$alphatest
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$alphatest
is a material shader parameter available in all Source games. It specifies a mask to use to determine binary opacity. White represents fully opaque, while black represents fully transparent. Any values in-between are rounded to either 0 or 1, unless
$allowalphatocoverage
is also used. This effect is similar to $translucent
, except that it can not be semi-opaque (without banding), is much faster to render, and the engine can always sort it properly when layered (instead of only on non-detail worldspawn).
Syntax
VMT example
Additional parameters
$allowalphatocoverage <boolean>
Creates translucent steps based on alpha values. Can be used for softer edges, as well as greatly reducing shimmering when viewed at a distance.
While it may not immediately appear to be the case,
While it may not immediately appear to be the case,
$alphatestreference
is still used when this command is used, for controlling projected shadow masking, for if the client has MSAA disabled, and in Hammer (where $allowalphatocoverage doesn't work).
Comparison
$translucent |
$alphatest
|
---|---|
Notice how the right circle, which has a sharp alpha channel, hardly changes.