CHL1Item
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Note: In multiplayer mode (
Workaround:Send the
| CHL1Item |
CHL1Item is the C++ class from which all
Half-Life: Source items inherit.
deathmatch 1), items are assigned EF_NOSHADOW when spawned, disabling render-to-texture shadows.
EnableShadow input using logic_auto. This will persist even when the item "respawns" after being picked up, as picking up the item doesn't actually despawn the item (it simply temporarily disappears).