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  • ...f {{ent|logic_relay}} which allows blocked <code>Trigger</code> inputs to "queue" when waiting for the relay to re-enable, or when waiting for the relay's d ...Trigger</code> and <code>TriggerWithParameter</code> inputs allowed in the queue. Any others received while this value is full will be discarded. This does
    2 KB (295 words) - 11:08, 21 April 2025
  • [[File:Ai goal actbusy queue queue.jpg|thumb|right|250px|This entity managed the food line in {{ent|d1_trainst ...in a queue. The queue can be moved forward, and when the first NPC in the queue leaves, it can be given orders.
    3 KB (518 words) - 21:16, 19 April 2025
  • ...a|logical entity|name=event_queue_saveload_proxy}} It's used to save event queue into a save file{{confirm}}.
    271 bytes (37 words) - 04:33, 29 April 2025

Page text matches

  • ...] system, having been created to solve a single specific problem: making a queue of NPCs. If you're trying to do anything other than that in your map, it is ...lls a NPC to join a preset queue of actbusy hints. The NPC moves along the queue under the control of the goal.
    619 bytes (100 words) - 06:28, 8 January 2024
  • ...sed to dump event queue to console. All fired I/O are put inside the event queue and are run at the proper time based on specified delay.
    276 bytes (48 words) - 06:32, 26 July 2024
  • [[File:Ai goal actbusy queue queue.jpg|thumb|right|250px|This entity managed the food line in {{ent|d1_trainst ...in a queue. The queue can be moved forward, and when the first NPC in the queue leaves, it can be given orders.
    3 KB (518 words) - 21:16, 19 April 2025
  • ==== I/O Queue ====
    883 bytes (140 words) - 00:18, 27 June 2025
  • {{I|AddCommandMoveToEntity|Add a command to the bot's queue, telling it to move to the specified entity.|param=target_destination}} {{I|AddCommandAttackEntity|Add a command to the bot's queue, telling it to attack the specified entity.|param=target_destination}}
    2 KB (250 words) - 08:21, 18 December 2024
  • ...a|logical entity|name=event_queue_saveload_proxy}} It's used to save event queue into a save file{{confirm}}.
    271 bytes (37 words) - 04:33, 29 April 2025
  • ...f {{ent|logic_relay}} which allows blocked <code>Trigger</code> inputs to "queue" when waiting for the relay to re-enable, or when waiting for the relay's d ...Trigger</code> and <code>TriggerWithParameter</code> inputs allowed in the queue. Any others received while this value is full will be discarded. This does
    2 KB (295 words) - 11:08, 21 April 2025
  • ...ue|engine=GoldSrc}} Four are created when a map loads. They are used as a 'queue' for corpses in multiplayer games. This will hold the four most recently ki
    411 bytes (69 words) - 14:32, 8 September 2024
  • Queue = 0 --Optional. Used for queueing up abilities
    877 bytes (100 words) - 09:56, 21 January 2024
  • ''Do an instant (i.e. blocking) Ray Cast. Will do a handle/queue version later. Don't plan to use this for real!''
    689 bytes (90 words) - 09:39, 21 January 2024
  • | Remember compile queue: || This is personal preference ...face you will see a Map Source FIles list, to add your vmfs to the compile queue, simply press the add button
    2 KB (327 words) - 09:26, 20 November 2024
  • ...queue {{bug|Using <code>CancelPending</code> on itself breaks the Service Queue which leads to a crash.}}}}
    2 KB (356 words) - 11:10, 26 September 2024
  • ...mber or progress made. This is especially true if a map is deleted from a queue.}} {{bug|hidetested=1|If there are over 99 Steam Workshop maps in the queue, the big number will only display the last digit.}}
    2 KB (399 words) - 07:15, 20 May 2025
  • ...lass base(P3BaseActBusy) = p3_ai_goal_actbusy_queue : "P3 AI Goal Act Busy Queue" ...e the first NPC in the queue should move to when he leaves the head of the queue."
    14 KB (1,858 words) - 22:37, 10 September 2024
  • ...any events fired by this relay that are currently pending in the I/O event queue ...caller of this input is the logic_relay itself it will break the I/O event queue which leads to a crash.}}}}
    3 KB (465 words) - 13:24, 7 May 2025
  • ...ny events fired by this entity that are currently pending in the I/O event queue.}} ...ny events fired by this entity that are currently pending in the I/O event queue."
    5 KB (729 words) - 06:57, 4 June 2025
  • ...her entity, and the value is the delay in seconds. Up to 16 targets in the queue can exist. This is equivalent to firing their [[Use]] input with the specif
    2 KB (231 words) - 06:46, 19 May 2025
  • ...gain after it has been targeted once, but before all of the targets in its queue have been fired. It does this by creating a clone of itself that will trigg
    2 KB (377 words) - 05:25, 9 May 2025
  • : Number of bullets in this batch. Rapid-fire weapons should be able to queue up several bullets at once if the framerate is low, like this:
    3 KB (427 words) - 00:41, 11 April 2011
  • ...dfd9-06fc-4fed-8671-bdf57014ff62/b95d0aac156e74652fb5dcadb6ebd11c Tutorial Queue]
    4 KB (684 words) - 22:57, 21 January 2024
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