Search results

Jump to navigation Jump to search

Page title matches

  • ...map as being for the [https://wiki.teamfortress.com/wiki/Mann_vs._Machine Mann vs. Machine] gamemode and handles the bomb alarm sound logic.
    364 bytes (56 words) - 15:24, 25 September 2024
  • ...ing this entity may crash the game especially in {{tfwiki|Mann_vs._Machine|Mann vs. Machine.}}}} ...entity handles all player and wave statistics and events for the {{tfwiki|Mann vs. Machine}} gamemode. It stores credit information, upgrade costs, the cu
    588 bytes (95 words) - 17:31, 22 May 2025

Page text matches

  • ...ing this entity may crash the game especially in {{tfwiki|Mann_vs._Machine|Mann vs. Machine.}}}} ...entity handles all player and wave statistics and events for the {{tfwiki|Mann vs. Machine}} gamemode. It stores credit information, upgrade costs, the cu
    588 bytes (95 words) - 17:31, 22 May 2025
  • This is a '''population manager''', which handle Mann vs Machines waves from *.pop files or even whole MvM game mode. ...nt|tf_logic_mann_vs_machine}} when the entity does not exist and game mode Mann vs Machines is true.
    541 bytes (89 words) - 08:19, 12 May 2025
  • ...d], typically used in [https://wiki.teamfortress.com/wiki/Mann_vs._Machine Mann Vs. Machine].
    342 bytes (48 words) - 04:31, 19 May 2025
  • ...amfortress.com/wiki/Reanimator Reanimator] dropped by player upon death in Mann Vs Machine mode.
    289 bytes (39 words) - 19:27, 17 May 2024
  • This entity manages the Mann vs machine waves. It reads population files and executes them. It is automa
    362 bytes (54 words) - 18:38, 17 May 2024
  • This entity manages many HUD elements in the {{tfwiki|Mann vs. Machine}} gamemode, such as bomb upgrade status, the mission name displ
    492 bytes (80 words) - 17:31, 22 May 2025
  • A hardcoded pile of money. Robots drop this in the Mann vs. Machine Gamemode.
    488 bytes (60 words) - 05:57, 19 May 2025
  • ...an early iteration of [https://wiki.teamfortress.com/wiki/Mann_vs._Machine Mann vs. Machine]. A well-built FGD entry of this entity is also left behind und
    641 bytes (105 words) - 15:47, 5 June 2025
  • ...an early iteration of [https://wiki.teamfortress.com/wiki/Mann_vs._Machine Mann vs. Machine]. A well-built FGD entry of this entity is also left behind und
    685 bytes (111 words) - 15:43, 5 June 2025
  • An upgrade station for the Mann vs. Machine gamemode.
    672 bytes (95 words) - 17:25, 12 August 2025
  • ...nless Require All Flags is set. List of tags that that are used in offical Mann vs. Machine maps: common, bomb_carrier, bomb_carrier1, bomb_carrier2, bomb_
    888 bytes (141 words) - 06:05, 19 May 2025
  • ..._currencypack_medium|game=Team Fortress 2}} A medium pile of money for the Mann vs. Machine gamemode. When collected, it awards $10 to the defending player
    1 KB (133 words) - 05:57, 19 May 2025
  • ...s in a similar way to [https://wiki.teamfortress.com/wiki/Mann_vs._Machine Mann Vs. Machine] archer bots. {{ent|archer_proxy}} will do the following action
    1 KB (178 words) - 04:30, 19 May 2025
  • ...aced on a building or [https://wiki.teamfortress.com/wiki/Mann_vs._Machine Mann Vs. Machine] robot. It has 100 health and a build time of 0.1 seconds.
    1 KB (173 words) - 07:18, 20 May 2025
  • A large pile of money. Can be used in the Mann vs. Machine Gamemode.
    1 KB (151 words) - 05:57, 19 May 2025
  • A small pile of money. Can be used in the Mann vs. Machine Gamemode.
    1 KB (155 words) - 05:57, 19 May 2025
  • ...d in the Training and [https://wiki.teamfortress.com/wiki/Mann_vs._Machine Mann Vs. Machine] modes. Outside of these modes, creation of this entity should
    2 KB (324 words) - 07:18, 20 May 2025
  • ...tem_teamflag}} in the [https://wiki.teamfortress.com/wiki/Mann_vs._Machine Mann Vs. Machine] gamemode; and the action is passively called in <code>CTFBotTa
    3 KB (498 words) - 08:39, 12 July 2024
  • ...(<code>mvm_manhattan</code>) || [[TF2 Design Theory#MvM — Mann vs. Machine|Mann vs. Machine]] || Industrial || Two Cities Update (November 21, 2013) || Val
    7 KB (940 words) - 08:06, 17 April 2025
  • ...that becomes fainter when approached closely. The fire in the fireplace in Mann Manor is made of a cluster of these. *'''candle_light1''' — Used for the candles in Mann Manor and the lantern model.
    6 KB (975 words) - 00:20, 7 January 2024
View (previous 20 | ) (20 | 50 | 100 | 250 | 500)