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- #Place a dropper prop, including any visible pipes. How Valve could have missed this is not very clear, because at least one Art Therapy map used conversio11 KB (1,774 words) - 16:01, 18 July 2025
- ...ity where the user can specify which model should be rendered as a physics prop, how it should react to the player throwing it, etc. Some of that data is ...time the framerate drops, much more so than with games on a flat monitor, missed frames in VR can be pretty obvious and unpleasant. This may cause shimmeri15 KB (2,535 words) - 00:34, 13 May 2025
- ...tion of the world you are creating and everything in it – from lighting to prop placement via which sounds are placed where, and even the basic scripting l ...t to things in particular ways. An example of an entity could be a physics prop – it tells the engine to render it with a particular model, and knows how20 KB (3,293 words) - 02:19, 6 January 2024
- **Emissive materials can be boosted on a per mesh/prop basis using the Emissive Lighting Boost multiplier. Emissive materials also ...dynamic objects suddenly flashing really bright or whatever, you may have missed a bit25 KB (4,111 words) - 07:21, 20 May 2025
- * Shared: Missed break in logging character field save data causing incorrect logging * [[Hanging lamps]] now require a [[phys_ballsocket]] to prevent the prop from dopping on the ground. Even with the Ballsocket, the rope acts very ji38 KB (5,822 words) - 21:57, 12 August 2025
- ...|| Print a debug message when the client or server cache is missed. ...|| Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting.193 KB (16,672 words) - 09:07, 27 February 2024
- ...|| Print a debug message when the client or server cache is missed. ...|| Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting.277 KB (22,931 words) - 00:57, 28 February 2024
- ...|| 5 || , "a", "cl" || Amplitude of the detail prop sway ...|| , "cl" || Minimum distance from the player that a clientside prop must be before it's allowed to respawn.307 KB (28,147 words) - 14:15, 1 April 2025
- ...|| , "cl" || Minimum distance from the player that a clientside prop must be before it's allowed to respawn. ...|| 60 || , "cl" || Time, in seconds, between clientside prop respawns.343 KB (30,092 words) - 08:04, 12 July 2024
- ..., ""cl"" || Minimum distance from the player that a clientside prop must be before it's allowed to respawn. ...|| 60 || , ""cl"" || Time, in seconds, between clientside prop respawns.307 KB (28,634 words) - 05:38, 14 May 2025
- ...|| 10 || , "a", "cl" || Amplitude of the detail prop sway ...|| , "cl" || Minimum distance from the player that a clientside prop must be before it's allowed to respawn.389 KB (34,840 words) - 02:53, 8 May 2025
- ...|| Print a debug message when the client or server cache is missed. ...|| Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting.386 KB (35,798 words) - 18:26, 16 July 2025
- ...e tells me how to create this screen (what commands i need to write on the prop data)so can anyone help ? i will appreciate if someone could just tell wher :Try hovering your physics prop above the ground a few inches as well as checking the compile log for error209 KB (34,960 words) - 03:00, 7 January 2024
- ...ion (though same thing with DoD:S config) and when trying to make a ladder prop as a prop_static, opening model browser crashed hammer, sometimes with Wind I Have that problem with only EP1 Engine games, Orange box games prop menus don't crash107 KB (18,339 words) - 15:05, 28 June 2011
- ...|| 0 || , "a", "cl" || Amplitude of the detail prop sway ...|| Print a debug message when the client or server cache is missed.381 KB (36,060 words) - 10:43, 28 February 2024
- ...: , "cl" : Minimum distance from the player that a clientside prop must be before it's allowed to respawn. ...: 60 : , "cl" : Time, in seconds, between clientside prop respawns.382 KB (36,386 words) - 11:30, 12 July 2024
- ...: , "cl" : Minimum distance from the player that a clientside prop must be before it's allowed to respawn. ...: 60 : , "cl" : Time, in seconds, between clientside prop respawns.382 KB (36,597 words) - 03:23, 22 August 2024
- ...|| Print a debug message when the client or server cache is missed. ...|| Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting.435 KB (41,859 words) - 16:53, 22 June 2024
- ...|| 5 || , "a", "cl" || Amplitude of the detail prop sway ..."launcher" || Print a debug message when the client or server cache is missed.453 KB (44,056 words) - 05:27, 28 February 2024
- ...|| 5 || , "a", "cl" || Amplitude of the detail prop sway ...air || cmd || , "sv", "cheat" || Fades the prop being looked at481 KB (48,182 words) - 19:48, 25 July 2025