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  • *mud
    2 KB (228 words) - 17:53, 18 July 2025
  • *mud
    4 KB (176 words) - 08:06, 11 July 2024
  • |<code>MUD</code>
    3 KB (461 words) - 21:15, 11 June 2025
  • ...s might be used on a model to represent a dusting of snow, or splatters of mud, etc. to help the model ''blend in'' better in certain environments.
    4 KB (657 words) - 11:55, 19 August 2024
  • *mud ''Matsch''
    4 KB (415 words) - 03:16, 22 August 2024
  • ..., with natural barriers instead of the concrete used in the canals, grass, mud, sand and clear water with occasional pits of polluted water. Like in [[Rou
    5 KB (773 words) - 21:55, 17 March 2025
  • "mud" : "mud"
    15 KB (2,109 words) - 18:49, 20 March 2025
  • ::: ◘ [128-255] Detail, such as swamp mud.
    13 KB (1,857 words) - 07:17, 20 May 2025
  • ...s a fossil bed, sandwiched between the burgess shale and an eon's worth of mud?
    10 KB (1,785 words) - 05:21, 6 September 2024
  • ...bles any physics objects colliding with the displacement. Useful for snow, mud, etc.
    17 KB (2,631 words) - 15:51, 28 August 2025
  • | <code>Mud</code>
    23 KB (1,733 words) - 09:18, 1 March 2025
  • :: Mud material reduces Player movements through it's own mechanism, not VPhys.
    18 KB (2,595 words) - 02:14, 9 January 2024
  • | <code>Mud</code>
    27 KB (3,961 words) - 21:05, 6 August 2025
  • | 16 || <code>mud</code> | style=background:#333| Mud.StepLeft
    68 KB (5,855 words) - 12:23, 12 January 2025
  • ...d to blend between, for example, grass, moss and gravel, or rock, sand and mud...}}
    30 KB (5,052 words) - 00:20, 7 January 2024
  • * Materials can interact with objects or [[NPC]]s, such as mud or ice for vehicles to slide/lose traction on.
    29 KB (4,129 words) - 10:05, 27 August 2025
  • * Materials can interact with objects or [[NPC]]s, such as mud or ice for vehicles to slide/lose traction on
    22 KB (3,199 words) - 07:22, 20 May 2025
  • 3: "Troll Priest (E), Mud Golems (M), Ursa (H), Lizards (A)"
    65 KB (8,480 words) - 03:59, 11 September 2024
  • ...doors. How would I do this? And since the WiseElevator file is as clear as mud, how do I make an elevator in the first place? My func_tracktrain isn't wor
    109 KB (18,880 words) - 00:14, 7 January 2024
  • : Materials/Nature/Mud* << everything that is named Mud in the Nature folder should be slippery and slimy like Goo :)
    107 KB (18,339 words) - 15:05, 28 June 2011
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