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- |genre = [[WP:Tactical shooter|Tactical]] [[WP:First-person shooter|first-person shooter]] * 4 GB [[WP:Random-access memory|RAM]]1 KB (155 words) - 03:23, 9 May 2025
- ...can be '''attached to models''' with the [[$keyvalues]] QC command. Adding a <code>particles</code> section to it allows any number of effects to spawn ...t cases, particles attached to a player model will end up visible in first person, but relative to where the 3d playermodel would be in that spot. They will2 KB (364 words) - 11:24, 5 April 2022
- |genre = {{w|icon=0|First-person shooter|First-person shooter}} |sdk = N/A2 KB (233 words) - 03:59, 19 August 2025
- | genre = {{w|icon=0|First-person shooter|First-person shooter}} * 12 {{w|icon=0|Gigabyte|GB}} {{w|icon=0|Random-access memory|RAM}}2 KB (313 words) - 04:14, 3 July 2025
- |genre = {{w|icon=0|First-person shooter|First-person shooter}} * 12 {{w|icon=0|Gigabyte|GB}} {{w|icon=0|Random-access memory|RAM}}2 KB (334 words) - 20:44, 19 September 2024
- |genre = {{w|icon=0|First-person shooter|First-person shooter}} * 12 {{w|icon=0|Gigabyte|GB}} {{w|icon=0|Random-access memory|RAM}}3 KB (264 words) - 13:36, 19 February 2025
- ...entity that allows the firing of a [[Response_System|response rule]] to a random player, allowing them to talk when prompted.<br> This can be used for a simple one-liner, or to create whole conversations.2 KB (285 words) - 04:31, 19 May 2025
- |genre = {{w|icon=0|First-person shooter|First-person shooter}} * 16 MB {{w|icon=0|Video random-access memory|VRAM}} video card3 KB (360 words) - 08:46, 25 June 2025
- This is just a personal preference and its as close as you can get to CSS right now at the <pre> float flScale = random->RandomFloat( scale-0.25f, scale+0.25f );5 KB (659 words) - 10:07, 21 January 2024
- | genre = {{w|icon=0|First-person shooter|First-person shooter}} * 256 MB {{w|icon=0|Video random-access memory|VRAM}} video card or higher4 KB (606 words) - 12:10, 20 July 2024
- {{zc|4}} is a first-person [[WP:Beat 'em up|beat 'em up]] game made by ACE Team on [[Source]], running * 1 {{w|icon=0|Gigabyte|GB}} {{w|icon=0|Random-access memory|RAM}}3 KB (464 words) - 15:35, 29 June 2025
- | genre = {{w|icon=0|First-person shooter|First-person shooter}}, {{w|icon=0|Survival horror}}, Zombies * 1 {{w|icon=0|Gigabyte|GB}} {{w|icon=0|Random-access memory|RAM}}5 KB (668 words) - 01:46, 7 September 2025
- ...their effect on base combat weapons throughout your mod. This tutorial is a general overview as many different classes of weapons utilize camera and pr ...center anchor point of the player's field of view or camera angle in first person. Below is an example from "weapon_smg1.cpp" which is typical for CHLMachine13 KB (1,748 words) - 22:58, 21 January 2024
- *[[func_button]] - Updated to give a target object an edge glow when facing the button and within +use range. *[[func_detail_blocker]] - When touching a [[displacement]], this entity prevents [[Prop detail|detail props]] from be8 KB (1,143 words) - 06:41, 6 September 2024
- ...gle player [[mod]] of {{valve|1}}'s [[Wikipedia:first-person shooter|first-person shooter]] {{hl2|1}}. The new content consists of many new NPCs and weapons, ...ones from scratch. Most weapons now allow you to look down the sights when a key is pressed while holding them. This can affect other aspects of the gam6 KB (899 words) - 01:37, 25 June 2024
- |genre = {{w|icon=0|First-person shooter|First-person shooter}} * 32 MB {{w|icon=0|Video random-access memory|VRAM}} video card7 KB (1,062 words) - 04:28, 27 December 2024
- |genre = [[WP:First-person shooter|First-person shooter]], tech demo * 1 [[WP:Gigabyte|GB]] [[WP:Random-access memory|RAM]]8 KB (1,245 words) - 08:44, 11 May 2025
- |genre = {{w|icon=0|First-person shooter|First-person shooter}} * 32 MB {{w|icon=0|Video random-access memory|VRAM}} video card7 KB (1,045 words) - 17:53, 7 December 2024
- |genre = [[WP:First-person shooter|First-person shooter]] * 1 [[WP:Gigabyte|GB]] [[WP:Random-access memory|RAM]]8 KB (1,200 words) - 14:47, 14 June 2025
- ...careful balance between realistic and enjoyable gameplay makes Ham and Jam a unique experience. ...Actual WWII battles and operations re-created with the same objectives. No random capture-the-flag gameplay.4 KB (639 words) - 09:25, 19 June 2024