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- {{lang|title=Team Fortress 2 Classic - List of Entities}} == [[Base.fgd/Source 2013 Multiplayer | base.fgd]] ==724 bytes (87 words) - 15:17, 18 April 2024
- ...luding [[internal entities]]), and also lists how large in bytes are those entities. Can be used to keep track if an entity has been changed in a game update. {{/Counter-Strike: Source}}2 KB (206 words) - 06:28, 25 May 2025
- == {{Source|4}} == * [[Base.fgd/Source_2003_(Half_Life_2_Leak)|Source 2003 (Half Life 2 Leak)]]2 KB (246 words) - 20:14, 14 June 2025
- ...entity|name=trigger_teleport_relative|since=Source 2013 Multiplayer|engine=Source}} {{also|{{Black Mesa}}{{Mapbase}}{{Garry's Mod}}{{strata}}}} ...here levels or entities suddenly appear intersecting with them. Teleported entities have their velocity set to zero and their angles untouched.2 KB (211 words) - 09:33, 9 May 2025
- ...are mins and maxs defined in [https://github.com/ValveSoftware/source-sdk-2013/blob/0d8dceea4310fde5706b3ce1c70609d72a38efdf/mp/src/game/shared/baseentity ...mp lists all the definitions in network data table. {{Seealso|[[Networking Entities#Network Data Tables]]}}3 KB (404 words) - 10:13, 24 September 2024
- {{this is a|brush entity|name=trigger_apply_impulse|game=Source 2013 Multiplayer|game1=Black Mesa|game2=Mapbase}} This entity will apply velocity to all entities touching it when the input is fired.826 bytes (111 words) - 06:57, 27 May 2025
- ...les driving a flex with a bone's animation. This is particularly useful in multiplayer games where you can't pack VDC files into the map, as you can still use fle This command is available in the [[Source 2013]] branch and further.2 KB (352 words) - 21:08, 16 July 2025
- {{subpage|[[Source 2013]]}} {{Important|Some of the community repos are built on older Source SDK 2013 code prior to {{tf2branch|1}}.}}5 KB (663 words) - 12:09, 2 September 2025
- ...old;"> {{For|about=起源 2013 引擎分支|Source SDK Base 2013 的信息|[[Source SDK Base 2013]]|}} </span> {{src13|4}}引擎分支(又称 '''SteamPipe''' 分支)是{{orangebox|3.1|nt=0}}分支的最终迭代。Valve 于 2013 年推出该分支,旨在用{{l4dbranch|3.1}}引擎分支中引入的 {{L14 KB (757 words) - 09:06, 19 March 2025
- {{note|This has been tested in Source 2013 Multiplayer and it perfectly works.}} ...intelligent way. For example, it may be tracing rays out to nearby player entities to decide if it can see the other players. It also might have a state machi6 KB (1,024 words) - 10:00, 13 February 2025
- ::* entities transferred to next map when changing level ::* notification when orphaned [[Entity_Hierarchy_(parenting)|child entities]] are removed when parent entity no longer exist2 KB (333 words) - 09:56, 27 September 2024
- ...rter campaign, it managed to get released on Steam as Early Access back in 2013. It left Early Access in 2014. : More brushes and entities can be used within a single level allowing for larger and more detailed lev2 KB (370 words) - 05:58, 31 March 2025
- |mode = {{w|icon=0|Multiplayer video game|Multiplayer}} ...ers to play {{hl2|1}}, {{hl2lc|1}}, {{hl2ep1|1}} and {{hl2|1}} campaign in multiplayer. It also support other single-player mods.7 KB (1,008 words) - 23:54, 11 August 2025
- ...for the multiplayer branch of [[Source SDK 2013]], used with Visual Studio 2013. The singleplayer branch, along with older versions of the SDK and other ve ...[[NextBot]] AI system is not built-in to the Source SDK by default, but a source code leak allows for the system to be implemented by hand. The process isn'5 KB (891 words) - 21:31, 14 June 2024
- ...d ''prop'' in the Source is generally synonymous with code-simulated model entities. There are various prop entity categories, each representing models with sp ...standard physics props, necessary for the bandwidth-limited environment of multiplayer games. Works better with sv_turbophysics set.11 KB (1,746 words) - 22:18, 21 March 2025
- ...rce SDK Base 2013, and how to setting up & compiling SDK|[[Source SDK Base 2013]]|}} </span> | title = Source 2013 engine branch22 KB (3,198 words) - 23:52, 31 August 2025
- {{Source topicon}} | website = [https://web.archive.org/web/20110724220714/http://source.valvesoftware.com/ 官方网站](存档)21 KB (1,194 words) - 11:45, 15 February 2025
- Source Engine Co-Operative Base Modification (SecobMod) is a modification containi ...ification available, The current one for Source SDK 2013 the older one for Source Engine 2007/2009 which can be found25 KB (3,856 words) - 08:50, 21 January 2024
- ...29, 2006<br>'''macOS:'''<br>September 23, 2010<br>'''Linux:'''<br>June 5, 2013<!-- expand template -->}} ...ingle-player video game|Single-player}}, {{w|icon=0|Multiplayer video game|Multiplayer}}12 KB (1,829 words) - 13:50, 3 September 2025
- ...9<br>'''Mac OS X (macOS):'''<br>October 5, 2010<br>'''Linux:'''<br>July 2, 2013}} | mode = {{w|icon=0|Cooperative video game|Co-operative multiplayer}}7 KB (1,003 words) - 03:19, 4 September 2025