Source 2/Docs/Level Design/Maps Workshop/en
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Port maps and assets over to Source 2.
Import Tool Documentation
As part of Counter-Strike 2's Workshop Tools, we have included a Python script for helping content creators to quickly port maps and assets over to Source 2. Before getting started there is some preparation work which must be done.
Post Import Fixup steps
Tips for fixing skyboxes, cleaning up meshes and converting cubemaps.
Hammer Minimum Specs
Hammer now leverages GPU accelerated raytracing to both preview and bake lighting for Counter-Strike 2 maps, drastically speeding up compile times, even on lower end hardware. As such, a GPU capable of raytracing is now required for Hammer to be fully functional.
GPU Minimum Specs:
- Nvidia GeForce RTX 2060 (or Quadro/Titan equivalent)
- Confirm: Some GTX 10 and 16 cards does support raytracing, at the cost of performance or longer compile times due to lack of RT cores. Does Hammer use GPU accelerated raytracing for cards that lack RT cores?
- AMD Radeon 6600XT (or other RDNA 2 cards)
- Intel Arc series[confirm]
GPU Recommended Specs:
- Nvidia GeForce RTX 2080 Ti+ (or Quadro/Titan equivalent)
- AMD Radeon 6800XT+ (or other RDNA 2 cards)
- Intel Arc series[confirm]
Todo: [ Deprecated] It is still possible to use the old CPU compiler by moving around some files or adding
-lightmapcpu
to resourcecompiler's run parameters; document this (probably on a subpage).