Button (Portal 2)
Buttons are interactive objects in the Portal series. There are different kinds of buttons in Portal 2 that can be activated in different ways. The standard button can only be triggered by the player. A floor button can be activated by both the player and a cube, and cube buttons can only be toggled by cubes.
Contents
Button
The tall, red-capped, player-activated button is very simple to create. It can be tied to a timer.
Creation
First, place a prop_button
entity on the ground and position it where you want it. Direct the OnPressed
output to a logic_relay
or instance containing the actions that should occur when the button is pressed.
To have the button act as a timer, set the Delay Before Reset
property to the desired amount of time and Play timer sound?
to "Yes." Direct the OnButtonReset
to the trigger you want to activate when time runs out.
prop_under_button
functions in the same way, but it has a different model and is used in the underground sections of old Aperture.
Floor Button
Original Button
Often (but not necessarily) positioned on the floor, it can be activated by both cubes and the player.
Creation
Select the entity creation tool and choose prop_floor_button
from the list. Spawn it, an place it where you want on the map. By going into the properties of the button, you can choose what you want to happen when it is pressed (OnPressed
) or when it is released (OnUnPressed
).
Under the Button model
property in the "Class Info" tab, you can change the way the floor button looks. Just filter "portal_button" in the model browse menu.
In order to create the base, as they appear in-game, simply add an instance with the "base" VMF. There are four different bases: destroyed\intact black, destroyed\intact white
prop_under_floor_button
functions identically but has an Old Aperture model, similar to prop_under_button
.
Cube Button
Created by placing a prop_floor_cube_button
. A version of the button that is square, mostly because it is activated only by a prop_weighted_cube
. Has the same outputs as the other floor buttons.
Ball Button
Created by placing a prop_floor_ball_button
. A version of the button that is round and smaller, mostly because it is activated by a prop_weighted_cube
with CubeType set to Sphere. Outputs are the same as the older button.