
survivor_accuracy_upgrade_factor | 0.5 | "cheat", "rep", "cl" | |
survivor_allow_crawling | 0 | "rep", "cl", "launcher" | |
survivor_autolook_voc_delay | 1 | "cheat", "cl" | After staring an object for this many seconds, a survivor will say a smartlook concept for it if available. |
survivor_burn_factor_easy | 0.2 | "sv", "cheat" | Flame damage multiplier |
survivor_burn_factor_expert | 1 | "sv", "cheat" | Flame damage multiplier |
survivor_burn_factor_hard | 0.4 | "sv", "cheat" | Flame damage multiplier |
survivor_burn_factor_normal | 0.2 | "sv", "cheat" | Flame damage multiplier |
survivor_calm_damage_delay | 5 | "sv", "cheat" | survivors are not calm for this many seconds after taking damage |
survivor_calm_deploy_delay | 2 | "sv", "cheat" | survivors are not calm for this many seconds after switching weapons |
survivor_calm_intensity | 0.25 | "sv", "cheat" | survivors are not calm if their intensity level is above this point |
survivor_calm_no_flashlight | 1 | "sv", "cheat" | survivors are not calm if they have their flashlight on, to keep the weapon pointing along the flashlight beam |
survivor_calm_recent_enemy_delay | 5 | "sv", "cheat" | survivors are not calm for this many seconds after seeing an enemy |
survivor_calm_weapon_delay | 5 | "sv", "cheat" | survivors are not calm for this many seconds after firing |
survivor_crawl_speed | 15 | "cheat", "rep", "cl" | |
survivor_crouch_speed | 75 | "cheat", "rep", "cl" | |
survivor_damage_speed_factor | 0.25f | "sv", "cheat" | How much a Survivor is slowed when hit by an Infected |
survivor_death_anims | 0 | "sv", "launcher" | |
survivor_debug_active_area_set | 0 | "sv", "cheat" | |
survivor_debug_in_combat | 0 | "sv", "cheat" | |
survivor_debug_visibility | 0 | "sv", "cheat" | |
survivor_drag_continuous_fire | 1 | "rep", "cl", "launcher" | Survivors need to hold +attack2 to drag incapacitated survivors |
survivor_drag_speed_multiplier | .5 | "cheat", "rep", "cl" | Multiplier to speed when we are dragging somebody. |
survivor_drag_type | 0 | "sv", "cheat" | 0: no dragging, 1: short tug, 2: continuous drag |
survivor_expressions | 1 | "cl", "launcher" | |
survivor_expressions_anger | -1 | "cl", "launcher" | |
survivor_expressions_fear | -1 | "cl", "launcher" | |
survivor_ff_avoidance | 0 | "sv", "cheat" | |
survivor_ff_avoidance_pitch | 20 | "sv", "cheat" | |
survivor_ff_avoidance_yaw | 10 | "sv", "cheat" | |
survivor_ff_tolerance | 26 | "sv", "cheat" | |
survivor_fog_vocalize_percent | .23 | "sv", "cheat" | The percent of the fog end distance that stops vocalizations. |
survivor_friendly_fire_factor_easy | 0 | "sv", "cheat" | |
survivor_friendly_fire_factor_expert | 0.5 | "sv", "cheat" | |
survivor_friendly_fire_factor_hard | 0.3 | "sv", "cheat" | |
survivor_friendly_fire_factor_normal | 0.1 | "sv", "cheat" | |
survivor_fumes_walk_speed | 85 | "cheat", "rep", "cl" | |
survivor_give_attract_timeout | 12 | "sv", "cheat" | How long to try and attract a recipient for an item give before giving up |
survivor_hanging_eye_height | 85 | "cheat", "rep", "cl" | |
survivor_hanging_from_tongue_eye_height | 40 | "cheat", "rep", "cl" | |
survivor_helping_hand_inhibit_duration | 1 | "cheat", "rep", "cl" | |
survivor_hitsound_interval_timer | 0.1 | "sv", "cheat" | |
survivor_incap_decay_rate | 3 | "rep", "cl", "launcher" | |
survivor_incap_health | 300 | "rep", "cl", "launcher" | |
survivor_incap_hopeless_decay_rate | 12 | "sv", "launcher" | If all survivors are incapacitated, their health decays at this speed |
survivor_incap_max_fall_damage | 200 | "sv", "launcher" | Taking falling damage greater than this will kill survivors outright instead of incapacitating them |
survivor_incap_tongued_decay_rate | 12 | "sv", "launcher" | |
survivor_incapacitated_accuracy_penalty | 0.4 | "cheat", "rep", "cl" | Penalty given for shooting while incapacitated. |
survivor_incapacitated_cycle_time | 0.3 | "cheat", "rep", "cl" | New cycle time (RoF) used when incapacitated, overriding weapon. |
survivor_incapacitated_dizzy_severity | 2.0 | "cheat", "rep", "cl" | From negative to positive this, how much bump we add to a incap'd player's mouse. |
survivor_incapacitated_dizzy_timer | 2.5 | "cheat", "rep", "cl" | How often our incap'd dizzy-drift changes directions. |
survivor_incapacitated_eye_height | 24 | "cheat", "rep", "cl" | |
survivor_incapacitated_reload_multiplier | 1.25 | "cheat", "rep", "cl" | Multiplier to reload time when incapacitated. |
survivor_incapacitated_roll | 20 | "cheat", "rep", "cl" | |
survivor_intensity_decay_threat_range | 750 | "sv", "cheat" | |
survivor_intensity_recent_enemy_duration | 5 | "sv", "cheat" | |
survivor_it_duration | 20 | "cheat", "rep", "cl" | |
survivor_it_fade_in_interval | 0.2 | "cl", "launcher" | |
survivor_it_fade_out_interval | 2 | "cl", "launcher" | |
survivor_knockdown_roll | -20 | "sv", "cheat" | |
survivor_lazy_active_set | 1 | "sv", "cheat" | |
survivor_lean | 0 | "rep", "cl", "launcher" | |
survivor_ledge_grab_ground_check_time | 3.0 | "sv", "cheat" | |
survivor_ledge_grab_health | 300 | "rep", "cl", "launcher" | |
survivor_ledge_scales_health | 1 | "sv", "cheat" | |
survivor_limit | 4 | "sv", "nf", "launcher" | Max # of survivors |
survivor_limp_health | 40 | "cheat", "rep", "cl" | |
survivor_limp_walk_speed | 85 | "cheat", "rep", "cl" | |
survivor_max_incapacitated_count | 2 | "sv", "cheat" | How many times you can be incapacitated instead of killed between health kits. |
survivor_max_lunge_stagger_distance | 30 | "sv", "cheat" | Max distance a stationary, crouched survivor can stagger after being lunged. |
survivor_max_lunge_stagger_speed | 220 | "sv", "cheat" | Hunters lunging this fast stagger survivors with full power. |
survivor_max_tongue_stagger_distance | 200 | "sv", "cheat" | |
survivor_max_tongue_stagger_duration | 1.5 | "sv", "cheat" | |
survivor_max_tug_distance | 300 | "sv", "cheat" | |
survivor_max_tug_duration | 1.5 | "sv", "cheat" | |
survivor_min_lunge_stagger_speed | 50 | "sv", "cheat" | Hunters must be lunging this fast to stagger a survivor. |
survivor_model_selection | -1 | "sv", "launcher" | |
survivor_no_pounce_or_hang | 0 | "sv", "cheat" | |
survivor_pounce_victim_eye_height | 12 | "cheat", "rep", "cl" | |
survivor_push | 0 | "sv", "cheat" | |
survivor_respawn_with_guns | 1 | "sv", "launcher" | 0: Just a pistol, 1: Downgrade of last primary weapon, 2: Last primary weapon. |
survivor_revive_after_drag | 0 | "rep", "cl", "launcher" | Standing still after dragging someone will start reviving him |
survivor_revive_continuous_fire | 1 | "rep", "cl", "launcher" | Players need to hold +attack to revive |
survivor_revive_duration | 5 | "sv", "cheat" | |
survivor_revive_health | 30 | "sv", "cheat" | How much temp health you get revived with. |
survivor_shove_teammates | 0 | "sv", "cheat" | |
survivor_speed | 210 | "sv", "cheat" | |
survivor_speed_boost_factor | 1.2 | "cheat", "rep", "cl" | Speed boost from upgrade |
survivor_sprint_multiplier | 1.5 | "cheat", "rep", "cl" | |
survivor_stun_immunity_duration | 0 | "sv", "cheat" | |
survivor_team_hit_pitch_max | 10 | "sv", "cheat" | |
survivor_team_hit_pitch_min | -10 | "sv", "cheat" | |
survivor_team_hit_yaw_max | 10 | "sv", "cheat" | |
survivor_team_hit_yaw_min | -10 | "sv", "cheat" | |
survivor_teammatefocus_enabled | 0 | "rep", "cl", "launcher" | Enable or disable focusing on teammates via the use key |
survivor_teammatefocus_speed | 10.0 | "rep", "cl", "launcher" | Scalar speed for locking on a teammate in focus |
survivor_teammatefocus_stickyness | 5 | "rep", "cl", "launcher" | Amount the look controller must move before unlocking a teammate in focus |
survivor_unstoppable_speed | 150 | "cheat", "rep", "cl" | |
survivor_upgrade_reload_duration | 0.5 | "rep", "cl", "launcher" | Upgraded survivors reload in this fraction of the base time. |
survivor_vision_range | 1500 | "sv", "cheat" | |
survivor_vision_range_obscured | 750 | "sv", "cheat" | |
sv__ragdoll_max_remove_per_frame | 1 | "sv", "launcher" | |
sv_accelerate | 5 | "nf", "rep", "cl", "launcher" | How quickly players reach their maximum speed. |
sv_airaccelerate | 10 | "nf", "rep", "cl", "launcher" | |
sv_allow_lobby_connect_only | 1 | If set, players may only join this server from matchmaking lobby, may not connect directly. | |
sv_allow_votes | 1 | "sv", "launcher" | Allow voting? (Requires mod's support first.) |
sv_allow_wait_command | 1 | "rep" | Allow or disallow the wait command on clients connected to this server. |
sv_allowdownload | 1 | "launcher" | Allow clients to download files |
sv_allowupload | 1 | "launcher" | Allow clients to upload customizations files |
sv_alltalk | 0 | "sv", "nf" | Players can hear all other players' voice communication, no team restrictions |
sv_alternateticks | 0 | "sp" | If set, server only simulates entities on even numbered ticks. |
sv_always_full_flush | 0 | "cheat" | |
sv_anim_dumpstate | cmd | "sv", "cheat", "launcher" | Dump the animation state for all the player classes. |
sv_autosave | 1 | "launcher" | Set to 1 to autosave game on level transition. Does not affect autosave triggers. |
sv_backspeed | 0.6 | "rep", "cl", "launcher" | How much to slow down backwards motion |
sv_banid_dev_enabled | 0 | "launcher" | |
sv_banid_enabled | 1 | Whether server supports banid command | |
sv_benchmark_autovprofrecord | 0 | "sv", "launcher" | If running a benchmark and this is set, it will record a vprof file over the duration of the benchmark with filename benchmark.vprof. |
sv_benchmark_force_start | cmd | "sv" | Force start the benchmark. This is only for debugging. It's better to set sv_benchmark to 1 and restart the level. |
sv_benchmark_numticks | 3300 | "sv", "launcher" | If > 0, then it only runs the benchmark for this # of ticks. |
sv_bonus_challenge | 0 | "sv", "rep", "launcher" | Set to values other than 0 to select a bonus map challenge type. |
sv_bounce | 0 | "nf", "rep", "cl", "launcher" | Bounce multiplier for when physically simulated objects collide with other objects. |
sv_cacheencodedents | 1 | "launcher" | If set to 1, does an optimization to prevent extra SendTable_Encode calls. |
sv_cheats | 0 | "nf", "rep" | Allow cheats on server |
sv_clearhinthistory | cmd | "sv" | Clear memory of server side hints displayed to the player. |
sv_client_cmdrate_difference | 20 | "rep", "launcher" | cl_cmdrate is moved to within sv_client_cmdrate_difference units of cl_updaterate before it is clamped between sv_mincmdrate and sv_maxcmdrate. |
sv_client_max_interp_ratio | 5 | "rep", "launcher" | This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). If sv_client_min_interp_ratio is -1, then this cvar has no effect. |
sv_client_min_interp_ratio | 1 | "rep", "launcher" | This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). -1 = let clients set cl_interp_ratio to anything any other value = set minimum value for cl_interp_ratio |
sv_client_predict | -1 | "rep", "launcher" | This can be used to force the value of cl_predict for connected clients (only while they are connected). -1 = let clients set cl_predict to anything 0 = force cl_predict to 0 1 = force cl_predict to 1 |
sv_clockcorrection_msecs | 60 | "sv", "launcher" | The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount |
sv_consistency | 1 | "rep" | Whether the server enforces file consistency for critical files |
sv_contact | "nf" | Contact email for server sysop | |
sv_crash | cmd | "sv", "cheat" | Causes a server crash for testing |
sv_creationtickcheck | 1 | "cheat", "launcher" | Do extended check for encoding of timestamps against tickcount |
sv_cycle_latch_timer | 0.2 | "sv", "cheat" | How often to transmit our cycle to the client for corrections. |
sv_debug_entity | "sv", "launcher" | ||
sv_debug_player_use | 0 | "rep", "cl", "launcher" | Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success |
sv_debugmanualmode | 0 | "launcher" | Make sure entities correctly report whether or not their network data has changed. |
sv_debugtempentities | 0 | "launcher" | Show temp entity bandwidth usage. |
sv_deltaprint | 0 | "launcher" | Print accumulated CalcDelta profiling data (only if sv_deltatime is on) |
sv_deltatime | 0 | "launcher" | Enable profiling of CalcDelta calls |
sv_demo_entity_record_rate | 30 | "sp", "sv", "cheat" | Set the server demo record rate for entities. |
sv_disable_glow_faritems | 0 | "rep", "cl", "launcher" | Disable glows around items that are too far away to pickup. |
sv_disable_glow_survivors | 0 | "rep", "cl", "launcher" | Disable glows around Survivors. |
sv_disable_querycache | 0 | "cheat", "rep", "cl", "launcher" | debug - disable trace query cache |
sv_doors_push_players | 0 | "sv", "cheat" | If true, a door will push players out of the way as it opens and closes. |
sv_downloadurl | "rep" | Location from which clients can download missing files | |
sv_dumpstringtables | 0 | "cheat" | |
sv_enableoldqueries | 0 | "launcher" | Enable support for old style (HL1) server queries |
sv_extra_client_connect_time | 15.0 | "launcher" | Seconds after client connect during which extra frames are buffered to prevent non-delta'd update |
sv_fallen_survivor_health_multiplier | 20.0 | "sv", "cheat" | |
sv_filterban | 1 | "launcher" | Set packet filtering by IP mode |
sv_findsoundname | cmd | "sv", "launcher" | Find sound names which reference the specified wave files. |
sv_footstepinterval | 0.22 | "cheat", "rep", "cl" | |
sv_footsteps | 1 | "nf", "rep", "cl", "launcher" | Play footstep sound for players |
sv_force_time_of_day | -1 | "sv", "cheat" | 0 - Midnight, 1 - Dawn, 2 - Morning, 3 - Afternoon, 4 - Dusk, 5 - Evening ( Sitting witch spawn (0,1,5) ) |
sv_force_transmit_ents | 0 | "sv", "cheat", "launcher" | Will transmit all entities to client, regardless of PVS conditions (will still skip based on transmit flags, however). |
sv_forcepreload | 0 | "a" | Force server side preloading. |
sv_friction | 4 | "nf", "rep", "cl", "launcher" | World friction. |
sv_gameinstructor_disable | 0 | "rep", "cl", "launcher" | Force all clients to disable their game instructors. |
sv_gametypes | coop,realism,survival,versus,scavenge,dash,holdout,shootzones | "sv" | Allowable game types, usually set on server launch command line. |
sv_glowenable | 1 | "rep", "cl", "launcher" | Turns on and off the terror glow highlight effects |
sv_gravity | 800 | "nf", "rep", "cl", "launcher" | World gravity. |
sv_healing_gnome_replenish_rate | 1.5 | "sv", "cheat" | |
sv_hibernate_ms | 20 | "launcher" | # of milliseconds to sleep per frame while hibernating |
sv_hibernate_ms_vgui | 20 | "launcher" | # of milliseconds to sleep per frame while hibernating but running the vgui dedicated server frontend |
sv_hibernate_postgame_delay | 5 | "launcher" | # of seconds to wait after final client leaves before hibernating. |
