Talk:Bind

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In my experience, the syntax also works without the letter quotes. For example, bind x "impulse101" works fine. Of course bind "x" "impulse 101" also works, but I don't see the point of doing unneccesary typing. --Darthkillyou 20:32, 19 May 2007 (PDT)

Then try binding ent_fire !picker ignite without quotes. The unneccesary typing is needed in anything except the simplest situations. --Angry Beaver 20:46, 19 May 2007 (PDT)
You misunderstood...this is correct—ts2do 20:48, 19 May 2007 (PDT)

Keyboard layout image?

I got an idea for the people here that have different layouts, cause figuring out what key the game thinks you got is difficult sometimes.
For example, the key left of 1 on US layout has a ~ on it. When i press that button in the ingame keybond menu, it shows up as a /. But this key on my CH layout only produces § and °.
I was considering making a visual representation of a keyboard with whatever keys the games consider there to be, but i'm not sure if it should be just a JPEG, or some thing where people could copy the characters.
Also, just to make sure that these keys are actually the same for all language layouts, is that key also a / for you?
Thoughts? --MrFunreal (talk) 04:53, 13 March 2025 (PDT)

The "tilde" (~) key on a US keyboard is actually a backtick (`); tilde is what gets typed when you hold shift.
SirYodaJedi (talk) 04:56, 13 March 2025 (PDT)
Dang, so that idea is pretty much out of the window, i guess? Perhaps adding a note of "If you don't know what key you want, use the ingame kebind menu to find out" would be the easiest solution.
--MrFunreal (talk) 05:16, 13 March 2025 (PDT)
I never thought of using the in-game options menu for keybinds to find out what a key is named in src. I definitely found that idea useful. Also, I like the idea of some image or HTML table keyboard where which shows some keyboard layout and where you can hover over a key to see what it maps to in src or vice versa or something. You could make a (long) sortable table where the first column contains the src key names and each row shows what some src key maps to in different keyboard layouts, but I'm unsure whether or not that's useful. --popcorn (talk) 09:34, 13 March 2025 (PDT)
Good to know that keybind menu option is actualyl helpful to you :D. Not so sure if that image idea would actually help. considering that the same key for Yoda and I weren't the same key that was input. So either just using the ingame menu, or a website that has some script to show the data outside of the game.
For now, i'll just add that keybind page menu as a tip note.--MrFunreal (talk) 14:48, 13 March 2025 (PDT)
I just edit my kb_act.lst file or use the -console launch option and bind "toggleconsole" to F12. Otherwise, I don't really think about this... The id Tech 3 engine however does simplify the process a bit by requiring you to press Left Shift+ESC. --Breakin' Benny (talk) 15:01, 13 March 2025 (PDT)
Oh yeah, i do that too. Even turned into a mod for L4D2. But in some cases editing that file is way more work, because you'd need to add aliases as well. At least for most of my uses using the bind command. So in that case doing it in a cfg is easier than finding and repacking that .lst file.--MrFunreal (talk) 02:32, 14 March 2025 (PDT)