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- ...ded with the SFM. We will run through the creation of a new rig script for Atlas from Portal 2 as an example (model name is ''ballbot.mdl''), assuming that ...ake of this example, we will replace the existing bones with ones from the atlas model. Open up the Model Viewer from the SFM SDK, load'' player/ballbot/bal7 KB (951 words) - 10:11, 21 January 2024
- : <code>in_forceuser 0</code>: Kontroluje gracza 1 (Atlas)1 KB (180 words) - 03:39, 22 August 2024
- : <code>in_forceuser 0</code>: 控制玩家 #1 (Atlas) 您也可以连接一个控制器并输入命令<code>in_forceuser 1</code>. 然后,Atlas将被控制器控制而P-body将被键盘控制。5 KB (265 words) - 03:37, 10 March 2025
- * AllocBlock errors are purely related to [[lightmap]] atlas generation. Lightmaps are always 16 [[luxel]]s per [[texel]], so the easies2 KB (229 words) - 19:12, 4 April 2025
- :* 3 : Blue ''(Atlas)''1 KB (241 words) - 21:13, 7 August 2025
- : <code>in_forceuser 0</code>: Control player #1 (Atlas) ...onnect one controller and enter command <code>in_forceuser 1</code>. Then, Atlas will be controled by controller and P-body will be controled by keyboard.6 KB (871 words) - 06:49, 14 July 2024
- :* 3 : {{portal2}} ATLAS / {{csgo}} Counter-Terrorists / {{bms}} Scientists2 KB (312 words) - 13:58, 28 March 2025
- * The layout of a complex Model Skin is comparable to a {{wikipedia|Texture atlas}}.2 KB (335 words) - 09:07, 2 February 2024
- ...}} {{mono|no_pinging_blue}} || Prevent Pinging ATLAS || In Co-op, prevents ATLAS (blue ballbot) from using their Ping Tool. ...{{mono|no_taunting_blue}} || Prevent Taunting ATLAS || In Co-op, prevents ATLAS (blue ballbot) from performing gestures.10 KB (1,524 words) - 11:32, 16 June 2025
- {{I|LookAtBlue|Make the camera only follow ATLAS or their pings.|since=P2}}3 KB (409 words) - 04:33, 19 May 2025
- ...of models and/or brushes, and generates a singular non-overlapping UV (an 'atlas') for the whole model, and then projects the textures onto it. It strips aw To use this feature, first enable '''Generate atlas'''.25 KB (3,976 words) - 07:06, 29 August 2025
- | Atlas 的动画示意图,用于合作模式加载。8 KB (783 words) - 06:43, 9 March 2025
- : <code>in_forceuser 0</code>: Steuert Spieler #1 (Atlas)5 KB (728 words) - 03:18, 22 August 2024
- : <code>in_forceuser 0</code>: Управление первым игроком (Atlas)8 KB (274 words) - 04:07, 22 August 2024
- ...guns, ''any'' entity named <code>supress_blue_portalgun_spawn</code> (for Atlas) and/or <code>supress_orange_portalgun_spawn</code> (for P-Body) must be pr6 KB (1,063 words) - 12:04, 31 August 2025
- | Animated schematics of Atlas, used for the coop loading screen.8 KB (1,226 words) - 12:54, 29 April 2024
- : The disassembly machine for Atlas. : The droppers that spawn Atlas and P-body. The "_paint" refers to the underground droppers.32 KB (4,777 words) - 11:11, 27 July 2024
- ...requiring space for 4 additional shadow map slots in the global shadow map atlas, otherwise, shadows from these lights will not render. ...shadow maps from light_environment take up the majority of the shadow map atlas, however, more space will be freed when the sun is occluded in indoor areas25 KB (4,111 words) - 07:21, 20 May 2025
- During Robot Repair when the player is asked to open the door and let Atlas through, the player has to interact with and pull down a big red lever. Thi ...use during Robot Repair is when the player receives instructions to expose Atlas’s innards by removing his faceplate.10 KB (1,616 words) - 07:17, 20 May 2025
- : In coop mode, this targets ATLAS (player 1/blue) or P-Body (player 2/orange).12 KB (1,935 words) - 10:05, 21 August 2025