sv_hibernate_when_empty | 1 | "launcher" | Puts the server into extremely low CPU usage mode when no clients connected |
sv_hosting_lobby | 0 | "rep", "launcher" | |
sv_infected_ceda_vomitjar_probability | 0.1 | "sv", "cheat" | |
sv_infected_police_tonfa_probability | 0.03 | "sv", "cheat" | |
sv_infected_riot_control_tonfa_probability | 0.15 | "sv", "cheat" | |
sv_infected_scale_max | 1 | "sv", "launcher" | |
sv_infected_scale_min | 1 | "sv", "launcher" | |
sv_infinite_ammo | 0 | "cheat", "rep", "cl" | Player's active weapon will never run out of ammo |
sv_infinite_primary_ammo | 0 | "cheat", "rep", "cl" | Player's primary weapon will never run out of ammo |
sv_instancebaselines | 1 | "launcher" | Enable instanced baselines. Saves network overhead. |
sv_lagcompensationforcerestore | 1 | "sv", "cheat" | Don't test validity of a lag comp restore, just do it. |
sv_lagflushbonecache | 1 | "sv", "launcher" | Flushes entity bone cache on lag compensation |
sv_lagpushticks | 0 | "sv", "launcher" | Push computed lag compensation amount by this many ticks. |
sv_lan | 0 | Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ) | |
sv_log_onefile | 0 | "a" | Log server information to only one file. |
sv_logbans | 0 | "a" | Log server bans in the server logs. |
sv_logblocks | 0 | "launcher" | If true when log when a query is blocked (can cause very large log files) |
sv_logdownloadlist | 0 | "launcher" | |
sv_logecho | 1 | "a" | Echo log information to the console. |
sv_logfile | 1 | "a" | Log server information in the log file. |
sv_logflush | 0 | "a" | Flush the log file to disk on each write (slow). |
sv_logsdir | logs | "a" | Folder in the game directory where server logs will be stored. |
sv_massreport | 0 | "sv", "launcher" | |
sv_master_legacy_mode | 0 | "launcher" | Use (outside-of-Steam) code to communicate with master servers. |
sv_master_share_game_socket | 1 | "launcher" | Use the game's socket to communicate to the master server. If this is 0, then it will create a socket on -steamport + 1 to communicate to the master server on. |
sv_max_queries_sec | 3.0 | "launcher" | Maximum queries per second to respond to from a single IP address. |
sv_max_queries_sec_global | 60 | "launcher" | Maximum queries per second to respond to from anywhere. |
sv_max_queries_window | 30 | "launcher" | Window over which to average queries per second averages. |
sv_max_usercmd_future_ticks | 8 | "sv", "launcher" | Prevents clients from running usercmds too far in the future. Prevents speed hacks. |
sv_maxclientframes | 128 | "launcher" | |
sv_maxcmdrate | 40 | "rep" | (If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate. |
sv_maxrate | 0 | "rep" | Max bandwidth rate allowed on server, 0 == unlimited |
sv_maxreplay | 0 | "launcher" | Maximum replay time in seconds |
sv_maxroutable | 1200 | "launcher" | Server upper bound on net_maxroutable that a client can use. |
sv_maxspeed | 1000.000000 | "nf", "rep", "cl", "launcher" | |
sv_maxunlag | 1.0 | "sv", "launcher" | Maximum lag compensation in seconds |
sv_maxupdaterate | 60 | "rep", "launcher" | Maximum updates per second that the server will allow |
sv_maxvelocity | 3500 | "rep", "cl", "launcher" | Maximum speed any ballistically moving object is allowed to attain per axis. |
sv_memlimit | 0 | "cheat" | If set, whenever a game ends, if the total memory used by the server is greater than this # of megabytes, the server will exit. |
sv_mincmdrate | 0 | "rep" | This sets the minimum value for cl_cmdrate. 0 == unlimited. |
sv_minrate | 5000 | "rep" | Min bandwidth rate allowed on server, 0 == unlimited |
sv_minupdaterate | 10 | "rep", "launcher" | Minimum updates per second that the server will allow |
sv_multiplayer_maxtempentities | 32 | "launcher" | |
sv_multiplayer_sounds | 20 | "launcher" | |
sv_music_debug | 0 | "sv", "launcher" | |
sv_netvisdist | 10000 | "sv", "cheat", "launcher" | Test networking visibility distance |
sv_new_delta_bits | 1 | "launcher" | |
sv_no_navmesh | 0 | "sv", "cheat", "launcher" | Block loading of the navmesh. Unplayable, only used for memory sampling. |
sv_noclipaccelerate | 5 | "a", "nf", "rep", "cl" | |
sv_noclipduringpause | 0 | "cheat", "rep", "cl" | If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.). |
sv_noclipfriction | 4 | "nf", "rep", "cl", "launcher" | Friction during noclip move. |
sv_noclipspeed | 5 | "a", "nf", "rep", "cl" | |
sv_optimizedmovement | 1 | "rep", "cl", "launcher" | |
sv_parallel_packentities | 1 | "launcher" | |
sv_parallel_sendsnapshot | 1 | "launcher" | |
sv_password | "nf", "prot", "norecord" | Server password for entry into multiplayer games | |
sv_pausable | 0 | Is the server pausable. | |
sv_pausable_dev | 1 | "launcher" | Whether listen server is pausable when running -dev and playing solo against bots |
sv_pausable_dev_ds | 0 | "launcher" | Whether dedicated server is pausable when running -dev and playing solo against bots |
sv_permawipe | 0 | "sv", "cheat" | If set, the campaign will restart fully if the Survivors die. |
sv_phys2_stats | cmd | "sv", "cheat" | Dumps server physics stats |
sv_play_music | cmd | "sv", "cheat" | Play some music through the music engine |
sv_player_max_separation_force | 500 | "sv", "launcher" | |
sv_player_stuck_tolerance | 10 | "sv", "cheat" | |
sv_playerperfhistorycount | 20 | "sv", "launcher" | Number of samples to maintain in player perf history |
sv_precacheinfo | cmd | Show precache info. | |
sv_prop_door_max_close_attempts | 8 | "sv", "cheat" | Number of times blocked doors will try to close before becoming non-solid and forcing a close. |
sv_pure | cmd | Show user data. | |
sv_pure_kick_clients | 1 | If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client. | |
sv_pure_trace | 0 | If set to 1, the server will print a message whenever a client is verifying a CRC for a file. | |
sv_pushaway_clientside | 0 | "rep", "cl", "launcher" | Clientside physics push away (0=off, 1=only localplayer, 1=all players) |
sv_pushaway_clientside_size | 15 | "rep", "cl", "launcher" | Minimum size of pushback objects |
sv_pushaway_force | 300000 | "rep", "cl", "launcher" | How hard physics objects are pushed away from the players on the server. |
sv_pushaway_max_force | 2000 | "rep", "cl", "launcher" | Maximum amount of force applied to physics objects by players. |
sv_pushaway_max_player_force | 10000 | "cheat", "rep", "cl", "launcher" | Maximum of how hard the player is pushed away from physics objects. |
sv_pushaway_min_force | 500 | "rep", "cl", "launcher" | Minimum amount of force applied to physics objects by players. |
sv_pushaway_min_player_speed | 75 | "rep", "cl", "launcher" | If a player is moving slower than this, don't push away physics objects (enables ducking behind things). |
sv_pushaway_player_force | 200000 | "cheat", "rep", "cl", "launcher" | How hard the player is pushed away from physics objects (falls off with inverse square of distance). |
sv_pvsskipanimation | 1 | "a", "sv" | Skips SetupBones when npc's are outside the PVS |
sv_pz_endgame_vote_period | 12 | "sv", "launcher" | How long players get to vote to play again in a game with player controlled zombies. |
sv_pz_endgame_vote_post_period | 5 | "sv", "launcher" | Post period after end game vote. |
sv_querycache_stats | cmd | "sv" | Display status of the query cache (client only) |
sv_quota_stringcmdspersecond | 800 | How many string commands per second clients are allowed to submit, 0 to disallow all string commands | |
sv_ragdoll_maxcount | 75 | "sv", "launcher" | Clients will only show this many ragdolls overall |
sv_ragdoll_maxcount_boss | 3 | "sv", "launcher" | Clients will only show this many boss ragdolls |
sv_ragdoll_maxcount_generic | 60 | "sv", "launcher" | Clients will only show this many generic infected ragdolls |
sv_ragdoll_maxcount_gib | 30 | "sv", "launcher" | Clients will only show this many gib ragdolls |
sv_ragdoll_maxcount_special | 12 | "sv", "launcher" | Clients will only show this many special ragdolls |
sv_ragdoll_maxcount_survivor | 3 | "sv", "launcher" | Clients will only show this many survivor ragdolls |
sv_ragdoll_version | 1 | "sv", "launcher" | |
sv_rcon_banpenalty | 0 | Number of minutes to ban users who fail rcon authentication | |
sv_rcon_log | 1 | Enable/disable rcon logging. | |
sv_rcon_maxfailures | 10 | Max number of times a user can fail rcon authentication before being banned | |
sv_rcon_minfailures | 5 | Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned | |
sv_rcon_minfailuretime | 30 | Number of seconds to track failed rcon authentications | |
sv_regeneration_force_on | 0 | "sv", "cheat" | Cheat to test regenerative health systems |
sv_regeneration_wait_time | 1.0 | "sv", "rep", "launcher" | |
sv_region | -1 | The region of the world to report this server in. | |
sv_rescue_disabled | 0 | "sv", "launcher" | If set to 1, dead survivors will never be rescue-able. |
sv_reservation_grace | 5 | "launcher" | Time in seconds given for a lobby reservation. |
sv_reservation_timeout | 120 | Time in seconds before lobby reservation expires. | |
sv_rollangle | 0 | "nf", "rep", "cl", "launcher" | Max view roll angle |
sv_rollspeed | 200 | "nf", "rep", "cl", "launcher" | |
sv_runcmds | 1 | "sv", "launcher" | |
sv_script_think_interval | 0.1 | "sv", "launcher" | |
sv_search_key | When searching for a dedicated server from lobby, restrict search to only dedicated servers having the same sv_search_key. | ||
sv_search_team_key | public | When initiating team search, set this key to match with known opponents team | |
sv_sendtables | 0 | "launcher" | Force full sendtable sending path. |
sv_show_whitelist_msg | 0 | "matsys", "launcher" | |
sv_showanimstate | -1 | "sv", "cheat", "launcher" | Show the (server) animation state for the specified entity (-1 for none). |
sv_showanimstate_activities | 1 | "sv", "cheat", "launcher" | Show activities in the (server) animation state display. |
sv_showanimstate_log | 0 | "sv", "cheat", "launcher" | 1 to output sv_showanimstate to Msg(). 2 to store in AnimStateServer.log. 3 for both. |
sv_showdamage | 0 | "rep", "cl", "launcher" | Shows base damage below what sv_showimpacts would show, and if a player was hit he'll show the damage he took above it (as healthdamage (armorabsorbed)). 1 = show hits. 2 = show hits and misses |
sv_showdebugtracers | 0 | "rep", "cl", "launcher" | 1: Shows a line following bullet path. Blue on client, red on server. (They should always match.) 2:Show autoaim candidates. |
sv_showfootsteps | 0 | "cheat", "rep", "cl" | Shows client (red) and server (green) footsteps (1=client-only, 2=server-only, 3=both) |
sv_showhitboxes | -1 | "sv", "cheat" | Send server-side hitboxes for specified entity to client (NOTE: this uses lots of bandwidth, use on listen server only). |
sv_showhitboxes_cursor | cmd | "sv", "cheat" | Show the hitboxes of the pointed-at entity |
sv_showimpacts | 0 | "rep", "cl", "launcher" | Shows client (red) and server (blue) bullet impact point (1=both, 2=client-only, 3=server-only) |
sv_showladders | 0 | "sv", "launcher" | Show bbox and dismount points for all ladders (must be set before level load.) |
sv_showlagcompensation | 0 | "sv", "cheat" | Show lag compensated hitboxes whenever a player is lag compensated. |
sv_showonlyhitbox | -1 | "sv", "cheat" | |
sv_showplayerhitboxes | 0 | "rep", "cl", "launcher" | Show lag compensated hitboxes for the specified player index whenever a player fires. |
sv_showprecachedsounds | 0 | "launcher" | Enumerate all sounds being precached (with index). |
sv_showtags | cmd | Describe current gametags. | |
sv_shutdown | cmd | Sets the server to shutdown when all games have completed | |
sv_skyname | sky_l4d_c1_1_hdr | "a", "rep", "cl" | Current name of the skybox texture |
sv_sound_discardextraunreliable | 1 | "launcher" | |
sv_soundemitter_filecheck | cmd | "sv", "launcher" | Report missing wave files for sounds and game_sounds files. |
sv_soundemitter_flush | cmd | "sv", "launcher" | Flushes the sounds.txt system (server only) |
sv_soundemitter_reload | cmd | "sv" | Flushes the sounds.txt system |
sv_soundemitter_spew | cmd | "sv", "launcher" | Print details about a sound. |
sv_soundemitter_trace | -1 | "rep", "cl", "launcher" | Show all EmitSound calls including their symbolic name and the actual wave file they resolved to. (-1 = for nobody, 0 = for everybody, n = for one entity) |
sv_soundscape_printdebuginfo | cmd | "sv", "cheat" | print soundscapes |
sv_specaccelerate | 5 | "a", "nf", "rep", "cl" | |
sv_specnoclip | 1 | "a", "nf", "rep", "cl" | |
sv_specspeed | 3 | "a", "nf", "rep", "cl" | |
sv_spectatoridletime | 3 | "sv", "cheat" | |
sv_stats | 1 | "launcher" | Collect CPU usage stats |
sv_steamgroup | "nf" | The ID of the steam group that this server belongs to. You can find your group's ID on the admin profile page in the steam community. | |
sv_steamgroup_exclusive | 0 | If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the server only if it has players. | |
sv_stepsize | 18 | "nf", "rep", "cl", "launcher" | |
sv_stickysprint_default | 0 | "cl", "launcher" | |
sv_stop_music | cmd | "sv", "cheat" | Stop some music through the music engine |
sv_stopspeed | 75 | "nf", "rep", "cl", "launcher" | Minimum stopping speed when on ground. |
sv_stressbots | 0 | "launcher" | If set to 1, the server calculates data and fills packets to bots. Used for perf testing. |
sv_strict_notarget | 0 | "sv", "launcher" | If set, notarget will cause entities to never think they are in the pvs |
sv_suppress_viewpunch | 0 | "cheat", "rep", "cl", "launcher" | |
sv_sync_anims_spawn | 0 | "sv", "cheat" | |
sv_sync_client_updates | 0 | "launcher" | (Only used when hosting xbox games). Send clients updates at the same time. This saves CPU because the server will encode and calc deltas on less frames. |
sv_tags | "nf" | Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma. | |
sv_tankpropfade | 1 | "sv", "cheat" | |
sv_teststepsimulation | 1 | "sv", "launcher" | |
sv_thinktimecheck | 0 | "sv", "launcher" | Check for thinktimes all on same timestamp. |
sv_threaded_init | 0 | "sv", "launcher" | |
sv_timeout | 65 | "launcher" | After this many seconds without a message from a client, the client is dropped |
sv_tracereffects_limit_general | 15 | "rep", "cl", "launcher" | Limits the number of visible tracers per frame |
sv_turbophysics | 1 | "rep", "cl", "launcher" | Turns on turbo physics |
sv_turbophysics_shadow | 0 | "sv", "cheat" | players have physics shadows even when sv_turbophysics is 1 |
sv_unlag | 1 | "sv", "launcher" | Enables player lag compensation |
sv_unlag_debug | 0 | "sv", "launcher" | |
sv_unlag_fixstuck | 0 | "sv", "launcher" | Disallow backtracking a player for lag compensation if it will cause them to become stuck |
sv_unlockedchapters | 1 | "a" | Highest unlocked game chapter. |
