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- {{back | Portal Level Creation}} <!-- {{DISPLAYTITLE: Portal - List of Entities}} -->2 KB (272 words) - 02:38, 30 June 2025
- ...l|game=Portal}} It marks the space filled with portal liquid and teleports entities when done. {{KV|Linked liquid portal.|intn=InitialLinkedPortal|string}}1 KB (171 words) - 12:46, 8 April 2025
- {{this is a|点实体|game=Portal 2|name=projected_wall_entity}} 这是由<code>{{L|prop_wall_projector}}</co {{ACategory|Point entities|projected_wall_entity}}499 bytes (47 words) - 01:56, 30 June 2025
- {{LanguageBar|List of Portal Entities|title=传送门 - 实体列表}} {{back | Portal Level Creation|传送门关卡创建}}3 KB (343 words) - 15:43, 6 October 2025
- {{this is a|point entity|game=Portal 2|name=prop_exploding_futbol_spawner}} It was an unused dispenser for [[pro The entity no longer exists in current builds of Portal 2. {{confirm|Did it used to exist, and if so when was it removed?}}716 bytes (107 words) - 01:44, 30 June 2025
- ...l_door|desc1={{p2}} An unrelated entity, sometimes referred to as a "world portal"}} ...l is open it stops objects not visible through it from rendering; when the portal is closed it cannot be seen through at all.2 KB (283 words) - 11:35, 18 August 2025
- {{this is a|point entity|game=Portal 2|name=prop_scaled_cube}} [[Category:Prop entities|scaled cube]]356 bytes (56 words) - 09:09, 1 September 2024
- {{this is a|point entity|name=info_coop_spawn|game=Portal 2}} It defines the player spawn points for coop mode and can be enabled and ...n on spawn|intn=ForceGunOnSpawn|boolean|Force the player to start with the portal gun.}}1 KB (241 words) - 21:13, 7 August 2025
- {{this is a|point entity|game=Portal 2|name=point_changelevel}} Used to make an easy, one-way map transition. If ...tion}}. In the Portal 2 campaign, this is positioned in such a way that no entities are ever inside it.2 KB (233 words) - 04:13, 9 March 2025
- {{this is a|点实体|game=Portal 2|name=point_futbol_shooter}} {{ACategory|Point entities|point_futbol_shooter}}722 bytes (53 words) - 01:18, 30 June 2025
- {{this is a|point entity|game=Portal 2|name=paint_sphere}} It paints brush entities inside the sphere. :* 3 : Portal766 bytes (116 words) - 15:11, 1 September 2025
- {{this is a|point entity|name=weapon_paintgun|game=The Stanley Parable|game1=Portal 2: Community Edition}} It is a gun that shoots [[Gel]]. By default, the pai {{note|The paint gun currently uses the [[weapon_portalgun|portal gun]] model by default. This will change in a future version of P2CE.}}1 KB (181 words) - 14:46, 1 September 2025
- ...ame=Portal 2: Community Edition}} It is used to detect when brush faces or entities are painted in a specified radius. ...Filter Name|filter|intn=filtername|Filter to use to narrow set of findable entities. See filter_activator_name for more explanation.}}796 bytes (125 words) - 11:12, 21 April 2025
- {{lang|List of Portal 2 Entities|title=''Portal 2''—List of Entities}}{{p2 topicon}} {{back | Portal 2 Level Creation}}8 KB (873 words) - 01:04, 6 January 2024
- {{this is a|point entity|series=Portal|name=prop_telescopic_arm}} This is an unused entity and was likely used for an earlier version of the Portal bossfight. An [[Creating_an_energy_ball_launcher_and_catcher#Launcher|Energ874 bytes (135 words) - 01:41, 11 June 2025
- {{this is a|point entity|game=Portal 2|name=prop_glass_futbol}} [[Category:Prop entities|glass futbol]]633 bytes (94 words) - 01:11, 30 June 2025
- {{this is a|point entity|game=Portal 2|name=prop_paint_bomb}} It is a paint bomb that explodes on impact. :* 3 : Portal2 KB (263 words) - 15:45, 1 September 2025
- ...the map after a few built-in effects (this entity will not work on [[brush entities]]). If the target is an NPC, it will be killed. Then the target entity's ma ...and any [[ragdoll]] left behind when the player is killed are two distinct entities. Using this entity on a live player ''will'' kill the player, however.''}}2 KB (298 words) - 04:22, 29 April 2025
- ...e used to re-create the [[Diversity Vent|Pneumatic Diversity Vent]] from [[Portal 2]].]] ...s origin. It will not push parented objects -- so if you want to keep some entities rooted, you can parent them temporarily to something static.1 KB (231 words) - 06:12, 26 June 2024
- {{lang|List of Portal 2 Entities|title=''传送门2''—实体列表}}{{p2 topicon}} {{todo|本页面内容不准确,因为并非所有列在base/HL2/Portal页面上的实体都存在于传送门2中,应更改为仅列出传送门9 KB (1,180 words) - 02:31, 30 June 2025