sv_useexplicitdelete | 1 | "launcher" | Explicitly delete dormant client entities caused by AllowImmediateReuse(). |
sv_vehicle_autoaim_scale | 8 | "sv", "launcher" | |
sv_visiblemaxplayers | -1 | Overrides the max players reported to prospective clients | |
sv_voicecodec | vaudio_speex | "launcher" | Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension. |
sv_voiceenable | 1 | "a", "nf" | |
sv_vote_command_delay | 2 | "sv", "launcher" | How long after a vote passes until the action happens |
sv_vote_creation_timer | 180 | "sv", "cheat", "rep" | How often someone can individually call a vote. |
sv_vote_failure_timer | 0 | "sv", "launcher" | A vote that fails cannot be re-submitted for this long |
sv_vote_issue_change_difficulty_allowed | 1 | "sv", "launcher" | Can people hold votes to change the difficulty? |
sv_vote_issue_change_map_later_allowed | 1 | "sv", "launcher" | Can people hold votes to change the map after this round? |
sv_vote_issue_change_map_now_allowed | 1 | "sv", "launcher" | Can people hold votes to immediately change the map? |
sv_vote_issue_change_mission_allowed | 1 | "sv", "launcher" | Can people hold votes to change missions? |
sv_vote_issue_kick_allowed | 1 | "sv", "launcher" | Can people hold votes to kick players from the server? |
sv_vote_issue_restart_game_allowed | 1 | "sv", "launcher" | Can people hold votes to restart the game? |
sv_vote_kick_ban_duration | 5 | "sv", "launcher" | How long should a kick vote ban someone from the server? (in minutes) |
sv_vote_plr_map_limit | 3 | "sv", "cheat", "rep" | Number of failed votes a user can call per map |
sv_vote_show_caller | 1 | "sv", "cheat", "rep" | Show the name of the person that called the vote? (1: Yes, 0: No) |
sv_vote_timer_duration | 15 | "sv", "launcher" | How long to allow voting on an issue |
sv_wateraccelerate | 10 | "nf", "rep", "cl", "launcher" | |
sv_waterdist | 12 | "rep", "cl", "launcher" | Vertical view fixup when eyes are near water plane. |
sv_waterfriction | 1 | "nf", "rep", "cl", "launcher" | |
sv_zombie_touch_trigger_delay | 0.5 | "sv", "cheat" | Time between trigger tests for infected. This is throttled for perf reasons. |
sv_zoo_model_filter | "sv", "launcher" | Only models matching the substring will be displayed | |
sv_zoo_spacing | 64 | "sv", "launcher" | How much space between models in a row |
sv_zoo_spacing_rows | 192 | "sv", "launcher" | How much space between subsequent rows |
sv_zoo_spacing_wrap | 80 | "sv", "launcher" | How much space between wrapped rows |
sv_zoo_tint_clr | 153 153 153 255 | "sv", "launcher" | Tint color to force on all model variations (needs sv_zoo_tint_loop 0) |
sv_zoo_tint_loop | 1 | "sv", "launcher" | 1: Tint colors will loop across model variations in a row, 0: will use sv_zoo_tint_clr |
sv_zoo_wrap_skin | 1 | "sv", "launcher" | Whether model rows wrap when changing skins |
sys_attract_mode_timeout | 120 | "cl", "launcher" | |
sys_minidumpexpandedspew | 1 | "launcher" | |
sys_minidumpspewlines | 500 | Lines of crash dump console spew to keep. |
T
Command | Type Default |
Parameters | Description |
---|---|---|---|
tank_attack_range | 50 | "cheat", "rep", "cl" | Distance from Survivor that tank triggers own swing. |
tank_auto_swing | 0 | "cheat", "rep", "cl" | |
tank_burn_duration | 75 | "sv", "cheat" | Number of seconds a burning Tank takes to die in easy, normal, versus and survival |
tank_burn_duration_expert | 85 | "sv", "cheat" | Number of seconds a burning Tank takes to die in expert |
tank_burn_duration_hard | 80 | "sv", "cheat" | Number of seconds a burning Tank takes to die in hard |
tank_fist_radius | 15 | "cheat", "rep", "cl" | |
tank_ground_pound_duration | 1.5 | "cheat", "rep", "cl" | |
tank_ground_pound_reveal_distance | 500 | "sv", "cheat" | |
tank_pz_forward | -0.5 | "rep", "cl", "launcher" | |
tank_raffle_debug | 0 | "cheat", "rep", "cl" | Fill the tank raffle with dummy values for debugging |
tank_rock_overhead_percent | 100 | "sv", "launcher" | Percent of time the tank throws overhand (0-100) |
tank_run_spawn_delay | 15 | "sv", "cheat" | |
tank_stasis_time_suicide | 30 | "sv", "cheat" | |
tank_stuck_failsafe | 1 | "sv", "cheat" | |
tank_stuck_time_choose_new_target | 2 | "sv", "cheat" | |
tank_stuck_time_suicide | 10 | "sv", "cheat" | |
tank_stuck_visibility_tolerance_choose_new_target | 5 | "sv", "cheat" | |
tank_stuck_visibility_tolerance_suicide | 15 | "sv", "cheat" | |
tank_swing_arc | 180 | "cheat", "rep", "cl" | |
tank_swing_duration | 0.2 | "cheat", "rep", "cl" | Duration of the actual swing |
tank_swing_fast_interval | 0.6 | "cheat", "rep", "cl" | Interval between tank swings when he is clearing zombies out of his path |
tank_swing_interval | 1.5 | "cheat", "rep", "cl" | Interval between tank swings |
tank_swing_miss_interval | 1.0 | "cheat", "rep", "cl" | Interval between tank swings after a miss |
tank_swing_physics_prop_force | 4.0 | "cheat", "rep", "cl" | Multiplier for tank hitting a phys prop. |
tank_swing_range | 56 | "cheat", "rep", "cl" | Range of the actual swing |
tank_swing_yaw | 80 | "cheat", "rep", "cl" | |
tank_throw_aim_error | 100 | "sv", "cheat" | Margin of error for Easy mode Tank rock throws |
tank_throw_allow_range | 250 | "sv", "cheat" | How far away our victim must be before we'll try to throw debris at them |
tank_throw_lead_time_factor | 0.5 | "sv", "cheat" | How much to lead a moving target |
tank_throw_loft_rate | .01 | "sv", "cheat" | Beyond no-loft range, Tank adds this angle/distance when throwing |
tank_throw_max_loft_angle | 30 | "sv", "cheat" | Maximum loft angle for Tank throw angle adjustment |
tank_throw_min_interval | 8 | "sv", "cheat" | Minimum interval between Tank rock throws |
tank_visibility_tolerance_suicide | 60 | "sv", "cheat" | |
tank_windup_time | .5 | "cheat", "rep", "cl" | Time from intent to swing that swing actually happens. |
target_scan_use_query_cache | 1 | "sv", "launcher" | |
tauntfrequency | 1 | "sv", "nf", "launcher" | |
teamwork_event_display_time | 8.0 | "cl", "launcher" | |
teamwork_event_fade_in_time | 0.25 | "cl", "launcher" | |
teamwork_event_fade_out_time | 2.0 | "cl", "launcher" | |
teamwork_event_min_interval | 3.0 | "cl", "launcher" | |
telemetry_demoend | 0 | "launcher" | When playing demo, stop telemetry on tick # |
telemetry_demostart | 0 | "launcher" | When playing demo, start telemetry on tick # |
telemetry_filtervalue | 500 | "launcher" | Set Telemetry ZoneFilterVal (MicroSeconds) |
telemetry_framecount | 0 | "launcher" | Set Telemetry count of frames to capture |
telemetry_level | 0 | "launcher" | Set Telemetry profile level: 0 being off. Hight bit set for mask: 0x8####### |
telemetry_pause | 0 | "launcher" | Pause Telemetry |
telemetry_resume | 0 | "launcher" | Resume Telemetry |
telemetry_server | localhost | "launcher" | Set Telemetry server |
template_debug | 0 | "sv", "launcher" | |
terror_ammo_multiplier | 2 | "sv", "cheat" | |
terror_reload_team_display | cmd | "cl", "launcher" | Reload team display |
terror_test_hud_glow | cmd | "cl", "launcher" | Tests hud glow |
Test_CreateEntity | cmd | "sv", "cheat" | |
test_dispatcheffect | cmd | "sv", "cheat" | Test a clientside dispatch effect. Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale> Defaults are: <distance 1024> <flags 0> <magnitude 0> <scale 0> |
Test_EHandle | cmd | "sv", "cheat" | |
test_entity_blocker | cmd | "sv", "cheat" | Test command that drops an entity blocker out in front of the player. |
test_freezeframe | cmd | "cheat", "cl" | Test the freeze frame code. |
Test_InitRandomEntitySpawner | cmd | "sv", "cheat" | |
Test_Loop | cmd | Test_Loop <loop name> - loop back to the specified loop start point unconditionally. | |
Test_LoopCount | cmd | Test_LoopCount <loop name> <count> - loop back to the specified loop start point the specified # of times. | |
Test_LoopForNumSeconds | cmd | Test_LoopForNumSeconds <loop name> | |
test_outtro_pzendgame | cmd | "sv", "cheat" | |
test_outtro_stats | cmd | "sv", "cheat" | |
test_point | cmd | "sv" | |
Test_ProxyToggle_EnableProxy | cmd | "sv", "cheat" | |
Test_ProxyToggle_EnsureValue | cmd | "cheat", "cl" | Test_ProxyToggle_EnsureValue |
Test_ProxyToggle_SetValue | cmd | "sv", "cheat" | |
Test_RandomChance | cmd | Test_RandomChance <percent chance, 0-100> <token1> <token2...> - Roll the dice and maybe run the command following the percentage chance. | |
Test_RandomizeInPVS | cmd | "sv", "cheat" | |
Test_RandomPlayerPosition | cmd | "sv", "cheat" | |
Test_RemoveAllRandomEntities | cmd | "sv", "cheat" | |
Test_RunFrame | cmd | ||
Test_SendKey | cmd | ||
Test_SpawnRandomEntities | cmd | "sv", "cheat" | |
Test_StartLoop | cmd | Test_StartLoop <loop name> - Denote the start of a loop. Really just defines a named point you can jump to. | |
Test_StartScript | cmd | Start a test script running.. | |
Test_Wait | cmd | ||
Test_WaitForCheckPoint | cmd | ||
testhudanim | cmd | "cheat", "cl" | Test a hud element animation. Arguments: <anim name> |
testscript_debug | 0 | "launcher" | Debug test scripts. |
texture_budget_background_alpha | 128 | "a" | how translucent the budget panel is |
texture_budget_panel_bottom_of_history_fraction | .25 | "a" | number between 0 and 1 |
texture_budget_panel_global | 0 | "launcher" | Show global times in the texture budget panel. |
texture_budget_panel_height | 284 | "a" | height in pixels of the budget panel |
texture_budget_panel_width | 512 | "a" | width in pixels of the budget panel |
texture_budget_panel_x | 0 | "a" | number of pixels from the left side of the game screen to draw the budget panel |
texture_budget_panel_y | 450 | "a" | number of pixels from the top side of the game screen to draw the budget panel |
tf_arena_max_streak | 5 | "nf", "rep", "cl", "launcher" | Teams will be scrambled if one team reaches this streak |
tf_arena_preround_time | 10 | "nf", "rep", "cl", "launcher" | Length of the Pre-Round time |
tf_arena_round_time | 0 | "cheat", "nf", "rep", "cl", "launcher" | |
tf_escort_score_rate | 1 | "sv", "cheat" | Score for escorting the train, in points per second |
think_limit | 0 | "rep", "cl" | Maximum think time in milliseconds, warning is printed if this is exceeded. |
thirdperson | cmd | "cheat", "cl" | Switch to thirdperson camera. |
thirdperson_mayamode | cmd | "cheat", "cl" | Switch to thirdperson Maya-like camera controls. |
thirdperson_platformer | 0 | "cl", "launcher" | Player will aim in the direction they are moving. |
thirdperson_screenspace | 0 | "cl", "launcher" | Movement will be relative to the camera, eg: left means screen-left |
thirdpersonshoulder | cmd | "cl" | Switch to thirdperson-shoulder camera. |
thread_test_tslist | cmd | ||
thread_test_tsqueue | cmd | ||
threadpool_affinity | 1 | "launcher" | Enable setting affinity |
threadpool_cycle_reserve | cmd | Cycles threadpool reservation by powers of 2 | |
threadpool_reserve | 0 | "launcher" | Consume the specified number of threads in the thread pool |
threadpool_run_tests | cmd | ||
timedemo | cmd | Play a demo and report performance info. | |
timedemo_runcount | 0 | "launcher" | Runs time demo X number of times. |
timedemo_vprofrecord | cmd | Play a demo and report performance info. Also record vprof data for the span of the demo | |
timedemoquit | cmd | Play a demo, report performance info, and then exit | |
timeleft | cmd | ||
timerefresh | cmd | "cheat" | Profile the renderer. |
tir_maxpitch | 15 | "cheat", "cl" | TrackIR Max Pitch |
tir_maxroll | 90 | "cheat", "cl" | TrackIR Max Roll |
tir_maxx | 4 | "cheat", "cl" | TrackIR Max X |
tir_maxy | 6 | "cheat", "cl" | TrackIR Max Y |
tir_maxyaw | 90 | "cheat", "cl" | TrackIR Max Yaw |
tir_maxz | 1 | "cheat", "cl" | TrackIR Max Z |
tir_start | 0 | "cl", "launcher" | TrackIR Start |
tir_stop | 0 | "cl", "launcher" | TrackIR Stop |
toggle | cmd | Toggles a convar on or off, or cycles through a set of values. | |
toggle_duck | cmd | "cl" | |
toggleconsole | cmd | "norecord" | Show/hide the console. |
togglescores | cmd | "clientcmd_can_execute", "cl" | Toggles score panel |
tongue_allow_voluntary_release | 0 | "sv", "cheat" | Can a Smoker let go with his tongue by clicking or turning away? |
tongue_bend_point_deflection | 5 | "sv", "cheat" | How far off the first obstacle the tongue bends. |
tongue_bend_point_needs_LOS | 0 | "cheat", "rep", "cl" | Does a bent tongue still need LOS from the bend point? |
tongue_break_from_damage_amount | 50 | "sv", "cheat" | How much damage to the smoker makes him let go of his victim. |
tongue_bullet_radius | 6 | "sv", "launcher" | |
tongue_choke_damage_amount | 10 | "sv", "cheat" | How much damage the choke does. |
tongue_choke_damage_interval | 1 | "sv", "cheat" | How often the choke does damage. |
tongue_cone_start_tolerance | .1 | "sv", "cheat" | How wide the cone is for a tongue hit. |
tongue_debug | 0 | "sv", "cheat" | Print debug info for tongue |
tongue_drag_damage_amount | 3 | "sv", "cheat" | How much damage the tongue drag does. |
tongue_dropping_to_ground_time | 2 | "sv", "cheat" | A miss or a wall hit will wait this long before pulling back. |
tongue_fly_speed | 1000 | "sv", "cheat" | How fast a tongue flies through the air. |
tongue_force_break | 0 | "sv", "cheat" | Force an existing attached tongue to break, for debugging |
tongue_gravity_force | 4000 | "cheat", "rep", "cl" | The speed that gravity tries to pull us downwards while being tongued. |
tongue_health | 100 | "sv", "cheat" | Tongue health |
tongue_hit_delay | 20 | "cheat", "rep", "cl" | How long a smoker must wait to shoot his tongue after a hit, from the time he lets go. |
tongue_los_forgiveness_time | 1.0 | "sv", "cheat" | A traveling tongue can lose LOS for this amount of time and still hit. |
tongue_miss_delay | 15 | "cheat", "rep", "cl" | How long a smoker must wait to shoot his tongue after a miss. |
tongue_no_progress_break_interval | 10 | "sv", "cheat" | How long of the victim making no progress until we break the tongue. |
tongue_no_progress_choke_early_ambush_delay | 0.5 | "sv", "cheat" | Use a smaller delay if the smoker started choking us from behind. So this plus TongueNoProgressChokeTime equals the earliest start of a ground choke in the event of an ambush. |
tongue_no_progress_choke_early_delay | 1.5 | "sv", "cheat" | We won't think about ground choking for this long after the hit. So this plus TongueNoProgressChokeTime equals the earliest start of a ground choke. |
tongue_no_progress_choke_time | .5 | "sv", "cheat" | If our victim doesn't make tongue_no_progress_tolerance progress towards in this time, start to hurt him. |
tongue_no_progress_damage_interval | .5 | "sv", "cheat" | How long of the victim making no progress until we start choking him. |
tongue_no_progress_tolerance | 25 | "sv", "cheat" | If our victim doesn't make this much progress in tongue_no_progress_release_time, start to hurt him. |
tongue_player_dropping_to_ground_time | 1 | "sv", "cheat" | How long after the tongue disconnects will a player need to wait. |
tongue_range | 750 | "sv", "cheat" | How far a smoker can shoot his tongue. |
tongue_release_fatigue_penalty | 2500 | "sv", "cheat" | How much fatigue the victim gets when released, to slow him down. |
tongue_start_pull_delay | 0.1 | "cheat", "rep", "cl" | How long from tongue contact to tongue pulling. |
tongue_unbend | 1 | "sv", "cheat" | Can the smoker tongue unbend? |
tongue_vertical_choke_dot | 0 | "sv", "cheat" | DotProduct between tongue and vertical required to start choking. |
tongue_vertical_choke_height | 40 | "sv", "cheat" | Need to have victim this high off ground to choke him. |
tongue_vertical_choke_time_off_ground | .5 | "sv", "cheat" | Need to have victim off ground for this long to choke him. |
tongue_victim_acceleration | 30 | "cheat", "rep", "cl" | Acceleration while tongued. |
tongue_victim_accuracy_penalty | 0.133 | "cheat", "rep", "cl" | How much someone's accuracy suffers while being dragged by a tongue. |
tongue_victim_max_speed | 175 | "cheat", "rep", "cl" | The fastest the tongue can get you going. |
tongue_vs_cone_start_tolerance | 0.015 | "sv", "cheat" | How wide the cone is for a tongue hit in versus. |
toolload | cmd | Load a tool. | |
tp_schedule_post_think | 1 | "sv", "cheat" | Schedule post-think operations to run at 10hz |
trace_report | 0 | "sv", "launcher" | |
tracer_extra | 1 | "cl", "launcher" | |
TransmitEvents | cmd | "launcher" | Transmits Game Events to <address:port> |
travel_distance | cmd | "sv", "cheat" | Build the shortest path from the previously marked area to the currently selected one and print the length of that path. |
tutor | 0 | "sv", "launcher" | Enable the tutor to learn to play the game |
tv_allow_camera_man | 1 | "sv", "launcher" | Auto director allows spectators to become camera man |
tv_allow_static_shots | 1 | "sv", "launcher" | Auto director uses fixed level cameras for shots |
tv_autorecord | 0 | "launcher" | Automatically records all games as SourceTV demos. |
tv_autoretry | 1 | "launcher" | Relay proxies retry connection after network timeout |
tv_chatgroupsize | 0 | "launcher" | Set the default chat group size |
tv_chattimelimit | 8 | "launcher" | Limits spectators to chat only every n seconds |
tv_clients | cmd | Shows list of connected SourceTV clients. | |
tv_debug | 0 | "launcher" | SourceTV debug info. |
tv_delay | 30 | "sv", "launcher" | SourceTV broadcast delay in seconds |
tv_delaymapchange | 0 | "sv", "launcher" | Delays map change until broadcast is complete |
tv_deltacache | 2 | "launcher" | Enable delta entity bit stream cache |
tv_dispatchmode | 1 | "launcher" | Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always |
tv_enable | 0 | "nf", "launcher" | Activates SourceTV on server. |
tv_maxclients | 128 | "launcher" | Maximum client number on SourceTV server. |
tv_maxrate | 8000 | "launcher" | Max SourceTV spectator bandwidth rate allowed, 0 == unlimited |
tv_msg | cmd | Send a screen message to all clients. | |
tv_name | SourceTV | "launcher" | SourceTV host name |
tv_nochat | 0 | "a", "user" | Don't receive chat messages from other SourceTV spectators |
tv_overridemaster | 0 | "launcher" | Overrides the SourceTV master root address. |
tv_password | "nf", "prot", "norecord", "launcher" | SourceTV password for all clients | |
tv_port | 27020 | Host SourceTV port | |
tv_record | cmd | Starts SourceTV demo recording. | |
tv_relay | cmd | Connect to SourceTV server and relay broadcast. | |
tv_relaypassword | "nf", "prot", "norecord", "launcher" | SourceTV password for relay proxies | |
tv_relayvoice | 1 | "launcher" | Relay voice data: 0=off, 1=on |
tv_retry | cmd | Reconnects the SourceTV relay proxy. | |
tv_snapshotrate | 16 | "launcher" | Snapshots broadcasted per second |
tv_status | cmd | Show SourceTV server status. | |
tv_stop | cmd | Stops the SourceTV broadcast. | |
tv_stoprecord | cmd | Stops SourceTV demo recording. | |
tv_timeout | 30 | "launcher" | SourceTV connection timeout in seconds. |
tv_title | SourceTV | "launcher" | Set title for SourceTV spectator UI |
tv_transmitall | 0 | "rep", "launcher" | Transmit all entities (not only director view) |
U
Command | Type Default |
Parameters | Description |
---|---|---|---|
ui_blogpost_scroll_speed | 4 | "cl", "launcher" | |
ui_blogpost_upload_retry_time | 20 | "cl", "launcher" | |
ui_blogpost_upload_version | 1 | "cl", "launcher" | |
ui_blogpost_vote_test | 0 | "cl", "launcher" | |
ui_force_addon_dialog | 0 | "cl", "matsys", "launcher" | |
ui_force_cloud_dialog | 0 | "cl", "matsys", "launcher" | |
ui_foundgames_fake_content | 0 | "cl", "launcher" | |
ui_foundgames_fake_count | 0 | "cl", "launcher" | |
ui_foundgames_spinner_time | 1 | "cl", "launcher" | |
ui_foundgames_update_time | 1 | "cl", "launcher" | |
ui_game_allow_create_public | 1 | "cl", "launcher" | When set user can create public lobbies instead of matching |
ui_game_allow_create_random | 1 | "cl", "launcher" | When set, creating a game will pick a random mission |
ui_l4d_debug | 0 | "cl" | |
ui_loading_tip_f1 | 0.05 | "cl", "launcher" | |
ui_loading_tip_f2 | 0.40 | "cl", "launcher" | |
ui_loading_tip_refresh | 5 | "cl", "launcher" | |
ui_lobby_idle_time | 300 | "cl", "launcher" | |
ui_lobby_noresults_create_msg_time | 2.5 | "cl", "launcher" | |
ui_lobby_start_enabled | 0 | "cl", "launcher" | |
ui_lobby_stat_switch_time | 15 | "cl", "launcher" | |
ui_lobby_stat_team_search_max | 1800 | "cl", "launcher" | |
ui_mainmenu_blogpost_animation | 125 125 125 255 : 155 135 105 255 : 9.0 : 0 255 | "cl", "launcher" | |
ui_mainmenu_challenge | mutation1 | "cl", "matsys", "launcher" | |
ui_modes_filter_modetype | "a", "cl" | Filter type for type on the mode select display | |
ui_modes_filter_players | "a", "cl" | Filter type for number of players on the mode select display | |
ui_old_options_menu | 0 | "cl", "matsys", "launcher" | Brings up the old tabbed options dialog from Keyboard/Mouse when set to 1. |
ui_play_online_browser | 1 | "cl" | Whether play online displays a browser or plain search dialog. |
ui_posedebug_fade_in_time | 0.2 | "cheat", "norecord", "cl" | Time during which a new pose activity layer is shown in green in +posedebug UI |
ui_posedebug_fade_out_time | 0.8 | "cheat", "norecord", "cl" | Time to keep a no longer active pose activity layer in red until removing it from +posedebug UI |
ui_public_lobby_filter_campaign | "a", "cl" | Filter type for campaigns on the public lobby display | |
ui_public_lobby_filter_difficulty2 | "a", "cl" | Filter type for difficulty on the public lobby display | |
ui_public_lobby_filter_status | "a", "cl" | Filter type for game status on the public lobby display | |
ui_pump_dlc_mount_content | cmd | "cl", "launcher" | |
ui_pump_dlc_mount_corrupt | cmd | "cl", "launcher" | |
ui_pump_dlc_mount_stage | cmd | "cl", "launcher" | |
ui_quickmatch_mode | coop | "cl", "matsys", "launcher" | |
ui_reloadscheme | cmd | "cl" | Reloads the resource files for the active UI window |
ui_start_dlc_time_corrupt | 300 | "cl", "launcher" | |
ui_start_dlc_time_loaded | 150 | "cl", "launcher" | |
ui_start_dlc_time_pump | 30 | "cl", "launcher" | |
ui_volume_max | 1.0 | "launcher" | |
unbind | cmd | Unbind a key. | |
unbindall | cmd | Unbind all keys. | |
unload_all_addons | cmd | Unloads all addons and addon search paths. | |
unpause | cmd | Unpause the game. | |
update_addon_paths | cmd | Reloads the search paths for game addons. | |
upgrade_add | cmd | "sv", "cheat" | Adds an upgrade to the survivor |
upgrade_explosive_bullet_force | 2 | "cheat", "rep", "cl" | |
upgrade_explosive_slug_force | 4 | "cheat", "rep", "cl" | |
upgrade_laser_sight_spread_factor | 0.4 | "cheat", "rep", "cl" | |
upgrade_pack_use_duration | 1.9 | "cheat", "rep", "cl" | |
upgrade_remove | cmd | "sv", "cheat" | Removes an upgrade from the survivor |
upgrade_show_explosive_ammo_radius | 0 | "cheat", "rep", "cl" | |
upgradepack_forward_dist | 30 | "sv", "cheat" | |
upgradepack_max_drop_dist | 30 | "sv", "cheat" | |
use | cmd | "sv" | Use a particular weapon Arguments: <weapon_name> |
+use | cmd | "cl" | |
-use | cmd | "cl" | |
user | cmd | Show user data. | |
users | cmd | Show user info for players on server. |
V
Command | Type Default |
Parameters | Description |
---|---|---|---|
v_centermove | 0.15 | "cl", "launcher" | |
v_centerspeed | 500 | "cl", "launcher" | |
vcollide_wireframe | 0 | "cheat", "cl" | Render physics collision models in wireframe |
vcr_verbose | 0 | "launcher" | Write extra information into .vcr file. |
vehicle_flushscript | cmd | "sv" | Flush and reload all vehicle scripts |
verbose_tank_music | 0 | "cl", "launcher" | |
version | cmd | Print version info string. | |
versus_boss_buffer | 2200 | "sv", "cheat" | |
versus_boss_debug | 0 | "sv", "cheat" | Enable debug output for versus tank/witch spawning logic |
versus_boss_flow_max | 0.9 | "sv", "cheat" | Max fraction of map flow for tank/witch spawn location |
versus_boss_flow_max_finale | 0.6 | "sv", "cheat" | Max fraction of map flow for tank/witch spawn location within the finale map of a campaign |
versus_boss_flow_max_intro | 0.75 | "sv", "cheat" | Max fraction of map flow for tank/witch spawn location within the first map of a campaign |
versus_boss_flow_min | 0.25 | "sv", "cheat" | Min fraction of map flow for tank/witch spawn location |
versus_boss_flow_min_finale | 0.25 | "sv", "cheat" | Min fraction of map flow for tank/witch spawn location within the finale map of a campaign |
versus_boss_flow_min_intro | 0.5 | "sv", "cheat" | Min fraction of map flow for tank/witch spawn location within the first map of a campaign |
versus_boss_flow_test | cmd | "sv", "cheat" | Force start the versus game, so PZs can spawn even if survivors are still in the safe room |
versus_boss_padding_max | 0.3 | "sv", "cheat" | How far apart the tank/witch have to be along the flow |
versus_boss_padding_min | 0.1 | "sv", "cheat" | How far apart the tank/witch have to be along the flow |
versus_force_start_time | 90 | "sv", "launcher" | Starts versus game after this amount of time, even if survivors are still inside the safe room |
versus_level_restart_delay | 4 | "sv", "cheat" | After a successful vote, restart the map after this many seconds. |
versus_marker_num | 3 | "sv", "launcher" | Number of travel markers we expose to survivors in Versus mode. |
versus_round_restarttimer | 15 | "sv", "launcher" | |
versus_round_restarttimer_finale | 10 | "sv", "launcher" | |
versus_shove_hunter_fov | 90 | "cheat", "rep", "cl" | Angle that survivor shove will hit hunters |
versus_shove_hunter_fov_pouncing | 45 | "cheat", "rep", "cl" | Angle that survivor shove will hit hunters while pouncing |
versus_shove_jockey_fov_leaping | 45 | "sv", "cheat", "rep" | Angle that survivor shove will hit jockeys while leaping |
versus_special_respawn_interval | 20 | "sv", "cheat" | |
versus_stats_highlight_interval | 5 | "cl", "launcher" | Interval between hightlight screens in the transition stats panel for versus mode |
versus_tank_chance | 0.75 | "sv", "cheat" | Chance of a tank spawning within a regular versus map |
versus_tank_chance_finale | 0.1 | "sv", "cheat" | Chance of a tank spawning within the finale map of a campaign |
versus_tank_chance_intro | 0.3 | "sv", "cheat" | Chance of a tank spawning within the first map of a campaign |
versus_tank_flow_team_variation | 0.1 | "sv", "cheat" | Window of flow distance that the tank can spawn in for the second team in versus |
versus_wandering_zombie_density | 0.027 | "sv", "cheat", "matsys" | |
versus_winning_team_goes_last | 1 | "sv", "cheat" | In versus mode, the team that is losing plays as survivors first |
versus_witch_chance | 0.75 | "sv", "cheat" | Chance of a witch spawning within a regular versus map |
versus_witch_chance_finale | 0.1 | "sv", "cheat" | Chance of a witch spawning within the finale map of a campaign |
versus_witch_chance_intro | 0.3 | "sv", "cheat" | Chance of a witch spawning within the first map of a campaign |
versus_witch_flow_team_variation | 0.0 | "sv", "cheat" | Window of flow distance that the witch can spawn in for the second team in versus |
vgui_drawfocus | 0 | "launcher" | Report which panel is under the mouse. |
vgui_drawkeyfocus | 0 | "launcher" | Report which panel has keyboard focus. |
vgui_drawtree | 0 | "cheat" | Draws the vgui panel hiearchy to the specified depth level. |
+vgui_drawtree | cmd | ||
-vgui_drawtree | cmd | ||
vgui_drawtree_bounds | 0 | "launcher" | Show panel bounds. |
vgui_drawtree_clear | cmd | ||
vgui_drawtree_draw_selected | 0 | "launcher" | Highlight the selected panel |
vgui_drawtree_freeze | 0 | "launcher" | Set to 1 to stop updating the vgui_drawtree view. |
vgui_drawtree_hidden | 0 | "launcher" | Draw the hidden panels. |
vgui_drawtree_panelalpha | 0 | "launcher" | Show the panel alpha values in the vgui_drawtree view. |
vgui_drawtree_panelptr | 0 | "launcher" | Show the panel pointer values in the vgui_drawtree view. |
vgui_drawtree_popupsonly | 0 | "launcher" | Draws the vgui popup list in hierarchy(1) or most recently used(2) order. |
vgui_drawtree_render_order | 0 | "launcher" | List the vgui_drawtree panels in render order. |
vgui_drawtree_scheme | 0 | "launcher" | Show scheme file for each panel |
vgui_drawtree_visible | 1 | "launcher" | Draw the visible panels. |
vgui_dump_panels | cmd | vgui_dump_panels [visible] | |
vgui_show_glyph_miss | 0 | "launcher" | |
vgui_spew_fonts | cmd | ||
vgui_togglepanel | cmd | show/hide vgui panel by name. | |
view_offset | 0 | "rep", "cl", "launcher" | |
view_offset_down | 16 | "cheat", "rep", "cl" | |
view_offset_forward | 8 | "cheat", "rep", "cl" | |
view_offset_up | -16 | "cheat", "rep", "cl" | |
viewanim_addkeyframe | cmd | "cheat", "cl" | |
viewanim_create | cmd | "cl" | viewanim_create |
viewanim_load | cmd | "cl" | load animation from file |
viewanim_reset | cmd | "cheat", "cl" | reset view angles! |
viewanim_save | cmd | "cl" | Save current animation to file |
viewanim_test | cmd | "cl" | test view animation |
viewmodel_fov | 50 | "cl" | |
viewmodel_offset_x | 0.0 | "a", "cl" | |
viewmodel_offset_y | 0.0 | "a", "cl" | |
viewmodel_offset_z | 0.0 | "a", "cl" | |
violence_ablood | 1 | "launcher" | Draw alien blood |
violence_agibs | 1 | "launcher" | Show alien gib entities |
violence_hblood | 1 | "launcher" | Draw human blood |
violence_hgibs | 1 | "launcher" | Show human gib entities |
vis_debug | 0 | "sv", "cheat" | |
vis_force | 0 | "sv", "cheat" | |
vismon_poll_frequency | .5 | "sv", "cheat" | |
vismon_trace_limit | 12 | "sv", "cheat" | |
vm_camera | 1 | "cl", "launcher" | |
vm_camera_interp_speed | 8.0 | "cl", "launcher" | |
vm_camera_no_roll | 0 | "cl", "launcher" | |
vm_camera_scale | 1.0f | "cl", "launcher" | |
vm_debug | 0 | "cheat", "cl" | |
vm_draw_addon | 1 | "cl", "launcher" | |
vm_draw_always | 0 | "cl", "launcher" | |
vm_fade | 1 | "cl", "launcher" | |
voice_all_icons | 0 | "cheat", "cl" | Draw all players' voice icons |
voice_avggain | 0.5 | "launcher" | |
voice_clientdebug | 0 | "cl", "launcher" | |
voice_debugfeedback | 0 | "launcher" | |
voice_debugfeedbackfrom | 0 | "launcher" | |
voice_enable | 1 | "a" | |
voice_fadeouttime | 0.1 | "launcher" | |
voice_forcemicrecord | 1 | "a" | |
voice_head_icon_height | 20 | "cl", "launcher" | Voice icons are this many inches over player eye positions |
voice_head_icon_size | 6 | "cl", "launcher" | Size of voice icon over player heads in inches |
voice_inputfromfile | 0 | Get voice input from 'voice_input.wav' rather than from the microphone. | |
voice_local_icon | 0 | "cl", "launcher" | Draw local player's voice icon |
voice_loopback | 0 | "user" | |
voice_maxgain | 10 | "launcher" | |
voice_minimum_gain | 0.5 | "launcher" | |
voice_modenable | 1 | "a", "clientcmd_can_execute", "cl" | Enable/disable voice in this mod. |
voice_mute | cmd | Mute a specific Steam user | |
voice_overdrive | 2 | "launcher" | |
voice_overdrivefadetime | 0.4 | "launcher" | |
voice_profile | 0 | "launcher" | |
voice_recordtofile | 0 | Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav' | |
voice_reset_mutelist | cmd | Reset all mute information for all players who were ever muted. | |
voice_scale | 0.7 | "a" | |
voice_serverdebug | 0 | "sv", "launcher" | |
voice_show_mute | cmd | Show whether current players are muted. | |
voice_showchannels | 0 | "launcher" | |
voice_showincoming | 0 | "launcher" | |
voice_spatialize | 0 | "user", "cl" | Spatializes voice chat |
voice_steal | 2 | "launcher" | |
voice_threshold | 2000 | "a" | |
voice_unmute | cmd | Unmute a specific Steam user, or `all` to unmute all connected players. | |
voice_vox | 0 | "a", "cl" | Voice chat uses a vox-style always on |
voice_writevoices | 0 | "launcher" | Saves each speaker's voice data into separate .wav files |
voice_xsend_debug | 0 | "launcher" | |
+voicerecord | cmd | ||
-voicerecord | cmd | ||
voicerecord_toggle | cmd | ||
volume | 1.0 | "a" | Sound volume |
vomitjar_duration_infected_bot | 20 | "sv", "cheat", "rep" | |
vomitjar_duration_infected_pz | 20 | "sv", "cheat", "rep" | |
vomitjar_duration_survivor | 5 | "sv", "cheat", "rep" | |
vomitjar_radius | 110 | "sv", "cheat", "rep" | |
vomitjar_radius_survivors | 0 | "sv", "cheat", "rep" | |
vox_reload | cmd | "cheat" | Reload sentences.txt file |
voxeltree_box | cmd | "sv", "cheat" | View entities in the voxel-tree inside box <Vector(min), Vector(max)>. |
voxeltree_playerview | cmd | "sv", "cheat" | View entities in the voxel-tree at the player position. |
voxeltree_sphere | cmd | "sv", "cheat" | View entities in the voxel-tree inside sphere <Vector(center), float(radius)>. |
voxeltree_view | cmd | "sv", "cheat" | View entities in the voxel-tree. |
vphys_sleep_timeout | cmd | set sleep timeout: large values mean stuff won't ever sleep | |
vphysics_client_threaded | 1 | "cl", "launcher" | |
vphysics_client_threaded_min_cpus | 4 | "cl", "launcher" | |
vprof | cmd | Toggle VProf profiler | |
vprof_adddebuggroup1 | cmd | add a new budget group dynamically for debugging | |
vprof_cachemiss | cmd | Toggle VProf cache miss checking | |
vprof_cachemiss_off | cmd | Turn off VProf cache miss checking | |
vprof_cachemiss_on | cmd | Turn on VProf cache miss checking | |
vprof_child | cmd | ||
vprof_collapse_all | cmd | Collapse the whole vprof tree | |
vprof_counters | 0 | "launcher" | |
vprof_counters_show_minmax | 0 | "launcher" | |
vprof_dump_counters | cmd | Dump vprof counters to the console | |
vprof_dump_groupnames | cmd | Write the names of all of the vprof groups to the console. | |
vprof_dump_oninterval | 0 | "launcher" | Interval (in seconds) at which vprof will batch up data and dump it to the console. |
vprof_dump_spikes | 0 | "launcher" | Framerate at which vprof will begin to dump spikes to the console. 0 = disabled, negative to reset after dump |
vprof_dump_spikes_budget_group | "launcher" | Budget gtNode to start report from when doing a dump spikes | |
vprof_dump_spikes_hiearchy | 0 | "launcher" | Set to 1 to get a hierarchy report whith vprof_dump_spikes |
vprof_dump_spikes_node | "launcher" | Node to start report from when doing a dump spikes | |
vprof_dump_spikes_terse | 0 | "launcher" | Whether to use most terse output |
vprof_expand_all | cmd | Expand the whole vprof tree | |
vprof_expand_group | cmd | Expand a budget group in the vprof tree by name | |
vprof_generate_report | cmd | Generate a report to the console. | |
vprof_generate_report_AI | cmd | Generate a report to the console. | |
vprof_generate_report_AI_only | cmd | Generate a report to the console. | |
vprof_generate_report_budget | cmd | Generate a report to the console based on budget group. | |
vprof_generate_report_hierarchy | cmd | Generate a report to the console. | |
vprof_generate_report_hierarchy_per_frame_and_count_only | cmd | Generate a minimal hiearchical report to the console. | |
vprof_generate_report_map_load | cmd | Generate a report to the console. | |
vprof_graph | 0 | "launcher" | Draw the vprof graph. |
vprof_graphheight | 256 | "a" | |
vprof_graphwidth | 512 | "a" | |
vprof_nextsibling | cmd | ||
vprof_off | cmd | Turn off VProf profiler | |
vprof_on | cmd | Turn on VProf profiler | |
vprof_parent | cmd | ||
vprof_playback_average | cmd | Average the next N frames. | |
vprof_playback_start | cmd | Start playing back a recorded .vprof file. | |
vprof_playback_step | cmd | While playing back a .vprof file, step to the next tick. | |
vprof_playback_stepback | cmd | While playing back a .vprof file, step to the previous tick. | |
vprof_playback_stop | cmd | Stop playing back a recorded .vprof file. | |
vprof_prevsibling | cmd | ||
vprof_record_start | cmd | Start recording vprof data for playback later. | |
vprof_record_stop | cmd | Stop recording vprof data | |
vprof_remote_start | cmd | Request a VProf data stream from the remote server (requires authentication) | |
vprof_remote_stop | cmd | Stop an existing remote VProf data request | |
vprof_reset | cmd | Reset the stats in VProf profiler | |
vprof_reset_peaks | cmd | Reset just the peak time in VProf profiler | |
vprof_scope | "launcher" | Set a specific scope to start showing vprof tree | |
vprof_scope_entity_gamephys | 0 | "sv", "launcher" | |
vprof_scope_entity_thinks | 0 | "sv", "launcher" | |
vprof_server_spike_threshold | 999.0 | "launcher" | |
vprof_server_thread | 0 | "launcher" | |
vprof_think_limit | 0 | "sv", "launcher" | |
vprof_to_csv | cmd | Convert a recorded .vprof file to .csv. | |
vprof_unaccounted_limit | 0.3 | "a" | number of milliseconds that a node must exceed to turn red in the vprof panel |
vprof_verbose | 1 | "a" | Set to one to show average and peak times |
vprof_vtune_group | cmd | enable vtune for a particular vprof group ("disable" to disable) | |
vprof_warningmsec | 10 | "a" | Above this many milliseconds render the label red to indicate slow code. |
vs_defib_penalty | 25 | "cheat", "rep", "cl" | Score penalty for each time a defibrillator is used |
vs_incap_bonus | 10 | "cheat", "rep", "cl" | Bonus score for infected, per incap in a chapter |
vs_max_team_switches | 1 | "sv", "cheat" | |
vs_score_pp_health | 0.5 | "sv", "launcher" | |
vs_score_pp_healthbuffer | 0.25 | "sv", "launcher" | |
vs_survival_bonus | 25 | "cheat", "rep", "cl" | Bonus score per survivor for completing a chapter |
vs_survivor_damage_reduction | 0.8 | "sv", "cheat" | |
vs_tank_damage | 24 | "sv", "cheat" | Amount of damage done by a vs tank's melee attack |
vs_threat_initial_distance_first_map_max | 12000 | "sv", "cheat" | Max distance of starting threat area in vs mode on the first map |
vs_threat_initial_distance_first_map_min | 8000 | "sv", "cheat" | Min distance of starting threat area in vs mode on the first map |
vs_threat_initial_distance_max | 8000 | "sv", "cheat" | Max distance of starting threat area in vs mode |
vs_threat_initial_distance_min | 3000 | "sv", "cheat" | Min distance of starting threat area in vs mode |
vs_threat_radius | 200 | "sv", "cheat" | Distance from the escape route for placing threats |
vs_tiebreak_bonus | 25 | "cheat", "rep", "cl" | Score awarded for winning a versus tiebreaker |
vtune | cmd | Controls VTune's sampling. |
W
Command | Type Default |
Parameters | Description |
---|---|---|---|
+walk | cmd | "cl" | |
-walk | cmd | "cl" | |
warp_all_survivors_here | cmd | "sv", "cheat" | Warp all survivors to the player's cursor |
warp_all_survivors_to_battlefield | cmd | "sv", "cheat" | Warp all Survivors to the battlefield |
warp_all_survivors_to_checkpoint | cmd | "sv", "cheat" | Warp all Survivors to the exit checkpoint |
warp_all_survivors_to_finale | cmd | "sv", "cheat" | Warp all Survivors to the finale radio |
warp_far_survivor_here | cmd | "sv", "cheat" | Teleport the farthest away Survivor to your cursor position |
warp_to_start_area | cmd | "sv", "cheat" | Warp yourself to a survivor spawn area |
weapon_reparse_client | cmd | "cheat", "cl" | Reloads the weapon script files |
weapon_reparse_server | cmd | "sv", "cheat" | Reloads the weapon script files |
weapon_showproficiency | 0 | "sv", "launcher" | |
weapon_spawn_fade_distance | 1000 | "cl", "launcher" | Maximum visible distance of weapon spawns |
windows_speaker_config | 4 | "a" | |
wipe_attributes | cmd | "sv", "cheat" | Clear all attributes of selected area. |
wipe_nav_attributes | cmd | "sv", "cheat" | Clear all nav attributes of selected area. |
witch_force_wander | 0 | "sv", "cheat" | |
witch_rage_ramp_duration | 5.0 | "sv", "launcher" | |
workshop_filter_items_by_history | 0 | "cheat" | Tells the client if it should filter items using the play history. |
writeid | cmd | Writes a list of permanently-banned user IDs to banned_user.cfg. | |
writeip | cmd | Save the ban list to banned_ip.cfg. |
X
Command | Type Default |
Parameters | Description |
---|---|---|---|
x360_audio_english | 0 | "cl", "launcher" | Keeps track of whether we're forcing english in a localized language. |
xbox_autothrottle | 1 | "a", "sv" | |
xbox_steering_deadzone | 0.0 | "sv", "launcher" | |
xbox_throttlebias | 100 | "a", "sv" | |
xbox_throttlespoof | 200 | "a", "sv" | |
xc_crouch_debounce | 0 | "sv", "launcher" | |
xload | cmd | Load a saved game from a 360 storage device. | |
xlook | cmd | "cl" | |
xmove | cmd | "cl" | |
xsave | cmd | "norecord" | Saves current game to a 360 storage device. |
Y
N/A
Z
Command | Type Default |
Parameters | Description |
---|---|---|---|
z_acquire_far_range | 2500 | "sv", "cheat" | |
z_acquire_far_time | 5.0 | "sv", "cheat" | |
z_acquire_near_range | 200 | "sv", "cheat" | |
z_acquire_near_time | 0.5 | "sv", "cheat" | |
z_acquire_time_variance_factor | 0.25 | "sv", "cheat" | |
z_add | cmd | "sv", "cheat" | Add an Infected - optional x y z arguments for world position to add them |
z_added_light_debug | 0 | "cheat", "cl" | |
z_added_light_max | 0.25 | "rep", "cl", "launcher" | |
z_added_light_min | 0.025 | "rep", "cl", "launcher" | |
z_added_light_scale | 0.2 | "cl", "launcher" | Scales added light after min/max clamping |
z_alert_dot | 0.3 | "sv", "cheat" | |
z_alert_range | 1000 | "sv", "cheat" | |
z_allow_ai_to_use_abilities | 1 | "sv", "cheat" | If zero, Hunters wont pounce, Tanks wont throw rocks, etc |
z_anim_idle_speed_max | 85 | "rep", "cl", "launcher" | Players moving slower than this and not pressing any movement buttons use an ACT_IDLE variant |
z_anim_idle_speed_min | 20 | "rep", "cl", "launcher" | Players moving slower than this use an ACT_IDLE variant |
z_atomize_gibbed_limbs_probability | 100 | "cl", "launcher" | |
z_attack_change_target_range | 100 | "sv", "rep", "launcher" | |
z_attack_flow_range | 1500 | "sv", "cheat" | |
z_attack_incapacitated_damage | 10 | "sv", "cheat" | |
z_attack_infected_it_damage | 10 | "sv", "cheat" | Damage done per claw hit by infected on other infected who are IT |
z_attack_interval | 1 | "sv", "rep", "launcher" | |
z_attack_max_range | 20 | "sv", "rep", "launcher" | |
z_attack_min_range | 10 | "sv", "rep", "launcher" | |
z_attack_movement_penalty | 0.5 | "sv", "launcher" | |
z_attack_on_the_run_range | 35 | "sv", "rep", "launcher" | |
z_attack_pz_it_damage | 20 | "sv", "cheat" | Damage done by infected on IT PZs |
z_attention_range_lying_modifier | 0.15 | "sv", "cheat" | |
z_attention_range_sitting_modifier | 0.35 | "sv", "cheat" | |
z_avoid_max_range | 100 | "sv", "cheat" | |
z_avoid_min_range | 30 | "sv", "cheat" | |
z_avoid_power | 10 | "sv", "cheat" | |
z_avoidforce | 2500 | "cheat", "rep", "cl" | |
z_avoidteammates | 1 | "cheat", "rep", "cl" | |
z_award_debug | 0 | "cheat", "rep", "cl" | 1|2|3 for none|yes-no thoughts|every thought|every spammy calc) |
z_background_limit | 20 | "sv", "cheat" | How many common infected are on the background map at once. |
z_backspeed | 450 | "cheat", "rep", "cl" | |
z_bbq_min | 0.0 | "sv", "launcher" | Min amount for the bbq effect |
z_bbq_rate | 0.005 | "sv", "launcher" | How fast the bbq effect grows on burning players |
z_boomer_gibs | 1 | "cheat", "cl" | |
z_boomer_limit | 1 | "sv", "cheat" | |
z_boomer_near_dist | 180 | "sv", "cheat" | |
z_boss_crouch | 0 | "sv", "cheat" | Forces boss zombie bots to crouch |
z_boundary_clear_type | 1 | "sv", "cheat" | 0 = floodfill, 1 = new creep |
z_boundary_max_range | 5000 | "sv", "cheat" | |
z_boundary_spread_speed | 200 | "sv", "cheat" | |
z_brawl_chance | 2 | "sv", "cheat" | |
z_breakable_damage | 4 | "sv", "cheat" | |
z_burn_decay_rate | 0.0 | "cl", "launcher" | How fast the burn effect dies on burning ragdolls |
z_burn_effect_duration | 10.0f | "cheat", "cl" | |
z_burn_effect_strength | 0.6f | "cheat", "cl" | |
z_burn_max | 0.85 | "sv", "launcher" | Max amount for the burn effect |
z_burn_rate | 0.01 | "sv", "launcher" | How fast the burn effect grows on burning players |
z_burning_lifetime | 30 | "sv", "cheat" | Number of seconds a burning zombie takes to crisp |
z_camo_decay_rate | 0.001 | "cheat", "cl" | How fast the camouflage effect dies on ragdolls |
z_carry_max_mass | 250 | "cheat", "rep", "cl" | |
z_chance | 60 | "sv", "cheat" | |
z_charge_duration | 2.5 | "cheat", "rep", "cl" | |
z_charge_impact_angle | .7 | "sv", "cheat" | |
z_charge_impact_radius | 120 | "sv", "cheat" | |
z_charge_interval | 12 | "cheat", "rep", "cl" | |
z_charge_max_damage | 10 | "cheat", "rep", "cl" | |
z_charge_max_force | 800 | "cheat", "rep", "cl" | |
z_charge_max_speed | 500 | "cheat", "rep", "cl" | |
z_charge_min_force | 550 | "cheat", "rep", "cl" | |
z_charge_prop_damage | 20 | "sv", "cheat" | |
z_charge_start_speed | 250 | "cheat", "rep", "cl" | |
z_charge_tooshort | 0 | "cheat", "rep", "cl" | |
z_charge_warmup | 0.5 | "cheat", "rep", "cl" | |
z_charger_allow_shove | 0 | "sv", "cheat" | 0 = Cannot be shoved, 1 = Can be shoved |
z_charger_health | 600 | "sv", "cheat" | Charger max health |
z_charger_impact_epsilon | 8 | "sv", "cheat" | |
z_charger_limit | 1 | "sv", "cheat" | |
z_charger_max_prop_force | 3000 | "sv", "cheat" | |
z_charger_pound_dmg | 15 | "sv", "cheat" | |
z_charger_probe_alone | 6 | "sv", "cheat" | |
z_charger_probe_attack | 24 | "sv", "cheat" | |
z_checkpoint_debug | 0 | "sv", "launcher" | |
z_claw_hit_pitch_max | 20 | "sv", "cheat" | |
z_claw_hit_pitch_min | -20 | "sv", "cheat" | |
z_claw_hit_yaw_max | 20 | "sv", "cheat" | |
z_claw_hit_yaw_min | -20 | "sv", "cheat" | |
z_clear_area_range | 300 | "sv", "cheat" | |
z_clear_max_time | 5 | "sv", "cheat" | |
z_clear_min_time | 0.2 | "sv", "cheat" | |
z_clear_min_time_range | 300 | "sv", "cheat" | |
z_clear_range | 750 | "sv", "cheat" | |
z_close_target_notice_distance | 60 | "sv", "cheat" | How far an attacking zombie will look for a nearby target on their way to their chosen victim. |
z_common_limit | 30 | "sv", "cheat" | How many common infecteds we can have at once. |
z_cooldown_spawn_safety_range | 1000 | "sv", "cheat" | |
z_cough_cloud_expire | 14 | "sv", "cheat" | You don't cough after a smoke cloud has existed this long. |
z_cough_cloud_initial_cough_delay | 0 | "sv", "cheat" | You don't cough until smoke cloud exists for this long. |
z_cough_cloud_radius | 175 | "sv", "cheat" | How far from center of smoke cloud makes you cough. |
z_credits_interval | 0 | "sv", "cheat" | |
z_crouch_speed | 75 | "cheat", "rep", "cl" | |
z_cull_timeout | 5 | "sv", "cheat" | Grace period before player zombie is culled for being too far away |
z_damage_screen_fade_alpha | 30 | "sv", "launcher" | |
z_damage_screen_fade_duration | 0.5 | "sv", "launcher" | |
z_deafen_radius_one | 100 | "sv", "cheat" | |
z_deafen_radius_three | 200 | "sv", "cheat" | |
z_deafen_radius_two | 150 | "sv", "cheat" | |
z_debug | 0 | "sv", "cheat" | |
z_debug_avoid | 0 | "sv", "cheat" | |
z_debug_breakables | 0 | "sv", "cheat" | |
z_debug_climb | 0 | "sv", "cheat" | |
z_debug_cull | "sv", "cheat" | ||
z_debug_escape_route | 0 | "sv", "cheat" | If nonzero, display information when escape route fails |
z_debug_escape_scan | 0 | "sv", "cheat" | |
z_debug_falling_damage | 0 | "sv", "cheat" | |
z_debug_fog | 0 | "sv", "cheat" | |
z_debug_infected_anim | 0 | "cl", "launcher" | |
z_debug_infected_anim_report | cmd | "sv", "cheat" | Prints the server's layer info for the specified infected |
z_debug_infected_server_anim | 0 | "sv", "launcher" | |
z_debug_ledges | 0 | "sv", "cheat" | |
z_debug_mob_spawn | 0 | "sv", "cheat" | |
z_debug_neighbors | 0 | "sv", "cheat" | |
z_debug_path_stress_test | cmd | "sv", "cheat" | Stress-tests Path::Compute() on an Infected. Optional argument is number of times to invoke Compute() |
z_debug_population | 0 | "sv", "cheat" | |
z_debug_shared_random | 0 | "rep", "cl", "launcher" | |
z_debug_spawn_ahead | 0 | "sv", "cheat" | |
z_debug_spawn_set | -1 | "sv", "cheat" | 0=Anywhere, 1=Behind, 2=IT, 3=Specials in front, 4=Specials anywhere, 5=Far Away, 6=Above |
z_debug_spawnable_areas | 0 | "sv", "cheat" | Draws areas mobs can spawn from in green (normal) or blue (marked as OBSCURED in the nav) |
z_debug_stuck | "sv", "launcher" | ||
z_debug_tank_spawn | 1 | "sv", "cheat" | When console spawning a tank automatically give it to a player. |
z_decals | cmd | "sv", "cheat" | Splat decals on all infected |
z_density_region_length | 1500 | "sv", "cheat" | |
z_destroy_on_attack | 0 | "sv", "cheat" | When an infected starts punching its victim, destroy it. Useful for demos. |
z_difficulty | Normal | "rep", "cl" | Difficulty of the current game (Easy, Normal, Hard, Impossible) |
z_director_special_spawn_delay | 10 | "sv", "cheat" | |
z_discard_min_range | 1000 | "sv", "cheat" | Don't relocate PZs closer than this regardless of flow distance |
z_discard_range | 2500 | "sv", "cheat" | Discard Zombies farther away than this |
z_do_tracers | 1 | "cheat", "rep", "cl" | Do we want tracers at all? |
z_dont_clear | 0 | "sv", "cheat" | |
z_door_pound_damage | 60 | "sv", "rep", "launcher" | |
z_door_reopen_interval | 0.5 | "sv", "cheat" | Closed doors can be re-opened after this amount of time |
z_door_retry_interval | 1 | "sv", "cheat" | Interval at which blocked doors will try to reopen |
z_escape_route_alpha | 25 | "cheat", "cl" | |
z_escape_route_far | 500 | "cl", "launcher" | Escape route draws segments that are this close to the local player |
z_escape_route_force_visible | 0 | "cheat", "cl" | |
z_escape_route_near | 200 | "cl", "launcher" | Escape route draws segments that are this far from the local player |
z_escape_route_segment_fade_in_rate | 150 | "cl", "launcher" | |
z_escape_route_segment_fade_out_rate | 150 | "cl", "launcher" | |
z_experimental_blast_damage_probability | 100 | "sv", "cheat" | Damage to zombie from explosion will use new cutouts - probability, % |
z_exploding_force | 5000 | "sv", "launcher" | |
z_exploding_health | 50 | "sv", "cheat" | Exploding Zombie max health |
z_exploding_inner_radius | 130 | "sv", "launcher" | |
z_exploding_outer_radius | 200 | "sv", "launcher" | |
z_exploding_shove_interval | 10 | "sv", "cheat" | |
z_exploding_shove_max | 5 | "sv", "cheat" | |
z_exploding_shove_min | 4 | "sv", "cheat" | |
z_exploding_speed | 175 | "cheat", "rep", "cl" | |
z_exploding_splat | 50 | "sv", "cheat" | Boomers splat instead of making a thud when taking this much falling damage |
z_exploding_splat_radius | 200 | "sv", "cheat" | Boomers splattering on the ground make survivors inside this radius it |
z_expressions | 1 | "sv", "cheat" | |
z_fallen_kill_suppress_time | 300 | "sv", "cheat" | |
z_fallen_max_count | 1 | "sv", "cheat" | |
z_falling_land_forward_speed | 200 | "sv", "cheat" | Minimum falling speed to cause a stumbling forward landing animation to occur |
z_falling_land_hard_speed | 200 | "sv", "cheat" | Minimum falling speed to cause a 'hard' landing animation to occur |
z_falling_land_speed | 200 | "sv", "cheat" | Minimum falling speed to cause a landing animation to occur |
z_fatal_blast_incineration_probability | 0 | "sv", "launcher" | |
z_fatal_blast_max_ragdolls | 16 | "sv", "launcher" | |
z_fatal_blast_min_ragdolls | 2 | "sv", "launcher" | |
z_female_boomer_spawn_chance | 25 | "sv", "cheat" | **Chance (0 - 100) if a female Boomer shouldn't be allowed to spawn. Setting to 100 means no female Boomers. |
z_finale_chance | 100 | "sv", "cheat" | |
z_finale_ghost_player_spawn_on_survivor | 1 | "sv", "cheat" | If set to zero, ghost spawn warping in finale's put the ghost out of the world instead of cycling through survivors. |
z_finale_spawn_mob_safety_range | 600 | "sv", "cheat" | |
z_finale_spawn_safety_range | 300 | "sv", "cheat" | |
z_finale_spawn_safety_range_override | 0.0 | "sv", "launcher" | |
z_finale_spawn_tank_safety_range | 600 | "sv", "cheat" | |
z_fog_spawn | 0 | "sv", "cheat" | Set to 1 to use fogged areas as valid spawn areas |
z_force_attack_from_sound_range | 750 | "sv", "cheat" | |
z_forcezombiemodel | 0 | "sv", "cheat" | remove variability in infected models and instead use the specified model from z_zombieforcemodelname |
z_forcezombiemodelname | common_male01 | "sv", "cheat" | base name for the model from the models/infected directory to use for all infected if z_forcezombiemodel is set. |
z_forwardspeed | 450 | "cheat", "rep", "cl" | |
z_friendly_fire_forgiveness | 1 | "sv", "cheat" | Ignore friendly fire that appears to be unintentional. |
z_frustration | 1 | "cheat", "rep", "cl" | **If disabled, tanks do not lose rage. |
z_frustration_blink_percent | 0.75 | "cheat", "cl" | |
z_frustration_blink_rate | 10 | "cheat", "cl" | |
z_frustration_lifetime | 20 | "sv", "cheat" | **Frustration will accumulate for this many seconds before passing tank. |
z_frustration_los_delay | 2 | "sv", "cheat" | |
z_frustration_spawn_delay | 10 | "sv", "cheat" | **"Grace period" after spawning where you do not lose rage. |
z_gas_health | 250 | "sv", "cheat" | Gas Zombie max health |
z_gas_speed | 210 | "cheat", "rep", "cl" | |
z_ghost_ahead_flow | 500 | "rep", "cl", "launcher" | Ghosts must be this far ahead of the survivors to materialize |
z_ghost_checkpoint_spawn_interval | 30 | "sv", "cheat" | Interval for spawning special zombies while survivors are in the checkpoint |
z_ghost_cooldown | 0 | "sv", "launcher" | |
z_ghost_delay_max | 30 | "sv", "cheat" | |
z_ghost_delay_min | 20 | "sv", "cheat" | |
z_ghost_delay_minspawn | 3 | "sv", "rep", "launcher" | |
z_ghost_duration | 1 | "sv", "launcher" | dead PZs will become ghosts when they are this close to being able to spawn |
z_ghost_finale_spawn_interval | 20 | "sv", "cheat" | Interval for spawning special zombies during the finale |
z_ghost_friction | 1.5 | "rep", "cl", "launcher" | |
z_ghost_group_spawn | 1 | "sv", "launcher" | Should ghosts all spawn at once instead of a set time after death? |
z_ghost_line_of_scrimmage_far | 2000 | "sv", "launcher" | |
z_ghost_line_of_scrimmage_near | 1000 | "sv", "launcher" | |
z_ghost_line_of_scrimmage_safety | 10 | "sv", "launcher" | If the survivors are this close to the checkpoint, allow ghosts based on time |
z_ghost_line_of_scrimmage_threat_bonus | 1000 | "sv", "launcher" | |
z_ghost_los_expected_progress | 1500 | "sv", "launcher" | |
z_ghost_offer_acceptance_time | 0 | "sv", "launcher" | Ghosts who accept offers extend their timers to this much |
z_ghost_offer_spawn_safety_time | 20 | "sv", "launcher" | Ghost offers don't go to ghosts who spawn sooner than this |
z_ghost_runner_spawn_multiplier | 0.5 | "sv", "cheat", "launcher" | |
z_ghost_runner_spawn_multiplier_dist | 3000 | "sv", "cheat", "launcher" | |
z_ghost_spawn_distance | 300 | "sv", "launcher" | ghosts will be placed this far ahead of survivors when they cross the line of scrimmage |
z_ghost_spawn_in_start | 0 | "sv", "cheat" | Allow ghosts to materialize while players are in the start area |
z_ghost_spawn_interval | 60 | "sv", "cheat" | Interval for spawning special zombies |
z_ghost_speed | 450 | "cheat", "rep", "cl" | |
z_ghost_travel_distance | 1000 | "sv", "cheat" | Ghosts this far away from survivors in travel distance can materialize regardless of linear distance from survivors |
z_gib_despawn_time | 10.0f | "cheat", "cl" | |
z_gib_explosion_force_factor | 0.1 | "sv", "cheat" | |
z_gib_force_factor | 10.0 | "sv", "cheat" | |
z_gib_limb_distance | 400 | "cheat", "cl" | Rifles and sniper rifles can dismember at this range |
z_gib_limb_distance_zoomed | 800 | "cheat", "cl" | Sniper rifles can dismember at this range when zoomed |
z_gib_spread_force | 10000 | "cl", "launcher" | |
z_gib_spread_randomize | 0.1 | "cl", "launcher" | |
z_gib_spread_torque | 150 | "cl", "launcher" | |
z_gibs_per_frame | 2 | "cheat", "cl" | |
z_grab_force | 0 | "sv", "cheat" | For testing - always grab ledges regardless of estimated falling damage |
z_grab_ledges_solo | 0 | "sv", "cheat" | For testing - grab ledges even if you're the last survivor |
z_gun_damage | 10 | "cheat", "rep", "cl" | |
z_gun_debug_player_index | 0 | "cheat", "rep", "cl" | ** Show information about weapon animation instructions sent by server/accepted by client. Information includes action name and time. |
z_gun_debug_spread | 0 | "sv", "cheat", "rep", "cl" | ** Show weapon accuracy information (bullet spread) of the specified survivor character (netprop m_survivorCharacter). |
z_gun_force | 300 | "sv", "cheat" | |
z_gun_horiz_punch | 0 | "cheat", "rep", "cl" | Toggles horizontal punchangles for guns |
z_gun_kick | 0 | "cheat", "rep", "cl" | Firing a gun can knock the player's view this amount of the current spread |
z_gun_physics_force | 25 | "sv", "cheat" | How hard we push things that aren't players or doors. |
z_gun_range | 75 | "cheat", "rep", "cl" | ** How far shove attack acts on entities. |
z_gun_stun_duration | 1.25 | "cheat", "rep", "cl" | |
z_gun_survivor_force | 200 | "sv", "cheat" | |
z_gun_survivor_friend_push | 1 | "cheat", "rep", "cl" | Allow survivors to push survivors with a right click. |
z_gun_survivor_shove_dot | 0.95 | "sv", "cheat" | Max dot of a shove swing that can push a fellow survivor |
z_gun_swing_coop_max_penalty | 8 | "rep", "cl", "launcher" | **The number of swings before the maximum punch/melee/shove fatigue delay is set in (coop). |
z_gun_swing_coop_min_penalty | 5 | "rep", "cl", "launcher" | **The number of swings before the minimum punch/melee/shove fatigue delay is set in (coop). |
z_gun_swing_duration | 0.2 | "cheat", "rep", "cl" | ** How long shove attack is active (can shove an entities). |
z_gun_swing_interval | 0.7 | "cheat", "rep", "cl" | ** Base interval time between shoves. |
z_gun_swing_vs_amt_penalty | 1.0 | "rep", "cl", "launcher" | |
z_gun_swing_vs_cooldown | 1.0 | "rep", "cl", "launcher" | |
z_gun_swing_vs_max_penalty | 6 | "rep", "cl", "launcher" | **The number of swings before the maximum punch/melee/shove fatigue delay is set in (vs). |
z_gun_swing_vs_min_penalty | 3 | "rep", "cl", "launcher" | **The number of swings before the minimum punch/melee/shove fatigue delay is set in (vs). |
z_gun_swing_vs_restore_time | 4.0 | "rep", "cl", "launcher" | |
z_gun_vertical_punch | 1 | "cheat", "rep", "cl" | Toggles vertical punchangles for guns |
z_head_damage_causes_wounds | 0 | "sv", "launcher" | Head damage with any weapon can cause wounds. Used in realism mode. |
z_health | 50 | "sv", "cheat" | Zombie max health |
z_hear_gunfire_range | 200 | "sv", "cheat" | |
z_hear_runner_far_range | 750 | "sv", "cheat" | |
z_hear_runner_near_range | 500 | "sv", "cheat" | |
z_hit_chainsawer_factor | 0.5 | "sv", "cheat" | Damage multiplier if zombie hits someone using a chainsaw |
z_hit_from_behind_cosine | 0.0 | "sv", "cheat" | |
z_hit_from_behind_factor | 0.5 | "sv", "cheat" | Damage multiplier if zombie hits Survivor from behind |
z_hit_incap_factor_easy | 0.1 | "sv", "cheat" | Damage multiplier if zombie hits incapacitated Survivor |
z_hit_incap_factor_expert | 1.0 | "sv", "cheat" | Damage multiplier if zombie hits incapacitated Survivor |
z_hit_incap_factor_hard | 1.0 | "sv", "cheat" | Damage multiplier if zombie hits incapacitated Survivor |
z_hit_incap_factor_normal | 1.0 | "sv", "cheat" | Damage multiplier if zombie hits incapacitated Survivor |
z_holiday_gift_drop_chance | 0.3 | "sv", "cheat" | |
z_hunter_ground_normal | 0.2 | "cheat", "rep", "cl" | |
z_hunter_health | 250 | "sv", "cheat" | Zombie max health |
z_hunter_limit | 1 | "sv", "cheat" | |
z_hunter_lunge_distance | 750 | "sv", "launcher" | Distance at which bot hunters will try to lunge |
z_hunter_lunge_pitch | 25 | "sv", "launcher" | Extra pitch bot hunters will lunge with at their max range (goes to 0 when bots are lunging up close) |
z_hunter_lunge_stagger_time | 1 | "sv", "cheat" | |
z_hunter_max_pounce_bonus_damage | 24 | "sv", "cheat", "launcher" | |
z_hunter_speed | 300 | "cheat", "rep", "cl" | |
z_increment_head | cmd | "sv", "cheat" | Switch to next head bodygroup |
z_increment_lower | cmd | "sv", "cheat" | Switch to next lower body bodygroup |
z_increment_skin | cmd | "sv", "cheat" | Switch to next skin |
z_increment_upper | cmd | "sv", "cheat" | Switch to next upper body bodygroup |
z_infected_burn_strength | 0.9 | "cheat", "cl" | |
z_infected_damage_cutouts | 1 | "rep", "cl", "launcher" | |
z_Infected_debug | 0 | "sv", "cheat" | |
z_infected_decals | 1 | "cl", "launcher" | |
z_infected_flashlight | 1 | "sv", "cheat" | |
z_infected_gib_count | 1 | "cl", "launcher" | |
z_infected_gib_max_speed | 500 | "cl", "launcher" | |
z_infected_gib_min_speed | 300 | "cl", "launcher" | |
z_infected_invuln | 0 | "sv", "cheat" | |
z_infected_move | 1 | "sv", "cheat" | |
z_infected_shadows | 1 | "cl", "launcher" | |
z_infected_tinting | 1 | "rep", "cl", "launcher" | |
z_it_decay_rate | 0.001 | "cl", "launcher" | How fast the IT effect dies |
z_jockey_area_current_factor | 1.0 | "sv", "cheat" | |
z_jockey_area_hazard_bonus | 3000.0 | "sv", "cheat" | |
z_jockey_area_range_factor | 2.0 | "sv", "cheat" | |
z_jockey_area_visibility_factor | 500.0 | "sv", "cheat" | |
z_jockey_attach_delay | 0.2 | "cheat", "cl" | Time between hitting a player and visually attaching |
z_jockey_blend_rate | 1.0 | "sv", "cheat" | |
z_jockey_control_max | 0.8 | "sv", "cheat" | |
z_jockey_control_min | 0.8 | "sv", "cheat" | |
z_jockey_control_variance | 0.7 | "sv", "cheat" | |
z_jockey_debug | 0 | "sv", "cheat" | |
z_jockey_health | 325 | "sv", "cheat" | Zombie max health |
z_jockey_leap_again_timer | 5.0 | "sv", "cheat" | How long after a dismount before the jockey can leap again. |
z_jockey_leap_range | 200 | "sv", "cheat" | If victim is this close, leap at them |
z_jockey_leap_time | 1.0 | "sv", "cheat" | Time allowed between jockey bot leaps. |
z_jockey_limit | 1 | "sv", "cheat" | |
z_jockey_lookahead | 400.0 | "sv", "cheat" | |
z_jockey_min_ledge_distance | 200.0f | "sv", "cheat" | z-delta required for the jockey to try to run you off a ledge |
z_jockey_min_mounted_speed | 0.6 | "cheat", "rep", "cl" | |
z_jockey_pounced_surv_bark | 1 | "sv", "cheat" | Select between behaviors for survivor shouts when pounced by jockey. 0 dispatches a SurvivorJockeyed concept to all players via THEN_ANY, 1 dispatches SurvivorJockeyed only to the pounced player and SurvivorJockeyedOther to all other players. |
z_jockey_ride_damage | 4 | "sv", "cheat" | |
z_jockey_ride_damage_delay | 1.0 | "sv", "cheat" | |
z_jockey_ride_damage_interval | 1.0 | "sv", "cheat" | |
z_jockey_ride_hazard_scan_distance | 500.0 | "sv", "cheat" | |
z_jockey_ride_scan_distance | 800.0 | "sv", "cheat" | |
z_jockey_ride_scan_interval | 3.0 | "sv", "cheat" | |
z_jockey_speed | 250.0 | "cheat", "rep", "cl" | |
z_jockey_speed_blend | 2.0 | "sv", "cheat" | |
z_jockey_stagger_amount | 0.0 | "sv", "cheat" | |
z_jockey_stagger_speed | 2.0 | "sv", "cheat" | |
z_kill | cmd | "sv", "cheat" | Kill the pointed-at common infected |
z_large_volume_mob_too_far_xy | 1600 | "sv", "cheat" | |
z_large_volume_mob_too_far_z | 128 | "sv", "cheat" | |
z_last_area_update_tolerance | 4.0 | "sv", "cheat" | Distance a character needs to travel in order to invalidate cached area |
z_last_man_run_interval | 3 | "sv", "cheat" | |
z_lean_wall_align_speed | 300 | "sv", "cheat" | |
z_leap_attach_distance | 60.0 | "sv", "cheat" | |
z_leap_cooldown | 0.0 | "rep", "cl", "launcher" | Cooldown after leap where zombies can't attack |
z_leap_far_attach_delay | 0.4 | "sv", "cheat" | |
z_leap_force_attach_distance | 40.0 | "sv", "cheat" | |
z_leap_interval | 0.5 | "cheat", "rep", "cl" | |
z_leap_interval_post_incap | 30.0 | "cheat", "rep", "cl" | |
z_leap_interval_post_ride | 6.0 | "cheat", "rep", "cl" | |
z_leap_max_distance | 200.0 | "cheat", "rep", "cl" | |
z_leap_power | 400 | "cheat", "rep", "cl" | |
z_look_at_local_player | 0 | "sv", "cheat" | For demo purposes |
z_lunge_cooldown | 0.1 | "rep", "cl", "launcher" | Cooldown after lunge where zombies can't attack |
z_lunge_interval | 0.1 | "cheat", "rep", "cl" | |
z_lunge_power | 600 | "cheat", "rep", "cl" | |
z_lunge_reflect | 0 | "rep", "cl", "launcher" | Reflects wall-kick lunges |
z_lunge_up | 200 | "cheat", "rep", "cl" | |
z_max_blood_scale | 3 | "cheat", "cl" | The biggest starting scale a blood puff can be. |
z_max_hunter_pounce_stagger_duration | 0.5 | "sv", "cheat" | Max time a PZ staggers when bashed by a survivor that was pounced by said hunter. |
z_max_neighbor_range | 200 | "sv", "cheat" | Max range for neighbor collection for avoidance |
z_max_path_length | 5000 | "sv", "cheat" | |
z_max_player_zombies | 4 | "rep", "cl", "launcher" | Max number of humans that can be controlling zombies at one time. |
z_max_stagger_duration | 6 | "sv", "cheat" | Max time a PZ staggers when bashed by a survivor. |
z_max_survivor_damage | 300 | "sv", "launcher" | |
z_mega_mob_size | 50 | "sv", "cheat" | |
z_mega_mob_spawn_max_interval | 900 | "sv", "cheat" | |
z_mega_mob_spawn_min_interval | 420 | "sv", "cheat" | |
z_min_ladder_mount_dot | 0.5 | "cheat", "rep", "cl" | Minimum 2D dot product from player's view to a ladder to be able to grab it |
z_minigun_atomize | 0 | "sv", "launcher" | minigun should atomize zombies |
z_minigun_cooldown_time | 3 | "sv", "cheat" | Minigun cooldown time |
z_minigun_damage_rate | 48000 | "sv", "cheat" | Minigun damage rate, in health/minute |
z_minigun_debug | 0 | "rep", "cl", "launcher" | |
z_minigun_fire_anim_speed | 1 | "rep", "cl", "launcher" | cycle rate for main sequence when firing miniguns |
z_minigun_fire_think_interval | 0.2 | "sv", "cheat" | |
z_minigun_firing_speed | 15 | "rep", "cl", "launcher" | |
z_minigun_overheat_time | 20 | "sv", "cheat" | Minigun overheat time |
z_minigun_particles | 1 | "cl", "launcher" | 1=attachment, 2=control points (like smoker_tongue drip) |
z_minigun_rate_of_fire | 1500 | "sv", "cheat" | Minigun rate of fire, in bullets/minute |
z_minigun_spin_down_speed | 4 | "rep", "cl", "launcher" | |
z_minigun_spin_up_speed | 15 | "rep", "cl", "launcher" | |
z_minigun_spread | 7 | "rep", "cl", "launcher" | Minigun spray in degrees from forward |
z_minigun_stand_distance | 36 | "rep", "cl", "launcher" | |
z_minion_aim_tolerance | 0.05 | "sv", "cheat" | |
z_minion_limit | 3 | "sv", "cheat" | |
z_mob_min_notify_count | 10 | "sv", "cheat" | Mobs at least this large trigger 'mob' events |
z_mob_music_size | 2 | "sv", "cheat" | Spotting a mob this large plays music |
z_mob_population_density | 0.0064 | "sv", "cheat" | Density of mob spawns, per square inch (0.0064 = 4 per 1x1 nav area) |
z_mob_recharge_rate | 0.0025 | "sv", "cheat" | |
z_mob_sacrifice_timeout | 5 | "sv", "cheat" | |
z_mob_simple_shadows | 0 | "cl", "launcher" | Control shadow quality on mobs: 0 - full shadows, 1 - blobby, 2 - no shadows |
z_mob_spawn_finale_size | 20 | "sv", "cheat" | |
z_mob_spawn_max_interval_easy | 240 | "sv", "cheat" | |
z_mob_spawn_max_interval_expert | 180 | "sv", "cheat" | |
z_mob_spawn_max_interval_hard | 180 | "sv", "cheat" | |
z_mob_spawn_max_interval_normal | 180 | "sv", "cheat" | |
z_mob_spawn_max_size | 30 | "sv", "cheat" | |
z_mob_spawn_min_interval_easy | 120 | "sv", "cheat" | |
z_mob_spawn_min_interval_expert | 90 | "sv", "cheat" | |
z_mob_spawn_min_interval_hard | 90 | "sv", "cheat" | |
z_mob_spawn_min_interval_normal | 90 | "sv", "cheat" | |
z_mob_spawn_min_size | 10 | "sv", "cheat" | |
z_mounted_gun_fire_think_interval | 0.05 | "sv", "cheat" | |
z_must_wander | 0 | "sv", "cheat" | For testing. 0: default. 1: wandering zombies don't sit/lie down. -1: wandering zombies always sit/lie down. |
z_mute_infected | 0 | "sv", "cheat" | If nonzero, common infected will not growl, yell, etc |
z_nav_debug | 0 | "sv", "cheat" | |
z_network_compression | 1 | "launcher" | Enables bz2 compression |
z_nightvision_b | 128 | "a", "cl" | |
z_nightvision_g | 192 | "a", "cl" | |
z_nightvision_r | 255 | "a", "cl" | |
z_no_cull | 0 | "sv", "cheat" | If nonzero, the Director will not cull common infected |
z_noise_level_display | 0 | "sv", "cheat" | Show noise levels on players? |
z_noise_level_fade_rate | 40 | "cheat", "rep", "cl" | How much noise we lose each tick, after hold_time expires. |
z_noise_level_footstep | 135 | "sv", "cheat" | How much noise we make with a footstep. |
z_noise_level_hold_time | 0.5 | "cheat", "rep", "cl" | How long we hold a given noise level before it starts to fade. |
z_noise_level_max | 135 | "cheat", "rep", "cl" | The highest the noise level can go. |
z_noise_level_vocalize | 135 | "sv", "cheat" | How much noise we make when we say things. |
z_non_head_damage_factor_easy | 2 | "sv", "cheat" | Damage to zombie from non-headshots is multiplied by this factor |
z_non_head_damage_factor_expert | 0.5 | "sv", "cheat" | Damage to zombie from non-headshots is multiplied by this factor |
z_non_head_damage_factor_hard | 0.75 | "sv", "cheat" | Damage to zombie from non-headshots is multiplied by this factor |
z_non_head_damage_factor_multiplier | 1.0 | "sv", "launcher" | Damage to zombie from non-headshots is multiplied by this factor. Used in realism mode. |
z_non_head_damage_factor_normal | 1.0 | "sv", "cheat" | Damage to zombie from non-headshots is multiplied by this factor |
z_notice_it_range | 1500 | "sv", "cheat" | |
z_notice_near_range | 100 | "sv", "cheat" | |
z_play_activity | cmd | "sv", "cheat" | Play a specific activity on the pointed-at common infected |
z_player_lunge_up | 150 | "cheat", "rep", "cl" | |
z_player_zombie_debug | 0 | "sv", "cheat" | |
z_player_zombie_land_delay | 0.5 | "sv", "cheat" | |
z_population | c1streets | "sv", "launcher" | Default population on the current map (saved/loaded in the nav mesh) |
z_pounce_allow_partial_hidden | 1 | "sv", "cheat" | |
z_pounce_crouch_delay | 1 | "cheat", "rep", "cl" | |
z_pounce_damage | 5 | "sv", "cheat" | |
z_pounce_damage_delay | 1 | "sv", "cheat" | |
z_pounce_damage_interrupt | 50 | "sv", "cheat" | Taking this much damage interrupts a pounce attempt |
z_pounce_damage_interval | 0.5 | "sv", "cheat" | |
z_pounce_delay | 0 | "sv", "cheat" | |
z_pounce_door_damage | 500 | "sv", "cheat" | |
z_pounce_shake_amplitude | 4 | "sv", "launcher" | |
z_pounce_shake_duration | 1.5 | "sv", "launcher" | |
z_pounce_shake_radius | 250 | "sv", "launcher" | |
z_pounce_silence_range | 500 | "sv", "cheat" | |
z_pounce_stumble_force | 5 | "sv", "cheat" | Force of the stumble effect when a hunter pounces on someone |
z_pounce_stumble_radius | 0 | "sv", "launcher" | Radius of the stumble effect when a hunter pounces on someone |
z_prevent_burrowing | 1 | "sv", "cheat" | Use extra tracelines to prevent burrowing zombies |
z_puking_eye_height | 44 | "cheat", "rep", "cl" | |
z_push_force | 2000 | "sv", "cheat" | |
z_push_mass_max | 200 | "sv", "cheat" | |
z_pushaway_force | 100 | "sv", "cheat" | How hard the infected shove non-IT Survivors out of their way to reach the IT victim |
z_ragdoll_discard_range | 2000 | "sv", "launcher" | Discard ragdolls farther away than this |
z_ragdoll_impact_strength | 500 | "cl", "launcher" | |
z_randombodygroups | 1 | "sv", "cheat" | Set to zero to disable random body groups on infected |
z_randomskins | 1 | "sv", "cheat" | Set to zero to disable random skins on infected |
z_reload_chatter_debug | 0 | "sv", "cheat" | Should we give devtext explanations of why we didn't say "Reloading"? |
z_reload_chatter_intensity | 0.25 | "sv", "cheat" | Intensity level at which players start saying "Reloading" |
z_reload_chatter_nearby_friend_range | 600 | "sv", "cheat" | A friend needs to be this close to say"Reloading" |
z_reload_chatter_recent_enemy | 1.5 | "sv", "cheat" | An enemy needs to have been seen this recently to say "Reloading" |
z_reload_chatter_shotgun_ammo_threshold | 6 | "sv", "cheat" | Players don't say "Reloading" when reloading a shotgun that has this many shells already |
z_reload_chatter_shotgun_interval | 10 | "sv", "cheat" | |
z_removeitems | cmd | "sv", "cheat" | Removes all items from survivors |
z_reserved_wanderers | 0 | "sv", "cheat" | |
z_reset_population_counter | cmd | "sv", "cheat" | For debugging |
z_respawn_distance | 100 | "sv", "cheat" | Infected can try a respawn within this far of their original spawn |
z_respawn_interval | 10 | "sv", "cheat" | Infected can try a respawn within this many seconds of spawning |
z_restrict_team_change | 0 | "sv", "cheat" | |
z_round_start_attack_prevention | 1 | "rep", "cl", "launcher" | How many seconds after round start until a player is allowed to use a weapon. |
z_round_start_replacement_time | 30 | "sv", "cheat" | |
z_run_exertion_interval | 1 | "sv", "cheat" | |
z_safe_spawn_range | 250 | "sv", "cheat" | Minimum range for spawning special zombies |
z_scout_mob_spawn_range | 3000 | "sv", "cheat" | |
z_scrimmage_a_far | 255 | "cl", "launcher" | |
z_scrimmage_a_near | 10 | "cl", "launcher" | |
z_scrimmage_b | 0 | "cl", "launcher" | |
z_scrimmage_creep_delay | 30 | "rep", "cl", "launcher" | |
z_scrimmage_creep_rate | 50 | "rep", "cl", "launcher" | |
z_scrimmage_debug | 0 | "cl", "launcher" | |
z_scrimmage_far | 3000 | "cl", "launcher" | |
z_scrimmage_g | 255 | "cl", "launcher" | |
z_scrimmage_height | 50 | "cl", "launcher" | |
z_scrimmage_r | 0 | "cl", "launcher" | |
z_scrimmage_reset | 0 | "cl", "launcher" | |
z_scrimmage_sphere | 1 | "sv", "launcher" | |
z_scrimmage_yardline_a_far | 25 | "cl", "launcher" | |
z_scrimmage_yardline_a_near | 15 | "cl", "launcher" | |
z_scrimmage_yardline_b | 0 | "cl", "launcher" | |
z_scrimmage_yardline_far | 500 | "cl", "launcher" | |
z_scrimmage_yardline_g | 255 | "cl", "launcher" | |
z_scrimmage_yardline_height | 6 | "cl", "launcher" | |
z_scrimmage_yardline_r | 0 | "cl", "launcher" | |
z_scrimmage_yardline_width | 12 | "cl", "launcher" | |
z_shotgun_bonus_damage_multiplier | 5 | "sv", "cheat" | The multiplier to damage from a shotgun pellet within z_shotgun_bonus_damage_range range. |
z_shotgun_bonus_damage_range | 100 | "sv", "cheat" | A shotgun pellet hitting a common infected within this distance will get the z_shotgun_bonus_damage_multiplier bonus. |
z_shove_friend_speed | 130 | "sv", "cheat" | |
z_show_bottlenecks | 0 | "sv", "cheat" | |
z_show_clear | 0 | "sv", "cheat" | |
z_show_completely_visible_to_survivor_team | 0 | "sv", "cheat" | |
z_show_damaging | 0 | "sv", "cheat" | |
z_show_escape_route | 0 | "sv", "cheat" | |
z_show_flow_delta | 0 | "sv", "cheat" | |
z_show_flow_distance | 0 | "sv", "cheat" | |
z_show_infected | 0 | "sv", "cheat" | |
z_show_last_area | 0 | "sv", "cheat" | Draws a line from each player to the center of their last known nav area |
z_show_mutually_visible_set | 0 | "sv", "cheat" | |
z_show_population_density | 0 | "sv", "cheat" | |
z_show_potentially_visible | 0 | "sv", "cheat" | |
z_show_potentially_visible_to_survivor_team | 0 | "sv", "cheat" | |
z_show_swings | 0 | "cheat", "rep", "cl" | |
z_show_traffic | 0 | "sv", "cheat" | |
z_sidespeed | 450 | "cheat", "rep", "cl" | |
z_skip_wounds | 0 | "sv" | |
z_skirmish_spawn_max_interval | 90 | "sv", "cheat" | |
z_skirmish_spawn_max_size | 4 | "sv", "cheat" | |
z_skirmish_spawn_min_interval | 45 | "sv", "cheat" | |
z_skirmish_spawn_min_size | 1 | "sv", "cheat" | |
z_smoker_limit | 1 | "sv", "cheat" | |
z_spawn | cmd | "sv", "cheat" | boomer|smoker|witch|hunter|spitter|jockey|charger|mob|common> <auto> <ragdoll> <area>. Spawns the specified zombie(s) under your cursor, or out in the world/in the targetted nav area if auto or area is specified. |
z_spawn_const_ang | cmd | "sv", "cheat" | z_spawn will spawn new zombies at the yaw angle specified. Pass no arguments to disable. |
z_spawn_const_distance | -1 | "sv", "cheat" | If positive, it's the distance from the player where z_spawn spawns a character (as opposed to raycasting to the nearest obstacle) |
z_spawn_const_pos | cmd | "sv", "cheat" | z_spawn will spawn new zombies at the x y z coordinates specified. Pass no arguments to disable. |
z_spawn_flow_limit | 1500 | "sv", "cheat" | |
z_spawn_health | 0 | "sv", "cheat" | If non-0, health given to a zombie spawned with z_spawn |
z_spawn_height | 12 | "sv", "cheat" | Height above ground z_spawn places new infected |
z_spawn_mobs_behind_chance | 75 | "sv", "cheat" | Percentage chance that a mob will spawn behind the Survivor team |
z_spawn_mobs_from_selected_set | 0 | "sv", "cheat" | Spawn subsequent mobs from the currently selected set via the nav mesh editor |
z_spawn_old | cmd | "sv", "cheat" | boomer|smoker|witch|hunter|spitter|jockey|charger|mob|common> <auto> <ragdoll> <area>. Spawns the specified zombie(s) under your cursor, or out in the world/in the targetted nav area if auto or area is specified. |
z_spawn_range | 1500 | "sv", "cheat" | |
z_spawn_safety_range | 550 | "sv", "cheat" | |
z_spawn_speed | 450 | "cheat", "rep", "cl" | |
z_spec_nightvision | 1 | "rep", "cl", "launcher" | In-eye spectators will see 0=no glow, 1=normal glow, 2=weak glow |
z_special_burn_dmg_scale | 3 | "sv", "cheat" | |
z_special_spawn_interval | 45 | "sv", "cheat" | Interval for spawning special zombies |
z_speed | 250 | "cheat", "rep", "cl" | |
z_spew_areas | 0 | "sv", "cheat" | |
z_spit_detonate_delay | 0.1 | "sv", "cheat" | |
z_spit_interval | 20 | "cheat", "rep", "cl" | |
z_spit_latency | 0.3 | "cheat", "rep", "cl" | |
z_spit_range | 900 | "cheat", "rep", "cl" | |
z_spit_spread_delay | 0.2 | "sv", "cheat" | |
z_spit_velocity | 900 | "sv", "cheat" | |
z_spitter_health | 100 | "sv", "cheat" | Spitter zombie max health |
z_spitter_high_chance | 10 | "sv", "cheat" | |
z_spitter_limit | 1 | "sv", "cheat" | |
z_spitter_max_wait_time | 30 | "sv", "cheat" | |
z_spitter_range | 850 | "sv", "cheat" | |
z_spitter_speed | 210 | "cheat", "rep", "cl" | |
z_splat_survivor_pitch_max | 25 | "sv", "cheat" | |
z_splat_survivor_pitch_min | 15 | "sv", "cheat" | |
z_splat_survivor_shake_amplitude | 50 | "sv", "cheat" | |
z_splat_survivor_shake_duration | 1 | "sv", "cheat" | |
z_splat_survivor_shake_frequency | 150 | "sv", "cheat" | |
z_splat_survivor_shake_radius | 10 | "sv", "cheat" | |
z_splat_survivor_yaw_max | 10 | "sv", "cheat" | |
z_splat_survivor_yaw_min | -10 | "sv", "cheat" | |
z_splatter_delay | 0.25 | "cl", "launcher" | |
z_splatter_delay_melee | 0.1 | "cl", "launcher" | |
z_splatterdistance | 100 | "rep", "cl", "launcher" | |
z_stand_still | 0 | "sv", "cheat" | For testing. 0: default. 1: unalerted common infected will stand still instead of wandering, turning, sitting, etc. |
z_state_debug | 0 | "sv", "cheat" | Gives feedback on current zombie state. |
z_stomp_always | 0 | "sv", "cheat" | Force melee attacks on single infected to always be stomps. |
z_stumble_max_curve_accel | 5 | "sv", "cheat" | Rate of turn increase per second |
z_stumble_max_curve_rate | 10 | "sv", "cheat" | Maximum degrees/sec turning while stumbling forward |
z_survivor_respawn_health | 50 | "sv", "launcher" | How much health does a respawned survivor get? |
z_tank_attack_interval | 1.5 | "sv", "cheat" | |
z_tank_autoshotgun_dmg_scale | 0.85 | "sv", "cheat" | percent damage taken by the tank from the autoshotgun |
z_tank_damage_slow_max_range | 400 | "sv", "cheat" | Range at which Tank is slowed by gunfire |
z_tank_damage_slow_min_range | 200 | "sv", "cheat" | Range at which Tank is slowed by gunfire |
z_tank_footstep_shake_amplitude | 5 | "sv", "launcher" | |
z_tank_footstep_shake_duration | 2 | "sv", "launcher" | |
z_tank_footstep_shake_interval | 0.4 | "sv", "launcher" | |
z_tank_footstep_shake_radius | 750 | "sv", "launcher" | |
z_tank_grenade_damage | 750 | "sv", "cheat" | How much damage a Tank takes from a grenade. |
z_tank_grenade_launcher_dmg_scale | 3.0 | "sv", "cheat" | percent increase in damage done to the tank by grenade launcher |
z_tank_grenade_roll | -10 | "cheat", "rep", "cl" | |
z_tank_grenade_slowdown | 0 | "sv", "cheat" | The speed setting put on a Tank when hit by a grenade. |
z_tank_has_special_blood | 0 | "sv", "cheat" | Does the Tank get his own blood effect instead of the normal infected one? |
z_tank_health | 4000 | "sv", "cheat" | Tank Zombie max health |
z_tank_incapacitated_decay_rate | 1 | "sv", "cheat" | How much health a dying Tank loses each update. |
z_tank_incapacitated_health | 5000 | "sv", "cheat" | Health Tank starts with in death throes. |
z_tank_max_stagger_distance | 400 | "sv", "cheat" | Max distance a Tank staggers when hurt by a grenade. |
z_tank_max_stagger_duration | 6 | "sv", "cheat" | Max time a Tank staggers when hit by a grenade. |
z_tank_max_stagger_fade_duration | 6 | "sv", "cheat" | Fade in time when a Tank is staggered by a grenade. |
z_tank_rock_debug | 0 | "sv", "cheat" | Show debug for the rock thinking about detonating on people. |
z_tank_rock_radius | 100 | "sv", "cheat" | |
z_tank_speed | 210 | "cheat", "rep", "cl" | |
z_tank_speed_vs | 210 | "cheat", "rep", "cl" | |
z_tank_stagger_fade_alpha | 192 | "sv", "cheat" | How opaque the screen fade is when a Tank is hit by a grenade. |
z_tank_stagger_fade_duration | 3 | "sv", "cheat" | How long the screen fade lasts when a Tank is hit by a grenade. |
z_tank_throw_fail_interval | 0 | "cheat", "rep", "cl" | How soon a tank can try again after failing to throw. |
z_tank_throw_force | 800 | "sv", "cheat" | |
z_tank_throw_health | 50 | "sv", "cheat" | Health of the tank projectile (0 disables) |
z_tank_throw_interval | 5 | "cheat", "rep", "cl" | How often a tank can throw. |
z_tank_walk_speed | 100 | "cheat", "rep", "cl" | |
z_tanks_block_molotovs | 1 | "sv", "cheat" | |
z_throttle_hit_interval_easy | 0.5 | "sv", "cheat" | Minimum time between damaging a Survivor from a mob |
z_throttle_hit_interval_expert | 1 | "sv", "cheat" | Minimum time between damaging a Survivor from a mob |
z_throttle_hit_interval_hard | 0.5 | "sv", "cheat" | Minimum time between damaging a Survivor from a mob |
z_throttle_hit_interval_normal | 0.33 | "sv", "cheat" | Minimum time between damaging a Survivor from a mob |
z_tracer_particles | 1 | "rep", "cl", "launcher" | |
z_tracer_spacing | 1 | "cheat", "rep", "cl" | One in how many bullets is a tracer in automatic weapons. |
z_transitioning_player_addon_rebuild | 1 | "cl", "launcher" | |
z_transitioning_players_remove | 1 | "sv", "cheat" | |
z_unwound_all | cmd | "sv", "cheat" | Clears all wounds from all infected |
z_use_belt_item_tolerance | 0.98 | "cheat", "rep", "cl", "launcher" | |
z_use_next_difficulty_damage_factor | 0 | "sv", "launcher" | If set, uses the next higher difficulty mode for the purposes of damage factoring. |
z_use_tolerance | 0.82 | "cheat", "rep", "cl" | |
z_versus_boomer_limit | 1 | "sv", "cheat", "launcher" | |
z_versus_charger_limit | 1 | "sv", "cheat", "launcher" | |
z_versus_hunter_limit | 1 | "sv", "cheat", "launcher" | |
z_versus_jockey_limit | 1 | "sv", "cheat", "launcher" | |
z_versus_smoker_limit | 1 | "sv", "cheat", "launcher" | |
z_versus_spitter_limit | 1 | "sv", "cheat", "launcher" | |
z_view_distance | 0 | "cheat", "cl" | Default camera distance when in-eye (non-zero is pulled back like staggering, hanging, etc) |
z_vision_range | 500 | "sv", "cheat" | How far a Zombie can see. |
z_vision_range_alert | 1500 | "sv", "cheat" | How far a Zombie can see when alert. |
z_vision_range_daylight | 2400 | "sv", "cheat" | How far a Zombie can see in daylight |
z_vision_range_obscured | 500 | "sv", "cheat" | How far a Zombie can see in OBSCURED areas. |
z_vision_range_obscured_alert | 750 | "sv", "cheat" | How far a Zombie can see in OBSCURED areas when alert. |
z_vocalize_burn_max_interval | 3 | "sv", "cheat" | The maximum time between vocalizing being burned |
z_vocalize_burn_min_interval | 2 | "sv", "cheat" | The minimum time between vocalizing being burned |
z_vocalize_shot_interval | .5 | "sv", "cheat" | The minimum time between vocalizing being shot |
z_vomit | 1 | "sv", "cheat" | |
z_vomit_boxsize | 1.0 | "sv", "cheat" | Size of vomit damage entities. |
z_vomit_debug | 0 | "cheat", "rep", "cl" | Visualize the vomit damage. |
z_vomit_drag | 0.89 | "sv", "cheat" | Air drag of vomit damage entities. |
z_vomit_duration | 1.5 | "cheat", "rep", "cl" | How long a puker continuously pukes for. |
z_vomit_fade_duration | 5 | "cheat", "rep", "cl" | How long the fade takes |
z_vomit_fade_start | 5 | "cheat", "rep", "cl" | When the vomit starts to fade away |
z_vomit_fatigue | 3000 | "cheat", "rep", "cl" | Stamina impact of puking. High number will pin in place for a long time, lower will just slow. |
z_vomit_float | -130.0 | "sv", "cheat" | Upward float velocity of vomit damage entities. |
z_vomit_hit_pitch_max | 15 | "sv", "cheat" | |
z_vomit_hit_pitch_min | -15 | "sv", "cheat" | |
z_vomit_hit_yaw_max | 10 | "sv", "cheat" | |
z_vomit_hit_yaw_min | -10 | "sv", "cheat" | |
z_vomit_interval | 30 | "cheat", "rep", "cl" | How often a puker can puke. |
z_vomit_lifetime | 0.5 | "sv", "cheat" | Time to live of vomit damage entities. |
z_vomit_maxdamagedist | 350.0 | "sv", "cheat" | Maximum damage distance for vomit. |
z_vomit_range | 300 | "cheat", "rep", "cl" | |
z_vomit_slide_mult | 0.5 | "cheat", "rep", "cl" | Multiplier for second texture slide rate |
z_vomit_slide_rate | 0.1 | "cheat", "rep", "cl" | Percentage of screen height per second |
z_vomit_target_dot | 0.6 | "cheat", "cl" | |
z_vomit_target_range | 280 | "cheat", "cl" | |
z_vomit_vecrand | 0.05 | "sv", "cheat" | Random vector added to initial velocity of vomit damage entities. |
z_vomit_velocity | 1700.0 | "sv", "cheat" | Initial velocity of vomit damage entities. |
z_vomit_velocityfadeend | .5 | "sv", "cheat" | Time at which attacker's velocity contribution finishes fading. |
z_vomit_velocityfadestart | .3 | "sv", "cheat" | Time at which attacker's velocity contribution starts to fade. |
z_walk_speed | 85 | "cheat", "rep", "cl" | |
z_wandering_density | 0.03 | "sv", "cheat" | |
z_wind_dir | cmd | "cl" | sets wind direction and strength |
z_witch_allow_change_victim | 1 | "sv", "cheat" | |
z_witch_always_kills | 0 | "sv", "launcher" | |
z_witch_anger_rate | 0.2 | "sv", "cheat" | **Rate at which Witches become agitated, a higher value will increase the speed Witches become agitated. |
z_witch_attack_range | 60 | "sv", "cheat" | |
z_witch_berserk_range | 200 | "sv", "cheat" | |
z_witch_burn_time | 15 | "sv", "cheat" | |
z_witch_damage | 100 | "sv", "cheat" | |
z_witch_damage_per_kill_hit | 30 | "sv", "cheat" | |
z_witch_discard_range | 2000 | "sv", "cheat" | |
z_witch_flashlight_range | 400 | "sv", "cheat" | **Range at which survivors can continue to agitate witches by pointing flashlights at her, survivors at this range will not initially agitate Witches. |
z_witch_health | 1000 | "sv", "cheat" | Witch max health |
z_witch_hostile_at_me_anger | 2 | "sv", "cheat" | |
z_witch_max_retreat_range | 2000 | "sv", "cheat" | |
z_witch_max_threat_time | 7 | "sv", "cheat" | |
z_witch_min_retreat_range | 750 | "sv", "cheat" | |
z_witch_min_threat_time | 5 | "sv", "cheat" | |
z_witch_personal_space | 100 | "sv", "cheat" | **Range at which survivors will always agitate sitting Witches, even if the Witch cannot see or hear the survivor. |
z_witch_rage_smoothing | 0.9 | "cl", "launcher" | |
z_witch_relax_rate | 0.05 | "sv", "cheat" | **Rate at which Witches will relax after being agitated. |
z_witch_retreat_exit_hidden_duration | 10 | "sv", "cheat" | |
z_witch_retreat_exit_range | 1000 | "sv", "cheat" | |
z_witch_retreat_min_duration | 10 | "sv", "cheat" | |
z_witch_speed | 300 | "sv", "cheat", "rep" | |
z_witch_speed_inured | 200 | "sv", "cheat", "rep" | |
z_witch_threat_hostile_range | 600 | "sv", "cheat" | **Range at which survivors can continue to agitate witches by committing 'hostile' actions, survivors at this range will not initially agitate Witches. |
z_witch_threat_normal_range | 300 | "sv", "cheat" | **Range at which survivors can agitate Witches based on line-of-sight and sound. |
z_witch_tongue_range | 100 | "sv", "launcher" | If a tongue passes this close to a witch's head, she will snap it |
z_witch_wander_hear_radius | 72 | "sv", "cheat" | |
z_witch_wander_music_max_dist | 2000000 | "sv", "cheat" | |
z_witch_wander_music_max_interval | 20.0 | "sv", "cheat" | |
z_witch_wander_music_min_dist | 90000 | "sv", "cheat" | |
z_witch_wander_music_min_interval | 3.0 | "sv", "cheat" | |
z_witch_wander_personal_space | 240 | "sv", "cheat" | |
z_witch_wander_personal_time | 10 | "sv", "cheat" | |
z_wound | cmd | "sv", "cheat" | Cause a specified wound on the pointed-at common infected |
z_wound_all | cmd | "sv", "cheat" | Cause a random wound on every common infected |
z_wound_client_disabled | 0 | "a", "cl" | |
z_wound_offset_enabled | 0 | "cheat", "cl" | |
z_wound_particles | 1 | "cheat", "cl" | |
z_zombie_knockoff_death | 0 | "cheat", "rep", "cl" | Knocking off a pouncing zombie instantly kills them. |
z_zombie_lunge_push | 0 | "sv", "cheat" | Does the zombie lunge push players? |
+zoom | cmd | "cl" | |
-zoom | cmd | "cl" | |
zoom_sensitivity_ratio | 1.0 | "cl", "launcher" | Additional mouse sensitivity scale factor applied when FOV is zoomed in. |
(4996 total convars/concommands)
See also
- List of Valve Games console commands and variables
- cvar
- Developer Console
- L4D2 Vscripts
- Mutation Gametype (L4D2)
External links
- "Cvar changes for L4D2 after The Sacrifice" - AlliedModders (cvar listing tool available in thread!)
- Custom Mutations Tutorial - Steam Forums